|
 |
|
|
|
|
|
GTA: Vice City
 |
|
|
|
This sub-forum forbids discussion of or relating to the use of modifications. Creating a topic relating to modifications in the general VC sub-forum is often frowned upon, and more than likely will result in a locked topic. This link has been kindly provided, so adhere to it! Rules and pointers in full detail.
|
Demarest's VC Code Tools with Time Vault - SNP on demand
 |
|
 |
| |
Demarest  |
|
what could be

Group: BUSTED!
Joined: Jul 12, 2003

|
What are Code Tools? - Code mods that are made to work on or with your existing save game.
How do I use them? - Save your current game. Backup your /data/main.scm by renaming it to something like mainORIGINAL.scm. Now put the SCM file from the Tool's ZIP into your data folder and rename it to main.scm like the original was. Load up your game. Most code tools will alter your save automatically and prompt you to save. Save your game (preferably into a different slot than it was loaded from). Now rename the SCM to whatever tool it is (or delete it) and rename your backup back to main.scm like it originally was. Load your save you just made and continue playing as you would.
What makes Code Tools so special? - First and foremost, because they are designed to work with your existing game, something previously thought next to impossible and/or worthless. Also, there are SOME things that trainers aren't made to do that some of the tools can.
THE CURRENT COLLECTION OF VC CODE TOOLS
Uniquecall v1 - Does everything from telling you WHICH Unique Jumps you're missing, to assisting you in studying the inner workings of each one.

Ancestral Recall v1 - MANY people get stuck on 99% and wonder what they have left. It doesn't matter if you're at 99% or started a new game. This mod will take your existing save game and tell you what all else you need to complete to get 100%.
Time Vault - Replaces Save N Play. Simply play your original game until you can't go any further, load up Time Vault, use it to pass the ones you can't, go back to the original game and play on. No more searching for host or waiting for your game back. updated 03 Sept 05. Updated to credit you for the 3 Unique Jumps during G-Spotlight. updated 04 Sept 05. Updated to remove car list completer into a separate mod that's far more flexible. (2nd pic is now of Solarbond) updated 20 Sept 05. Updated so that Time Vault will now INSTANTLY pass any Rampage you start with it as well as credit you with any Unique Jump you start with it, whether you meet the pass criteria or not. updated 22 Feb 06. Updated so that Time Vault will also increment your Rampage stat if used to pass a Rampage. Solarbond - This is the car list completing tool. It used to be part of Time Vault which was bad becuase you had to purchase Sunshine Autos with it. Now you can use it anytime after you own SSA. It will spawn all the cars to the current list and continue to do so until you complete them all or opt out of it. Dieing or getting arrested will start it over again.
Brass City - This unlocks all buyable assets and gives you the $400g you need to buy them. Note: TWO SCMs are included. One to unlock the assets with and one you need to play Shakedown with later on so that the game doesn't try to unlcok them twice.
Shatterstorm - This warps you around, collecting all the packages for you.
Wanderlust - This completes all Unique Jumps for you.
Oriflamme - This unlocks all shop weapons and gives you $200g to use.
Fastbond - This unlocks all parked vehicles in the game.
No Army - As the unimaginative title implies, the military will no longer spawn around Fort Baxter. Not a big change, but can be useful.
Updated 03 Sept 05. The VC Code Tools system prior to that included batch files and had instructions that were meant to be easier, but caused more confusion. From this point on, the VC Code Tools will be like the GTA3 ones where the user will do all the file swapping manually to keep it simple. This post has been edited by Justin on Friday, Dec 14 2007, 07:17
|
|
|
|
|
 |
|
 |
 |
|
 |
| |
Demarest  |
|
what could be

Group: BUSTED!
Joined: Jul 12, 2003

|
Shatterstorm v1 added. Shatterstorm collects all hidden packages for you.
The text for Ancestral is just like you'd see during cutscenes and such. Nothing fancy. Each item stays up for about 2 seconds and continues to cycle through all you have left to do.

