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Forum Rules GTA: Vice City

GTA Vice City
Modding questions belong in the modding forums!
This sub-forum forbids discussion of or relating to the use of modifications. Creating a topic relating to modifications in the general VC sub-forum is often frowned upon, and more than likely will result in a locked topic. This link has been kindly provided, so adhere to it! Rules and pointers in full detail.

Pages: (8) 1 2 [3] 4 5 ... Last »  ( Go to first unread post ) Reply to this topicStart new topicStart Poll

 Demarest's VC Code Tools

 with Time Vault - SNP on demand
 
chenjx1983  
Posted: Monday, Sep 5 2005, 07:18
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QUOTE (Demarest @ Sep 5 2005, 09:40)
Couple updates. Time Vault has had the car list passing routine taken out of it. Solarbond has now been released. Solarbond is essentially the car list generator mod, but can be used anytime after you already own Sunshine Autos.

great job~now i don't have to run around and look for cars. cookie.gif cookie.gif
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Demarest  
Posted: Tuesday, Sep 13 2005, 04:58
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This post has two purposes. One to express the joy I'm feeling. I look at the cheats forum and both Code Tools and SNP have gone over a week without posts. This tells me that Time Vault is in full swing and that it was VERY right of me to take out the batch file system that was tripping many people up. For that, I'd like to thank each and every person that expressed dismay with that system. Had you guys not shown me it was a problem, I wouldn't have known to remove it colgate.gif

Which leads me to the 2nd point of my post. I just wanted to encourage more feedback. If everything nice and smooth for you, maybe let everybody know. I'm sure there's people out there that have considered it, but might be reluctant because they understand that with "modding" they risk messing up their game. Or maybe you don't use Code Tools, but have a killer idea for one. Let me know! CyQ once devised a technique that allows SCM to alter the game's memory. Essentially this means that SCM can do most anything a trainer can do, but in game. Add that to the efforts I've made to maintain savegame compatibility and the sky's the limit. So feel free to share your ideas.

Note: I'm not yet experienced yet with CyQ's method but wish to begin knowing of the potential it holds.
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Y_Less  
Posted: Tuesday, Sep 13 2005, 11:22
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I was just thinking about that the other day, it will be interesting to try figure out (I'm not familiar with it either), Dem, if you do tell me.

Nice tools btw, I don't think I've actually said that yet, congratulations on getting them so popular and easy to use.
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why2me  
Posted: Monday, Sep 19 2005, 12:01
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I tried to use Ancestral REcall but it didnt load.
I replaced the american.gxt file in text folder and main.scm with ancestralrecall.scm in data folder but the game didnt load.

Is the procedure wrong........
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Demarest  
Posted: Monday, Sep 19 2005, 13:36
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Yes. The instructions clearly say that ancestralrecall.scm has to be renamed to main.scm like the original was.
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why2me  
Posted: Monday, Sep 19 2005, 17:03
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Well it doesnt tell the location opf the jump. Only indicate the "unique jumps".
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Demarest  
Posted: Monday, Sep 19 2005, 20:56
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No kidding. The Tool that reveals which jumps is still being written. Hence my never saying there was yet a tool to do so. I always put forth extra effort to have as many useful features and as well written/tested as possible. I think this one in particular one would find impressive as it's already taught me something and i'm not even done with it yet. Your level of appreciation makes me swoon tounge.gif
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Spuds725  
Posted: Monday, Sep 19 2005, 21:19
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QUOTE (Demarest @ Sep 19 2005, 15:56)
No kidding. The Tool that reveals which jumps is still being written. Hence my never saying there was yet a tool to do so. I always put forth extra effort to have as many useful features and as well written/tested as possible. I think this one in particular one would find impressive as it's already taught me something and i'm not even done with it yet. Your level of appreciation makes me swoon tounge.gif

A jump Identifier will be very popular I'm quite certain....

