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 GTA Lib & Vice City Project:

 Old thread from the past: Archived
 
X_ATP_X  
Posted: Sunday, Mar 16 2008, 18:45
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Will you create paths for SOL too? Its very sh*ty without path!
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MasterK  
Posted: Monday, Mar 17 2008, 06:24
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The main protagonist.
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I'm pretty sure he's working on it.. But since the map coordinates are out of VC's original game territory, it's more complicated. And i'm not sure about this, but i think there's a "number of data/lines" limit set somewhere in the executable, which stands for paths...
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X_ATP_X  
Posted: Wednesday, Mar 19 2008, 13:50
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@SOL Team

Can You say me how much Coord Points (X;Y;Z) you have move San Andreas?
I want to Script the SA Train in SOL. I take The cords from SA for the train. but you have move San Andreas so that I must move the Train-Cords too. But I dont know how much you have move SA. So can you Say me the Coords please?

Sorry for My Bad English but Im from germany biggrin.gif
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Rawra  
Posted: Wednesday, Mar 19 2008, 17:28
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can trains be scripted into VC? I thought vc had no trains ^^
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Dave_TE  
Posted: Wednesday, Mar 19 2008, 17:59
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Trick
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QUOTE (Rawra @ Mar 19 2008, 17:28)
can trains be scripted into VC? I thought vc had no trains ^^

GTA:LC mod for VC have trains, so yeah, its possible...
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X-Seti  
Posted: Thursday, Mar 20 2008, 23:14
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Ahhi!!
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I'm around on the mod on a part time basis, little progress is going on right now, and I've not heard from Andy?

To find the cords location, compare an object on the original SA map to where it is on the SOL map, thus this is the only way to find the right adjustment data.

Right now I am working on main land liberty, replacing the Liberty City buildings, Starting to ever so slowly to join it up to the rest of the map.

user posted image

There is a test video on the download server, this shows how stable i've got the mod, (Good news for stunters)

Beta 50 is on the way, but do not expect any updates soon, when I do release this update, it's going to be big!.

Update more soon.
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X_ATP_X  
Posted: Thursday, Mar 20 2008, 23:23
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will there be SA and LC paths in the Next version?

@X-Seti
You have write in The SOL forum This

"Talk to me mate, I need someone who can try and play around with SCM.

Make an intro before games starts, this should hide all the popup objects, there is also a CJ model added, so you can play either as Tommy of CJ"


If you want I can Code SCM for You. What do you need?


This post has been edited by X_ATP_X on Thursday, Mar 20 2008, 23:46
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X-Seti  
Posted: Friday, Mar 21 2008, 00:07
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Ahhi!!
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QUOTE
will there be SA and LC paths in the Next version?


not sure, Andy has gone awol so all exe code related stuff is on hold, he did say he sent me some code, but he sent this to a dead email addy.


I have a CJ player model added..

CODE

8, cjmod, cjtex, CIVMALE, STAT_SENSIBLE_GUY, man, 20d, null, 5,5


The problem with adding new objects like peds or vehicles, is the SCM builder doesnt allow this, because it only knows the current VC format.

About the "talk to me, have a posted in the SOL forum", ahmm I'm confused?

If you can help me with SCM, do so mate, I also need the heavy vehicle cheat added to add vehicles, this will stop the engine crashing, aswell as the fade in delay. smile.gif

This post has been edited by X-Seti on Friday, Mar 21 2008, 00:09
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X_ATP_X  
Posted: Friday, Mar 21 2008, 00:33
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QUOTE (X-Seti @ Mar 21 2008, 00:07)


CODE

8, cjmod, cjtex, CIVMALE, STAT_SENSIBLE_GUY, man, 20d, null, 5,5


The problem with adding new objects like peds or vehicles, is the SCM builder doesnt allow this, because it only knows the current VC format.

You can do Take the Sanny Builder then you can Take The model ID.
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Mc-Kay  
Posted: Saturday, Mar 22 2008, 07:26
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Temp retired!
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Delorean88us  
Posted: Thursday, Mar 27 2008, 14:25
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sorry haven't been on in a while. College kinda sucks.

Anyway, I have added the delay at the beginning. The heavy car cheat is doable....but only on certain vehicles. Obviously, the one you can drive, and it can be applied to vehicles driven by peds. It cannot be applied to parked cars though, and I have tried looking for a way around it in VC, but it's not possible.

For heavy cars driven by the player, use this thread.
CODE
:LabelHeavy
0001: wait 10 ms
00D6: if  0
0256:   player $PLAYER_CHAR defined
004D: jump_if_false ££LabelHeavy
00D6: if  0  
00E0:   player $PLAYER_CHAR driving  
004D: jump_if_false ££LabelHeavy    
03C1: 0@ = player $PLAYER_CHAR car
01EC: make car 0@ very heavy  1      
0002: jump ££LabelHeavy
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jojo_7  
Posted: Thursday, Mar 27 2008, 16:25
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Hey! How about a big nice cup of shut the f*ck up?
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whatsthat.gif Sinse theres no one in Liberty City, Los Santos, San Fierro and Las Venturas this mod isnt worth playing.. YET
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X-Seti  
Posted: Friday, Mar 28 2008, 01:23
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Ahhi!!
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QUOTE (jojo_7 @ Mar 27 2008, 17:25)
whatsthat.gif Sinse theres no one in Liberty City, Los Santos, San Fierro and Las Venturas this mod isnt worth playing.. YET

Some people just do not get it, this mod is not finished.

