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Pages: (37) 1 [2] 3 4 ... Last »  ( Go to first unread post ) Reply to this topicStart new topicStart Poll

 [REL] GTA SA Admin Console Beta

 Testers are welcome
 
Viscera  
Posted: Sunday, Jun 26 2005, 19:59
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ok, its me again. i am at the flight school, damn them planes are hard to controle no matter what controle cfg i use they stlll is a bitch to complete. could u add some type of cheat to make all aircrafts easier to fly. please and tia111 biggrin.gif
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saracoglu  
Posted: Sunday, Jun 26 2005, 20:45
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QUOTE (SMG @ Jun 26 2005, 17:43)
Just found your program, almost what I'm looking for, just needs a Tab for Tags/Photos/Horseshoes/Oysters. biggrin.gif


as in the old GTA3 admin console, this version will also be released with saved locations of Tags/Photos/Horseshoes/Oysters, as well as garage locations, girlfriend locations etc. so that you can teleport the player on demand. There is also console commands that you can assign to keys for easier teleporting like 'teleport to next location' etc.
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saracoglu  
Posted: Sunday, Jun 26 2005, 20:48
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QUOTE (LLCoolDave @ Jun 26 2005, 19:26)
Well, it's awesome, nothing else to say about it.

Well, one more thing, though, I ran into a bug. The "Bring my Last Car to me" and "Take me to my last car" options stop to work properly after a while, though I cannot exactly make out what causes it. Trying to go to the last car does nothing at all, and bringing it to you seems to teleport it to a position that seems to be quite wrong. Right now my NRG500 is teleport halfway into the wall in Doherty. It was saved there, but not inside the wall, hehe.

Well, I just switched cars and have no idea where it was teleported to now. Strange.

Restarting GTA:SA and the Admin Console solves this problem, but it seems to be quite strange anyway.

yes, it is a bug, ad has to do with the switch if the car is still usable or not (ie. if its handle has been destroyed by gta). I need to check it. Thanks for reporting.
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saracoglu  
Posted: Sunday, Jun 26 2005, 21:08
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QUOTE (Viscera @ Jun 26 2005, 20:59)
ok, its me again. i am at the flight school, damn them planes are hard to controle no matter what controle cfg i use they stlll is a bitch to complete. could u add some type of cheat to make all aircrafts easier to fly. please and tia111 biggrin.gif

use the flight assistance, and set the assistance level to 1% for planes. This will not let you spin though. I have assigned some keys to console commands +Z speedm and +CarSpeed. They help on the air. You can fly a plane without even using the game commands to control the plane.
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Enigma_Tl  
Posted: Sunday, Jun 26 2005, 23:25
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QUOTE (LLCoolDave @ Jun 26 2005, 18:26)
Well, it's awesome, nothing else to say about it.

Well, one more thing, though, I ran into a bug. The "Bring my Last Car to me" and "Take me to my last car" options stop to work properly after a while, though I cannot exactly make out what causes it. Trying to go to the last car does nothing at all, and bringing it to you seems to teleport it to a position that seems to be quite wrong. Right now my NRG500 is teleport halfway into the wall in Doherty. It was saved there, but not inside the wall, hehe.

Well, I just switched cars and have no idea where it was teleported to now. Strange.

Restarting GTA:SA and the Admin Console solves this problem, but it seems to be quite strange anyway.

I have noticed this happening when the vehicle was inside a garage. Or if the vehicle "disappeared".

One thing for a wish list would be an addition to the sub-missions menu to help with getting golds in some of the driving school (Or other schools but some of the driving ones seem to be the worse off IMHO). Also one that lets you unlock doors of vehicles you are trying to enter not just last one.

Also are sub-missions not activated yet? I ask becuase I tried doing a taxi mission but the submissions were all greyed out.

Another question. The colors that you can pick in the editor, do they use the default for GTASA or do they take them from the game? I ask becuase I think I have a custom color chart due to a mod so the colords do not always match.

Finaly, saracoglu do you have a site with a readme that explains all of the functions? I don't want to report soemthing as messing up because I don't understand what it is suppose to do.

BTW thanks for the great program it has made the game fun again after some of the missions (driving school is one tounge.gif ).

One last thing, is there a way to put the tonnage of a vehicle back to what it was? I noticed on some when I make them 50 ton they go real slow.

