IMG

 
IMG
IMG   IMG
  Welcome to GTAForums! Be sure to check out the Grand Theft Auto V Forum.

You are not registered! (If you are, click here to login) Registering is fast, free and easy and allows you to instantly reply to any topic on GTAForums.
Why wait? Click here to register your own unique username and become part of the ever-growing community!


( Log In | Register | Revalidate Validation E-mail )
Quick Log-In:
  IMG
       
>
Forum Rules GTA Modification Forums

Please post mod releases in the Mod Showroom

GTAGarage.com
free mod hosting from GTANet, simply login with your GTAForums account details

GTAModding.com
GTANet's modding wiki

GTA Modding Chatroom
provided by irc.gtanet.com (Don't have an IRC client? Click here)


Pages: (3) [1] 2 3   ( Go to first unread post ) Reply to this topicStart new topicStart Poll

 gta3/vc/sa limits

 
Un3462  
Posted: Monday, Aug 29 2005, 19:10
Quote Post


Mack Pimp
Group Icon
Group: Members
Joined: Jun 27, 2002

Member Award




demarest suggested i post a topic with the mission coding related limits i know of, and i thought that would be a good idea. so here you go:


GTA IIIVice CitySan Andreas
main size131072225512200000
mission size327683500069000
num missions120120200
model names (2nd segment)200220395
running threads12812896
local variables16 + 2 timers16 + 2 timers32 + 2 timers
1024 total in missions
gosub levels468
external threadsn/an/a82
external thread attachmentsn/an/a70
car generators160185500
radar blips3275175
pickups336336620
last opcode048105a80a4e
spheres161616
car saving garagetypes16..1816..18,24..3216..18,24..32,39..45


btw, dem; you asked about end_thread_named a while back. looking up these limits again, i found that the code for it is present in gta3. so that should work.

This post has been edited by CyQ on Wednesday, Aug 31 2005, 22:00
PM
  Top
 

 
Demarest  
Posted: Monday, Aug 29 2005, 21:22
Quote Post


what could be
Group Icon
Group: BUSTED!
Joined: Jul 12, 2003

XXXXX



You had me at GTA3 inlove.gif AWESOME work.

How come no limit of pickups for 3/VC listed? I know they both have one. I've ran into them both before (by accident for VC). If it's not readily evident, I could put some work into trying to redetermine them.

The 4 gosub levels for GTA3 and 96 threads for SA are scary figures. Still wish I had a tool that could access the thread pointer and gosub pointers wink.gif

[EDIT]
How about garage limits? I know that VC was one above what it came with. I think GTA3 was 3 total. Or is it one per island?


This post has been edited by Demarest on Monday, Aug 29 2005, 21:28
Users WebsitePMAOL
  Top
 

 
Un3462  
Posted: Monday, Aug 29 2005, 22:13
Quote Post


Mack Pimp
Group Icon
Group: Members
Joined: Jun 27, 2002

Member Award




i still had to look the pickups and blips up. also added final opcode number for all versions. some of the limits are different still for the ps2 versions, but nobody mods that anyway.

and i never got involved much with garages. maybe i can look those up later, but i'm pretty sure other people have figured out the limits for them already.
PM
  Top
 

 
superglitch  
Posted: Monday, Aug 29 2005, 22:18
Quote Post


<("<)
Group Icon
Group: Members
Joined: Jul 30, 2005

us.gif

XXXXX



Actually i think GTA 3 has garage limit of 4, i just was messin with the garages in vice and gta3 to see how much i could fit, with the get out of car go to garage get back in car with door open and drive in, In vice city i could only get 4 to fit into a garage, on gta3 i got five to fit but one disappeared, then next time i opened the garage it crashed the game. With San Andreas we should really test the limits, the IPL method. Also on the Xbox version you have to limit the mission size even one over the limit on any thing, it freaks out and turns off the xbox, while on PC i can run the same thing fine
PMMSNAOLYahoo
  Top
 

 
Demarest  
Posted: Monday, Aug 29 2005, 23:14
Quote Post


what could be
Group Icon
Group: BUSTED!
Joined: Jul 12, 2003

XXXXX



@CyQ: I REALLY wish I had last opcode last week. I forget what I was looking up, but it was right around GTA3's ceiling confused.gif Maybe I'll bump into it again. I was asking the garage limit because I know the VC one was very tangible. I would think GTA3's would be VERY tangible simply because its open-ended nature.

@glitch: I wasn't talking garage capacity, which is known to be 4 for VC/SA. I was talking quantity of garages. The reason I suspect GTA3 to be either 3 total or 1 per island is because of the way I've seen garage mods works. Joey's garage, Salvatore's garage, and R* Heights all killed the Portland garage to enable theirs.
Users WebsitePMAOL
  Top
 

 
spaceeinstein  
Posted: Tuesday, Aug 30 2005, 03:28
Quote Post


巧克力
Group Icon
Group: Members
Joined: Jul 17, 2003

cn.gif

Member Award




What's the limit for the amount of created spheres?
Users WebsitePM
  Top
 

 
Andy80586  
Posted: Tuesday, Aug 30 2005, 03:32
Quote Post


Mark Chump
Group Icon
Group: Members
Joined: Jul 23, 2003

XXXXX



by car generators do you mean like the number of parked cars that can be in the game? you list vc's limit as 185... and i like lists of limits... makes things easier to hack
Users WebsitePMAOL
  Top
 

 
Demarest  
Posted: Tuesday, Aug 30 2005, 03:55
Quote Post


what could be
Group Icon
Group: BUSTED!
Joined: Jul 12, 2003

XXXXX



Parked cars and made by parked car generators. They are one in the same except that the generator is what the code defines and the car is what the engine produces with it under the right circumstances.
Users WebsitePMAOL
  Top
 

