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GTA Modification Forums
[WIP] IPL Editor Edits the contents of IPL files
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tonywob  |
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[WIP] Modder

Group: Members
Joined: Aug 17, 2005


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| QUOTE (RainingAcid @ Oct 29 2005, 03:52) | | So, will be able to add things into SA soon? |
That's the theory hopefully!!  At the moment, I am working on the IDE object editor, making it easy to create new IDE files and add/edit objects in the IDE files. I hope to get an early alpha release soon, but I don't want to release something that is going to destroy people's installations. At the moment it is still a viewer, with a view added features. I think the major challenge in San Andreas is the .col file support and paths (Which aren't understood very well yet). Adding 2DFX lighting in San Andreas is also a big challenge since this is defined in each object and can only be editted with a hex editor. This seems to work very well with user modifications, there is no reason why it shouldn't. I have tried it with the LVS mod in San Andreas and also the Liberty City in Vice City Mod, also in this thread. There is no reason why it shouldn't work with Myriad Islands. As of LCS, I have been told I have to wait till Friday, bloody UK release dates  . This post has been edited by tonywob on Monday, Oct 31 2005, 09:35
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demonj0e  |
Posted: Wednesday, Nov 2 2005, 20:58
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Sa Coder In Training

Group: Members
Joined: Apr 5, 2005


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| QUOTE (Dillyracer @ Nov 2 2005, 08:35) | | yeah, then we can start mapping with something else than notepad lol | youve been able to use 3dsmax for mapping for ages dill
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tonywob  |
Posted: Thursday, Nov 3 2005, 22:38
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[WIP] Modder

Group: Members
Joined: Aug 17, 2005


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| QUOTE (wauzie @ Oct 27 2005, 18:29) | Your tool is looking better and better. I've got a couple of very handy ideas:
-When you click al Model the edges are faced (white) -Rightmouse on a Model and you copy it then (so you could copy a lot of models at the same time) -PICK/CAR/ENEX/CUL and suchs things as support | Clicking on a model will give it a red glow and add axis lines to it, making it clear which model you have selected. The axis lines help you visualize the effects of rotations and movement before you actually apply it. I will add an option so you can copy and paste and object  I will get simple map editting working first before moving onto to the other sections, such as PICK/CAR/ENEX/CUL, etc.. The IDE editor now works, so you can add/delete and edit objects. Although I have made an .img archiver, it is faster to add the objects yourself to the img archive using another tool. I will work on improving this though as this is quite important. Started work on the IPL editor, so far you can select items on the map and move them, by using the buttons in the editor or by dragging the object around the screen. Personally I find it easier using the buttons in the editor, but I have left both options in. I am working on the rotations ATM, rather than using quaternions or axis angles, I have made it use standard euler angles, that is you choose how much rotation you want on the X,Y,Z axis, e.g. 45,0,0. I had to brush up on my maths for this  .And I still can't verify whether it is correct, although it appears to work correctly. I have simplified the interface, the image archiver is no longer part of the main screen, but a secondary tool accessed via the menu. Dialogs have been renamed and I am debating whether to remove the wireframe/textures and alphablending options to make place for something more useful. What do you all think? I see it like "how often are you going to look at the map in wireframe mode"
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TeiSsoN  |
Posted: Saturday, Nov 5 2005, 05:19
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Player Hater

Group: Members
Joined: Sep 8, 2005


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Mr Killer  |
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Upside-down circle

Group: BUSTED!
Joined: Feb 17, 2005


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| QUOTE (Alizee @ Nov 6 2005, 10:50) | I want this tool... please give it !!!
| Be patient, he will release it when he is ready!
This is gonna be great, I can't wait until it is released. The first thing I am going is make an invisible platform in the sky.
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Towel  |
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Player Hater

Group: Members
Joined: Aug 14, 2005

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