Nobody seems to want to do why2me's save in SNP--

Knowing Dem-- it should be out any day now..
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Demarest  
Posted: Tuesday, Sep 20 2005, 04:49
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Thanks for the vote, Spuds, but Uniquecall as it is called was supposed to be out almost a week ago. Real life really came up demanded my time (all good though). As such, it won't be ready for release until wed or thurs.

In other news, Time Vault was upgraded once more. Thanks to a wild goose chase that gzp and why2me sent me on, I figured out a dead easy way to make it pass any Unique Jumps you start while Time Vault is loaded, whether you meet the pass criteria or not. Since I was already at it, I tried to see if I could similarly get it to pass Rampages and it does. You start a Rampage with Time Vault now, you see a timer come on screen, but everything goes away and says Rampage passed.

Consequently, this means that until Uniquecall is released, you could load Time Vault and start each and every jump. Any you haven't already done yourself will be given to you. Of course, Wanderlust did the same thing without the effort confused.gif For the sake of continuity though, it should be noted that Uniquecall will be a gameplay Code Tool, not a cheat. So it will not be released in this thread. That said, here's a teaser screen. All I really have left is that I'd like it to be able to interact with the Unique Stunt Jump thread to sense when you're trying when you haven't done yet and generate a similar marker for that one. Already have an idea for it all, just a matter of finding time to impliment it since common guides give the jumps different numbers than the game itself does confused.gif

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kvelsundar  
Posted: Wednesday, Sep 21 2005, 07:04
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When will you release timevault for SA dem. I am eagerly waiting for it. smile.gif
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Demarest  
Posted: Wednesday, Sep 21 2005, 14:24
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Possibly never confused.gif More details. Thank you for your interest in my work though colgate.gif
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why2me  
Posted: Wednesday, Sep 21 2005, 20:07
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Thanks Demarest for help in getting 100%.
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Demarest  
Posted: Sunday, Sep 25 2005, 23:20
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Uniquecall, the one-stop tool for all things Unique Jumps is now released. The Code Tool is deluxe, so I gave it its own feedback thread here.
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narain  
Posted: Saturday, Oct 15 2005, 06:20
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Hey i downloaded the time vault code and unzipped it.There was just one file which was of type ICQ Sound Scheme.I didnt fine any SCM file.Is there anything else i need to download first in order to get the SCM file?
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Demarest  
Posted: Sunday, Oct 16 2005, 09:36
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You have SCM associated with ICQ and Windows set up to not display extensions of associated files. The file in the ZIP is the SCM, that's why it's the only file.
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narain  
Posted: Friday, Nov 4 2005, 11:17
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Ok!Thanks a million for enlighting me on that.

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multimediaman  
Posted: Sunday, Nov 20 2005, 04:45
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Wow, that's really cool, man! smile.gif

I'm seriously considering buying Vice City for the PC, mainly for things like this. Hopefully I can get out tomorrow to buy it.
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ronak  
Posted: Monday, Nov 21 2005, 03:22
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QUOTE (multimediaman @ Nov 20 2005, 04:45)
I'm seriously considering buying Vice City for the PC, mainly for things like this. Hopefully I can get out tomorrow to buy it.

better buy the latest San Andreas smile.gif
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mantidor  
Posted: Sunday, Dec 4 2005, 13:26
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GOOD MORNING DEMAREST..
I SAW AT ONE POINT YOU HADE WHAT
YOU CALLED A "NORTHERN LIGHT"
THIS CODE WAS USED TO FIND PACKAGES AND RAMPAGE ICONS... IT WAS A GLOWING
LIGHT WHICH BEAMED SKYWARD.. I CAN'T SEEM TO FIND THAT ONE.. WHERE IS IT AND HOW CAN I USE IT ?
THANKS, MIKE
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Demarest  
Posted: Sunday, Dec 4 2005, 15:47
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Northern Lights was not mine. It was illspirit's and/or Spookie's. It wasn't a coding mod at all.
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