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GTA Modification Forums
[REL] GTA SA Admin Console Beta Testers are welcome
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jburrows  |
Posted: Tuesday, Jun 28 2005, 08:08
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Player Hater

Group: Members
Joined: Jun 11, 2005

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| QUOTE (Enigma_Tl @ Jun 28 2005, 03:33) | | Yea thats my problem. I use tsearch and you need an exact value can't do ranges. Also I too have noticed deaths when I should not have died. Like falling from too high even though I am set to 200 health. J where can i find that program at | | QUOTE | | Yea thats my problem. I use tsearch and you need an exact value can't do ranges. Also I too have noticed deaths when I should not have died. Like falling from too high even though I am set to 200 health. J where can i find that program at | http://www.artmoney.ru/
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saracoglu  |
Posted: Tuesday, Jun 28 2005, 08:26
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saracoglu

Group: Members
Joined: Jun 2, 2002


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| QUOTE (jburrows @ Jun 28 2005, 02:08) | | When I switched over the my car health meter was around 99%. | well, I will change the way the car health meter works, as it apparently causing misunderstandings. In the Admin Console, the bar is for car damage level. Anything more than 75% will get car burning, and anything over 90% will make car explode. So I will change the label from car damage to car health, and the direction the scrollbar changes. Thanks for the feedback. Btw, falling from high, or being in a car that explodes will make player die, no matter how much health he has. Please wait until the beta3, where you can set player himself to explosion-proof, damage-proof etc.
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Enigma_Tl  |
Posted: Tuesday, Jun 28 2005, 08:31
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Square Civilian

Group: Members
Joined: Jun 10, 2005

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| QUOTE (saracoglu @ Jun 28 2005, 08:26) | | QUOTE (jburrows @ Jun 28 2005, 02:08) | | When I switched over the my car health meter was around 99%. |
well, I will change the way the car health meter works, as it apparently causing misunderstandings. In the Admin Console, the bar is for car damage level. Anything more than 75% will get car burning, and anything over 90% will make car explode.
So I will change the label from car damage to car health, and the direction the scrollbar changes. Thanks for the feedback.
Btw, falling from high, or being in a car that explodes will make player die, no matter how much health he has. Please wait until the beta3, where you can set player himself to explosion-proof, damage-proof etc.
Also in the above do you mean engine damage or am I looking in the wrong spot?
And finaly do you want use to still get coords for some of the school gold medals and the count up timer addresses for you? | Sar I was set to invuln. What I meant was that I think console overwrote the invuln. Also that crane glitch I mentioned is from teleporting while in a car. I notice soem times that doors appear after I do it as well as the crane again. Its a purly graphic glitch and it goes away when you run off so its not a big deal.
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saracoglu  |
Posted: Wednesday, Jun 29 2005, 09:39
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saracoglu

Group: Members
Joined: Jun 2, 2002


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| QUOTE (Frolicated @ Jun 29 2005, 04:18) | Bug: Any time that I try to spawn any car in any garage except for the adandoned hangar the game crashes when the door opens. | the garage contents does not get read automatically. As you switch from the game to the console, please click first on 'read garages from gta sa' button before editing a garage. After editing, click on write garages back button to save all garage information back at a time. A better handling of this feature is on the way. You would know, by almost all garage editors, the coders say, if you have never parked a car in the game to a given garage, and edit the garage to park a car, the game crashes. Each garage has 4 slots that work differently, and probably the only garage that you have actually ever parked 4 cars during normal gameplay at a time is the abandoned hangar. So the console can park at the hangar without needing to read its contents first.
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Frolicated  |
Posted: Wednesday, Jun 29 2005, 18:49
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Player Hater

Group: Members
Joined: Jun 11, 2005


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| QUOTE (saracoglu @ Jun 29 2005, 09:39) | | As you switch from the game to the console, please click first on 'read garages from gta sa' button before editing a garage. After editing, click on write garages back button to save all garage information back at a time. | I do that, and I have parked cars in this garage before, the garage I mainly want to work with is Doherty. I only spawn one car at a time it in and it still crashes. The only vehicle I've gotten to work is the Burrito, but it spawns with the Virtual wheels, which I find to be very weird. Suggestion: Could you possibly add a vehicle spawning menu, or is this a mod type thing?
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