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GTA Lib & Vice City Project: Old thread from the past: Archived
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X-Seti  |
Posted: Thursday, Mar 20 2008, 23:14
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Ahhi!!

Group: Members
Joined: Jun 28, 2005



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I'm around on the mod on a part time basis, little progress is going on right now, and I've not heard from Andy? To find the cords location, compare an object on the original SA map to where it is on the SOL map, thus this is the only way to find the right adjustment data. Right now I am working on main land liberty, replacing the Liberty City buildings, Starting to ever so slowly to join it up to the rest of the map.  There is a test video on the download server, this shows how stable i've got the mod, (Good news for stunters) Beta 50 is on the way, but do not expect any updates soon, when I do release this update, it's going to be big!. Update more soon.
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X-Seti  |
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Ahhi!!

Group: Members
Joined: Jun 28, 2005



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| QUOTE | | will there be SA and LC paths in the Next version? |
not sure, Andy has gone awol so all exe code related stuff is on hold, he did say he sent me some code, but he sent this to a dead email addy. I have a CJ player model added.. | CODE | 8, cjmod, cjtex, CIVMALE, STAT_SENSIBLE_GUY, man, 20d, null, 5,5
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The problem with adding new objects like peds or vehicles, is the SCM builder doesnt allow this, because it only knows the current VC format. About the "talk to me, have a posted in the SOL forum", ahmm I'm confused? If you can help me with SCM, do so mate, I also need the heavy vehicle cheat added to add vehicles, this will stop the engine crashing, aswell as the fade in delay. This post has been edited by X-Seti on Friday, Mar 21 2008, 00:09
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X_ATP_X  |
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GTA United Scripter

Group: Members
Joined: Dec 17, 2007


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| QUOTE (X-Seti @ Mar 21 2008, 00:07) |
| CODE | 8, cjmod, cjtex, CIVMALE, STAT_SENSIBLE_GUY, man, 20d, null, 5,5
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The problem with adding new objects like peds or vehicles, is the SCM builder doesnt allow this, because it only knows the current VC format.
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You can do Take the Sanny Builder then you can Take The model ID.
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Mc-Kay  |
Posted: Saturday, Mar 22 2008, 07:26
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Temp retired!

Group: Members
Joined: Jan 14, 2007


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X-Seti  |
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Ahhi!!

Group: Members
Joined: Jun 28, 2005



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| QUOTE (jojo_7 @ Mar 27 2008, 17:25) | Sinse theres no one in Liberty City, Los Santos, San Fierro and Las Venturas this mod isnt worth playing.. YET |
Some people just do not get it, this mod is not finished. This mod is a beta (Work in progress), and we left stuff out like that (vehicles and peds) so we could get the maps stable and everything we want in the game, GTAF Members can give their ideas on what they would like to see in the mod. I release betas so bugs can be found and thats it, otherwise things would take to long and fix. jojo_7, if your looking for a game to download, then don't download beta mods. I've had a lot of good feedback since beta 46.0, so we move onwards to beta 50.0 (BlueBird) Will update with pics of BlueBird soon. Edit;          This post has been edited by X-Seti on Friday, Mar 28 2008, 01:29
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X-Seti  |
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Ahhi!!

Group: Members
Joined: Jun 28, 2005



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| QUOTE (Delorean88us @ Mar 27 2008, 15:25) | sorry haven't been on in a while. College kinda sucks.
Anyway, I have added the delay at the beginning. The heavy car cheat is doable....but only on certain vehicles. Obviously, the one you can drive, and it can be applied to vehicles driven by peds. It cannot be applied to parked cars though, and I have tried looking for a way around it in VC, but it's not possible.
For heavy cars driven by the player, use this thread.
| CODE | :LabelHeavy 0001: wait 10 ms 00D6: if 0 0256: player $PLAYER_CHAR defined 004D: jump_if_false ££LabelHeavy 00D6: if 0 00E0: player $PLAYER_CHAR driving 004D: jump_if_false ££LabelHeavy 03C1: 0@ = player $PLAYER_CHAR car 01EC: make car 0@ very heavy 1 0002: jump ££LabelHeavy |
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I'll leave that code to you mate, and I was wondering weather you was still with me, I do have another SCM coder in the shadows somewhere, I need to link you both up so we can start on the story line that's almost ready to be added.         
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X_ATP_X  |
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GTA United Scripter

Group: Members
Joined: Dec 17, 2007


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| QUOTE (X-Seti @ Mar 28 2008, 01:23) | | QUOTE (jojo_7 @ Mar 27 2008, 17:25) | Sinse theres no one in Liberty City, Los Santos, San Fierro and Las Venturas this mod isnt worth playing.. YET |
Some people just do not get it, this mod is not finished.
This mod is a beta (Work in progress), and we left stuff out like that (vehicles and peds) so we could get the maps stable and everything we want in the game, GTAF Members can give their ideas on what they would like to see in the mod.
I release betas so bugs can be found and thats it, otherwise things would take to long and fix.
jojo_7, if your looking for a game to download, then don't download beta mods.
I've had a lot of good feedback since beta 46.0, so we move onwards to beta 50.0 (BlueBird)
Will update with pics of BlueBird soon.
Edit;
   
   
 | Wahts That For A Tower in Las Venturas? I Think in SA There Wasnt A Tower!
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flatface  |
Posted: Saturday, Mar 29 2008, 03:26
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Thug

Group: BUSTED!
Joined: Jun 25, 2007

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| QUOTE (Dave_TE @ Mar 19 2008, 17:59) | | QUOTE (Rawra @ Mar 19 2008, 17:28) | | can trains be scripted into VC? I thought vc had no trains ^^ |
GTA:LC mod for VC have trains, so yeah, its possible... |
all it i, is changing the path for the dead dodo or the VC choppers that fly around, and seeing as SOL has what it has, im sure they can add things like that so they don't loose the origonals also, at the SOL dude's, msn aint workin atm but i finally had an idea for some screens, gona try and stuff soon, i'll gt msn working after tryin thoughts people?  and don't save this if you like it, just tell me on msn cause this is just a jpeg to show ya  i tried to keep the origonal blue with scanlines and the small squares but made em fainter than you did .. also, if you guys make sigs or w/e using price down, rockstar wrote GTA as "gRand Theft auto" so do it like that i you want the font to work properly  quick sig This post has been edited by flatface on Saturday, Mar 29 2008, 10:35
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