This post has been edited by Enigma_Tl on Sunday, Jun 26 2005, 23:28
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Enigma_Tl  
Posted: Sunday, Jun 26 2005, 23:45
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I just noticed something. When I have console going at my garage in SF across from wang motors, there is a giant yellow crane top smack infront of the garage. You can walkough it so it is just visual and doesn't stop anything. Not one hundred percent sure but think it happened when I used the garage editor.
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saracoglu  
Posted: Monday, Jun 27 2005, 00:32
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Coming in next few days:

1. Player Explosion/Fire/Bullet/Damage-proof
2. Add Money (i have forgotten to enable this button)
3. New console commands, related to girlfriends
4. Better coding of lists, so that adding/editing and deleting from lists bug is removed

happy playing,

Alper

PS: Enigma_T1, this is, either you have parked (accidentaly) a crane in the small garage, or I have a bug in the garage editor part. I will check it.
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satasha  
Posted: Monday, Jun 27 2005, 01:09
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Well, I put a bunch of cars in my garages after loading from the game then I wrote to the game but it crashes my game when I try to open a garage. I used the color black on many cars, could that be the problem (see above poster)? Also I can't figure out how the cheat page works. I change the cheat string and click apply changes but it does not stay changed. It would be nice if there were check boxes for the individual cheats applying them to the game. I really want this thing to work for me but so far no luck.
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Enigma_Tl  
Posted: Monday, Jun 27 2005, 05:09
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QUOTE (jburrows @ Jun 24 2005, 00:13)
Works pretty good. like it.

Here is few sugestions.

On the cheat menu would suggest that there would be a way to catigorize the cheats.

For example there could a vehicle one that would click on it would show for example all spawn ones, perfect handling, etc. There should be divided in few catigories  such  player, vehicle, enviroment.


Also noticed that in the submissions you had a  missions time and option to freeze it. I would suggest there be an option freeze the timer that counts up. I notice using the pizzadox trainer had an option to freeze timer but only stopped the timer going down. I was in flight school and playing the destroy targets with the helicopter mission and decided try to freeze it. I used artmoney program to search for the value. I narrowed it down to 4 addresses. 00C0336D integer 2 bytes, 00C0336D integer 2 bytes, 00C0336D integer 2 bytes, 00A49D54 integer 4 bytes. The time is stored in milliseconds so 8 seconds = 8000 miliseconds. I know when I froze all 4 of them the timer stopped. When I completed the mission it said I did in 8 seconds which approximately how long it was froze to( All values were more than 8000 and less than 9000. I did not have time to find to confirm exactly which ones but believe it is 00A49D54 integer 4 bytes as I changed that one to  higher number and it changed the display to which was correct. I hope that may help you out in information may help you in future version.

Also suggest in possible future version dance score, and low rider score have an option to change the value. I found the addresses earlier and changed them but regrettable forgot the addresses of those.


Dance score is A4EC20

Also working on percentil rating for GF will post when I have found them.

So the count up timer works in ms?

J, tried thoes adresses but they didn't seem to work for me.

And I agree being able to freeze the count up timer would help in the schools greatly.

also I have found each GF has 2 mem slots, four bytes to hold the percentil.

This post has been edited by Enigma_Tl on Monday, Jun 27 2005, 05:48
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Enigma_Tl  
Posted: Monday, Jun 27 2005, 05:13
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QUOTE (saracoglu @ Jun 27 2005, 00:32)
Coming in next few days:

1. Player Explosion/Fire/Bullet/Damage-proof
2. Add Money (i have forgotten to enable this button)
3. New console commands, related to girlfriends
4. Better coding of lists, so that adding/editing and deleting from lists bug is removed

happy playing,

Alper

PS: Enigma_T1, this is, either you have parked (accidentaly) a crane in the small garage, or I have a bug in the garage editor part. I will check it.

Nope didn't have a crane there but I did take the cars out and put them back in and it went away. I can post a screen shot but will have to find some web space to do it at.

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holdenrulz  
Posted: Monday, Jun 27 2005, 05:17
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If you have any car with mods when the mod transfer over to the car you replace it with then the game will crash
Say you have a Uranus with everything now if you replace that Uranus with say a TV van then the game will crash as those mods cannot be transfered over to the TV van

Maybe the console should ignore or destroy the cars with mod when it replaces them


This post has been edited by holdenrulz on Monday, Jun 27 2005, 05:21
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Enigma_Tl  
Posted: Monday, Jun 27 2005, 05:28
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I ahve another question. When your doing the doat school and doing the trial that is the one where you are in vortex and ahve to do slolom and jumps is it norto die if the vortex submerges? I ahve health locked at two hundred but it I still die if it nose dives even a little. Never died in aschool so not sure what si cuasing it. Am using the +twenty percent speed to pgo a bit faster and have health locked and no damage for vehicle on.
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Enigma_Tl  
Posted: Monday, Jun 27 2005, 05:30
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QUOTE (holdenrulz @ Jun 27 2005, 05:17)
If you have any car with mods when the mod transfer over to the car you replace it with then the game will crash
Say you have a Uranus with everything now if you replace that Uranus with say a TV van then the game will crash as those mods cannot be transfered over to the TV van

Maybe the console should ignore or destroy the cars with mod when it replaces them

No that would be annoying unles you made it to where you could only write to specific garages becasue most my cars are moded. Maybe doing a check to see if mods are compatable and droping thoes that are not but just ignoreing ones would be a pain. Unless if you changed the make of the car that way already moded vehicles would stay moded.
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Roach  
Posted: Monday, Jun 27 2005, 05:34
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Any idea why it wouldn't open up after installing the vb things from windows and unzipping the TABCTL32.OCX file? I got it to open once, then it just has a little time hour glass for like 1 second then nothing when I click on the icon.
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aru  
Posted: Monday, Jun 27 2005, 09:31
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QUOTE (Roach @ Jun 27 2005, 00:34)
Any idea why it wouldn't open up after installing the vb things from windows and unzipping the TABCTL32.OCX file? I got it to open once, then it just has a little time hour glass for like 1 second then nothing when I click on the icon.