This mod is a beta (Work in progress), and we left stuff out like that (vehicles and peds) so we could get the maps stable and everything we want in the game, GTAF Members can give their ideas on what they would like to see in the mod.

I release betas so bugs can be found and thats it, otherwise things would take to long and fix.

jojo_7, if your looking for a game to download, then don't download beta mods.

I've had a lot of good feedback since beta 46.0, so we move onwards to beta 50.0 (BlueBird)

Will update with pics of BlueBird soon.

Edit;

user posted imageuser posted imageuser posted imageuser posted image
user posted imageuser posted imageuser posted imageuser posted image
user posted imageuser posted image

This post has been edited by X-Seti on Friday, Mar 28 2008, 01:29
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X-Seti  
Posted: Friday, Mar 28 2008, 01:35
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Ahhi!!
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QUOTE (Delorean88us @ Mar 27 2008, 15:25)
sorry haven't been on in a while.  College kinda sucks.

Anyway,  I have added the delay at the beginning.  The heavy car cheat is doable....but only on certain vehicles.  Obviously, the one you can drive, and it can be applied to vehicles driven by peds.  It cannot be applied to parked cars though, and I have tried looking for a way around it in VC, but it's not possible.

For heavy cars driven by the player, use this thread.
CODE
:LabelHeavy
0001: wait 10 ms
00D6: if  0
0256:   player $PLAYER_CHAR defined
004D: jump_if_false ££LabelHeavy
00D6: if  0  
00E0:   player $PLAYER_CHAR driving  
004D: jump_if_false ££LabelHeavy    
03C1: 0@ = player $PLAYER_CHAR car
01EC: make car 0@ very heavy  1      
0002: jump ££LabelHeavy



I'll leave that code to you mate, and I was wondering weather you was still with me, I do have another SCM coder in the shadows somewhere, I need to link you both up so we can start on the story line that's almost ready to be added.

user posted imageuser posted imageuser posted imageuser posted image
user posted imageuser posted imageuser posted imageuser posted image
user posted imageuser posted image
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X_ATP_X  
Posted: Friday, Mar 28 2008, 01:49
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QUOTE (X-Seti @ Mar 28 2008, 01:23)
QUOTE (jojo_7 @ Mar 27 2008, 17:25)
whatsthat.gif Sinse theres no one in Liberty City, Los Santos, San Fierro and Las Venturas this mod isnt worth playing.. YET

Some people just do not get it, this mod is not finished.

This mod is a beta (Work in progress), and we left stuff out like that (vehicles and peds) so we could get the maps stable and everything we want in the game, GTAF Members can give their ideas on what they would like to see in the mod.

I release betas so bugs can be found and thats it, otherwise things would take to long and fix.

jojo_7, if your looking for a game to download, then don't download beta mods.

I've had a lot of good feedback since beta 46.0, so we move onwards to beta 50.0 (BlueBird)

Will update with pics of BlueBird soon.

Edit;

user posted imageuser posted imageuser posted imageuser posted image
user posted imageuser posted imageuser posted imageuser posted image
user posted imageuser posted image

Wahts That For A Tower in Las Venturas?
I Think in SA There Wasnt A Tower!
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X-Seti  
Posted: Friday, Mar 28 2008, 07:45
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Ahhi!!
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Well there is now, and a lot of other new stuff not found in Vegas.

I'm thinking about adding a staircase for the tower, its a nice land mark, and can be seen for miles.
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Daan17  
Posted: Friday, Mar 28 2008, 14:39
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Wow! Nice screenshots and I like Tower idea icon14.gif
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flatface  
Posted: Saturday, Mar 29 2008, 03:26
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QUOTE (Dave_TE @ Mar 19 2008, 17:59)
QUOTE (Rawra @ Mar 19 2008, 17:28)
can trains be scripted into VC? I thought vc had no trains ^^

GTA:LC mod for VC have trains, so yeah, its possible...

all it i, is changing the path for the dead dodo or the VC choppers that fly around, and seeing as SOL has what it has, im sure they can add things like that so they don't loose the origonals

also, at the SOL dude's, msn aint workin atm but i finally had an idea for some screens, gona try and stuff soon, i'll gt msn working after tryin

thoughts people? tounge.gif

and don't save this if you like it, just tell me on msn cause this is just a jpeg to show ya tounge.gif

i tried to keep the origonal blue with scanlines and the small squares but made em fainter than you did .. also, if you guys make sigs or w/e using price down, rockstar wrote GTA as "gRand Theft auto" so do it like that i you want the font to work properly

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quick sig

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This post has been edited by flatface on Saturday, Mar 29 2008, 10:35
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Huzaifah  
Posted: Saturday, Mar 29 2008, 11:43
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i was wondering if this mod would move to san andreas engine becasue it doesnt have lots of features like : able to move the mouse while in the car, jump high.

colgate.gif

you guys dont have enough time so would just say in the update after beta 50.0 bluebird move this mod to san andreas!!!
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flatface  
Posted: Saturday, Mar 29 2008, 11:48
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thats probably never gona happen, and im hoping t doesn't because well... VC rapes SA 100x

another screen

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