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Pages: (164) « First ... 159 160 [161] 162 163 ... Last »  ( Go to first unread post ) Closed TopicStart new topicStart Poll

 GTA Lib & Vice City Project:

 Old thread from the past: Archived
 
Huzaifah  
Posted: Saturday, Mar 29 2008, 11:50
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i dont care even it happens but they should add some functionality into vc engine. colgate.gif

nice pics though
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flatface  
Posted: Saturday, Mar 29 2008, 11:55
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well there have been things like breaking the limits for flying vehicles, the swimming glitch mod thing but it really needs to be fine tuned.. ALOT! tounge.gif ad there are prolly gona be things like sitting climbing etc
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derty  
Posted: Saturday, Mar 29 2008, 14:33
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So you're moving to SA now Seti?? Cheers. More info on the move? Did I just happen to miss it pages back? blush.gif
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flatface  
Posted: Saturday, Mar 29 2008, 14:43
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there aren't any plans, when i asked about it like a week ago, i was told it probably WONT happen because of Restrictions from R*, which i love because the VC engine rapes SA

*i replied about it again cause im freakin out about everything today lol*
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persia12  
Posted: Saturday, Mar 29 2008, 15:11
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Im really hoping for this to be moved to SA because I don't own the GTA3 or ViceCity (which both seemed to be not sold much in stores).

But I guess I'll wait patiently.
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X-Seti  
Posted: Saturday, Mar 29 2008, 15:17
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QUOTE (derty @ Mar 29 2008, 15:33)
So you're moving to SA now Seti?? Cheers. More info on the move? Did I just happen to miss it pages back? blush.gif

SA port, I seem to be dancing around this a lot don't I.

VC has alot of advantages over SA in many ways, one being able to mold the engine to how I want it, and with SA, you can not say the same thing, give the work thats being put into the mod, this may turn out better then what can be done on SA.

If... and only If, there was to be a SA port, There would have to be the support from other modders, I can't continue on like I have been, working alone on and off for the last 4 years, I,e (People dropping in here and there with ideas and wanting to help, doing an half arssed job on something then leaving me with something half done or nothing to add to the mod)

I do have people on the mod now like Flatface - (Game Art), Windyshrimp - (Models) and my mate Chris who has been working in the shadows with a solid story line, but yet I seem to have issues getting anything SCM related happening.

Andy is my exe coder, and his been with me since we merged projects 3 years ago, however last word from Andy is he found a job, and I have no idea, when his VC Limit Adjuster2 is going to get finished, and until he does we will have vehicle bug issues.

I have Sacky's permission to use his SA (LA), but he has not ironed out all the bugs yet.

I need to be able to contact R successfully before I make the move, and given talking terms, my last 3 emails have gone un answered, R* doesn't seem to operator like any other software company i've had good contract with in the past and I am not a hard person to contact.

I've had no emails or letters telling me to cease and assist, which means things continue onwards.

Edit; Contact from the start with Rockstar has been set in what I wanted to do, layed out in an email, even through the mod has grown beyond my original plans.

I was given the OK to start the project in their 3rd email reply, that I stay within the terms they set, and one of those was if they ever told me the discontinue the project, then I would.

So what to do, ahhh I dunno, just continue on with what I have..

This post has been edited by X-Seti on Saturday, Mar 29 2008, 15:56
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persia12  
Posted: Saturday, Mar 29 2008, 16:26
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QUOTE (X-Seti @ Mar 29 2008, 10:17)
QUOTE (derty @ Mar 29 2008, 15:33)
So you're moving to SA now Seti?? Cheers. More info on the move? Did I just happen to miss it pages back? blush.gif

SA port, I seem to be dancing around this a lot don't I.

VC has alot of advantages over SA in many ways, one being able to mold the engine to how I want it, and with SA, you can not say the same thing, give the work thats being put into the mod, this may turn out better then what can be done on SA.

If... and only If, there was to be a SA port, There would have to be the support from other modders, I can't continue on like I have been, working alone on and off for the last 4 years, I,e (People dropping in here and there with ideas and wanting to help, doing an half arssed job on something then leaving me with something half done or nothing to add to the mod)

I do have people on the mod now like Flatface - (Game Art), Windyshrimp - (Models) and my mate Chris who has been working in the shadows with a solid story line, but yet I seem to have issues getting anything SCM related happening.

Andy is my exe coder, and his been with me since we merged projects 3 years ago, however last word from Andy is he found a job, and I have no idea, when his VC Limit Adjuster2 is going to get finished, and until he does we will have vehicle bug issues.

I have Sacky's permission to use his SA (LA), but he has not ironed out all the bugs yet.

I need to be able to contact R successfully before I make the move, and given talking terms, my last 3 emails have gone un answered, R* doesn't seem to operator like any other software company i've had good contract with in the past and I am not a hard person to contact.

