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Forum Rules GTA: Liberty City Stories

GTA Liberty City Stories

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F.A.Q · Firmware Version Info · Cars & Weapons · Custom Tracks · Mission Checklist · Cheats

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 CheatDevice v0.8 for LCS

 cheat maker, rocket boost!
 
warrens467  
Posted: Tuesday, Dec 20 2005, 18:03
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Staunton at 3500 (z)
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T-V  
Posted: Tuesday, Dec 20 2005, 18:12
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Here's my observations while running the game in 333mHz mode. I sent them to edison and he told me to post them, so here you go:

- Turning on 333mHz mode DRAMATICALLY improves the framerate. In fact, it locks it at a smooth 30 FPS. This change is apparent even in calm situations like standing in Toni's apartment. Watch the spinning health icon in 222mHz mode, then switch to 333. Here's the awesome part: I went outside, spawned a Hunter, and flew to Shoreside Vale. I set the weather to "Rain" and began to shoot dozens of missiles into crowded traffic. Cars were exploding everywhere and parts were showering the streets. In 222mHz mode, the game bogged down and became quite choppy. When I switched to 333mHz mode, the game was LOCKED at 30 FPS (CORRECTION: 60FPS. Version 0.5a has an FPS counter and edison verified this), without even a stutter from this speed. With all the carnage and weather effects, the framerate was perfect. I just wanted to let you know about this because you originally said the difference could only be seen when many cars were on screen when in fact the entire game has been dramatically affected.

- The draw distance speed is improved. I rarely get any pop-in, even when flying in the Hunter, which used to be a glitchy mess because of the draw distance speed.

- Load times are identical, but I have the feeling that is because they are hardcoded to be 8 seconds long rather than varying on processor speed.

- Battery life is affected. I'd say you get 30% less life out of the battery when running the game in 33mHz mode. Which makes sense, because the processor speed is increased to 150% of its original speed.

- The system felt like it might have been generating a bit more heat, but it could all be in my mind. It might have been the heat from my hands that I was feeling.

Anyway, I saw that you needed someone to test out battery life, so I figured I would mess around with 333mHz mode and give you some results that might interest you. The framerate was my main observation - your CheatDevice has eliminated one of the only flaws this game has, and that is a huge accomplishment. Not to mention the countless other things you have provided the GTA community with.

This post has been edited by T-V on Tuesday, Dec 20 2005, 18:15
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FunkyChunky  
Posted: Tuesday, Dec 20 2005, 18:23
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Nice info there T-V, thankyou.

So at 333 it loses more batterie power?

This post has been edited by funkychunky on Tuesday, Dec 20 2005, 18:25
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T-V  
Posted: Tuesday, Dec 20 2005, 18:29
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Yes, but it isn't devastating. Especially if you keep your PSP plugged in like I do. You'll get about 2/3 of what you usually get. However, I think it's worth the upgrade in performance.
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GTAGuy  
Posted: Tuesday, Dec 20 2005, 18:32
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QUOTE (T-V @ Dec 20 2005, 13:12)
Here's my observations while running the game in 333mHz mode. I sent them to edison and he told me to post them, so here you go:

- Turning on 333mHz mode DRAMATICALLY improves the framerate. In fact, it locks it at a smooth 30 FPS. This change is apparent even in calm situations like standing in Toni's apartment. Watch the spinning health icon in 222mHz mode, then switch to 333. Here's the awesome part: I went outside, spawned a Hunter, and flew to Shoreside Vale. I set the weather to "Rain" and began to shoot dozens of missiles into crowded traffic. Cars were exploding everywhere and parts were showering the streets. In 222mHz mode, the game bogged down and became quite choppy. When I switched to 333mHz mode, the game was LOCKED at 30 FPS (CORRECTION: 60FPS. Version 0.5a has an FPS counter and edison verified this), without even a stutter from this speed. With all the carnage and weather effects, the framerate was perfect. I just wanted to let you know about this because you originally said the difference could only be seen when many cars were on screen when in fact the entire game has been dramatically affected.

- The draw distance speed is improved. I rarely get any pop-in, even when flying in the Hunter, which used to be a glitchy mess because of the draw distance speed.

- Load times are identical, but I have the feeling that is because they are hardcoded to be 8 seconds long rather than varying on processor speed.

- Battery life is affected. I'd say you get 30% less life out of the battery when running the game in 33mHz mode. Which makes sense, because the processor speed is increased to 150% of its original speed.

- The system felt like it might have been generating a bit more heat, but it could all be in my mind. It might have been the heat from my hands that I was feeling.

Anyway, I saw that you needed someone to test out battery life, so I figured I would mess around with 333mHz mode and give you some results that might interest you. The framerate was my main observation - your CheatDevice has eliminated one of the only flaws this game has, and that is a huge accomplishment. Not to mention the countless other things you have provided the GTA community with.

Holy crap! Shame I let my friend borrow my game during the Christmas break. I wanna try this! Because, until I see GTA running at 60fps, imho Ridge Racer will be the best looking PSP game out there, only because it has a silky smooth framerate... I wish more PSP games were like this... I've already seen somewhat of a preview of what T-V is talking about when I drive on the airport runway. For some reason I seem to always want to go to that area of the game, probably because its the smoothest running part of the game... Battery life doesn't worry me. I just got a Datel 4gb HDD and X2 battery, so that'll help.
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FunkyChunky  
Posted: Tuesday, Dec 20 2005, 18:35
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True, it runs smoothly. So i gues it it is worth it
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edisoncarter  
Posted: Tuesday, Dec 20 2005, 18:35
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QUOTE (GTA3Freak-2001 @ Dec 20 2005, 01:05)
I take it that there are instablilities when using many features at one time, for example I had the infinite health, never fall of bike, heavy bikes, and power jump activated as well as setting the CPU to 333Mhz and I've recieved 2 crashes of the game. Is this to do with the 333Mhz or the fact that I was using many features at one time?

