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Grand Theft Auto III
GTA3 Code Tools w/ Ancestral Recall, Time Vault - S'nP
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Demarest  |
Posted: Saturday, Aug 20 2005, 16:07
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what could be

Group: BUSTED!
Joined: Jul 12, 2003

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What are Code Tools? - Code mods that are made to work on or with your existing save game.
How do I use them? - Save your current game. Backup your original /data/main.scm by renaming it to something like mainORIGINAL.scm. Put the SCM file from the ZIP you download into its place and make sure you rename it to main.scm like the original was. Load your game and most Code Tools will begin automatically. If it's a Code Tool that changes something about the game, save your game. Now replace your main.scm with the original one, load the save you just made, and continue playing as you normally would.
What makes Code Tools so special? - First and foremost, because they are designed to work with your existing game, something previously thought next to impossible and/or worthless. Also, there are SOME things that trainers aren't made to do that some of the tools can.
THE CURRENT COLLECTION OF GTA3 CODE TOOLS
Ancestral Recall - How often do we see somebody asking what they might have left? Well GTA3 is capable of sealing missions, so nobody could ever answer this... until now. With Ancestral Recall, you'll know exactly what you have left to do to get 100%! To install Ancestral, you will additionally need to backup and replace your /TEXT/american.gxt like you did with your main.scm. When you load your game, you will hear 3 chimes letting you know the mod has started. It will continue to display everything you have left to do. When it's done scrolling through (or if you die or get arrested), it will chime 3 times and do it over again. When you've seen all you need to, replace your /data/main.scm with the one you backed up before, load your game again, and go do what you need to. Note: Ancestral Recall WILL alert you that you need to do Paramedic if you have not yet received hideout Health or Adrenaline. It will NOT alert you that you need to do Paramedic if you have those, but do not have infinite run. Either run and get tired or see a Paramedic level completed lower than 12 in your stats to know this. Missions that you have not yet passed and are sealed and can never be passed will appear in red instead of the usual white. You can use the Eureka Code Tool to credit you for those. Also, the american.gxt that comes with Ancestral Recall is the original game, plus the keys you need for AR as well as my Coordinator mod. So you can just leave it there if you'ld like.
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Demarest  |
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what could be

Group: BUSTED!
Joined: Jul 12, 2003

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Wonder why the topics were merged...
Anyways, just updated GTA3 Time Vault this morning. It now supports all Rampages and all Unique Jumps. With the UJ's, they behave as before, except that even if you fail it, you pass it. Also, I lowered the speed requirement for UJ's being triggered so they're easier to set off.
Thanks to radioman who provoked this update that could've been done long ago
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Demarest  |
Posted: Tuesday, May 15 2007, 16:17
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what could be

Group: BUSTED!
Joined: Jul 12, 2003

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| QUOTE (Лёшенька @ May 15 2007, 04:48) | Ancestral Recall
on my game it continues to chime and display missions left in a loop. | Thank you for the feedback that it works just as it said it would and was designed to. You might be happy to know that Ancestral Recall 2 is half finished and is even more useful than the first was.
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ajf355  |
Posted: Saturday, Sep 1 2007, 14:17
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Player Hater

Group: Members
Joined: Sep 1, 2007


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| QUOTE (Demarest @ Aug 20 2005, 16:07) | What are Code Tools? - Code mods that are made to work on or with your existing save game.
How do I use them? - Save your current game. Backup your original /data/main.scm by renaming it to something like mainORIGINAL.scm. Put the SCM file from the ZIP you download into its place and make sure you rename it to main.scm like the original was. Load your game and most Code Tools will begin automatically. If it's a Code Tool that changes something about the game, save your game. Now replace your main.scm with the original one, load the save you just made, and continue playing as you normally would.
What makes Code Tools so special? - First and foremost, because they are designed to work with your existing game, something previously thought next to impossible and/or worthless. Also, there are SOME things that trainers aren't made to do that some of the tools can.
THE CURRENT COLLECTION OF GTA3 CODE TOOLS
Ancestral Recall - How often do we see somebody asking what they might have left? Well GTA3 is capable of sealing missions, so nobody could ever answer this... until now. With Ancestral Recall, you'll know exactly what you have left to do to get 100%! To install Ancestral, you will additionally need to backup and replace your /TEXT/american.gxt like you did with your main.scm. When you load your game, you will hear 3 chimes letting you know the mod has started. It will continue to display everything you have left to do. When it's done scrolling through (or if you die or get arrested), it will chime 3 times and do it over again. When you've seen all you need to, replace your /data/main.scm with the one you backed up before, load your game again, and go do what you need to. Note: Ancestral Recall WILL alert you that you need to do Paramedic if you have not yet received hideout Health or Adrenaline. It will NOT alert you that you need to do Paramedic if you have those, but do not have infinite run. Either run and get tired or see a Paramedic level completed lower than 12 in your stats to know this. Missions that you have not yet passed and are sealed and can never be passed will appear in red instead of the usual white. You can use the Eureka Code Tool to credit you for those. Also, the american.gxt that comes with Ancestral Recall is the original game, plus the keys you need for AR as well as my Coordinator mod. So you can just leave it there if you'ld like. |
 where can i download these tools (URL)? plus the link: The Current Collection of Code Tools doesn't work - comes up with "HTTP 404 NOT FOUND" This post has been edited by ajf355 on Saturday, Sep 1 2007, 18:04
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Nyanch  |
Posted: Thursday, Aug 23 2012, 22:27
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Player Hater

Group: Members
Joined: Aug 23, 2012

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| QUOTE (Spuds725 @ Thursday, Aug 2 2012, 18:45) | I know this is a bump but someone just PMed me about GTA III timevault.... so evidently there is still some interest in this... this is for those that might still be interested.
It is still possible to download at least some of Demarests code tools via an archive of his site....
This is a snapshot of Demarest's site from Feb 2007.... most of the links do work--- some don't though...
http://web.archive.org/web/20070216034144/...tfads.com/gta3/
//edit//
This seems to be the most recent workable snapshot of his site... July 3 2007.... all snapshots after this will not load. http://web.archive.org/web/20070625021911/...tfads.com/gta3/ | Tried it on the anniversary edition with my Android phone, either it doesn't work or I am doing something wrong. I replaced the scm, tried a mission burdening me, but it's just as usual. How do i work it, or does it not work? Thanks, and sorry for the bump
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