This allows you to add NOS component to cars, planes, and the Vortex. You can't add it to bikes/boats/trains though. You can, however use the other adjustable NOS.

EDIT: V2 now posted. Some button combos are different.
EDIT 2: V3 posted. Remote mode added. Maybe other tweaks/fixes. Sunk car check wasn't quite right, etc.
*works on both RC cars and regular cars
*When your car is on it's roof and stopped, it'll flip back to it's wheel's
*When you drop into the water in a car, it'll will change to a Vortex.
*Each vehicle type has its own NOS var, but they're all set with the same buttons. Whatever vehicle you're in, you'll adjust the NOS for that vehicle type by pressing the buttons listed below.
*ALL choppers will have magnets
All Vehicles:
Handbrake + Shoot + Weapon 2 = rise up
Handbrake + Brake/reverse = Air Brakes
Handbrake + Brake/reverse + Shoot = Emergency/Air Brakes
Horn + Look Left/Right = NOS adjustment
Look Left + Look Right + Weapon 2 = Add Nitro 2x to car
Look Left + Look Right + Prev Radio = Add Nitro 5x to car
Look Left + Look Right + Next Radio = Add Nitro 10x to car
Handbrake + Brake/Reverse + Look Left = rotate left
Handbrake + Brake/Reverse + Look Right = rotate right
Cars/Boats/Motorbikes:
Gas + Shoot (without looking left/right) = NOS
Brake/Reverse + Fire = reverse (not on bikes)
Choppers/Planes:
Gas + Handbrake = NOS
Brake/Reverse + Fire = reverse
Cars/Choppers/Planes:
Skip Trip + Camera = Remote mode (control your current car by remote)
Convo No = Blow up remote car
Convo No + Skip Trip = Blow up remote car & put character at that location
Convo No + Exit Vehicle = End remote mode and put player where car is.
Exit Vehicle = End remote mode
| CODE |
004F: create_thread ££SNAKENOS00
:SNAKENOS00 0001: wait 0 ms 00D6: if 0 0241: player $PLAYER_CHAR in_remote_mode 004D: jump_if_false ££SNAKENOS00B 0484: @0 = player $PLAYER_CHAR rc_car 0002: jump ££SNAKENOS00C
:SNAKENOS00B 00D6: if 0 00DF: actor $PLAYER_ACTOR driving 004D: jump_if_false ££SNAKENOS40 03C0: @0 = actor $PLAYER_ACTOR car
:SNAKENOS00C 00D6: if 1 01F4: car @0 flipped 01C1: car @0 stopped 004D: jump_if_false ££SNAKENOS01 00AA: store_car @0 position_to @1 @2 @3 0174: @4 = car @0 z_angle 00AB: put_car @0 at @1 @2 @3 0175: set_car @0 z_angle_to @4
:SNAKENOS01 ;;air brakes + left/right rotate 00D6: if 1 00E1: key_pressed 0 6;; handbrake 00E1: key_pressed 0 14;; brake/reverse 004D: jump_if_false ££SNAKENOS02 00D6: if 22 01F4: car @0 flipped 01F3: car @0 airborne 00E1: key_pressed 0 17;; fire 004D: jump_if_false ££SNAKENOS01B 04BA: set_car @0 speed_instantly 0
:SNAKENOS01B 00D6: if 2 00E1: key_pressed 0 5;; look left 004D: jump_if_false ££SNAKENOS01C 0174: @4 = car @0 z_angle 000B: @4 += 5.0 ;; floating-point values 0175: set_car @0 z_angle_to @4
:SNAKENOS01C 00D6: if 2 00E1: key_pressed 0 7;; look right 004D: jump_if_false ££SNAKENOS02 0174: @4 = car @0 z_angle 000F: @4 -= 5.0 ;; floating-point values 0175: set_car @0 z_angle_to @4
