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> [REL | CODE] The Green Sabre, as 100% Reward :)
 
Viper187  
Posted: Jun 25 2005, 23:08
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Once you get 100%, the Green Sabre will spawn at CJ's house on Grove Street. $802 is the 100% check, if you want to remove it.

add this line to carcols.dat :
CODE

34,139,34   # 127 green sabre   green

This goes with the other create_thread ops in main
CODE

004F: create_thread ££SNAKESABRE00

This goes before ;-------------Mission 0---------------
CODE

:SNAKESABRE00
0001: wait  0 ms
00D6: if  2
00FE:   actor $PLAYER_ACTOR  0 ()near_point  2471.7 -1668.0  12.3 radius  90.0  40.0  4.0
0038:   $802 ==  1;; integer values
0038:   $SGSON ==  0;; choppers
004D: jump_if_false ££SNAKESABRE01
0247: request_model  475
06E9: request_car_component  1008
06E9: request_car_component  1081
038B: load_requested_models
00D6: if  2
0248:   model  475 available
06EA:   car_component_available 1008
06EA:   car_component_available 1081
004D: jump_if_false ££SNAKESABRE00
0395: clear_area  1 at 2490.2  -1684.0  10.0 range  4.0
00A5: $GREENSABRE = create_car  475 at  2488.4  -1682.8  10.0
0175: set_car $GREENSABRE z_angle_to  91.9
0229: set_car $GREENSABRE color_to  127  0
06E7: $SGSPART1 = add_car_component 1008 to_car $GREENSABRE
06E7: $SGSPART2 = add_car_component 1081 to_car $GREENSABRE
0249: release_model  475
06EB: release_car_component 1008
06EB: release_car_component 1081
01C3: remove_references_to_car $GREENSABRE;; Like turning a car into any random car
0004: $SGSON =  1;; integers
0002: jump ££SNAKESABRE00

:SNAKESABRE01

00D6: if  1
80FE:   NOT    actor $PLAYER_ACTOR  0 ()near_point  2471.7 -1668.0  12.3 radius  90.0  40.0  4.0
0038:   $SGSON ==  1;; choppers
004D: jump_if_false ££SNAKESABRE00
0004: $SGSON =  0;; integers
0002: jump ££SNAKESABRE00


This post has been edited by Viper187 on Jun 25 2005, 23:20
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demonj0e  
Posted: Jun 26 2005, 13:36
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will this give me 100% at the start so i dont have to do no missions?
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Viper187  
Posted: Jun 26 2005, 14:43
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QUOTE (demonj0e @ Jun 26 2005, 13:36)
will this give me 100% at the start so i dont have to do no missions?

No.
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fitzy9994  
Posted: Jun 26 2005, 15:06
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i cant find the mission 0 thing
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Jmyst  
Posted: Nov 13 2005, 11:11
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QUOTE (Viper187 @ Jun 25 2005, 23:08)
add this line to carcols.dat :
CODE

34,139,34   # 127 green sabre   green

Where in Carcols do u add it?
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DaddyPimp  
Posted: Nov 14 2005, 14:57
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Got screens?
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Zera  
Posted: Nov 14 2005, 16:03
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QUOTE (Jmyst @ Nov 13 2005, 11:11)
QUOTE (Viper187 @ Jun 25 2005, 23:08)
add this line to carcols.dat :
CODE

34,139,34   # 127 green sabre   green

Where in Carcols do u add it?

This topic is months old, and the bump was pointless as hell. Everything you need to know is in the README included in the file.
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Jmyst  
Posted: Nov 20 2005, 10:53
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QUOTE (Zera @ Nov 14 2005, 16:03)
QUOTE (Jmyst @ Nov 13 2005, 11:11)
QUOTE (Viper187 @ Jun 25 2005, 23:08)
add this line to carcols.dat :
CODE

34,139,34   # 127 green sabre   green

Where in Carcols do u add it?

This topic is months old, and the bump was pointless as hell. Everything you need to know is in the README included in the file.

There is no file! angry.gif
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Balorawn  
Posted: Feb 17 2008, 08:27
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Player Hater
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Look forgive me for bumping but this is important, I've attempted to contact the creator of this mod and he wont reply on AIM. So I need help. I don't know how to install the last two parts of the mod. What's main_thread and where do I put that right before Mission 00 if I were to put it there I'd need to know where that was located -_- so anyone please help me.
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Supra4  
Posted: Feb 21 2008, 04:26
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The last parts go in the main.scm file. You'll need SAbuilder 0.33 or similar for that. I suggest you look in the scripting tutorials for more info on such things. Also keep in mind that you'll need to start a new game after doing this mod. your old savegame won't work anymore.
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QwertyAAA  
Posted: Feb 21 2008, 20:11
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Ceci n'est pas une pipe
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Hm, a screenshot of the color?
Anyway.. Any way to make it a CLEO? Or make more spawnpoints?
It's just I don't really like the idea of completing the game again (100%) for a car.
Maybe just after completing the storyline?
Edit: Oh, sh*t. Sorry.
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Supra4  
Posted: Feb 23 2008, 06:20
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I'm pretty sure someone could convert it into a Cleo script, but I'm not among those who can.

And I apologise for going a bit off-topic, but ...

QUOTE
01010000 01101100 01100001 01110100 01110100 01111001 00100000 01101001 01110011 00100000 01000101 01101110 01100111 01101100 01101001 01110011 01101000
It's true. You know it is.


No it's not. tounge2.gif You won't find it in any dictionary. wink.gif
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QwertyAAA  
Posted: Feb 23 2008, 18:27
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QUOTE (Supra4 @ Feb 23 2008, 06:20)
I'm pretty sure someone could convert it into a Cleo script, but I'm not among those who can.

And I apologise for going a bit off-topic, but ...

QUOTE
01010000 01101100 01100001 01110100 01110100 01111001 00100000 01101001 01110011 00100000 01000101 01101110 01100111 01101100 01101001 01110011 01101000
It's true. You know it is.


No it's not. tounge2.gif You won't find it in any dictionary. wink.gif

It's true. If everyone says it's not, it must be.

Ontopic:
Maybe you can... Ask someone?
And seriously, how about spawnpoints:
|On Grove Street
|Near the "Green Sabre" mission garage
|By the Dorothy garage
|At the back of Four Dragons

And after completing the storyline.
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[FK]Roflsaurus  
Posted: Dec 28 2008, 18:25
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Where can I download it?
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archey  
Posted: Dec 28 2008, 23:34
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QUOTE ([FK]Roflsaurus @ Dec 28 2008, 13:25)
Where can I download it?

Nice bump..
and you dont download it.. READ THE FIRST POST
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