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GTA Modification Forums
Can anyone create a .dff importer/exporter for C4D Would be really helpfull
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Jet Li  |
Posted: Tuesday, Jun 14 2005, 19:11
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JET LI is a lame nick :(

Group: Members
Joined: Aug 21, 2002

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I'd like to refraise my request to a question instead. I know that 3ds max will get a importer/exporter for .dff and .x (GTA SA), but, is there any chance of anyone creating a .dff and x. exporter for C4D to GTA SA format (so that its possible to get stuff ingame from C4D) in the near future? Like, is there any chance at all or am I just dreaming here? Cause if so, I would have to stop dreaming and learn 3dsmax (cause the size of my "mod" will be too big to retexture in 3dsmax just cause C4D doesnt have a proper .3ds exporter), its just that, I prefer C4D and for (near)future work I will learn Softimage XSI since its co- with AVID when I make VFX, which means I will have to learn yet a THIRD 3D software, which is just  . So anyone with the knowledge please shed some light to this matter, thanks
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Jet Li  |
Posted: Tuesday, Jun 14 2005, 22:29
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JET LI is a lame nick :(

Group: Members
Joined: Aug 21, 2002

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| QUOTE | | QUOTE | | I know that 3ds max will get a importer/exporter for .dff and .x (GTA SA) |
1. how do you know that |
Well, perhaps know was a wrong choice of word, but I know that there are so much "gifted" people here, and that nothing is impossible. Which means if they really want it, which I presume they do, they'll find a way. | QUOTE | | QUOTE | | (cause the size of my "mod" will be too big to retexture in 3dsmax just cause C4D doesnt have a proper .3ds exporter) |
2. why not export the thing from C4D to 3ds max and the UV's |
There aint no exporter to get the textured uv's to go along with the models. Everytime I export, I can only import the models, the textures arnt supported in the exporter. | QUOTE | | QUOTE | | I will learn Softimage XSI since its co- with AVID when I make VFX |
3. its very easy to learn which i figured out in a couple of days and very powerfull. Why would you have to learn it and what is VFX? |
VFX stands for visual effects, which is basically every digital created things in movies. Nowadays most movies have digital made blood spatters, bullets, bulletholes, surroundings (like say superman is flying through the sky, he will be filmed infront of a screen which has a color that can be masked out later, and place a digital made city fly-by behind him) etc. Lots of stuff in movies are made digitally. And I got lots of jobs which involve that, so I need to learn Softimage XSI, as it works great with AVID which they use to edit movies, which means it will be easier to composite the digital with the real footage. I allready know 3D (still learning though of course), and I have done 2 big productions which were architectual visualizations of complex facilities which will be built in the near future. And now I decided I wanted to create a little game mod to add to my portfolio, and, well its a rather large scale thing, and will take some months, but I can do it, just I rather do it all in C4D where things get created alot faster then any other program (me thinks) because of its simplicity. So anywayse, anyone know if its worth starting the project in C4D and wait for a plugin or is just dreaming and better off spending some days learning 3dsmax's interface
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Jet Li  |
Posted: Wednesday, Jun 15 2005, 08:51
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JET LI is a lame nick :(

Group: Members
Joined: Aug 21, 2002

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True, though thats the problem heh, I've asked at the biggest forum for that proggy, though the problem is that they (or at least one guy who seemed to know how to do it) said that he needed a source code of some sort (.dff source code :S), which he asked the creator of zmodeler for but didnt get. So, well I dunno. I just felt more secure of asking you guys since youre for real. Anyways, I'll decided to create the thing in C4D and then when complete I will post some screenies and perhaps some people mite get interested and want to help either in creating an exporter or converting it (meaning I export models and give the textures, then we retexture it in like zmodeler or 3dsmax  ). In anycase I will have something else to add to my portfolio, so theres no loss situation for me, I just want to play it ingame. I was even thinking of using stuff I've allready created for the architecture section, like perhaps have this dojo to be the one for the training out in SA:  I only got to remodel it a bit to reduce the polycount somewhat. Anyway, thanks for the replies This post has been edited by Jet Li on Wednesday, Jun 15 2005, 09:13
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DexX  |
Posted: Wednesday, Jun 15 2005, 16:42
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Black Hat

Group: Retired Staff
Joined: May 16, 2002


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| QUOTE | | I've asked at the biggest forum for that proggy, though the problem is that they (or at least one guy who seemed to know how to do it) said that he needed a source code of some sort (.dff source code :S), which he asked the creator of zmodeler for but didnt get. |
Where did you ask him, or how can i get ahold of him? zmodeler 2 will have a filter, majestic is doing one for lightwave, and i know there will be one for max, thats SA compatible; may as well try to get one for C4D as well  that is, i can help him out a bit, but i dont know how C4D handles plugins and/or scripting. but im all up for anythign extends the modability of gta, whatever the program.
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ciroman  |
Posted: Wednesday, Jun 15 2005, 16:43
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HAMMER TIME!

Group: Members
Joined: Jun 11, 2005


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Jet Li  |
Posted: Wednesday, Jun 15 2005, 17:56
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JET LI is a lame nick :(

Group: Members
Joined: Aug 21, 2002

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| QUOTE (ashdexx @ Jun 15 2005, 16:42) | | QUOTE | | I've asked at the biggest forum for that proggy, though the problem is that they (or at least one guy who seemed to know how to do it) said that he needed a source code of some sort (.dff source code :S), which he asked the creator of zmodeler for but didnt get. |
Where did you ask him, or how can i get ahold of him?
zmodeler 2 will have a filter, majestic is doing one for lightwave, and i know there will be one for max, thats SA compatible; may as well try to get one for C4D as well  that is, i can help him out a bit, but i dont know how C4D handles plugins and/or scripting. but im all up for anythign extends the modability of gta, whatever the program. | His nick is: jibe Mine is: Pvt. Jackson The topic is here, though I guess I left out the most important thing lol, he doesnt have time according to his post. And after reading it a second time, it seems hes new there so I dunno how reliable he is. But, uhm, nah, forget I mentioned him, I didnt really know what he was implying, if he knew how to do it but he didnt have time, or if its just possible but takes time. He mentions you could create the plugin by using another plugin for C4D which is a good "model" for it? I dunno, I aint that skilled when it comes to coding and english lol. => | QUOTE | Yes, with the sdk. The plugin Terra4d (for Terragen) is a good model for that. Open it in a text reader. But the .dff format is a litlle more intricate... You can make any importer on this model. Just a question of time ! |
I can get you the plugin Terra4d (google  ) and mabye you could have a look at if you dont mind/have time?
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Jet Li  |
Posted: Saturday, Jun 18 2005, 09:24
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JET LI is a lame nick :(

Group: Members
Joined: Aug 21, 2002

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Cool another C4D user!  I'll definatly try this out So will it export the model with every type of texture applied? Like uvmapped, cubic mapping, flat mapping, sphere mapping etc.? Or will all have to be uvmapped? And where do I place the textures? Like where I save the .x file? Also, will it work with C4D R.9.1? Cause I dont see it there. Though I could just reinstall without the update. And last question (if you havnt fallen asleep yet  ) is the 1.2 version for C4D 9.0 not working, or is 1.1 just better and thats why you suggested it? Thanks ALOT!!! I'm gonna start on me project right away now, this will help me be motivated alot more, now that I can make it playable and not just a another portfolio part This post has been edited by Jet Li on Saturday, Jun 18 2005, 09:30
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