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 Brokenfish's Fast Heli Take Off

 Me = SUCCESS!
 
spaceeinstein  
Posted: Monday, Jul 4 2005, 02:23
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巧克力
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CONVERTED FOR SAN ANDREAS!

Created by Brokenfish for Vice City. Converted to San Andreas by spaceeinstein. Brokenfish meant for this mod to make the helicopter's hover feature better but I found out another cool trick with this. This mod is a script mod that lets you instantly take off in a helicopter instead of waiting the rotor blade to spin. Press the HOVER button to take off right away while in a helicopter.

Installation for intermediate scripters only. Please download Barton's mission builder using Craig's link.

CODE
004F: create_thread ££LabelHOVER

:LabelHOVER
0001: wait  250 ms
00D6: if  0
0256:   player $PLAYER_CHAR defined
004D: jump_if_false ££LabelHOVER
00D6: if  1
00DF:   actor $PLAYER_ACTOR driving
00E1:   key_pressed  0  18
004D: jump_if_false ££LabelHOVER
03C0:  @0 = actor $PLAYER_ACTOR car
02E3:  @1 = car  @0 speed
00D6: if  0
0022:    1.0 >  @1 ;; floating-point values
004D: jump_if_false ££LabelHOVER
04BA: set_car  @0 speed_instantly  0
0788: enable_heli  @0 magnet 1
01C3: remove_references_to_car  @0 ;; Like turning a car into any random car
0002: jump ££LabelHOVER


This post has been edited by spaceeinstein on Friday, Jul 22 2005, 23:37
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brokenfish  
Posted: Friday, Jul 8 2005, 04:45
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Thanks, spaceeinstein. I remember finding that out during initial testing too. smile.gif

Now to convert the entire mod... turn.gif
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spaceeinstein  
Posted: Thursday, Jul 14 2005, 18:48
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Why did no one tell me that the Sparrows and Sea Sparrs doesn't take off fast with this?

I included a helicopter magnet with my mod. Press HOVER while hovering to activate the magnet.
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spaceeinstein  
Posted: Friday, Jul 22 2005, 23:54
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Tiny error involving cars. Am I the only dude who is testing stuff to the extreme? The code is updated again.
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brokenfish  
Posted: Saturday, Jul 23 2005, 14:16
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Sorry, I would be if I was into modding. Right now I'm only at about 60% completion in SA (I don't have PS2). Maybe a month or so later I'll be doing it (I got college applications to fill, other stuff too).

As far as I can tell, the new code seems good. smile.gif

Just out of curiosity, does the SA code still need to check if the player is defined? Will it crash without it?
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spaceeinstein  
Posted: Saturday, Jul 23 2005, 15:08
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Even in GTA3, you don't have to check if the player is defined but it is recommended that you do, according to the way I have been taught.

This post has been edited by spaceeinstein on Saturday, Jul 23 2005, 15:31
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Gloryan  
Posted: Tuesday, Feb 10 2009, 09:36
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Administrator of My Computer
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this is a stupid question but i don't know how to install this mod... can anyone give me a tutorial ? ex. in YouTube, MediaFire (for upload a program)
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_VaNkAtA_  
Posted: Tuesday, Feb 10 2009, 09:45
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QUOTE (Gloryan @ Feb 10 2009, 12:36)
this is a stupid question but i don't know how to install this mod... can anyone give me a tutorial ? ex. in YouTube, MediaFire (for upload a program)

GODDAMIT!You've just made a 4 year f*ckin' bump!
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