:SNAKENOS02 ;;choppers 0441: @6 = car @0 model 00D6: if 6 8039: NOT @6 == 417;; leviathan 8039: NOT @6 == 425;; hunter 8039: NOT @6 == 447;; seaspar 8039: NOT @6 == 465;; rcraider 8039: NOT @6 == 469;; sparrow 8039: NOT @6 == 487;; maverick 8039: NOT @6 == 488;; vcnmav 004D: jump_if_false ££SNAKENOS02B 00D6: if 3 8039: NOT @6 == 497;; polmav 8039: NOT @6 == 501;; rcgoblin 8039: NOT @6 == 548;; cargobob 8039: NOT @6 == 563;; raindanc 004D: jump_if_false ££SNAKENOS02B ;;planes 00D6: if 6 8039: NOT @6 == 460;; skimmer 8039: NOT @6 == 476;; rustler 8039: NOT @6 == 511;; beagle 8039: NOT @6 == 512;; cropdust 8039: NOT @6 == 513;; stunt 8039: NOT @6 == 519;; shamal 8039: NOT @6 == 520;; hydra 004D: jump_if_false ££SNAKENOS02C 00D6: if 4 8039: NOT @6 == 553;; nevada 8039: NOT @6 == 577;; at400 8039: NOT @6 == 592;; adrom 8039: NOT @6 == 593;; dodo 8039: NOT @6 == 464;; rcbaron 004D: jump_if_false ££SNAKENOS02C ;;bikes 00D6: if 2 8039: NOT @6 == 509;; bike 8039: NOT @6 == 510;; mtbike 8039: NOT @6 == 481;; bmx 004D: jump_if_false ££SNAKENOS02D ;;motorbikes 00D6: if 5 8039: NOT @6 == 461;; pcj600 8039: NOT @6 == 462;; faggio 8039: NOT @6 == 463;; freeway 8039: NOT @6 == 448;; pizzaboy 8039: NOT @6 == 468;; sanchez 8039: NOT @6 == 471;; quad 004D: jump_if_false ££SNAKENOS02E 00D6: if 4 8039: NOT @6 == 521;; fcr900 8039: NOT @6 == 522;; nrg500 8039: NOT @6 == 523;; copbike 8039: NOT @6 == 581;; bf400 8039: NOT @6 == 586;; wayfarer 004D: jump_if_false ££SNAKENOS02E ;;boats 00D6: if 5 8039: NOT @6 == 539;; vortex 8039: NOT @6 == 430;; predator 8039: NOT @6 == 446;; sqalo 8039: NOT @6 == 452;; speeder 8039: NOT @6 == 453;; reefer 8039: NOT @6 == 454;; tropic 004D: jump_if_false ££SNAKENOS02F 00D6: if 3 8039: NOT @6 == 472;; coastg 8039: NOT @6 == 473;; dinghy 8039: NOT @6 == 484;; marquis 8039: NOT @6 == 493;; jetmax 004D: jump_if_false ££SNAKENOS02F ;;trains 00D6: if 5 8039: NOT @6 == 449;; tram 8039: NOT @6 == 537;; freight 8039: NOT @6 == 538;; streak 8039: NOT @6 == 569;; freiflat 8039: NOT @6 == 570;; streakc 8039: NOT @6 == 590;; freibox 004D: jump_if_false ££SNAKENOS02G 0004: $SNVTYPE = 0 ;; cars 0002: jump ££SNAKENOS03
:SNAKENOS02B 0004: $SNVTYPE = 1 ;; choppers 0002: jump ££SNAKENOS03
:SNAKENOS02C 0004: $SNVTYPE = 2 ;; planes 0002: jump ££SNAKENOS03
:SNAKENOS02D 0004: $SNVTYPE = 3 ;; bikes 0002: jump ££SNAKENOS03
:SNAKENOS02E 0004: $SNVTYPE = 4 ;; motorbikes 0002: jump ££SNAKENOS03
:SNAKENOS02F 0004: $SNVTYPE = 5 ;; boats 0002: jump ££SNAKENOS03
:SNAKENOS02G 0004: $SNVTYPE = 6 ;; trains 0002: jump ££SNAKENOS03
