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 Brown Streak Mod v2.50

 Changes the SA train textures.
 
Drakos  
Posted: Saturday, Sep 3 2005, 13:15
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rahkstar2.gif Drakos modding

Changes the SA train textures. Includes 3 texture packs, for you to choose. Also the 1st truck is removed.

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Moved to Vehicles Mod Showroom

This post has been edited by GT-1 on Saturday, Sep 3 2005, 18:54
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Bigun  
Posted: Saturday, Sep 3 2005, 13:47
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Not bad, but this belongs in the Vehicle Showroom forum wink.gif

On to the mod: The textures are really simple.. couldn't you at least include the Brown Streak logos as with the original train? I hope the doors are textured properly.
Still quite nicer than the original tho.

And what do you mean by "the 1st truck removed"?


This post has been edited by Bigun on Saturday, Sep 3 2005, 13:51
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KidModder  
Posted: Saturday, Sep 3 2005, 13:49
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sounds good can we have a screenshot.
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ALEXE  
Posted: Saturday, Sep 3 2005, 20:15
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can you possibly add more parts to the train so that it could get longer than 3 wagons... cuz that would be really great if you could make a ... 10-20 wagons long train... for reality's sake tounge.gif

oh... and the picture and links were removed so I have no idea on what you did, maybe you could repost them biggrin.gif

edit: mispell

This post has been edited by ALEXE on Saturday, Sep 3 2005, 20:20
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Drakos  
Posted: Sunday, Sep 4 2005, 14:16
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I will now answer all your questions.
1st) Sorry but my English is not excellent, I mean that the 1st locomotive, has been removed and replaced by a normal passenger wagon.
2nd) I don't know how to make the train spwan with more wagons, but I guess it has something to do with the "trains.scm" inside the "script.img" file. Yet, there isn't availible any Mission Builder Program which can edit external .scm files. So, I will wait. Does anybody know when a Mapper for SA will be released?
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Bigun  
Posted: Tuesday, Sep 6 2005, 14:30
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QUOTE
Yet, there isn't availible any Mission Builder Program which can edit external .scm files. So, I will wait. Does anybody know when a Mapper for SA will be released?


sigh.gif Barton's Mission Builder automatically opens and decompiles all scms in the scripts.img (they are called external scripts). It also re-compiles them.
And yes, the no. of wagons is defined in the main.scm, but that is for spawned trains. I'm not sure how/if its possible to change the no. of wagons for random spawned trains..may be hardcoded.
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Drakos  
Posted: Wednesday, Sep 7 2005, 13:22
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dozingoff.gif OK, I can't be sure of anything yet...
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