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 Model fixes

 2dfix workaround
 
Craig Kostelecky  
Posted: Monday, Nov 28 2005, 02:10
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The fountain wouldn't make it into any official release. To me it just seems out of place. We have to give ourselves credit for our work, but I also don't want to shove it in anybody's face. The outro screen seems like a perfect place to do that. I also considered redoing the end game credits, but the guys at R* deserve their credit as well.

Choofy: I'd like to see some of your work in game. Do you think you could send me the files for the areas that you have 100% done? If you don't want everyone to see your unfinished work, you can send it through a PM if you want.
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Choofy  
Posted: Monday, Nov 28 2005, 11:19
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Exactly Craig. Thats why i said not official or unofficial as its only for my lc tounge.gif I have around 150 or so files u need to replace of the originals, and no not afraid of posting unfinished work, ive been urging anyone to test this since my first post. Testers should be running Lc(any version)with any of the 2dfix lines ,filesetc removed. Then use the ones provided to replace the originals in the gta3.img. I will get home from work and go like crazy on the files left needed for the 2nd island. So it will be 2 full islands to test, not 1 and a half, then shall rar and post the files plus readme.
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Kurropt Antagonist  
Posted: Monday, Nov 28 2005, 20:04
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Choofy, great work. What more can I say? biggrin.gif
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bloodyskies  
Posted: Monday, Nov 28 2005, 21:11
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Slightly offtopic I know, but Craig, do you plan to change the end credits to the GTA3 ones instead of VC? Seems a bit odd having Tom Sizemore, Ray Liotta, Jenna Jameson etc on there instead of Michael Madsen et al, not to mention the GFX artists etc.. the engine development stuff should obviously stay as VC, but seems a bit odd to have obviously VC credits at the end of the game! Also, the credits are particularly slow running, so they could be speeded up a little bit to allow for LC conversion team credits maybe?
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GTAThomas  
Posted: Monday, Nov 28 2005, 21:35
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thats a great idea bloodyskies. it took a very long time for the credits to finnish after i beat the game. i decided to be impatient and skip them it was so long. i agree it does seem odd having all the voice actors on the credits from vc. adding the gta3 ones will make alot more sence. sly.gif

@choofy: good luck with the 2dfixes, the team is depending on you! lol, take your time. dont rush and make it look sloppy, v6 is a a while away from being done anyways. btw craig, did you get an update from cole on the peds!?!? whats going on, we need more info. if he decided to drop the peds than id be glad to work on it colgate.gif
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Craig Kostelecky  
Posted: Tuesday, Nov 29 2005, 05:45
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QUOTE (GTA_Thomas @ Nov 28 2005, 15:35)
btw craig, did you get an update from cole on the peds!?!? whats going on, we need more info. if he decided to drop the peds than id be glad to work on it colgate.gif

I've heard nothing about the peds from anybody lately.
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GTAThomas  
Posted: Tuesday, Nov 29 2005, 07:00
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bah, i read a while ago that cole was doing the rest of the peds cry.gif
this whole time i thought they were being taken care of, when i could have been converting them dontgetit.gif
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Craig Kostelecky  
Posted: Tuesday, Nov 29 2005, 08:00
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Over the last two years, I've heard a lot of people say they'd do something and then never do it. I've learned to not get my hopes up until I actually receive the work. That's also why I wait until I actually receive something before I update the team page. I'm still hoping that Cole will come around and do some peds for us.

But as a general rule, never wait for somebody else to do something if you're willing and able to do it yourself. Even if someone else did the same file that you did (and I took theirs for whatever reason) you still learned something in the process and you'd be able to do the next one that much easier.
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Choofy  
Posted: Wednesday, Nov 30 2005, 00:44
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Ok The 3rd island files, and 3/4 of the 2nd island files available. Started work on the last of the 2nd island files, and the 1st island. Whew 200 odd down, and tested, everything seems fine, i can drive around without crashing the game (testers if there is a game crash in certain areas be sure to let me know, and what area , thanks smile.gif
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--Cole--  
Posted: Wednesday, Nov 30 2005, 17:02
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QUOTE (Craig Kostelecky @ Nov 29 2005, 08:00)
Over the last two years, I've heard a lot of people say they'd do something and then never do it. I've learned to not get my hopes up until I actually receive the work. That's also why I wait until I actually receive something before I update the team page. I'm still hoping that Cole will come around and do some peds for us.

But as a general rule, never wait for somebody else to do something if you're willing and able to do it yourself. Even if someone else did the same file that you did (and I took theirs for whatever reason) you still learned something in the process and you'd be able to do the next one that much easier.

