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GTA: Vice City
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This sub-forum forbids discussion of or relating to the use of modifications. Creating a topic relating to modifications in the general VC sub-forum is often frowned upon, and more than likely will result in a locked topic. This link has been kindly provided, so adhere to it! Rules and pointers in full detail.
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Demarest's VC Code Tools with Time Vault - SNP on demand
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thecinefiction  |
Posted: Thursday, Jul 5 2012, 09:05
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waiting GTA V...

Group: Members
Joined: Aug 3, 2011


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| QUOTE (Demarest @ Tuesday, Aug 9 2005, 01:47) | What are Code Tools? - Code mods that are made to work on or with your existing save game.
How do I use them? - Save your current game. Backup your /data/main.scm by renaming it to something like mainORIGINAL.scm. Now put the SCM file from the Tool's ZIP into your data folder and rename it to main.scm like the original was. Load up your game. Most code tools will alter your save automatically and prompt you to save. Save your game (preferably into a different slot than it was loaded from). Now rename the SCM to whatever tool it is (or delete it) and rename your backup back to main.scm like it originally was. Load your save you just made and continue playing as you would.
What makes Code Tools so special? - First and foremost, because they are designed to work with your existing game, something previously thought next to impossible and/or worthless. Also, there are SOME things that trainers aren't made to do that some of the tools can.
THE CURRENT COLLECTION OF VC CODE TOOLS
Uniquecall v1 - Does everything from telling you WHICH Unique Jumps you're missing, to assisting you in studying the inner workings of each one.

Ancestral Recall v1 - MANY people get stuck on 99% and wonder what they have left. It doesn't matter if you're at 99% or started a new game. This mod will take your existing save game and tell you what all else you need to complete to get 100%.
Time Vault - Replaces Save N Play. Simply play your original game until you can't go any further, load up Time Vault, use it to pass the ones you can't, go back to the original game and play on. No more searching for host or waiting for your game back. updated 03 Sept 05. Updated to credit you for the 3 Unique Jumps during G-Spotlight. updated 04 Sept 05. Updated to remove car list completer into a separate mod that's far more flexible. (2nd pic is now of Solarbond) updated 20 Sept 05. Updated so that Time Vault will now INSTANTLY pass any Rampage you start with it as well as credit you with any Unique Jump you start with it, whether you meet the pass criteria or not. updated 22 Feb 06. Updated so that Time Vault will also increment your Rampage stat if used to pass a Rampage. .... Updated 03 Sept 05. The VC Code Tools system prior to that included batch files and had instructions that were meant to be easier, but caused more confusion. From this point on, the VC Code Tools will be like the GTA3 ones where the user will do all the file swapping manually to keep it simple. |
There´s bug in An Old Friend (in Time Vault): If you skip (or go into sphere pink) that mission, you noticed that have marker "pink" in your radar which it isnt supposting to be on. I will put mirror link for fixed script. (probably I noticed very late that Demarest is not active anymore) //NOTE FROM VC Forum Ledby-- Spuds725//
I would click on the above link with caution-- mediafire seems kind of like a suspicious site- any site that has popups that defeat a a good popup blocker make me suspect of them... I would be concerned about malware.... the hosting site may be perfectly fine-- that and the absence of any major issues with timevault after this amount of time are making me wary This post has been edited by thecinefiction on Saturday, Jul 7 2012, 11:59
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thecinefiction  |
Posted: Saturday, Jul 7 2012, 11:59
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waiting GTA V...

Group: Members
Joined: Aug 3, 2011


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| QUOTE (Spuds725 @ Saturday, Jul 7 2012, 02:11) | @thecinefiction....
You are new here (just the one post)-- I don't know you so I want further info..... so please explain to me in detail the issue with timevault that you think needs fixing....
I have used the currently hosted version to complete a game to 100%-- I experienced no issues that I recall other then the know bugs with money pickups for the boat yard and printworks....
To tell you the truth, I was afraid to click the download link at mediafire to check out your hosted file.... any reason you couldn't host the timevault.scm file uncompressed and at a less "spammy" site? |
Yes, its a truth. When i post link, because i was helping someone or for everyone and i think rehosted or hosted to mediafire. Sorry for that... I was fixing or fixed timevault because there´s problem: marker should be removed in after An Old Friend (you can see in your radar). Sorry for Confusion and I will remove that link. It´s not virus In G-Spotlight, should not skip because theres three unique jumps required to get 100% completion. My apologizes for re-host or upload to mediafire. (which i didnt know mediafire has popups, sorry, im new) This post has been edited by thecinefiction on Saturday, Jul 7 2012, 12:55
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miromiro  |
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Time Killa™

Group: Zaibatsu
Joined: Nov 26, 2009



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Well, I tried it just now and it works just fine. As you said, you just need to replace the main.scm file with this one. But, are you sure you're doing it correctly? It's supposed to not do anything, but prompt you back to the saving panel, as it says in this quote of Demarest describing how the tool works. | QUOTE | | This tool will pass all Unique Jumps for you. Load up your game and you will shortly be prompted to save. Now swap your files back and load the game you just saved to continue playing, but with all Unique Jumps completed. |
Strange enough, when I tried it on a save that had (most probably, didn't check) no Unique Jumps passed at all, I got a message popping up on the screen something like a Unique Stunt Bonus - 10.000$ reward. Besides, if it still won't work, it might be because you're using the Steam version of the game; and don't quote me on this, but I'm not sure if this is supposed to work on the Steam version at all, nor any other of Demarest's tools. Have you tried other tools to see if they work? Remember that back when Demarest did these tools the game wasn't made for Steam yet.
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nightwalker83  |
Posted: Tuesday, Jun 18 2013, 04:56
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Don't mind me

Group: Members
Joined: Oct 10, 2004


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| QUOTE (miromiro @ Tuesday, Jun 18 2013, 03:11) | | Strange enough, when I tried it on a save that had (most probably, didn't check) no Unique Jumps passed at all, I got a message popping up on the screen something like a Unique Stunt Bonus - 10.000$ reward. Besides, if it still won't work, it might be because you're using the Steam version of the game; and don't quote me on this, but I'm not sure if this is supposed to work on the Steam version at all, nor any other of Demarest's tools. Have you tried other tools to see if they work? Remember that back when Demarest did these tools the game wasn't made for Steam yet. |
Well, I have tried the mission passer mod and the one to get all 100 hidden packages and they both work as expected. Edit: I tried it just then and it passed all the unique jumps! I have no clue as to why it didn't work before. This post has been edited by nightwalker83 on Wednesday, Jun 19 2013, 05:54
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