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GTA Modification Forums
Texture Resources TXD, Textures, Images, etc
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DexX  |
Posted: Tuesday, May 31 2005, 08:59
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Black Hat

Group: Retired Staff
Joined: May 16, 2002


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TXD Building And Editing Apps: ViceTxd (spooky) (gta3 + vice only) Txd Workshop (delfi/JernejL) - Now SA compatible!Txd Builder (steve m)ThaKilla's Txd App - BetaTexture and Image Resources (general purpose, can be used for games, dont have to be): http://www.stormvision.net/index.cfm/act/free_textureshttp://www.mayang.com/textures/http://www.grsites.com/textures/http://www.imageafter.com/textures.phphttp://my.erinet.com/~cunning1/textures.htmhttp://www.texturehound.com/Gaming Specific: http://www.planethalflife.com/wadfather/http://www.vb3d.com/Textures.htmlhttp://www.planetquake.com/hfx/tutorials.html^links to the tutorial page, but there are textures as well. Creating Textures with Alpha Channels (photoshop only!): ypoart.com - ignore the plugin suggestion, it isn't necessary for ushttp://www.hl2world.com/wiki/index.php/Alp...hannel_Textures (referring just the the photoshop-info) http://www.lowrestv.com/lowres/tutorials/t...1.asp?tut_id=t6Wally, a freeware Texture editor, supports a multitude of games and formats (not txd, but still useful, especially for textures that need to be low-res, and/or tiled. just save as .bmp or .tga) http://www.telefragged.com/wally/or http://www.planetunreal.com/fordy/wally.htmGIMP - another freeware image editor. better than wally and mspaint, but not quite on par with Photoshop. GIMPTexSynth - attempts (and succeeds usually) to create tileable textures from your source .tga or .jpg images. TexSynthFonts. Useful for SA http://www.grsites.com/fonts/http://www.girlswhowearglasses.com/ (dont let the url fool you, there are fonts here) http://www.fontfinder.ws/Plugins/Other: Camoflauge plugin for Adobe Photoshop. Makes military-style camo textures, of all kinds, very customizable, super flexible, free, and just fun to muck around with! a must for war buffs. http://photoshop.pluginsworld.com/plugin.p...shop&plugin=2493dsMax - Texporter: free, invaluable tool for helping with texturing and skinning. No 3dsmax install should be without it. Exports your UV data as a bitmap image, ready for editing. many options. Texporter!User Submitted: http://lemog.club.fr/lemog_textures/murs_briques.htm# - commando Assorted Environment Images - Augh Human Face Texturing - Augh pixel2life.com - awesome site! - daz215 Tutorials: http://www.sketchpad.net/photoshp.htmhttp://phong.com/tutorials/http://pixel2life.comGuru's PhotoShop tutorials - check all of them, not just the "texture" sectionOtherSpooky's old un-pinned vicetxd topicReflection maps and Materials in GTA (3, VC, SA)Super-technical Dev stuff (i prefer to work with dds and tga myself, you wankers need to support them in future txd apps!)* Nvidia DDS format, otheror here Nvidia Texture ToolsMSDN DDS formatTXD File format technical discussion*all the dds stuff is for vice, and san andreas, which use dxt compressed textures (sans dds header). only San Andreas uses mip maps, and gta3 doesn't use dxt textures at all. Edit; the above topic is archived, and after months of trying, i really dont know when it will be Un-archived. For now you could ask one of the current txd-application authors (JernejL, Spooky, Steve M, ThaKilla) about the format, and spooky has even been nice enough to upload his source code which you could study for mroe information. As said topic IS archived and inaccessible, question regarding the TXD format will be permitted here. There is limited discussion of the txd format in this topic as well.I added the pages that imo, were the best. BUT, feel free to add your own if you have some, links or images. And of course, if you need something really specific, give google.com a try. dont be afraid to use the image search there either
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steve-m  |
Posted: Tuesday, May 31 2005, 10:59
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Group: Members
Joined: Jul 26, 2002



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| QUOTE (ashdexx @ May 31 2005, 10:59) | | (i prefer to work with dds and tga myself, you wankers need to support them in future txd apps!) | will do
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grovespaz  |
Posted: Thursday, Mar 2 2006, 16:39
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Group: Morons

Group: Members
Joined: Feb 22, 2004


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| QUOTE (DexX @ Jul 5 2005, 15:27) | | QUOTE (krugman @ Jul 5 2005, 09:08) | Any chance we could resurect this old thread, I could do with a look at the txd file format
| QUOTE | TXD File format technical discussion *all the dds stuff is for vice, and san andreas, which use dxt compressed textures (sans dds header). only San Andreas uses mip maps, and gta3 doesn't use dxt textures at all.
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TIA
Krugman |
goddamit  (not you, i justt didnt realize it was archived).
yea, i'll see what i can do to get that un-archived. |
I would really love to see this thread un-archived.. How is it coming? This post has been edited by grovespaz on Monday, Mar 6 2006, 08:47
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DexX  |
Posted: Saturday, Mar 18 2006, 08:05
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Black Hat

Group: Retired Staff
Joined: May 16, 2002


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| QUOTE | | QUOTE (grovespaz @ Mar 2 2006, 11:39) | | yea, i'll see what i can do to get that un-archived. |
I would really love to see this thread un-archived..
How is it coming? |
I've asked around a bit, and tbh, i dont know when that will happen. However i have edited my first post with as much information as i could find right off; a link to spooky's website where he has the sourcecode to his txd application, and a link to an older topic that is still active, where the format is discussed in a fair amount of detail. JernejL and ThaKilla have made the only Txd applications (that i know) that work specifically with SA, although the format doesn't differ that much between the games. Anyone who has the intelligence to code a txd application in the first place, shouldnt have any trouble asking around and finding the missing info. If someone wants something to do, this format is not discussed on the Wiki, and it really should be. | QUOTE | | The download link for the camoflage plugin isn't working. |
At the time of this update today, i re-checked the link, and it appears to be working again.
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