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Pages: (3) 1 2 [3]   ( Go to first unread post ) Reply to this topicStart new topicStart Poll

 *.DFF converter

 Idea
 
BCspeed34  
Posted: Saturday, Jun 25 2005, 17:33
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Evolve
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Haha, it's not a player model, just a statue of Claude tounge2.gif


I got another building in, and the NRG, as well as the Andromada:


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This post has been edited by BCspeed34 on Sunday, Jun 26 2005, 02:23
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Fro  
Posted: Sunday, Jun 26 2005, 05:42
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Mark Chump
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How'd you get the burger shot in Vice?

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ocram88  
Posted: Sunday, Jun 26 2005, 09:21
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i think he convert is to RW 3.4
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AleXXX  
Posted: Sunday, Jun 26 2005, 13:11
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(-:-)
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Steve M.
Can i convert DFF from RW3.4 format to RW3.? format SA in RWAnalyze0.4B?
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Gforce  
Posted: Sunday, Jun 26 2005, 15:27
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now RWA owns my arse..................... lol.gif

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silver007  
Posted: Monday, Jun 27 2005, 00:18
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Homie
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Since Everyone else seems to be showing off there SA stuff in Vice City, ill joing the bandwagon...

**Note these images may become broken or removed, due to me having to find a new host

-AT-400 Replacing the Airtrain
-SA Skimmer
-SA Squallo
-SA Nrg-500, Freeway, and Wayfarer
-All Cars have SA reflection Map
-SA wheels (from SA vehicles)

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-SA loading screen
-SA cursor and Menu Background
-SA Font, and Hud
-ALL SA Weapons, plus there hud icons
-SA Save Icon, Health Icon, Dollar Icon
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I plan to release all of it as an update to my San Andreas mod, making it 2.1, which already has some SA mods included
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Nipa  
Posted: Wednesday, Jun 29 2005, 09:12
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Hi.
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ARRGH How do you all get this to work?!?!?! I wanna know! PLEASE! This is pretty cool though, people have already found out how to convert some things in San Andreas to Vice City! The first picture that Gforce has a NRG-500 but the other car in the background is: a kart? or a vortex hovercraft?

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yodaco  
Posted: Wednesday, Jun 25 2008, 22:03
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its a shame this is so difficult to do.... and its only difficult because some selfish software writer wants to make some easy money.

Its a real shame when you think about it.. so many tools out there that do so many important jobs for modders. we would pretty much all be unable to create even half decent mods without them... but all the software writers ask is your gratitude and a bug report here and there...

I realise that software writers do a good job for our benifit and they put a hell of alot of effort into it, and they know its much appreciated.. but if you want to ask for money you should think about a reasonable amount,, £30-£40 seems a bit steap just for importing models...

im no software writer so i cant realy judge the writer of Zmodeler.. but from me, all i want is to make some small model changes just to suit my own needs.. but i cant afford to pay that kind of cash just to do it... i dont put my mods online because firstly i dont think they are worth uploading. but mostly because i cant say with 100% certainty where some of the moddels in my mod came from or who made the tools that i used to do it and so on.... but im sure if i made a realy nice texture or model i would upload it..

i really want to try my hand at modeling.. its the only thing in my whole time modding that i cant say ive ever done myself... short of that, ive pretty much played with every thing else you can play with and some things you maybee shouldnt...

but untill a free way of ither converting or straight up editing .dff i wont be able to... i know that there are sample models that come with Zmodeler. But ive played with them all fare bit and i still dont feel i know what it takes to build one from scratch..

Maybee some day

(sorry.. that was a bit of a rant... but its been bugging me for quite a while)

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Karlo_sedam  
Posted: Wednesday, Aug 20 2008, 10:55
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Can anyone tell me the steps, how to modiff the .dff file in san andreas??
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City_Poke912  
Posted: Wednesday, Aug 20 2008, 11:57
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Group: Vice City Stories team
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This post has been edited by City_Poke912 on Wednesday, Aug 20 2008, 12:00
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The Grove  
Posted: Wednesday, Aug 20 2008, 14:17
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̡̱͐̈́͋ͦͮ̎͊̒R
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QUOTE (Karlo_sedam @ Aug 20 2008, 06:55)
Can anyone tell me the steps, how to modiff the .dff file in san andreas??

Don't bump, this is from 05.
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aad  
Posted: Wednesday, Aug 20 2008, 21:07
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For map mods there are heaps of 3dsmax scripts which support batch conversion just take a look arround or use map IO and Deniska's multiple DFF export ( or KAMS) good luck, changing the RW version will also work fine.
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jjfeu  
Posted: Saturday, May 5 2012, 15:58
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jjfeu
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I made a knife with MeshCreator. Is there a website/software/other thing that can convert the mc2 into a dff?
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