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GTA Modification Forums
*.DFF converter Idea
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silver007  |
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Homie

Group: Members
Joined: May 15, 2003


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A converter wont do the trick
although useful yes....
San Andreas takes ONE wheel inside the wheel_rf_dummy and copies it to the other dummys
you have to delete the other wheels unless youll get multiple wheels ingame, plus theres things you got to edit to make the licence plates and brakelights work im not sure though if thats possible
unless Zmodeler 2's filter can support creating .dff files which load textures from the vehicles.txd and the cars own .txd or if were lucky...... San andreas the game itself, when it detects the textures in the vehicles.txd on the model, it automatically dose it for you, you dont need to add them to the TXD therefore, licence plates and brakelights will work on custom cars!
although we wont know untill we get our hands on the filter which wont be for awhile
| QUOTE (Oleg M. on his Zmodeler forum) | | later. I'm leaving for vacation and will return on june'29. |
This post has been edited by silver007 on Friday, Jun 17 2005, 20:28
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THE HERO  |
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/* no comment */

Group: Members
Joined: Jan 25, 2005


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123abc  |
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Text Book f*cking Mental

Group: City Link
Joined: May 13, 2004


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| QUOTE (silver007 @ Jun 19 2005, 21:46) | Tommy 1986 kinda stole my idea! lol, well im sure he didnt, but it was along the lines of what i wanted to do for us VC users, but its not my fault i didnt crack the .dff format...
i hate when people come up with cool stuff like this and want to keep it all to themselfs and not say how they did it, the GTA community is built off of people sharing info... but i guess we just have to wait for the Zmodeler 2 import filter for regestered users after june 29th | Dude.......settle the f*ck down, seriously.
Good things come to those who wait......
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silver007  |
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Homie

Group: Members
Joined: May 15, 2003


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| QUOTE (123abc @ Jun 19 2005, 17:17) | | QUOTE (silver007 @ Jun 19 2005, 21:46) | Tommy 1986 kinda stole my idea! lol, well im sure he didnt, but it was along the lines of what i wanted to do for us VC users, but its not my fault i didnt crack the .dff format...
i hate when people come up with cool stuff like this and want to keep it all to themselfs and not say how they did it, the GTA community is built off of people sharing info... but i guess we just have to wait for the Zmodeler 2 import filter for regestered users after june 29th |
Dude.......settle the f*ck down, seriously.
Good things come to those who wait...... | ok First off i am calm
all i am, and all i was tring to say in the picture post and commentart thread
is that i have mod plans, and i have several people bugging me to do SA mods.... now i cant, or i have to waiti dont own San Andreas, so i cant mod it, although i can afford it, my PC cant handel it and i cant afford to upgrade to the min. requirements
i have to wait for SA .dff importers/converters cause thats all i can do, i accepted that fact along time ago,
just that car conversion mod.. that i wanted to do, Marco bistros and Francis Int. interior, and portland snow mod, which were requested by a few people of me, now i cant do, thats all im saying, so i get these people who are asking me to convert a mod over to stop...
i try to state a fact and i get jumped on because they think im impateint, if you think im impateint, you should see some of the guys on msn that add me, constainly asking if its possible to install cars in SA yet, believe me, im extremely pateint compared to them,
thats the only reason why i say all that... so please, get off of my back..
anywho... interesting to know just converting *some* dff files to 3.4 makes them editable... hmmmm.... very interesting
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