Also, links now point to my tools page, which has instructions as well.
[EDIT] Fastbond v1 added. Fastbond unlocks all parked cars for you.
[EDIT2] Oriflamme v1 added. Oriflamme unlocks all shop weapons for you and give you $200g to use on them. This post has been edited by Demarest on Tuesday, Aug 9 2005, 17:21
|
|
|
|
|
 |
|
 |
 |
|
 |
| |
Bigun  |
|
wandering about

Group: Members
Joined: Jul 10, 2004


|
Oh goody You sure you working on that big TC/project fer GTA3 of yours?
|
|
|
|
|
 |
|
 |
 |
|
 |
| |
Bigun  |
Posted: Thursday, Aug 11 2005, 05:53
|
wandering about

Group: Members
Joined: Jul 10, 2004


|
I figured you'll come up with something like that. Now that you got SA, why not mod it? >_> It's kinda weird how you're always coming up with 'quirky' names such as Timetwister, Doppleganger, Time Vault et cetera. Everyone just uses lame names for their mods, eg: Time Vault ULTIMATE Mission Passer
Well uh im tired from 'teasing' you.
Good job, as always.
|
|
|
|
|
 |
|
 |
 |
|
 |
| |
Demarest  |
Posted: Thursday, Aug 11 2005, 06:46
|
what could be

Group: BUSTED!
Joined: Jul 12, 2003

|
| QUOTE (Bigun @ Aug 11 2005, 01:53) | Well uh im tired from 'teasing' you. | Yeah, I know. Hint: This was intended to be a prequel for Time Vault SA so that the SNP can finally get a rest Thanks for the compliment; but do you recognize WHERE these names come from?
|
|
|
|
|
 |
|
 |
 |
|
 |
| |
Demarest  |
Posted: Thursday, Aug 11 2005, 13:48
|
what could be

Group: BUSTED!
Joined: Jul 12, 2003

|
| QUOTE (random_download @ Aug 11 2005, 05:35) | Did you code all of this using a hex editor? Or did you count the number of bytes for each opcode in MB? Great work | There was some byte counting, but that was mostly to disable all the fade/freeze Tommy/camera type stuff that preceeded each mission. Most of it was just a Timetwister-like knowledge of the benefits/effects of each mission and sticking to only that. The real incredible part is that original SCM is 1.2 MB while Time Vault zipped is 80 KB. LOT of power there.
If you think this breaks the rules, wait until I release Darkpact
|
|
|
|
|
 |
|
 |
 |
|
 |
| |
Demarest  |
Posted: Thursday, Aug 11 2005, 16:52
|
what could be

Group: BUSTED!
Joined: Jul 12, 2003

|
Yes. The sniffers are in main and must preserve addressing. Mission however are called by number, not address. Since the actual addresses of the mission numbers are stored in a different section, where they point isn't saved. So as long as that section with all the mission addresses remains the same size, the section after main only needs to actually contains the labels. Nothing more. After that, it's mostly just making sure each mission pass contains all the necessary environment changes to make the game play as intended.
Darkpact is a modding process that allows you to add whatever script mod you want to whatever SCM you want without having to start a new game. In fact, it's done. I'm just applying the process to my other Code Tools and repackaging them to be consistent with each other. Then I'm releasing them all.
|
|
|
|
|
 |
|
 |
 |
|
 |
| |
Bigun  |
Posted: Thursday, Aug 11 2005, 19:21
|
wandering about

Group: Members
Joined: Jul 10, 2004


|
| QUOTE (Demarest @ Aug 11 2005, 16:52) | Darkpact is a modding process that allows you to add whatever script mod you want to whatever SCM you want without having to start a new game. In fact, it's done. | doesnt it overwrite missions? make one for SA no i dont know where these names are from i suck i guess
sorry for the bitchish post
|
|
|
|
|
 |
|
 |
 |
|
 |
| |
0 User(s) are reading this topic (0 Guests and 0 Anonymous Users)
0 Members:
Pages:
(8) [1] 2 3 ... Last »
Track this topic
Receive email notification when a reply has been made to this topic and you are not active on the board.
Subscribe to this forum
Receive email notification when a new topic is posted in this forum and you are not active on the board.
Download / Print this Topic
Download this topic in different formats or view a printer friendly version.
| |
 |
|
 |
|
|
|
|