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 Question about 'anim' and 'txdp' in IDE

 What's the defination and usage?
 
Kam  
Posted: Friday, Sep 2 2005, 20:53
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JINX
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Sorry for the dulpicated question, it seems I saw them somewhere but I can't find it now! bored.gif

I need to know the defination of 'anim' and 'txdp' section in SA IDE. And what are the use for?

Thanks in advance.
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GTASan Andreas CJ Rules  
Posted: Saturday, Sep 3 2005, 09:47
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well anim = animations, the game has put them all into txd's anyway. but u can take anim's and put them in inst to get that animated object. (SPRUNK POLE)
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djjack  
Posted: Saturday, Sep 3 2005, 14:13
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Hi Kam!!!

Now import correct ! colgate.gif I am very happy biggrin.gif colgate.gif biggrin.gif

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This post has been edited by djjack on Saturday, Sep 3 2005, 14:35
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DiCanio  
Posted: Saturday, Sep 3 2005, 18:58
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TXDP = TXD Parent

not sure if the use is known
there was a post recently (by Steve M I think) which mentioned them
but can't find it at the moment
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steve-m  
Posted: Saturday, Sep 3 2005, 19:17
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anim = animated map objects
same as the objs section, except for an additional .ifp name after the .txd name, so:

ID, dffname, txdname, ifpname, drawdist, flags


txdp = txd parent, to extend texture packages with generic textures

txdname, txdparentname

If a texture for an object isn't found in the assigned txd, and there is a parent txd specified, the game looks there for the texture. Might even work hierarchical, haven't tested yet (parent of parent of txd).
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Hammer83  
Posted: Sunday, Sep 4 2005, 01:35
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Also to note is that there were 760 txdp's in PS2 data files and only 23 in PC version. So I guess it was working as some kind of resource optimization for PS2. PC version obviously can handle the game without hierarchical txd structure.
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