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GTA: Vice City
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This sub-forum forbids discussion of or relating to the use of modifications. Creating a topic relating to modifications in the general VC sub-forum is often frowned upon, and more than likely will result in a locked topic. This link has been kindly provided, so adhere to it! Rules and pointers in full detail.
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Demarest's VC Code Tools with Time Vault - SNP on demand
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Demarest  |
Posted: Tuesday, Sep 13 2005, 04:58
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what could be

Group: BUSTED!
Joined: Jul 12, 2003

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This post has two purposes. One to express the joy I'm feeling. I look at the cheats forum and both Code Tools and SNP have gone over a week without posts. This tells me that Time Vault is in full swing and that it was VERY right of me to take out the batch file system that was tripping many people up. For that, I'd like to thank each and every person that expressed dismay with that system. Had you guys not shown me it was a problem, I wouldn't have known to remove it 
Which leads me to the 2nd point of my post. I just wanted to encourage more feedback. If everything nice and smooth for you, maybe let everybody know. I'm sure there's people out there that have considered it, but might be reluctant because they understand that with "modding" they risk messing up their game. Or maybe you don't use Code Tools, but have a killer idea for one. Let me know! CyQ once devised a technique that allows SCM to alter the game's memory. Essentially this means that SCM can do most anything a trainer can do, but in game. Add that to the efforts I've made to maintain savegame compatibility and the sky's the limit. So feel free to share your ideas.
Note: I'm not yet experienced yet with CyQ's method but wish to begin knowing of the potential it holds.
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Demarest  |
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what could be

Group: BUSTED!
Joined: Jul 12, 2003

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No kidding. The Tool that reveals which jumps is still being written. Hence my never saying there was yet a tool to do so. I always put forth extra effort to have as many useful features and as well written/tested as possible. I think this one in particular one would find impressive as it's already taught me something and i'm not even done with it yet. Your level of appreciation makes me swoon
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Demarest  |
Posted: Tuesday, Sep 20 2005, 04:49
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what could be

Group: BUSTED!
Joined: Jul 12, 2003

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Thanks for the vote, Spuds, but Uniquecall as it is called was supposed to be out almost a week ago. Real life really came up demanded my time (all good though). As such, it won't be ready for release until wed or thurs.
In other news, Time Vault was upgraded once more. Thanks to a wild goose chase that gzp and why2me sent me on, I figured out a dead easy way to make it pass any Unique Jumps you start while Time Vault is loaded, whether you meet the pass criteria or not. Since I was already at it, I tried to see if I could similarly get it to pass Rampages and it does. You start a Rampage with Time Vault now, you see a timer come on screen, but everything goes away and says Rampage passed.
Consequently, this means that until Uniquecall is released, you could load Time Vault and start each and every jump. Any you haven't already done yourself will be given to you. Of course, Wanderlust did the same thing without the effort For the sake of continuity though, it should be noted that Uniquecall will be a gameplay Code Tool, not a cheat. So it will not be released in this thread. That said, here's a teaser screen. All I really have left is that I'd like it to be able to interact with the Unique Stunt Jump thread to sense when you're trying when you haven't done yet and generate a similar marker for that one. Already have an idea for it all, just a matter of finding time to impliment it since common guides give the jumps different numbers than the game itself does 
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Demarest  |
Posted: Wednesday, Sep 21 2005, 14:24
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what could be

Group: BUSTED!
Joined: Jul 12, 2003

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Possibly never More details. Thank you for your interest in my work though
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Demarest  |
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what could be

Group: BUSTED!
Joined: Jul 12, 2003

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Uniquecall, the one-stop tool for all things Unique Jumps is now released. The Code Tool is deluxe, so I gave it its own feedback thread here.
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