Sorry about all of that...I've been busy with all of the sh*t that happens when you have a real life and school and a job and I've been really lazy with my free time. And then, my computer (the one with all of my GTA stuff) was in the shop, the power box got fried after a surge. It's back now though, and I can start back up on the ped fixes again, although I'm still not sure exactly what I'm supposed to do...?
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GTAThomas  
Posted: Wednesday, Nov 30 2005, 21:03
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bah, dont think i was rushing anybody to get the peds done. but if you choose not to do them, its ok. the peds arent the biggest problem with this mod right now.
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Choofy  
Posted: Thursday, Dec 1 2005, 01:22
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I myself cant wait to see Lc full of the right peds. smile.gif I hope someone has tried out the models above. The peds doesnt have to be a 1 man effort though. If you guys cant do it, or something (--cole-- I hear you on the real life thing, sad to hear about your pc), I have made a few characters before (I dislike the process though) tounge2.gif I dont know if she has been done, but I quickly converted the blonde prostitute from gta3 to LC. Just replace the hfypr.txd and hfypr.dff in the gta3.img with the ones provided, and test..please post feedback on how she looks and acts, I think she is very close.
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She is a little buggy I think (only minor) and it was around 25minutes to convert. I will go backup on the ped conversion if no one else will smile.gif Im taking a day off the models anyhow, and im going to now try a conversion on a cutscene actor, to see how it goes, will post back. [Edit] After messing around with 8 ball, the first cutscene where its lance vance in a police uniform instead of 8ball, and the scene that was done with 8ball at luigi's (his neck was not quite right, his head looks kind of like its rolling off, i guess due to insufficient tools back then) I came up with these 8 ball cutscene actors by choofy Now its 8 ball at the bridge, and his neck/head in the luigi cutscene look better

P.s --Cole-- I see elsewhere on the forums today you asked what is the best thing to convert peds. It is 3dsmax and kams scripts for sure.

This post has been edited by Choofy on Thursday, Dec 1 2005, 02:49
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GTAThomas  
Posted: Thursday, Dec 1 2005, 04:09
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very nice job choofy! you seem to have a nack for this sort of thing, models. keep up with your mod and i may convert a few peds later...
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Ben  
Posted: Thursday, Dec 1 2005, 04:11
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Wow, that's awesome Choofy. I'm pretty sure that --Cole-- could do with a hand at converting the peds once you're finished with the models.

As for the actors (in the cutscenes), do you think that at some stage it'd be possible to get some animation in the form of lip-sync with the audio after the buggy heads are fixed? I guess you can test this out whilst playing around with some of them. If you could figure out how to do it, you could maybe post a guide and perhaps someone else with peds/actors knowledge will be able to help? I know these are not the most exciting things to do in the world, but I for one am/would be very appreciative for all of the work you have put into this mod. Keep up the good work - thanks:
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GTAThomas  
Posted: Thursday, Dec 1 2005, 04:22
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ok, forget about the peds i said i was going to work on. 3dsmax is far to complicated for peds. but... i may have the subway figured out. although i am not sure if i can get it correct, so be my guest to also work on the subway. please dont feel like i am making you do anything, but the peds really would be nice to have...

This post has been edited by GTA_Thomas on Thursday, Dec 1 2005, 04:25
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Choofy  
Posted: Thursday, Dec 1 2005, 04:27
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Did any of you guys test these? I did mike lips, and 'micky' luigis doorman who was originally lovefists 'jezz' also.. just hope someone has tried these first smile.gif
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GTAThomas  
Posted: Thursday, Dec 1 2005, 04:33
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ohhh, i will test them now! even better with the lips. im not too excited about starting a new game, even if its just to test... tounge2.gif
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Ben  
Posted: Thursday, Dec 1 2005, 04:35
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No I haven't because, as you know, I'm still kinda busy with school. I haven't actually played LC for the sake of playing for soooo long! Only had a chance to test a few things out - like you're non-solid ghost town. But I will be available to help test anything you want after Christmas - just PM me then to let me know.
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Choofy  
Posted: Thursday, Dec 1 2005, 04:41
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Ok thanks guys smile.gif

About the subway, gta_thomas go right ahead, it was at the end of my 'to do' list, and you sure do seem to have a good heads up on what is wrong with it. And ben, the cutscene actor voices, ah I would have to speak with whomever made the gta3 to gtavc cutscene convertor, but it kind of looks like no for now.
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GTAThomas  
Posted: Thursday, Dec 1 2005, 04:47
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I Just tested the files choofy, good work. looks alot better
nice work. PM the download links to craig and see if he can add them to the v6 img.
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