IMG

 
IMG
IMG   IMG
  Welcome to GTAForums! Be sure to check out the Grand Theft Auto V Forum.

You are not registered! (If you are, click here to login) Registering is fast, free and easy and allows you to instantly reply to any topic on GTAForums.
Why wait? Click here to register your own unique username and become part of the ever-growing community!


( Log In | Register | Revalidate Validation E-mail )
Quick Log-In:
  IMG
       
>
Forum Rules GTA Modification Forums

This section is for obtaining help on creating and releasing tools

GTAGarage.com
free mod hosting from GTANet, simply login with your GTAForums account details

GTAModding.com
GTANet's modding wiki

GTA Modding Chatroom
provided by irc.gtanet.com (Don't have an IRC client? Click here)


Pages: (20) « First ... 11 12 [13] 14 15 ... Last »  ( Go to first unread post ) Reply to this topicStart new topicStart Poll

 [WIP] San Andreas Audio Toolkit (SAAT)

 programs to modify streams/sfx
 
pdescobar  
Posted: Tuesday, Sep 5 2006, 18:34
Quote Post


Conformist Scum Panda
Group Icon
Group: Members
Joined: Jul 19, 2005

Member Award




QUOTE (Whizz @ Sep 5 2006, 06:12)
Wtf does this mean?
QUOTE

Creating stream audio\streams\CH
  from INI file C:\temp\saat\CH\stream_import.ini
  and lookup file audio\CONFIG\TrakLkup.dat
Processing Tracks (130 total)...1...2...3...4...5...6...7...8...9...10...11...12
...13...14...15...16...17...18...19...20...21...22...23...24...25...26...27...28
...29...30...31...32...33...34...Error writing stripped input file C:\temp\saat\
CH\Track_034.ogg to memory buffer: Error writing stream to output. Output stream
may be corrupted or truncated.


Track_034.ogg is working, so it's not that the Ogg is corrupt or something.
It's quite big, could that be the problem?

Hmm. There's a problem I've never seen before. smile.gif Two questions come immediately to mind:
1) Are you using version 1.1 of SAAT?
2) Exactly how big is this new Track 34? It's possible SAAT is running out of memory so the more details you can provide on the file you are trying to import, the better.


@Pho3nixx: Thanks again for contributing a GUI which does both import and export. I'll try and find some time to take a look at it and contact you later this week. icon14.gif
Users WebsitePMMSN
  Top
 

 
Whizz  
Posted: Wednesday, Sep 6 2006, 16:14
Quote Post


Did you steal your license?
Group Icon
Group: Members
Joined: Aug 28, 2006

nl.gif

XXXXX



It was a radio station from VC, I think 1 MB.
Anyway, I cut it into 51 pieces, deleted all Radio Los Santos files, changed the ini and imported it, SAAT imported it.
Ok.
When I put On Radio Los Santos I hear pieces of K Rose, K-DST, K-Jah and mission sound. I even heard the original Los Santos. Everything except the 51 files I put in.
And btw, I'm using 1.1
PM
  Top
 

 
pdescobar  
Posted: Wednesday, Sep 6 2006, 17:11
Quote Post


Conformist Scum Panda
Group Icon
Group: Members
Joined: Jul 19, 2005

Member Award




QUOTE (Whizz @ Sep 6 2006, 12:14)
It was a radio station from VC, I think 1 MB.

The Track that caused the error message was only 1 MB? Can you double-check and tell me the exact size (bytes or kb)? Was that the largest track you tried to import into the stream or were there other bigger ones?

QUOTE (continued...)
Anyway, I cut it into 51 pieces, deleted all Radio Los Santos files, changed the ini and imported it, SAAT imported it.
Ok.

Wait, but wasn't what you posted before an error message you got on importing that truncated the file? And according to that error message, it was importing 130 tracks, not 51? If you change the stream to have a smaller number of tracks, you will get stuff from other stations playing; the game expects the radio stations to be laid out a certain way and we can't change that.

QUOTE (continued...)
When I put On Radio Los Santos I hear pieces of K Rose, K-DST, K-Jah and mission sound. I even heard the original Los Santos. Everything except the 51 files I put in.

If the import went bad and the TrakLkup.dat file no longer matches the current state of the streams, you will often hear pieces of other stations; same thing if you change the number of tracks. However there's no way you should be hearing clips from a station that you deleted...

QUOTE (continued...)
And btw, I'm using 1.1

OK, glad you are using 1.1; that removes one potential cause of the problem.
Users WebsitePMMSN
  Top
 

 
Whizz  
Posted: Wednesday, Sep 6 2006, 18:14
Quote Post


Did you steal your license?
Group Icon
Group: Members
Joined: Aug 28, 2006

nl.gif

XXXXX



QUOTE (pdescobar @ Sep 6 2006, 17:11)
QUOTE (Whizz @ Sep 6 2006, 12:14)
It was a radio station from VC, I think 1 MB.

The Track that caused the error message was only 1 MB? Can you double-check and tell me the exact size (bytes or kb)? Was that the largest track you tried to import into the stream or were there other bigger ones?

