ohh i see...but if i change the X coordinate i will see an explosion at another place, and it actualy blows what is at the explosion place... this is weird
EDIT: i found out that higher Z coordinate can actually blow the heli's, just the visible explosion stuff is at the ground!
This actually blow the heli's when they are just above u
| CODE |
| 004F: create_thread ££IfInCar3 |
| CODE |
:IfInCar3 0001: wait 50 ms 00D6: if 0 00DF: actor $PLAYER_ACTOR driving 004D: jump_if_false ££IfInCar3 00D6: if 0 00E1: key_pressed 0 11 004D: jump_if_false ££IfInCar3 04C4: create_coordinate @0 @1 @2 from_actor $PLAYER_ACTOR offset 0.0 0.0 8.0 0565: create_temporary_explosion_fire @0 @1 @2 1 020C: create_explosion_with_radius 8 at @0 @1 @2 04C4: create_coordinate @0 @1 @2 from_actor $PLAYER_ACTOR offset 0.0 0.0 10.0 0565: create_temporary_explosion_fire @0 @1 @2 1 020C: create_explosion_with_radius 8 at @0 @1 @2 04C4: create_coordinate @0 @1 @2 from_actor $PLAYER_ACTOR offset 0.0 0.0 12.0 0565: create_temporary_explosion_fire @0 @1 @2 1 020C: create_explosion_with_radius 8 at @0 @1 @2 0002: jump ££IfInCar3 |
The key to press is "yes" Y in my case...

This blows everything around u
| CODE |
| 004F: create_thread ££IfInCar2 |
| CODE |
:IfInCar2 0001: wait 50 ms 00D6: if 0 00DF: actor $PLAYER_ACTOR driving 004D: jump_if_false ££IfInCar2 00D6: if 0 00E1: key_pressed 0 4 004D: jump_if_false ££IfInCar2 04C4: create_coordinate @0 @1 @2 from_actor $PLAYER_ACTOR offset 0.0 8.0 2.0 0565: create_temporary_explosion_fire @0 @1 @2 1 020C: create_explosion_with_radius 8 at @0 @1 @2 04C4: create_coordinate @0 @1 @2 from_actor $PLAYER_ACTOR offset 6.0 6.0 2.0 0565: create_temporary_explosion_fire @0 @1 @2 1 020C: create_explosion_with_radius 8 at @0 @1 @2 04C4: create_coordinate @0 @1 @2 from_actor $PLAYER_ACTOR offset -6.0 6.0 2.0 0565: create_temporary_explosion_fire @0 @1 @2 1 020C: create_explosion_with_radius 8 at @0 @1 @2 04C4: create_coordinate @0 @1 @2 from_actor $PLAYER_ACTOR offset 0.0 -8.0 2.0 0565: create_temporary_explosion_fire @0 @1 @2 1 020C: create_explosion_with_radius 8 at @0 @1 @2 04C4: create_coordinate @0 @1 @2 from_actor $PLAYER_ACTOR offset 6.0 -6.0 2.0 0565: create_temporary_explosion_fire @0 @1 @2 1 020C: create_explosion_with_radius 8 at @0 @1 @2 04C4: create_coordinate @0 @1 @2 from_actor $PLAYER_ACTOR offset -6.0 -6.0 2.0 0565: create_temporary_explosion_fire @0 @1 @2 1 020C: create_explosion_with_radius 8 at @0 @1 @2 04C4: create_coordinate @0 @1 @2 from_actor $PLAYER_ACTOR offset 8.0 0.0 2.0 0565: create_temporary_explosion_fire @0 @1 @2 1 020C: create_explosion_with_radius 8 at @0 @1 @2 04C4: create_coordinate @0 @1 @2 from_actor $PLAYER_ACTOR offset -8.0 0.0 2.0 0565: create_temporary_explosion_fire @0 @1 @2 1 020C: create_explosion_with_radius 8 at @0 @1 @2 0002: jump ££IfInCar2 |
the key is Left Alt i think it is secondary weapon...
The explosions will still be visible at the ground, but they blow up there...
This post has been edited by careca on Oct 13 2005, 03:30