:SNAKENOS03 ;;remote mode 00D6: if 2 00E1: key_pressed 0 11;; skip trip 00E1: key_pressed 0 13;; camera 8241: NOT player $PLAYER_CHAR in_remote_mode 004D: jump_if_false ££SNAKENOS03B 00D6: if 2 8038: NOT $SNVTYPE == 3;; bikes 8038: NOT $SNVTYPE == 4;; motorbikes 8038: NOT $SNVTYPE == 6;; trains 004D: jump_if_false ££SNAKENOS04 00D6: if 21 8038: NOT $SNVTYPE == 5;; boats 00DD: actor $PLAYER_ACTOR driving_vehicle_type 539;; vortex 004D: jump_if_false ££SNAKENOS04 03C0: @0 = actor $PLAYER_ACTOR car 0407: create_coordinate @7 @8 @9 from_car @0 offset 0.0 -2.0 0.0 0362: remove_actor $PLAYER_ACTOR from_car_and_place_at @7 @8 @9 04D7: lock_actor $PLAYER_ACTOR in_current_position 1 0715: put_player $PLAYER_CHAR in_RC_mode_in_car @0 ; on foot version 04D6: enable_rc_car_detonation 0 ; or opcode 048Ah 048A: enable_rc_car_detonation 0 ; or opcode 04D6h 0004: $SNAKERC = 1 ;; integer values 0002: jump ££SNAKENOS04
:SNAKENOS03B 00D6: if 1 0241: player $PLAYER_CHAR in_remote_mode 0038: $SNAKERC == 1;; integer values 004D: jump_if_false ££SNAKENOS04 0484: @0 = player $PLAYER_CHAR rc_car 00AA: store_car @0 position_to @1 @2 @3 00D6: if 0 00E1: key_pressed 0 10;; no 004D: jump_if_false ££SNAKENOS03C 020B: explode_car @0 020C: create_explosion_with_radius 10 at @1 @2 @3
:SNAKENOS03C 00D6: if 21 00E1: key_pressed 0 15;; exit 0119: car @0 wrecked 004D: jump_if_false ££SNAKENOS04 0004: $SNAKERC = 0 ;; integer values 04DB: exit_rc_mode ; on foot version 04D7: lock_actor $PLAYER_ACTOR in_current_position 0 0001: wait 50 ms
:SNAKENOS03D 00D6: if 0 00E1: key_pressed 0 11;; skip trip 004D: jump_if_false ££SNAKENOS04 00A1: put_actor $PLAYER_ACTOR at @1 @2 @3
:SNAKENOS04 ;;raise vehicle 00D6: if 2 00E1: key_pressed 0 6;; handbrake 00E1: key_pressed 0 4;; weapon 2 00E1: key_pressed 0 17;; fire 004D: jump_if_false ££SNAKENOS05 00AA: store_car @0 position_to @1 @2 @3 00D6: if 0 01F3: car @0 airborne 004D: jump_if_false ££SNAKENOS04B 000B: @3 += .5 ;; floating-point values 00AB: put_car @0 at @1 @2 @3 0002: jump ££SNAKENOS05
:SNAKENOS04B 000B: @3 += 4.0 ;; floating-point values 00AB: put_car @0 at @1 @2 @3
:SNAKENOS05 ;;sunk car fix - sort of 00D6: if 1 02BF: car @0 sunk 8241: NOT player $PLAYER_CHAR in_remote_mode 004D: jump_if_false ££SNAKENOS06 00D6: if 2 80DD: NOT actor $PLAYER_ACTOR driving_vehicle_type 447;; seaspar 80DD: NOT actor $PLAYER_ACTOR driving_vehicle_type 460;; skimmer 8038: NOT $SNVTYPE == 5;; integer values 004D: jump_if_false ££SNAKENOS06 0247: request_model 539 038B: load_requested_models 00D6: if 0 0248: model 539 available 004D: jump_if_false ££SNAKENOS06 00AA: store_car @0 position_to @1 @2 @3 0174: @4 = car @0 z_angle 0362: remove_actor $PLAYER_ACTOR from_car_and_place_at @1 @2 @3 01C3: remove_references_to_car @0 ;; Like turning a car into any random car 00A5: @0 = create_car 539 at @1 @2 @3 0175: set_car @0 z_angle_to @4 036A: put_actor $PLAYER_ACTOR in_car @0 0249: release_model 539