QUOTE (continued...)
Anyway, I cut it into 51 pieces, deleted all Radio Los Santos files, changed the ini and imported it, SAAT imported it.
Ok.

Wait, but wasn't what you posted before an error message you got on importing that truncated the file? And according to that error message, it was importing 130 tracks, not 51? If you change the stream to have a smaller number of tracks, you will get stuff from other stations playing; the game expects the radio stations to be laid out a certain way and we can't change that.

QUOTE (continued...)
When I put On Radio Los Santos I hear pieces of K Rose, K-DST, K-Jah and mission sound. I even heard the original Los Santos. Everything except the 51 files I put in.

If the import went bad and the TrakLkup.dat file no longer matches the current state of the streams, you will often hear pieces of other stations; same thing if you change the number of tracks. However there's no way you should be hearing clips from a station that you deleted...

QUOTE (continued...)
And btw, I'm using 1.1

OK, glad you are using 1.1; that removes one potential cause of the problem.

Oops, typo. I meant 51 MB. The exact size is 54,7 MB

True, first I tried only one file, got that error.
Then I changed the named to a random track (34) and changed the ini file.
Same error, so I copied it. That's why it says 130, I wanted to see what happened when putting the other files in it too.

After reading your post I decided to split the file, I got 51 lil' ogg files and put them in, didn't work though.


About hearing clips from the station I deleted: I clearly heard the DJ say Here on Radio Los Santos, then a part of a song came on.

Anyway, I'll see what happens if I split the file into 150 files.
I'll keep you posted.
And thanks for the reply smile.gif

EDIT:
Yes! I've done it! Flash FM in SA!
However, I'm having some problems with the ads.
They play whenever they like. Also sometimes when Tony is talking and then all of sudden a song starts playing. Or you hear the Rusty Brown Donut commercial.
Anyway, it's a start biggrin.gif

This post has been edited by Whizz on Wednesday, Sep 6 2006, 19:23
PM
  Top
 

 
wastedeagle  
Posted: Thursday, Sep 7 2006, 11:53
Quote Post


Player Hater
Group Icon
Group: Members
Joined: Sep 7, 2006

XXXXX



Is it possible to assign other in-game engine sounds to other vehicles?
Example: I want to make the fbi rancher sound like the windsor.
If so, how?
PM
  Top
 

 
Darth Mike  
Posted: Thursday, Sep 7 2006, 15:43
Quote Post


Crackhead
Group Icon
Group: Members
Joined: Oct 23, 2004

it.gif

XXXXX



QUOTE (Pho3niXx @ Sep 5 2006, 18:20)
Well it's done.

FINAL VERSION RELEASED

I made a Fully Functionnal GUI For SAAT (i called it GFS)
it can import, export, sounds and streams

i don't have implemented RFSA mode. (parameter -r)

user posted image

The Setup is 872Kb

GET IT HERE !!!

rahkstar2.gif  if you have problems PM me

Can you release a minitutorial for your GUI? I think to export and import in the right way, but when I hear the radio stations, there are still original files.
I've used one .ogg file for the test, changed the file.ini and no errors are segnalated by the software.

This post has been edited by Darth Mike on Thursday, Sep 7 2006, 15:46
PM
  Top
 

 
Whizz  
Posted: Thursday, Sep 7 2006, 16:01
Quote Post


Did you steal your license?
Group Icon
Group: Members
Joined: Aug 28, 2006

nl.gif

XXXXX



Same thing happens here. The import of the GUI is not working.
PM
  Top
 

 
Pho3niXx  
Posted: Thursday, Sep 7 2006, 16:24
Quote Post


Dr4x
Group Icon
Group: Members
Joined: Sep 4, 2006

fr.gif

XXXXX



remember it's a gui.
the dos window is hidden so it cannot handle errors.
but i'm making a debug mode.
and i had already fix some bugs.
it will be released tonight
Users WebsitePMMSN
  Top
 

 
Pho3niXx  
Posted: Thursday, Sep 7 2006, 17:53
Quote Post


Dr4x
Group Icon
Group: Members
Joined: Sep 4, 2006

fr.gif

XXXXX



what do we need to change in ini file?

sound_089.filename = Bank_137\sound_089.wav
sound_089.sample_rate = 22050
sound_089.unknown_16 = 344

i know what is sample rate

but unknown_16 ???
Users WebsitePMMSN
  Top
 

 
pdescobar  
Posted: Thursday, Sep 7 2006, 18:25
Quote Post


Conformist Scum Panda
Group Icon
Group: Members
Joined: Jul 19, 2005

Member Award




QUOTE (wastedeagle)
Is it possible to assign other in-game engine sounds to other vehicles?
Example: I want to make the fbi rancher sound like the windsor.
If so, how?

No, you can't change the engine assignments. While you experiment to find out which sounds the FBI Rancher uses and replace them with new sounds, the downside of that is that all the other vehicles which use the same engine as the FBI Rancher will also change.


