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GTA Modification Forums
[SA|DOC] IPL Definitions item placement files
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kiwidesign  |
Posted: Thursday, Aug 10 2006, 22:04
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GTA:LC kiwi :)

Group: Members
Joined: Jul 1, 2006


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| QUOTE (DiCanio @ Sep 6 2005, 05:54) | Binary IPL Vehicles:
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01. X position 02. Y position 03. Z position (-100 is occasionally used) 04. Angle (these are Radian angles) 05. Vehicle ID (-1 = Random) 06. Primary color (-1 = Random) 07. Secondary Color (-1 = Random) 08. Unknown (mostly 0 - see NOTE 1 below) 09. Alarm ON Chance (0 to 100, the higher the value the more chance of being on) 10. Door Lock Chance (0 to 100, the higher the value the more chance of being locked) 11. Unknown (normally -1) 12. Unknown (normally -1)
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Car Entries In Map IPL Files:
You can use normal map IPL files for spawning vehicles, just like binary IPLs. The set up is basically the same. The 'cars' entry in IPL files looks like this.
# IPL generated from Max file countrys.max inst 11431, des_tepeoff02, 0, -478.3069, -557.8972, 26.0597, 0, 0, 0.707107, -0.707107, -1 end cull end path end grge end enex end pick end cars -44.6548, -1152.026, 2.653, 120, 406, 51, 44, 0, 0, 0, -1, -1 end jump end tcyc end auzo end mult end
The above car entry follows the layout of binary IPLs with the exception that they use degrees for the angle and not Radians.
-44.6548, -1152.026, 2.653, 120, 406, 51, 44, 0, 0, 0, -1, -1
X = -44.6548 Y = -1152.026 Z = 2.653 Angle = 120 Vehicle ID = 406 Primary Color = 51 Secondary color = 44 Unknown Entry = 0 Alarm Chance = 0 Door Lock Chance = 0 Unknown Entry = -1 Unknown entry = -1
You can use 120 or 120.0 etc in the angle entry. I've had 20 cars entries in an IPL without any problems but there maybe some limitations with some heavily modified games. It's pretty much an untested genre at present. ... |
hi dudes, i tried to spawn a NGR500 in front of CJ's house, but the bike doesn't spawn I created carspawn.ipl in data\maps with this line in cars section: | QUOTE | # IPL generated by Kiwi, dehiho... inst end cull end path end grge end enex end pick end cars 2492.828, -1668.052, 13.344, 0, 522, 87, 45, -1, 0, 0, -1, -1 end jump end tcyc end auzo end mult end
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and in gta.dat, under # level design section in a first try, than under # Scene information section, I added the line IPL DATA\MAPS\carspawn.ipl I didn't put the car spawn in the map IPL file because in LAe2.ipl (where CJ's house is) there is not "cars" section can you help me wise men? (maybe the car/bike must have a color couple that is in carcols.dat?  )
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Fireman  |
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Cunning Stunter

