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GTA Modification Forums
Introducing Point A C-Like Compiler for VC (and soon SA)
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jonc  |
Posted: Thursday, Jun 16 2005, 07:46
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Snitch

Group: Members
Joined: Nov 2, 2004

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I've been quietly working on a legitimate compiler for GTA -- with if, do, while, for, real variable types, full expressions -- and it is nearing completion of the Vice City feature set. I'm now beginning on the new features Rockstar introduced in San Andreas. So it isn't ready for prime time yet, but I thought I'd give you all a heads up. You can read more about it and download an alpha here: http://www.joncaruana.com/projects/point/The biggest change is it uses an XML file to define opcodes that can provide much better documentation than GTAMA or Barton's editor included. Since CyQ, in anticipation of this project, hasn't written a SA Assembler and Barton is retired, I hope this can become the primary tool for modding SCM files in the future.
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random_download  |
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:o

Group: Members
Joined: Mar 7, 2004


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Yes, I have got default.ide in the dir, the code is just copied and pasted off your site. The program closes before I can read what it says, but I managed to grab a screenshot just before it closes. There is a line at the end that says "During function call 'create_player' is undefined", so I guess that is the reason why. As I said the code is just copied from your site | CODE | Player player;
// these will automatically initialize before our start thread begins int f1=0,f2=1;
start thread fibwait { // Some standard initialization player=create_player(0,811.875,-939.9375,35.75); |
Yet at the top the var player is indeed defined. I tried doing "Player player=create_player(0,811.875,-939.9375,35.75);" but got the same error.
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ghost_master2000  |
Posted: Wednesday, Jun 22 2005, 07:47
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Li'l G Loc

Group: Members
Joined: Jun 27, 2002

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hmmm... this looks good, adn I'm very interested in using this, but being lazy like I am I think I'm gonna wait till there is an IDE for it.
I liked how in GTAMA you could start a function adn a window would pop up with a list of functions that woudl complete it. IF this had an interface similar to that of visual C++, with the dropdown lists of functions and variables for completion I would be all over it. I know, I know, I'm lazy and all, i don't feel like relearning all the function names and such, but once it has that, I'll be spitting out mission scripts like the chick in excorcist spits out puke.
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The_Sorrow  |
Posted: Thursday, Mar 8 2012, 10:05
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Heaven, I'm in heaven(8)

Group: Members
Joined: May 31, 2010


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| QUOTE (funtikar @ Thursday, Mar 8 2012, 02:48) | | What happened to this? Did anyone made any working mission with it? | You sir are a moron.
The topic is 6 years old, The creator hasn't been on in 6 years either and i doubt anyone even knows about its existence these days, want to make missions?
Use Sanny Builder
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