 
Un3462  
Posted: Wednesday, Aug 31 2005, 13:47
Quote Post


Mack Pimp
Group Icon
Group: Members
Joined: Jun 27, 2002

Member Award




spaceeinstein; updated first post.
PM
  Top
 

 
Hammer83  
Posted: Wednesday, Aug 31 2005, 19:48
Quote Post


Hustler
Group Icon
Group: Members
Joined: Jan 11, 2003

ru.gif

Member Award




For garages (including pns, 8ball, mission garages, car crusher etc):
GTA3 - 32
GTAVC - 32
GTASA - 50 (although in ipls there are 52 notify.gif )
Users WebsitePM
  Top
 

 
Demarest  
Posted: Wednesday, Aug 31 2005, 20:45
Quote Post


what could be
Group Icon
Group: BUSTED!
Joined: Jul 12, 2003

XXXXX



I was referring to the limit of car saving garages. I know VC was one above what it came with.
Users WebsitePMAOL
  Top
 

 
Un3462  
Posted: Wednesday, Aug 31 2005, 22:06
Quote Post


Mack Pimp
Group Icon
Group: Members
Joined: Jun 27, 2002

Member Award




dem; added garage ranges as far as i could figure them out from old docs and the sa ipls. there's room for 20 garages with 4 cars each in the sa savegame though, but i think that last garage entry is used for other garages which can contain more than 4 cars(?). some experimenting would likely be more conclusive.
PM
  Top
 

 
Demarest  
Posted: Thursday, Sep 1 2005, 01:55
Quote Post


what could be
Group Icon
Group: BUSTED!
Joined: Jul 12, 2003

XXXXX



Anything I can do to help ascertain that? I'm still interested in GTA3's limit. It set no limit on capacity, but I would think there has to be some boundaries.
Users WebsitePMAOL
  Top
 

 
Un3462  
Posted: Thursday, Sep 1 2005, 12:27
Quote Post


Mack Pimp
Group Icon
Group: Members
Joined: Jun 27, 2002

Member Award




i'm pretty sure about the ranges for gta3/vc. and i think each garage can save 4 cars max in both. in sa each garage can have 4 cars too, but only 19 car saving garages are defined in the ipls, and there are 20*4 car slots, so i'm not sure whether 46 also saves cars, or that it's used to give some other garage >4 capacity.
PM
  Top
 

 
Demarest  
Posted: Thursday, Sep 1 2005, 13:15
Quote Post


what could be
Group Icon
Group: BUSTED!
Joined: Jul 12, 2003

XXXXX



I think I follow about the SA garages. GTA3 garages did NOT have a limit thought. I myself have had 9 cars in Staunton before. I always assumed they capped them in VC because it was bigger and they needed to make sure they had enough room in saves to accomodate them all. So knowing saved car limit for GTA3 would be interesting and knowing quantity of car saving garages too. Any modder I've seen always plucks Portland to create one in Portland that I've seen.
Users WebsitePMAOL
  Top
 

 
Un3462  
Posted: Thursday, Sep 1 2005, 14:02
Quote Post


Mack Pimp
Group Icon
Group: Members
Joined: Jun 27, 2002

Member Award




it looks like gta3 has 18 car slots, and vc 31. what's left then is puzzling out how those are divided up between the garagetypes. which i'm not going to do, but you can probably figure it out if you need it (i don't have working copies of gta3/vc installed anymore).
PM
  Top
 

 
Demarest  
Posted: Thursday, Sep 1 2005, 14:08
Quote Post


what could be
Group Icon
Group: BUSTED!
Joined: Jul 12, 2003

XXXXX



31? That's very surprising. Just off the top of my head, I can think of 10 save car garages in the game. Is quantity of save car garages (limitwise) difficult to ascertain? I've read VC can only have one more so many times, I just accepted it. But already, a limit of 31 cars makes it seem as if they'd be independent limits. Likewise, I wonder if that is to say that GTA3 had unlimited garages so long as cars didn't go above 18.
Users WebsitePMAOL
  Top
 

 
Un3462  
Posted: Thursday, Sep 1 2005, 16:48
Quote Post


Mack Pimp
Group Icon
Group: Members
Joined: Jun 27, 2002

Member Award




ok, whoops. i found the 31 number in the vc savegame doc, but it's hex apparently, so the actual number is 49. so 4 cars per garage, and one garage with 5 would make sense.

also, i already put the garagetypes that save cars in my first post. you can't have unlimited garages, because if you use one type more than once, all garages of that type will have the same cars. so the number of car saving garages is limited to simply 3 for gta3, 12 for vc, and 19 (or maybe 20) for sa.
PM
  Top
 

 
Demarest  
Posted: Thursday, Sep 1 2005, 17:16
Quote Post


what could be
Group Icon
Group: BUSTED!
Joined: Jul 12, 2003

XXXXX



Ooooh. Limited by garage type. Makes sense. Thanks yet again, CyQ. colgate.gif
Users WebsitePMAOL
  Top
 

 
Y_Less  
Posted: Friday, Sep 2 2005, 16:39
Quote Post


629
Group Icon
Group: Members
Joined: Mar 14, 2004

en.gif

Member Award




So in theory, you could have every garage in the game with the same cars, for a bit of a teleporter.
Users WebsitePM
  Top
 

 

0 User(s) are reading this topic (0 Guests and 0 Anonymous Users)

0 Members:

Pages: (3) [1] 2 3 

Topic Options Reply to this topicStart new topicStart Poll
Search topic for posted by (exact match)



 
IMG IMG