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GTA Modification Forums
[REL|SA] Map Cleaner Removes the SA game map
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steve-m  |
Posted: Wednesday, Jun 29 2005, 12:54
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Group: Members
Joined: Jul 26, 2002



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| QUOTE (Fro @ Jun 29 2005, 04:30) | Dude, you've got Myriad in San Andreas?
PICS, my boy! Show us the pics! | Lots of screens have been posted in Myriad's PPT and even on gtasanan.com.
| QUOTE (ThePengwin @ Jun 29 2005, 06:58) | | i dont think the cleaner does anything to the other files but it would be wise to back up everything |
You should read the readme, 'cause that's what it's for... You don't need to backup your whole data directory. All the tool modifies is gta.dat, gta3.img and gta_int.img, you only need to backup these 3.
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aad  |
Posted: Saturday, Jul 2 2005, 05:41
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3d artist

Group: Members
Joined: Mar 15, 2004



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| QUOTE (steve-m @ Jun 30 2005, 22:32) | Just uploaded a slightly updated version of the Map Cleaner, see first post. Besides a small bug fix the settings in illspirit's screenshot are default now, so you just need to specify you SA directory and press start. Also, I reduced the memory of the stripped scm, so it's much smaller now.
Although it works for some people, I'm not able to run a stripped version of SanAn without the loading routine entering that infinite loop of doom. However, as soon as I add custom objects (like a part of Myriad) it does work. Strange. | Uhm Steve-m what if you add most parts of myriad islands and start removing the rest of the lines lefs in the gta.dat will it still work or will it just crash like you explained earlier?
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X-Seti  |
Posted: Saturday, Jul 2 2005, 10:41
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Ahhi!!