You may need to run regsvr32.exe on tabctl32.ocx file.
After extracting tabctl32.ocx, to say, c:\windows\system32
Click on Start, Run
Type in "regsvr32 c:\windows\system32\tabctl32.ocx"
Then click on OK.
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saracoglu  
Posted: Monday, Jun 27 2005, 09:54
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QUOTE (Enigma_Tl @ Jun 27 2005, 06:30)
QUOTE (holdenrulz @ Jun 27 2005, 05:17)
If you have any car with mods when the mod transfer over to the car you replace it with then the game will crash
Say you have a Uranus with everything now if you replace that Uranus with say a TV van then the game will crash as those mods cannot be transfered over to the TV van

Maybe the console should ignore or destroy the cars with mod when it replaces them

No that would be annoying unles you made it to where you could only write to specific garages becasue most my cars are moded. Maybe doing a check to see if mods are compatable and droping thoes that are not but just ignoreing ones would be a pain. Unless if you changed the make of the car that way already moded vehicles would stay moded.

thanks for the feedback. I now have located the bug. For the next beta (tomorrow, or the day after), I will also clear the mods if you change the car type, or insert a new car to the garage. The cars, that already were parked at the garages will still have their mods.
I am working on the modder part of the garage editor, so that you can actually mod the cars within the admin console. This will take some more time to finish though.

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DiCanio  
Posted: Monday, Jun 27 2005, 10:06
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looking forward to this smile.gif

1. Player Explosion/Fire/Bullet/Damage-proof


also the soft-player option if it's workable

Admin Console working fine for me so far
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Enigma_Tl  
Posted: Monday, Jun 27 2005, 22:37
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I think I may have found another glitch. I spawned a NRG-500 and it had no cowl, engine, exhaust, basically it was just the frame. Not sure if this is editor or game bug since I ahve seen different variations of the bike on the strteet (single and dual exhaust).


Also do you think a freeze count up clock would be possible saracoglu? Still haven't been able to lock down its true mem location. Can find the display one but freezing it does nothing.

This post has been edited by Enigma_Tl on Monday, Jun 27 2005, 22:59
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jburrows  
Posted: Tuesday, Jun 28 2005, 01:08
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Also noticed what I believe is a bug. I noticed when playing the mission end of the line which in a part of the mission of where you are driving them you switch places with sweet. Well I had set so the car was explosion, bulletproof and collisionproof and fireproof , When sweet took over the car the car blown up. The car before appeared 100% fine. I decided simple wait until sweet took and was driving. When I switched over the my car health meter was around 99%. As soon I switched over to gtasa admin console it blow up very quickly. Reminded me of something like the 1 shot destroy vechile in pizzadox trainer. Please note the pizzadox trainer was not loaded.



Enigma_Tl Are you searching for seconds or milliseconds? If you are searching for seconds you need to search for milliseconds. 1 second = 1000 milliseconds. Please note if the time being displayed says 1 seconds it could be any from 1000 to 1999 milliseconds. Using a program like artmoney that can do that will easily find out the value.
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Enigma_Tl  
Posted: Tuesday, Jun 28 2005, 03:33
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QUOTE (jburrows @ Jun 28 2005, 01:08)
Also noticed what I believe is a bug. I noticed when playing the mission end of the line which in a part of the mission of where you are driving them you switch places with sweet. Well I had set so the car was explosion, bulletproof and collisionproof and fireproof , When sweet took over the car the car blown up. The car before appeared 100% fine. I decided simple wait until sweet took and was driving. When I switched over the my car health meter was around 99%. As soon I switched over to gtasa admin console it blow up very quickly. Reminded me of something like the 1 shot destroy vechile in pizzadox trainer. Please note the pizzadox trainer was not loaded.



Enigma_Tl Are you searching for seconds or milliseconds? If you are searching for seconds you need to search for milliseconds. 1 second = 1000 milliseconds. Please note if the time being displayed says 1 seconds it could be any from 1000 to 1999 milliseconds. Using a program like artmoney that can do that will easily find out the value.

Yea thats my problem. I use tsearch and you need an exact value can't do ranges. Also I too have noticed deaths when I should not have died. Like falling from too high even though I am set to 200 health. J where can i find that program at
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