==================


QUOTE (Pho3niXx @ Sep 7 2006, 13:53)
what do we need to change in ini file?

sound_089.filename = Bank_137\sound_089.wav
sound_089.sample_rate = 22050
sound_089.unknown_16 = 344

i know what is sample rate

but unknown_16 ???

The only thing you should generally be changing are the filenames. The sample rate is reference information for the exported files; when you import a new sound, the program will use the sample rate defined inside the file itself. The unknown values are exactly that -- unknown. They are defined in the bank headers but noone outside of Rockstar knows their purpose, so they are preserved in the INI file and reimported. For further details on the INI settings, take a look at the very last section of the Manual.
Users WebsitePMMSN
  Top
 

 
Pho3niXx  
Posted: Friday, Sep 8 2006, 11:39
Quote Post


Dr4x
Group Icon
Group: Members
Joined: Sep 4, 2006

fr.gif

XXXXX



i got some problems with my new GENRL
i just edit some sounds with audacity
changed weapons sounds
and now, when i hit somebody, i hear a car sound...

so strangeeeeee

-----------
By the way, i finished fixing some problems in GFS Gui For SAAT
now the command dos window is visible
so you can see what happens and if there a problem, see it

it is at the same URL -> http://gtaproject.free.fr/upload/GFS_Setup1.1.rar
Users WebsitePMMSN
  Top
 

 
Ryder35  
Posted: Tuesday, Sep 12 2006, 18:44
Quote Post


sheisse
Group Icon
Group: Members
Joined: Mar 18, 2006

fr.gif

XXXXX



wow that good program for edit SA's sfx smile.gif
PMMSNXbox Live
  Top
 

 
Pho3niXx  
Posted: Tuesday, Sep 12 2006, 22:55
Quote Post


Dr4x
Group Icon
Group: Members
Joined: Sep 4, 2006

fr.gif

XXXXX



yeah rider35

did you tried GFS ? or just the original command line

i'd like to know if GFS works great for all

i don't have any pm so i hope it works ^^

IN FRENCH:
CODE

Salut rider
as tu test้ GFS l'application graphique
ou le programme sous DOS เ l'origine?

si tu as test้ GFS j'aimerais savoir cque tu en penses

@+


Users WebsitePMMSN
  Top
 

 
RainingAcid  
Posted: Tuesday, Sep 12 2006, 23:03
Quote Post


Hustler
Group Icon
Group: Members
Joined: Mar 28, 2005

XXXXX



I wish someone would make a Frontend to this.
PM
  Top
 

 
pdescobar  
Posted: Tuesday, Sep 12 2006, 23:39
Quote Post


Conformist Scum Panda
Group Icon
Group: Members
Joined: Jul 19, 2005

Member Award




QUOTE (RainingAcid @ Sep 12 2006, 19:03)
I wish someone would make a Frontend to this.

*sigh* Half of the last page of this topic, including the post immediately above yours, is about the GUI frontend for SAAT that Pho3niXx wrote. The link is both in his signature and at the very top of the first post in the topic.
Users WebsitePMMSN
  Top
 

 
RainingAcid  
Posted: Wednesday, Sep 13 2006, 06:36
Quote Post


Hustler
Group Icon
Group: Members
Joined: Mar 28, 2005

XXXXX



I saw the GUI. The Graphical User Interface. I realize it after I posted.
PM
  Top
 

 
Pho3niXx  
Posted: Wednesday, Sep 13 2006, 06:38
Quote Post


Dr4x
Group Icon
Group: Members
Joined: Sep 4, 2006

fr.gif

XXXXX



okay ^^

did you try it ?
Users WebsitePMMSN
  Top
 

 
atfburner  
Posted: Wednesday, Sep 20 2006, 12:08
Quote Post


under the trapdoor
Group Icon
Group: Members
Joined: Sep 19, 2006

jolly-roger.gif

XXXXX



Wish id got into this thread a few days ago cos the GUI link is now borkd
can someone upload to a free host please
thx
PM
  Top
 

 
Pho3niXx  
Posted: Wednesday, Sep 20 2006, 12:40
Quote Post


Dr4x
Group Icon
Group: Members
Joined: Sep 4, 2006

fr.gif

XXXXX



sorry the link is now back
i did some changes on my website
i just reupload all stuff smile.gif

thanks to you
Users WebsitePMMSN
  Top
 

 
atfburner  
Posted: Wednesday, Sep 20 2006, 23:51
Quote Post


under the trapdoor
Group Icon
Group: Members
Joined: Sep 19, 2006

jolly-roger.gif

XXXXX



nice to hear from ya in a fixit mood Pho3niXx, im going
through a few mod ideas eagerly biggrin.gif

cookies for GUI cookie.gif cookie.gif cookie.gif
PM
  Top
 

 

0 User(s) are reading this topic (0 Guests and 0 Anonymous Users)

0 Members:

Pages: (20) « First ... 11 12 [13] 14 15 ... Last »

Topic Options Reply to this topicStart new topicStart Poll
Search topic for posted by (exact match)



 
IMG IMG