:SNAKENOS06 00D6: if 21 001A: 3 > $SNVTYPE;; integer values 00DD: actor $PLAYER_ACTOR driving_vehicle_type 539;; vortex 004D: jump_if_false ££SNAKENOS07 00D6: if 4 00E1: key_pressed 0 5;; look left 00E1: key_pressed 0 7;; look right 00E1: key_pressed 0 4;; weapon2 80E1: NOT key_pressed 0 6;; handbrake 80E1: NOT key_pressed 0 18;; horn 004D: jump_if_false ££SNAKENOS06B 06E9: request_car_component 1008 038B: load_requested_models 00D6: if 0 06EA: car_component_available 1008 004D: jump_if_false ££SNAKENOS08 06E7: $SNAKENITRO = add_car_component 1008 to_car @0 06EB: release_car_component 1008
:SNAKENOS06B 00D6: if 4 00E1: key_pressed 0 5;; look left 00E1: key_pressed 0 7;; look right 00E1: key_pressed 0 8;; next radio 80E1: NOT key_pressed 0 6;; handbrake 80E1: NOT key_pressed 0 18;; horn 004D: jump_if_false ££SNAKENOS06C 06E9: request_car_component 1010 038B: load_requested_models 00D6: if 0 06EA: car_component_available 1010 004D: jump_if_false ££SNAKENOS08 06E7: $SNAKENITRO = add_car_component 1010 to_car @0 06EB: release_car_component 1010
:SNAKENOS06C 00D6: if 4 00E1: key_pressed 0 5;; look left 00E1: key_pressed 0 7;; look right 00E1: key_pressed 0 9;; prev radio 80E1: NOT key_pressed 0 6;; handbrake 80E1: NOT key_pressed 0 18;; horn 004D: jump_if_false ££SNAKENOS07 06E9: request_car_component 1009 038B: load_requested_models 00D6: if 0 06EA: car_component_available 1009 004D: jump_if_false ££SNAKENOS08 06E7: $SNAKENITRO = add_car_component 1009 to_car @0 06EB: release_car_component 1009
:SNAKENOS07 00D6: if 2 0038: $SNVTYPE == 1;; integer values 8039: NOT @6 == 465;; rcraider 8039: NOT @6 == 501;; rcgoblin 004D: jump_if_false ££SNAKENOS08 0788: enable_heli @0 magnet 1 :SNAKENOS08 ;;set NOS type 0871: init_jump_table $SNVTYPE total_jumps 7 0 ££SNAKENOS08B 0 ££SNAKENOS08B jumps 1 ££SNAKENOS08C 2 ££SNAKENOS08D 3 ££SNAKENOS08E 4 ££SNAKENOS08F 5 ££SNAKENOS08G 6 ££SNAKENOS08H
:SNAKENOS08B 0089: @1 = $SWNOS1 ;; floating-point values only 0002: jump ££SNAKENOS09
:SNAKENOS08C 0089: @1 = $SWNOS2 ;; floating-point values only 0002: jump ££SNAKENOS09
:SNAKENOS08D 0089: @1 = $SWNOS3 ;; floating-point values only 0002: jump ££SNAKENOS09
:SNAKENOS08E 0089: @1 = $SWNOS4 ;; floating-point values only 0002: jump ££SNAKENOS09
:SNAKENOS08F 0089: @1 = $SWNOS5 ;; floating-point values only 0002: jump ££SNAKENOS09
:SNAKENOS08G 0089: @1 = $SWNOS6 ;; floating-point values only 0002: jump ££SNAKENOS09
:SNAKENOS08H 0089: @1 = $SWNOS7 ;; floating-point values only
:SNAKENOS09 ;;NOS check 00D6: if 21 0021: @1 > 3.0 ;; floating-point values 0023: 1.0 > @1 ;; floating-point values 004D: jump_if_false ££SNAKENOS09B 0007: @1 = 1.22 ;; floating-point values 0002: jump ££SNAKENOS09D
:SNAKENOS09B 00D6: if 0 00E1: key_pressed 0 18;; horn 004D: jump_if_false ££SNAKENOS10 0087: @2 = @1 ;; floating-point values only 000F: @2 -= 1.0 ;; floating-point values 0013: @2 *= 100.0 ;; floating-point values 0092: @2 = float_to_integer @2 03F0: 1 0341: 1 03E4: 0 0348: 0 045A: 25.0 25.0 "NUMBER" @2 00D6: if 0 00E1: key_pressed 0 5;; look left 004D: jump_if_false ££SNAKENOS09C 000F: @1 -= .01 ;; floating-point values 00D6: if 0 0023: 1.0 > @1 ;; floating-point values 004D: jump_if_false ££SNAKENOS09D 0007: @1 = 2.99 ;; floating-point values 0002: jump ££SNAKENOS09D
