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> Barton's Wall Climbing Mod
 
spaceeinstein  
Posted: Jul 27 2005, 19:31
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CONVERTED FOR SAN ANDREAS!

Created by Barton Waterduck for Vice City. Converted by spaceeinstein for San Andreas. This mod will let you "climb" to roofs of buildings. There are other tricks with this mod other than climbing. Hold JUMP for three seconds to "climb".

Installation for intermediate coders only. Please download Barton's mission builder using Craig's link.

CODE
004F: create_thread ££jumpmod  

...

:jumpmod
0001: wait  250 ms
00D6: if  0
0256:   player $PLAYER_CHAR defined
004D: jump_if_false ££jumpmod
0006: @33 =  0;; integer values

:jumpmodloop
0001: wait  0 ms
00D6: if  1
80DF:   NOT   actor $PLAYER_ACTOR driving
00E1:   key_pressed  0  14
004D: jump_if_false ££jumpmod
00D6: if 0
0019:   @33 >  3000;; integer values
004D: jump_if_false ££jumpmodloop
04C4: create_coordinate @1 @2 @3 from_actor $PLAYER_ACTOR offset  0.0  1.0  0.0
00A1: put_actor $PLAYER_ACTOR at @1 @2 -100.0
0002: jump ££jumpmod

Known glitches: This doesn't let you climb on top of cars. If you do, the car might disappear.


This post has been edited by spaceeinstein on Jul 28 2005, 15:42
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BoMBeRMeN  
Posted: Jul 27 2005, 19:40
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nice smile.gif

how to install it? im n00b to scripting suicidal.gif
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demonj0e  
Posted: Jul 27 2005, 21:22
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sweet got a pic?
ill install tomoz if i get chance
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thedude420  
Posted: Jul 28 2005, 12:22
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is there a possible way to make a single ped able to walk on walls at any given time if scripted too?
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San andreas master  
Posted: Jul 28 2005, 12:49
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nice this is actually pretty handy tounge.gif
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Dogmeat  
Posted: Jul 28 2005, 13:42
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So you can be Spiderman??? Maybe I should give it a try smile.gif
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spaceeinstein  
Posted: Jul 28 2005, 14:40
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No, it's not really that. All this code does is to teleport you -100.0 Z units. If anything spawns at -100.0, then the game calculates the next highest solid ground you can spawn on. So if you're in a tunnel, you can spawn outside of the tunnel. If you're next to a wall, you can spawn onto the top of the roof. If you're next to a really tall fence, you can spawn behind it. Etc.
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BoMBeRMeN  
Posted: Jul 29 2005, 09:05
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do you see a climbing "animation"?
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demonj0e  
Posted: Jul 29 2005, 09:07
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i dotn think so im gonna go test it now but all i think it dus is telport u to the top of a building or over the otherside of a fence or summin

****EDIT****

yup after testing all this dus is telport u ontop of the object ure standing next to unless its a fence or lampost


This post has been edited by demonj0e on Jul 29 2005, 09:31
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spaceeinstein  
Posted: Jul 29 2005, 22:24
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It also teleports you down if you're on a roof. So if you don't want to die... Or if you want to f*ck up your game, "climb" out of an interior.
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Scrack!  
Posted: Aug 25 2005, 10:26
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Somebody can please tell me how to install it? confused.gif
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Tartey  
Posted: Aug 25 2005, 10:44
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Heh nice mod biggrin.gif
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Scrack!  
Posted: Aug 25 2005, 10:53
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Please sombody help ME!!!!! Iv Got To Get this MOD!!!!!!!!
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methodjuvenil  
Posted: Aug 25 2005, 11:10
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Scrack first get the scm mission builder. Then run it and open the .scm

When its ready search for Mission 0. Then put the 004F: create_thread ��jumpmod line above it.Then after the Mission 0 line put the rest of the code.


CODE
004F: create_thread ��jumpmod  

You add^

CODE
;-------------Mission 0---------------
; Originally: Initial 1

Already there ^

CODE
:jumpmod
0001: wait  250 ms
00D6: if  0
0256:   player $PLAYER_CHAR defined
004D: jump_if_false ��jumpmod
0006: @33 =  0;; integer values
you add^
:jumpmodloop
0001: wait  0 ms
00D6: if  1
80DF:   NOT   actor $PLAYER_ACTOR driving
00E1:   key_pressed  0  14
004D: jump_if_false ��jumpmod
00D6: if 0
0019:   @33 >  3000;; integer values
004D: jump_if_false ��jumpmodloop
04C4: create_coordinate @1 @2 @3 from_actor $PLAYER_ACTOR offset  0.0  1.0  0.0
00A1: put_actor $PLAYER_ACTOR at @1 @2 -100.0
0002: jump ��jumpmod

you add^

This is how I have been told so if I'm wrong then someone let me know.
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demonj0e  
Posted: Aug 25 2005, 11:12
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either add it ureself or download it here

http://www.gtaforums.com/index.php?showtopic=207298
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Scrack!  
Posted: Aug 25 2005, 11:41
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Thanks but how can i get the scm??? i cant download it from the
S.A.M's scm in the site
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teun.steenbekkers  
Posted: Aug 25 2005, 11:44
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Sigh... The SCM is in your data folder. The main.scm file needs to be edited for the mod. Or I understood the question wrong and I'm stupid. biggrin.gif
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Scrack!  
Posted: Aug 25 2005, 11:49
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i dont got any scm in my data folder
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Mike  
Posted: Aug 25 2005, 12:04
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QUOTE (Scrack! @ Aug 25 2005, 11:49)
i dont got any scm in my data folder

It's in the Data\script folder.
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Scrack!  
Posted: Aug 25 2005, 12:08
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theres tow files there, "main" and "script.img" and i cant open the "main"
what im spost to do?
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