Group: Members
Joined: Jun 28, 2005



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 Deleting that whole big map kinda hurts, (All that work??)  Anyhow I'm going to test out Steve's clearer tool. but just to see how it deletes the files, because if anything has been changed in the map folder, there is a number of other files that I think need to be considered, like the mission script file thats called at the start of the game. If there are going to be a problem in map size and txd limits, it's best I found out now, so I can regroup my game plan, Becuase i'm trying to build all 3 maps into 1. This would happen after i've joined VC and LC, and I'm 50% there already. Im going to play with the GTA.Quick.dat and GTA.dat file below, but only comment lines #out. and see how far I get, before I start the crash the game. | CODE | # GTA.dat file (1) # # Load IDEs first, then the models and after that the IPLs #
IMG DATA\PATHS\CARREC.IMG #IMG DATA\SCRIPT\SCRIPT.IMG #< Dont need this #IMG MODELS\CUTSCENE.IMG
SPLASH loadsc2
# # Object types #
#IDE DATA\MAPS\generic\vegepart.IDE #IDE DATA\MAPS\generic\barriers.IDE IDE DATA\MAPS\generic\dynamic.IDE IDE DATA\MAPS\generic\dynamic2.IDE IDE DATA\MAPS\generic\multiobj.IDE IDE DATA\MAPS\generic\procobj.IDE
#IDE DATA\MAPS\LA\LAn.IDE #IDE DATA\MAPS\LA\LAn2.IDE #IDE DATA\MAPS\LA\LAs.IDE #IDE DATA\MAPS\LA\LAs2.IDE #IDE DATA\MAPS\LA\LAe.IDE #IDE DATA\MAPS\LA\LAe2.IDE #IDE DATA\MAPS\LA\LAw2.IDE #IDE DATA\MAPS\LA\LAw.IDE #IDE DATA\MAPS\LA\LAwn.IDE #< Im here IDE DATA\MAPS\LA\LAhills.IDE IDE DATA\MAPS\LA\LAisland.IDE IDE DATA\MAPS\LA\LAxref.IDE IDE DATA\MAPS\SF\SFn.IDE IDE DATA\MAPS\SF\SFs.IDE IDE DATA\MAPS\SF\SFse.IDE IDE DATA\MAPS\SF\SFe.IDE IDE DATA\MAPS\SF\SFw.IDE IDE DATA\MAPS\SF\SFxref.IDE IDE DATA\MAPS\vegas\vegasN.IDE IDE DATA\MAPS\vegas\vegasS.IDE IDE DATA\MAPS\vegas\vegasE.IDE IDE DATA\MAPS\vegas\vegasW.IDE IDE DATA\MAPS\vegas\vegaxref.IDE IDE DATA\MAPS\country\countryN.IDE IDE DATA\MAPS\country\countN2.IDE IDE DATA\MAPS\country\countryS.IDE IDE DATA\MAPS\country\countryE.IDE IDE DATA\MAPS\country\countryW.IDE IDE DATA\MAPS\country\counxref.IDE IDE DATA\MAPS\interior\int_LA.IDE IDE DATA\MAPS\interior\int_SF.IDE IDE DATA\MAPS\interior\int_veg.IDE IDE DATA\MAPS\interior\int_cont.IDE IDE DATA\MAPS\leveldes\levelmap.IDE IDE DATA\MAPS\leveldes\levelxre.IDE IDE DATA\MAPS\interior\gen_int1.IDE IDE DATA\MAPS\interior\gen_int2.IDE IDE DATA\MAPS\interior\gen_intb.IDE IDE DATA\MAPS\interior\gen_int3.IDE IDE DATA\MAPS\interior\gen_int4.IDE IDE DATA\MAPS\interior\gen_int5.IDE IDE DATA\MAPS\interior\savehous.IDE IDE DATA\MAPS\interior\stadint.IDE IDE DATA\MAPS\leveldes\seabed.IDE
# interiors IDE DATA\MAPS\interior\props.IDE IDE DATA\MAPS\interior\props2.IDE IDE DATA\MAPS\interior\propext.IDE
# vehicle upgrade models IDE DATA\MAPS\veh_mods\veh_mods.IDE IDE DATA\MAPS\veh_mods2\veh_mods2.IDE #< Something else i'm trying to work out
# txd parents IDE DATA\TXDCUT.IDE
# have to load map.zon before any of the IPLs IPL DATA\MAP.ZON # IPL DATA\NAVIG.ZON IPL DATA\INFO.ZON
# # Scene information #
SPLASH loadsc2
#IPL DATA\MAPS\LA\LAn.IPL #IPL DATA\MAPS\LA\LAn2.IPL #IPL DATA\MAPS\LA\LAs.IPL #IPL DATA\MAPS\LA\LAs2.IPL #IPL DATA\MAPS\LA\LAe.IPL #IPL DATA\MAPS\LA\LAe2.IPL #IPL DATA\MAPS\LA\LAw.IPL #IPL DATA\MAPS\LA\LAwn.IPL #IPL DATA\MAPS\LA\LAw2.IPL IPL DATA\MAPS\LA\LAhills.IPL IPL DATA\MAPS\LA\LATestisland.IPL IPL DATA\MAPS\SF\SFn.IPL IPL DATA\MAPS\SF\SFs.IPL IPL DATA\MAPS\SF\SFse.IPL IPL DATA\MAPS\SF\SFe.IPL IPL DATA\MAPS\SF\SFw.IPL IPL DATA\MAPS\vegas\vegasN.IPL IPL DATA\MAPS\vegas\vegasS.IPL IPL DATA\MAPS\vegas\vegasE.IPL IPL DATA\MAPS\vegas\vegasW.IPL IPL DATA\MAPS\country\countryN.IPL IPL DATA\MAPS\country\countN2.IPL IPL DATA\MAPS\country\countrys.IPL IPL DATA\MAPS\country\countryE.IPL IPL DATA\MAPS\country\countryW.IPL
# interiors IPL DATA\MAPS\interior\int_LA.IPL IPL DATA\MAPS\interior\int_SF.IPL IPL DATA\MAPS\interior\int_veg.IPL IPL DATA\MAPS\interior\int_cont.IPL IPL DATA\MAPS\interior\gen_int1.IPL IPL DATA\MAPS\interior\gen_int2.IPL IPL DATA\MAPS\interior\gen_intb.IPL IPL DATA\MAPS\interior\gen_int3.IPL IPL DATA\MAPS\interior\gen_int4.IPL IPL DATA\MAPS\interior\gen_int5.IPL IPL DATA\MAPS\interior\stadint.IPL IPL DATA\MAPS\interior\savehous.IPL
# level design < this is new? IPL DATA\MAPS\leveldes\levelmap.IPL IPL DATA\MAPS\leveldes\seabed.IPL IPL DATA\MAPS\paths.ipl IPL DATA\MAPS\paths2.ipl IPL DATA\MAPS\paths3.ipl IPL DATA\MAPS\paths4.ipl IPL DATA\MAPS\paths5.ipl IPL DATA\MAPS\cull.ipl IPL DATA\MAPS\tunnels.ipl IPL DATA\MAPS\occluSF.ipl IPL DATA\MAPS\occluveg.ipl IPL DATA\MAPS\occluLA.ipl IPL DATA\MAPS\occluint.ipl IPL DATA\MAPS\audiozon.ipl
# # Interiors # SPLASH loadsc4
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steve-m  |
Posted: Saturday, Jul 2 2005, 10:54
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Group: Members
Joined: Jul 26, 2002



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| QUOTE (Opius @ Jul 1 2005, 07:41) | | Steve, wouldn't the SPLASH entries in gta.dat be responsible for the weird splash screens? It seems to me that once it gets to that line (ie. it's loaded everything before it) it changes the splash screen. |
That's what they should do. But commenting them out (like my tool does) doesn't seem to help much, it's still flickering on loading. I'd guess that'll stabilize as soon as we have more objects to load and a bigger mission script. Maybe there's even some sort of switch in the scm for that which I deleted.
| QUOTE (Andy80586 @ Jul 1 2005, 08:13) | | How can you guys tell the map is split into 8x8 sections? |
Well, that was just a guess since there are 64 nodes*.dat files for the compiled paths (8x8 zones, not units per zone). It seems the map is split up into 64 zones, for use with the engine's quad tree. Would be interesting to find out if these zones are only for the path nodes, or for all objects.
| QUOTE (aad @ Jul 2 2005, 07:41) | | Uhm Steve-m what if you add most parts of myriad islands and start removing the rest of the lines lefs in the gta.dat will it still work or will it just crash like you explained earlier? |
You mean those generic objects? Some of them could be removed without problems, but since we want to re-use these objects on Myriad, we keep them in.
| QUOTE (Mc-Kay @ Jul 2 2005, 12:41) | | there is a number of other files that I think need to be considered, like the mission script file thats called at the start of the game. |
That's why a stripped mission script is included. Also, you should read the first post of this topic as well as the readme that comes with the cleaner, that'll save you testing work.
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