:SNAKENOS09C 00D6: if 0 00E1: key_pressed 0 7;; look right 004D: jump_if_false ££SNAKENOS10 000B: @1 += .01 ;; floating-point values 00D6: if 0 0021: @1 > 3.0 ;; floating-point values 004D: jump_if_false ££SNAKENOS09D 0007: @1 = 1.0 ;; floating-point values
:SNAKENOS09D 0871: init_jump_table $SNVTYPE total_jumps 7 0 ££SNAKENOS09E 0 ££SNAKENOS09E jumps 1 ££SNAKENOS09F 2 ££SNAKENOS09G 3 ££SNAKENOS09H 4 ££SNAKENOS09I 5 ££SNAKENOS09J 6 ££SNAKENOS09K
:SNAKENOS09E 0088: $SWNOS1 = @1 ;; floating-point values only 0002: jump ££SNAKENOS10
:SNAKENOS09F 0088: $SWNOS2 = @1 ;; floating-point values only 0002: jump ££SNAKENOS10
:SNAKENOS09G 0088: $SWNOS3 = @1 ;; floating-point values only 0002: jump ££SNAKENOS10
:SNAKENOS09H 0088: $SWNOS4 = @1 ;; floating-point values only 0002: jump ££SNAKENOS10
:SNAKENOS09I 0088: $SWNOS5 = @1 ;; floating-point values only 0002: jump ££SNAKENOS10
:SNAKENOS09J 0088: $SWNOS6 = @1 ;; floating-point values only 0002: jump ££SNAKENOS10
:SNAKENOS09K 0088: $SWNOS7 = @1 ;; floating-point values only
:SNAKENOS10 00D6: if 0 8038: NOT $SNVTYPE == 3;; bikes 8038: NOT $SNVTYPE == 6;; trains 004D: jump_if_false ££SNAKENOS40 02E3: @4 = car @0 speed ;;chopper/plane NOS 00D6: if 21 0038: $SNVTYPE == 1;; choppers 0038: $SNVTYPE == 2;; planes 004D: jump_if_false ££SNAKENOS11 00D6: if 0 80DD: NOT actor $PLAYER_ACTOR driving_vehicle_type 520;; hydra 004D: jump_if_false ££SNAKENOS11 00D6: if 1 00E1: key_pressed 0 16;; gas 00E1: key_pressed 0 6;; handbrake 004D: jump_if_false ££SNAKENOS10B 0002: jump ££SNAKENOS20
:SNAKENOS10B ;;chopper/plane reverse 00D6: if 1 00E1: key_pressed 0 14;; brake/reverse 00E1: key_pressed 0 17;; fire 004D: jump_if_false ££SNAKENOS40 0002: jump ££SNAKENOS20B
:SNAKENOS11 0002: jump ££SNAKENOS16
:SNAKENOS16 ;;car/motorbike/boat NOS 00D6: if 1 00E1: key_pressed 0 16;; gas 00E1: key_pressed 0 17;; fire 004D: jump_if_false ££SNAKENOS16B 0002: jump ££SNAKENOS20
:SNAKENOS16B ;;car/motorbike/boat reverse 00D6: if 2 00E1: key_pressed 0 14;; brake/reverse 00E1: key_pressed 0 17;; fire 80E1: NOT key_pressed 0 6;; handbrake 004D: jump_if_false ££SNAKENOS40 0002: jump ££SNAKENOS20B
:SNAKENOS20 00D6: if 0 0023: 30.0 > @4 ;; floating-point values 004D: jump_if_false ££SNAKENOS20C 0007: @4 = 40.0 ;; floating-point values 0002: jump ££SNAKENOS20C
:SNAKENOS20B 00D6: if 0 0021: @4 > -30.0 ;; floating-point values 004D: jump_if_false ££SNAKENOS20C 0007: @4 = -25.0 ;; floating-point values
:SNAKENOS20C 006B: @4 *= @1 ;; floating-point values 04BA: set_car @0 speed_instantly @4
:SNAKENOS40 0002: jump ££SNAKENOS00
|
This post has been edited by Viper187 on Jun 26 2005, 21:54