Other then that I applaud you again, you just keep adding to this thing making it better and better.

That's strange, I've never seen a released version crash once it's loading and working, other than specific game things that are expected to crash like certain spawned vehicles. What firmware version are you on?

I did occasionally accidentally unload it by hitting L1+R1+UP when I was playing with weapons with No Reloading. I want to add a confirmation dialog to that.


QUOTE (Piny @ Dec 20 2005, 06:05)
edisoncarter, i said this before, but i really would like to use the cheatdevice on my german version of GTA LCS. so please, can you make a version that runs on the german version?

i want to make videos!! inlove.gif

I can't unless I can figure out how to get my hands on a German copy of the game. Lik-sang doesn't have it. Any other ideas?

The German version has certain things taken out, so I expect the offsets to be different from the UK version.


QUOTE (Spielmann @ Dec 20 2005, 08:15)
i made sumthing too...
tadaaaa....

Cheatdevice 0.5 - Video Viewer on PSP
w/ that program you are able to watch your movies on your PSP - animated!

currently its a very slim version but for more informations see the "install.txt" on that file smile.gif
it works w/ the PSP-Browser

http://s9.yousendit.com/d.aspx?id=09K7P45Q6FDM61IU7IUCB89CM8

enjoy!

Wow, sweet! That was fast. icon14.gif
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edisoncarter  
Posted: Tuesday, Dec 20 2005, 18:43
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I added a fps meter to check this and T-V is right, it does speed up the framerate at all times unless it's already pegged at 60 fps. I was seeing about 30-35 fps at 222MHz and about 50-60 fps at 333MHz. It hits a max limit at 60fps.

v0.5a:
Frames per second meter added to coordinates display

For all firmware versions:
US/Canada version 0.5a http://www.maxbot.com/gta/CheatDevice05aUS.zip
UK/EU version 0.5a http://www.maxbot.com/gta/CheatDevice05aUK.zip

The fps meter is included on 2.6, but the 333MHz option is not.
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Karoi  
Posted: Tuesday, Dec 20 2005, 18:45
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Edison, nice nice nice nice nice work, on the video recorder....


But can you show me a picture of the battery status, because i'm having fw 2.60... so i can't use it, and i'm very curious smile.gif


And is a fly car cheat possible?
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warrens467  
Posted: Tuesday, Dec 20 2005, 18:49
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edison are you working on a 333mhz for 2.6?
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Karoi  
Posted: Tuesday, Dec 20 2005, 18:50
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QUOTE (warrens467 @ Dec 20 2005, 18:49)
edison are you working on a 333mhz for 2.6?

That would be nice smile.gif
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Crimson.  
Posted: Tuesday, Dec 20 2005, 18:53
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I made a really short and extremly pointless vid.

I am working on a better one right now , I will post it later. wink.gif
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edisoncarter  
Posted: Tuesday, Dec 20 2005, 18:58
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QUOTE (Karoi @ Dec 20 2005, 10:50)
QUOTE (warrens467 @ Dec 20 2005, 18:49)
edison are you working on a 333mhz for 2.6?

That would be nice smile.gif

No, I am not doing 333MHz on 2.6. Refer back to my original post. It's too hard to find unknown syscalls on 2.6.

Consider this a banned subject, 2.6ers! No asking for missing 2.6 features!

The good news is, I can't think of any other cheats on my list that won't be possible on 2.6. 333MHz/battery meter may be the only thing. The usual game cheats don't require any syscalls.
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warrens467  
Posted: Tuesday, Dec 20 2005, 18:58
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ok sounds good then
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FunkyChunky  
Posted: Tuesday, Dec 20 2005, 19:03
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Wow that video viewer is sweet thankyou.
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boomy  
Posted: Tuesday, Dec 20 2005, 19:17
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QUOTE (Crimson. @ Dec 20 2005, 18:53)
user posted image

I made a really short and extremly pointless vid.

I am working on a better one right now , I will post it later. wink.gif

wrong thread cool thou
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The-end  
Posted: Tuesday, Dec 20 2005, 19:27
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Wow this topic is at 100 pages it's got here realy fast
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Spielmann  
Posted: Tuesday, Dec 20 2005, 19:29
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thanks.. im currently working on a newer, better verwion w/ zooming etc wink.gif

but theres a problem.. if the gif file is too huge, the browser is striking ...

then it plays the "movie" but then it says "not enough memory"...

.. does someone know how i can make a "KB-limitation" for images in java??
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ADePSP  
Posted: Tuesday, Dec 20 2005, 19:33
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QUOTE (Spielmann @ Dec 20 2005, 19:29)
thanks.. im currently working on a newer, better verwion w/ zooming etc wink.gif

but theres a problem.. if the gif file is too huge, the browser is striking ...

then it plays the "movie" but then it says "not enough memory"...

.. does someone know how i can make a "KB-limitation" for images in java??

I got that problem... Javascript "shouldn't" have access to information like that about your file system because it is a security risk but having said that there probably is some hacky way around it...

The only way around this that I can think of would be to have an ActiveX object installed on the PSP and god knows how you would install a PSP OS compliant object... On Windows you could use the Scripting.FileSystemObject but I doubt that is installed on PSPs.

var Fo = new ActiveXObject("Scripting.FileSystemObject");

Maybe there is a way to up the amount of memory the browser is allowed to use but I can't find a setting for that anywhere...

This post has been edited by ADePSP on Tuesday, Dec 20 2005, 19:37
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The-end  
Posted: Tuesday, Dec 20 2005, 19:35
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Wow this topic is at 100 pages it's got here realy fast
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