I've had no emails or letters telling me to cease and assist, which means things continue onwards.

Edit; Contact from the start with Rockstar has been set in what I wanted to do, layed out in an email, even through the mod has grown beyond my original plans.

I was given the OK to start the project in their 3rd email reply, that I stay within the terms they set, and one of those was if they ever told me the discontinue the project, then I would.

So what to do, ahhh I dunno, just continue on with what I have..

Well Im hoping for the best of luck with that.

The thing that I was reading a few pages back were your thought on how every seems to be taking the mod idea and calling it there own in their mods, which I find rude.

But at the same time you brought up a good point, and that was instead of making the same mod in seperate TCs, why not work together to get it done. Well I think thats a great idea. I was looking at that HUGE fanmade map some pages ago, and i agree, instead of working against you, they should all be working with you to make something like that. There are plenty of modders on this gtaboard alone who can make something like that if they work together.

So keep up the good work bro and don't give up on this mod anytime soon. This is a mod that alot are anticipating, and like you said, this is 4years of work, so why stop when you've gotten this far icon14.gif
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Huzaifah  
Posted: Saturday, Mar 29 2008, 16:54
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i want this mod to be the best ever there was so what kind of help are you looking for happy.gif icon14.gif
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X-Seti  
Posted: Saturday, Mar 29 2008, 22:00
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QUOTE (Huzaifah @ Mar 29 2008, 17:54)
i want this mod to be the best ever there was so what kind of help are you looking for happy.gif icon14.gif

What kind of modding can you do?

Can you model?
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Delorean88us  
Posted: Sunday, Mar 30 2008, 00:51
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yeah, I'll get the spawn point selection at the start sorted out soon. I already have all the locations (police stations) all sorted out.
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Delorean88us  
Posted: Sunday, Mar 30 2008, 02:38
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how's this for selecting where to spawn?
You have 8 places spawn, and it's at the police station at each of these places. They are Las Venturas, San Fierro, Los Santos East Vice City, West Vice City, Staunton Island, and Portland.
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flatface  
Posted: Sunday, Mar 30 2008, 09:09
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if you want pics of where you wana spawn tell me, i'll do somethin

also, another reason to stay away from SA, GTA United is all maps in SA so.. thats that lol tounge.gif

This post has been edited by flatface on Sunday, Mar 30 2008, 11:35
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Huzaifah  
Posted: Sunday, Mar 30 2008, 18:27
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Well i will try to find some guys who can hack the vc engine to the max and i was wondering were are the tunnels gone from this game!!!! icon14.gif
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trains  
Posted: Monday, Mar 31 2008, 20:26
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QUOTE (flatface @ Mar 30 2008, 04:09)
if you want pics of where you wana spawn tell me, i'll do somethin

also, another reason to stay away from SA, GTA United is all maps in SA so.. thats that lol tounge.gif

Yeah... Wasn't it said that they don't have permission from R* to do their mod?
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persia12  
Posted: Monday, Mar 31 2008, 20:55
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QUOTE (trains @ Mar 31 2008, 15:26)
QUOTE (flatface @ Mar 30 2008, 04:09)
if you want pics of where you wana spawn tell me, i'll do somethin

also, another reason to stay away from SA, GTA United is all maps in SA so.. thats that lol tounge.gif

Yeah... Wasn't it said that they don't have permission from R* to do their mod?

Actually it was this mod that said they didnt have permission. Because it is illegal to do it without R* permission. So gtaunited is basically saying "F" the rules, and going ahead making it. So thats that.

Honestly its not a problem to me because ive been waiting to play gta with all three, and so far they are making nice progress. Plus i don't own vice city 4 pc to play this one.

But im still rooting for SOL to get ported to SA because i feel that more hard work has gone into this mod, and id hate to see that work not pay off. So again, good luck with getting Rockstar's permission...and keep up the gud work!!!!! cookie.gif icon14.gif
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X-Seti  
Posted: Monday, Mar 31 2008, 23:31
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Working on the beach front to the north end of MLL.

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This is going to take ages to get right.

What would you like to see in this mod?

This post has been edited by X-Seti on Monday, Mar 31 2008, 23:42
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flatface  
Posted: Tuesday, Apr 1 2008, 08:37
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skateparks and boards tounge.gif
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X-Seti  
Posted: Tuesday, Apr 1 2008, 10:22
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ok, Do you model mate?. maybe you can help me add those biggrin.gif
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flatface  
Posted: Tuesday, Apr 1 2008, 11:58
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sure do lol, im making a park for pedrising atm lol, talk on msn later
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X-Seti  
Posted: Tuesday, Apr 1 2008, 17:59
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MLL beach is almost done;

I am planing to add a lot of other play areas, like a skate park.

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If I want to get anything done, I tend of stay off Msn, otherwise I'll be talking all day.
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