Group: Members
Joined: Mar 25, 2005


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| QUOTE (pdescobar @ Aug 20 2006, 01:15) | Updated list of PICK ids. Since I couldn't figure out where the ammo amounts were defined for these pickups, I went through and tested them all again so I could at least have a list of the ammo numbers. During my test, four of the IDs under 10 that didn't work for Fireman worked for me and spawned previously "missing" items. Additionally, I found that the IDs previously listed were off by 1 for the Flamethrower through Necklace Box (inclusive). So here's a corrected table with the default ammo values listed where applicable. Since I retested all the IDs from -100 to 399, it still appears that there is no Armour, Health, or Sawnoff Shotgun, though.
Note that as with text IPL cars entries, changes only seem to take effect on a completely new game.
| ID | Weapon Name | Ammo
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| 4 | Brass Knuckles | -
| | 5 | Nightstick | -
| | 6 | Knife | -
| | 7 | *Nothing* | -
| | 8 | *Nothing* | -
| | 9 | Golf Club | -
| | 10 | Bat | -
| | 11 | Shovel | -
| | 12 | Pool Cue | -
| | 13 | Katana | -
| | 14 | Chainsaw | -
| | 15 | Molotov | 8
| | 16 | Grenades | 8
| | 17 | Satchels | 5
| | 18 | 9mm Pistol | 30
| | 19 | Silenced 9mm | 10
| | 20 | Desert Eagle | 10
| | 21 | Shotgun | 15
| | 22 | SPAS Shotgun | 10
| | 23 | Tec 9 | 60
| | 24 | Micro SMG | 60
| | 25 | MP5 | 60
| | 26 | AK47 | 80
| | 27 | M4 | 80
| | 28 | Country Rifle | 20
| | 29 | Sniper Rifle | 10
| | 30 | *Nothing* | -
| | 31 | Flamethrower | 100
| | 32 | Minigun | 500
| | 33 | Large Purple Dildo | -
| | 34 | Small White Dildo | -
| | 35 | Large White Vibrator | -
| | 36 | Small Black Vibrator | -
| | 37 | Flowers | -
| | 38 | Cane | -
| | 39 | Ringbox | -
| | 40 | Necklace Box | -
| | 41 | Cellphone | -
| | 42 | *Nothing* | -
| | 43 | Teargas | 8
| | 44 | Minigun (Duplicate) | 500
| | 45 | SPAS Shotgun (Duplicate) | 10
| | 46 | Rocket Launcher | 4
| | 47 | Heat Seeking Rocket Launcher | 3
| | 48 | Detonator | -
| | 49 | Spray can | 500
| | 50 | Fire Extinguisher | 500
| | 51 | Camera | 36
| | 52 | Nightvision Goggles | -
| | 53 | Infrared Goggles | -
| | 54 | Jetpack | -
| | 55 | Parachute | -
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o.O Those didn't work for me  Good job on the table  @ DiCanio: </3 You never said I did a good job.... This post has been edited by Fireman on Friday, Aug 25 2006, 17:16
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Deniska  |
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Square Civilian

Group: Members
Joined: Feb 1, 2005


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About effect 1 in CULL. Mirrors. | CODE | | cexter X, Y, Z, 0, Yradius, Zmin, Xradius, 0, Zmax, Effect, Vx, Vy, Vz, Cm |
All parameters until Vx... is mirrored space. Vx Vy Vz - mirror direction (like [-1 0 0] or [0 1 0] or [0 0 -1]) Cm - mirror plane coordinate in direction axis. for example Vxyz = [-1 0 0] if mirror have Xaxis direction then Cm is Xmir_world_coordinate*Vx here my tests  
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Rooftopper  |
Posted: Thursday, Nov 9 2006, 08:59
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Player Hater

Group: Members
Joined: Nov 8, 2006

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| QUOTE (GT.Killer @ Jan 15 2006, 19:28) | | QUOTE (Fireman @ Jan 15 2006, 20:34) | Yeh that was pretty strange, because my mouse sometimes goes into a everlasting spin so it went like: on off onoff onoffonoffonoff.
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ya.. about that, have enyone discovered why IPL modificating affects to mouse configurations? because i havent found enything that would connect IPL files to mouse settings Known mouse bugs caused by IPL:
- everlasting spin - Mouse sensitivity 0% - Mouse sensitivity 100% - Aiming sensitivity 100% + CJ looking 90 degrees right ( all ways right(?)) - Aiming sensitivity 100% + CJ looking normaly | Has anyone ever found a fix to the mouse problem? I made an ipl file that uses the following auzo entry: auzo LASTONE, 67, 1, 2459.21, -1686.59, 15.20, 35 end The music plays but whenever I aim a weapon CJ points to the right and toward the ground. To remedy the situation all I have to do is blank out the above auzo line. The music no longer plays (obviously) but CJ again aims normally. I am working on a clean install with no other mods, and my mod only adds the one ipl file I made - which only uses in-game elements. The ipl file was created using the excellent MEd tool. I've tried using the following type1 auzo configuration, and with it CJ's aim is fine, but no music plays: auzo LASTONE, 67, 1, 2459.21, -1921.04, 5.1, 2470.21, -1662.03, 30.03 end There must be some sort of workaround for this because I have seen other mods use the auzo perameter, and the mouse doesn't screw up. Thanks!
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