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The Mod Showroom is only for posting previews/downloads of completed or near finished mods. All help topics should be posted in the Editing Discussion forums. Help topics and mod requests posted here will be locked or binned. Thank you.
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Barton's First Person Camera, Me = SUCCESS!
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spaceeinstein  |
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Chocolate

Group: Members
Joined: Jul 17, 2003



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CONVERTED FOR SAN ANDREAS!
Created by Barton Waterduck for Vice City. Converted to San Andreas by spaceeinstein. This mod is a script mod that creates first person view while in car. First person as in being able to see the dashboard. Keep pressing CAMERA while in any vehicle until you get the first person view. Needs some tweaking for San An since this is a straight conversion from Vice City.
Installation for intermediate scripters only. Please download Barton's mission builder using Craig's link.
| CODE | 004F: create_thread ££CameraMod 004F: create_thread ££CameraModes
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:CameraModes 0001: wait 0 ms 00D6: if 0 0256: player $PLAYER_CHAR defined 004D: jump_if_false ££CameraModes 00D6: if 0 00DF: actor $PLAYER_ACTOR driving 004D: jump_if_false ££CameraModes 00D6: if 0 00E1: key_pressed 0 13 004D: jump_if_false ££CameraModes
:CameraModesLoop 0001: wait 0 ms 00D6: if 0 80E1: NOT key_pressed 0 13 004D: jump_if_false ££CameraModesLoop 0008: $CameraMode += 1;; integer values 00D6: if 0 0018: $CameraMode > 5;; integer values 004D: jump_if_false ££CameraModesLoopEnd 0004: $CameraMode = 0;; integer values
:CameraModesLoopEnd 0002: jump ££CameraModes
:CameraMod 0001: wait 0 ms 00D6: if 0 0256: player $PLAYER_CHAR defined 004D: jump_if_false ££CameraMod 00D6: if 0 8118: NOT actor $PLAYER_ACTOR dead 004D: jump_if_false ££CameraMod 00D6: if 0 0038: $CameraMode == 2;; integer values 004D: jump_if_false ££CameraMod 00D6: if 1 80E1: NOT key_pressed 0 5 80E1: NOT key_pressed 0 7 004D: jump_if_false ££CameraMod 00D6: if 0 00DF: actor $PLAYER_ACTOR driving 004D: jump_if_false ££CameraMod 03C0: $CameraModCar = actor $PLAYER_ACTOR car 0005: $CameraHeight = .65;; floating-point values (was .75) 0005: $CameraYOffset = 0.0;; floating-point values (was -.55) 0005: $CameraXOffset = 0.0;; floating-point values 00D6: if 0 00DD: actor $PLAYER_ACTOR driving_vehicle_type #COACH 004D: jump_if_false ££CAMERA1 0005: $CameraHeight = 2.0;; floating-point values 0005: $CameraYOffset = 2.0;; floating-point values
:CAMERA1 00D6: if 21 00DD: actor $PLAYER_ACTOR driving_vehicle_type #SQUALO 00DD: actor $PLAYER_ACTOR driving_vehicle_type #TROPIC 004D: jump_if_false ££CAMERA2 0005: $CameraHeight = .95;; floating-point values
:CAMERA2 00D6: if 0 00DD: actor $PLAYER_ACTOR driving_vehicle_type #JETMAX 004D: jump_if_false ££CAMERA3 0005: $CameraHeight = 1.0;; floating-point values 0005: $CameraYOffset = -.5;; floating-point values
:CAMERA3 00D6: if 0 00DD: actor $PLAYER_ACTOR driving_vehicle_type #FAGGIO 004D: jump_if_false ££CAMERAAT 0005: $CameraYOffset = -.45;; floating-point values
:CAMERAAT 00D6: if 0 00DD: actor $PLAYER_ACTOR driving_vehicle_type #AT400 004D: jump_if_false ££CAMTANK 0005: $CameraYOffset = 0.7;; floating-point values
:CAMTANK 00D6: if 0 00DD: actor $PLAYER_ACTOR driving_vehicle_type #RHINO 004D: jump_if_false ££CAMTRAIS 0005: $CameraHeight = 2.2;; floating-point values 0005: $CameraYOffset = 0.3;; floating-point values
:CAMTRAIS 00D6: if 21 00DD: actor $PLAYER_ACTOR driving_vehicle_type #FREIGHT 00DD: actor $PLAYER_ACTOR driving_vehicle_type #STREAK 004D: jump_if_false ££CAMERA4 0005: $CameraXOffset = 5.0;; floating-point values
:CAMERA4 0001: wait 0 ms 00D6: if 0 0256: player $PLAYER_CHAR defined 004D: jump_if_false ££CameraModCleanup 00D6: if 0 00DF: actor $PLAYER_ACTOR driving 004D: jump_if_false ££CameraModCleanup 00D6: if 0 0038: $CameraMode == 2;; integer values 004D: jump_if_false ££CameraModCleanup 00D6: if 1 80E1: NOT key_pressed 0 5 80E1: NOT key_pressed 0 7 004D: jump_if_false ££CameraModCleanup 02E3: $TCCYfix = car $CameraModCar speed 0005: $CameraXOffset = 0.0;; floating-point values 0005: $CMYOffset2 = 6.0;; floating-point values
:CAMERA7 0015: $TCCYfix /= 30.0;; floating-point values 0059: $TCCYfix += $CameraYOffset;; floating-point values 04C4: create_coordinate $CameraXPos $CameraYPos $CameraZPos from_actor $PLAYER_ACTOR offset 0.0 $TCCYfix $CameraHeight 04C4: create_coordinate $CameraPXPos $CameraPYPos $CameraPZPos from_actor $PLAYER_ACTOR offset $CameraXOffset $CMYOffset2 $CameraHeight 015F: set_camera_position $CameraXPos $CameraYPos $CameraZPos 0.0 0.0 0.0 0160: point_camera $CameraPXPos $CameraPYPos $CameraPZPos 2 0002: jump ££CAMERA4
:CameraModCleanup 01C3: remove_references_to_car $CameraModCar;; Like turning a car into any random car 02EB: restore_camera_with_jumpcut 0002: jump ££CameraMod |
Known glitches: Same glitches as in Vice City: the camera is not smooth as always. This post has been edited by spaceeinstein on Jul 22 2005, 23:38
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Roald  |
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Hustler

Group: Members
Joined: Nov 30, 2004


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Any screenshots? I don't get the concept...by pressing "V" you can get first person view in your car already.
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GTA3Freak-2001  |
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Run out of Cake.

Group: Moderators
Joined: Nov 25, 2001



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| QUOTE (Fro @ Jul 5 2005, 06:53) | | Or..maybe you can give a download link? | You have to add the mission code to the mission.scm file.
Anyway if your so worried about it not being perfect then wait for stretchnutter to release his CamHack.
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GameMaster90  |
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Andolini Badfella

Group: Members
Joined: Jun 18, 2003

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| QUOTE (GTA3Freak-2001 @ Jul 4 2005, 23:20) | | QUOTE (Fro @ Jul 5 2005, 06:53) | | Or..maybe you can give a download link? |
You have to add the mission code to the mission.scm file.
Anyway if your so worried about it not being perfect then wait for stretchnutter to release his CamHack. | Oh, do you know if he is working on the Camhack for San Andreas right now?
Great mod btw, but would someone perhaps upload their SCM with this already installed? I'd gladly appreciate it.
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GTA3Freak-2001  |
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Run out of Cake.

Group: Moderators
Joined: Nov 25, 2001



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| QUOTE (Marklund @ Jul 6 2005, 07:58) | | QUOTE (GameMaster90 @ Jul 5 2005, 15:58) | | QUOTE (GTA3Freak-2001 @ Jul 4 2005, 23:20) | | QUOTE (Fro @ Jul 5 2005, 06:53) | | Or..maybe you can give a download link? |
You have to add the mission code to the mission.scm file.
Anyway if your so worried about it not being perfect then wait for stretchnutter to release his CamHack. |
Oh, do you know if he is working on the Camhack for San Andreas right now?
Great mod btw, but would someone perhaps upload their SCM with this already installed? I'd gladly appreciate it. |
I don't know if he is working on it now, but it's only going to be for CJ, not the vehicles. So bye bye awsome movies with camhack... That's what he told me.
Edit: Is stretchnutter s_racer? | Yes Racer_S is his other alias, anyway he dropped a hint in his Advanced Controls program as to his starting work on the SA Camhack. I don't see why he would only do it for CJ because there's really not many more camera angles you can get besides a first person view.
@Fro - Either do I lol seriously thought there are tutorials on this in the Tutorials forum.
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Marklund  |
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GTAStunter

Group: Members
Joined: Jan 28, 2005


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| QUOTE (GTA3Freak-2001 @ Jul 6 2005, 03:30) | | QUOTE (Marklund @ Jul 6 2005, 07:58) | | QUOTE (GameMaster90 @ Jul 5 2005, 15:58) | | QUOTE (GTA3Freak-2001 @ Jul 4 2005, 23:20) | | QUOTE (Fro @ Jul 5 2005, 06:53) | | Or..maybe you can give a download link? |
You have to add the mission code to the mission.scm file.
Anyway if your so worried about it not being perfect then wait for stretchnutter to release his CamHack. |
Oh, do you know if he is working on the Camhack for San Andreas right now?
Great mod btw, but would someone perhaps upload their SCM with this already installed? I'd gladly appreciate it. |
I don't know if he is working on it now, but it's only going to be for CJ, not the vehicles. So bye bye awsome movies with camhack... That's what he told me.
Edit: Is stretchnutter s_racer? |
Yes Racer_S is his other alias, anyway he dropped a hint in his Advanced Controls program as to his starting work on the SA Camhack. I don't see why he would only do it for CJ because there's really not many more camera angles you can get besides a first person view.
@Fro - Either do I lol seriously thought there are tutorials on this in the Tutorials forum. | Oops, I meant he's only going to do it for the vehicles. And I do hope he makes it just like the old one, so we can have free-cams and that stuff.
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Heckler90210  |
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Player Hater

Group: Members
Joined: Jul 5, 2005

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Well now that I've tried this mod, its kind of a massive dissapointment, sure, it works in trains, the rain doesn't get inside ur car, you can see traffic lights through the windshield, and its pretty fun, but I just can't get by how if you go over 20 mph you're vision will be obstructed by the back of CJ's head, just driving on normal terrain shakes the sh*t out of you too, in al fairness, this mod would be alot better if the bumper cam was modified, opposed to making a whole new camera angle.
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