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[Official|REL] illres, illurb, and Black Mesa preview/alpha release!
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illspirit  |
Posted: Tuesday, May 24 2005, 17:35
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lycanthroplasty

Group: Network Admins
Joined: May 1, 1976



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Okay, the new islands are sorta done now. There's still some minor touch-up work to be done here and there, and the lots still need to be divided up for building on, but otherwise, this is mostly how it will look. Why are we releasing it early then? Well, aside from just wanting to see how it looks in-game, Steve and I figured it would be a good idea to plan things out a bit before lsicing up the final lots. And since a bunch of things will need to be prodded for it to work in San An anyway, we can all play with it as-is to get a feel for the map and plan things out a bit. With illcom being a bit random in design, it might be a good idea to come up with a basic zoning layout before chopping up the new lots. This we can discuss here, obviously. On top of the zoning, we can do some degree of "pre-registering" lots, so I'll have an idea of how to slice up the land. This doesn't mean everyone can just say "I want this piece" and mark out half the map. But rather if anyone has a good idea (and preferably sketches, at least) for something that would probably take up more than one small/normal sized lot, then we could plan on splitting such sections off into larger chunks to keep the ide's managable. Or if someone has an idea for something smaller, matching lots could be arranged for those as well. Rough plan for zoing is as follows. Suggest and/or edit as neccessary: - East island, illurb: mostly urban, in theory.
- West island, illres: mostly low density residential, with some bigger stuff along the main road to the south.
- Black Mesa (illurb_ne): cabins, fancy houses, goat hearding? Top bit is mine, btw.
 - illurb_se/sw: skyscrapers, factories, and stuff? large square-ish bit at the end of the East Tank Bridge will contain the football stadium.
- Spookie Hollow (on top of hill, illurb_nw): Old-ish neighborhood. Mainly Victorian/gothic/classic architecture. Possibly haunted?
- illres_ne: Mostly suburban houses.
- illres_se: Houses, row houses, low-rise flats/hotels, shops, light-to-medium commercial?
- illres_crater: maybe a small urban area? maybe a resort/tourist attraction/casino-y place?
- illres_sw/nw, general west coast: rural-ish stuff?
And, a download: ----- Known Bugs and Problems- paths are incomplete and not connected with illcom's path system
- NW and NE corner elements (illres_NW_13, illurb_NE_5) overlap the world boundaries and had to be disabled
- some of the boat paths might cause boats appearing underneath the land
- at the entrances of the southern bridge grass is sticking through the road; sand textures/col; disappearing tower
- the island access road (behind East Tank Bridge) still has to be modelled
- roundabout not centered
- no proper grass and rock materials
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buchsi  |
Posted: Wednesday, May 25 2005, 15:33
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Thug

Group: Members
Joined: Nov 7, 2003


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Thats awesome! Amazing!!! The islands are looking better ingame than the renderings! I can see illcom from this high, and it looks like a small town! I bet, that in some months, when there are some houses and other things on the new islands, illcom will be forget! Im so proudly about myriad Wow, unblievable what you´ve done Illy.
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*Adam*  |
Posted: Wednesday, May 25 2005, 15:33
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Sexeh Screenies

Group: Members
Joined: Mar 24, 2005


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steve-m  |
Posted: Wednesday, May 25 2005, 15:59
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Group: Members
Joined: Jul 26, 2002



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Just edited illy's post, copied the bug list from the readme. Please post everything odd you notice in this topic, so we can add it to the list.
| QUOTE (caponester @ May 25 2005, 17:49) | | At the base of Black mesa theres also a large hole in the mountain, If you need screens of these bugs just say. |
Yes, please. Edit: Wait, do you mean the missing NE corner?
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JoaoBio  |
Posted: Wednesday, May 25 2005, 16:23
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Ubuntu Linux!

Group: Members
Joined: Jul 2, 2004


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Omg omg omgg... Christmas arrived earlier this year... Trying them now.. Okix... I've been searching the islands divagating and killing cops... and it's f*cking great, really it's amazing, but the radar must be updated as soon as possible, because it's f*cked up like hell to find places and easy to get lost... This post has been edited by JoaoBio on Wednesday, May 25 2005, 20:22
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Mike  |
Posted: Wednesday, May 25 2005, 16:43
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Hustler

Group: The Connection
Joined: Mar 31, 2002

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Great work on these islands guys.
Made an install script and it should work ok, wasn't sure how to do the streetlights.ipl line though :\
| CODE | ; This is the install script for the BW Installer.
print Adding illnorth alpha dir select add_to_img IMG opendef IMG delete illcom_c5_r1.dff img addall img close
dir create data\maps\illnorth dir create data\maps\illres_Crater dir create data\maps\illres_NE dir create data\maps\illres_NW dir create data\maps\illres_SE dir create data\maps\illres_SW dir create data\maps\illurb_NE dir create data\maps\illurb_NW dir create data\maps\illurb_SE dir create data\maps\illurb_SW
copy maps\illnorth\illnorth.col to data\maps\illnorth\illnorth.col copy maps\illnorth\illnorth.ide to data\maps\illnorth\illnorth.ide copy maps\illnorth\illnorth.ipl to data\maps\illnorth\illnorth.ipl copy maps\illres_Crater\illres_Crater.col to data\maps\illres_Crater\illres_Crater.col copy maps\illres_Crater\illres_Crater.ide to data\maps\illres_Crater\illres_Crater.ide copy maps\illres_Crater\illres_Crater.ipl to data\maps\illres_Crater\illres_Crater.ipl copy maps\illres_NE\illres_NE.col to data\maps\illres_NE\illres_NE.col copy maps\illres_NE\illres_NE.ide to data\maps\illres_NE\illres_NE.ide copy maps\illres_NE\illres_NE.ipl to data\maps\illres_NE\illres_NE.ipl copy maps\illres_NW\illres_NW.col to data\maps\illres_NW\illres_NW.col copy maps\illres_NW\illres_NW.ide to data\maps\illres_NW\illres_NW.ide copy maps\illres_NW\illres_NW.ipl to data\maps\illres_NW\illres_NW.ipl copy maps\illres_SE\illres_SE.col to data\maps\illres_SE\illres_SE.col copy maps\illres_SE\illres_SE.ide to data\maps\illres_SE\illres_SE.ide copy maps\illres_SE\illres_SE.ipl to data\maps\illres_SE\illres_SE.ipl copy maps\illres_SW\illres_SW.col to data\maps\illres_SW\illres_SW.col copy maps\illres_SW\illres_SW.ide to data\maps\illres_SW\illres_SW.ide copy maps\illres_SW\illres_SW.ipl to data\maps\illres_SW\illres_SW.ipl copy maps\illurb_NE\illurb_NE.col to data\maps\illurb_NE\illurb_NE.col copy maps\illurb_NE\illurb_NE.ide to data\maps\illurb_NE\illurb_NE.ide copy maps\illurb_NE\illurb_NE.ipl to data\maps\illurb_NE\illurb_NE.ipl copy maps\illurb_NW\illurb_NW.col to data\maps\illurb_NW\illurb_NW.col copy maps\illurb_NW\illurb_NW.ide to data\maps\illurb_NW\illurb_NW.ide copy maps\illurb_NW\illurb_NW.ipl to data\maps\illurb_NW\illurb_NW.ipl copy maps\illurb_SE\illurb_SE.col to data\maps\illurb_SE\illurb_SE.col copy maps\illurb_SE\illurb_SE.ide to data\maps\illurb_SE\illurb_SE.ide copy maps\illurb_SE\illurb_SE.ipl to data\maps\illurb_SE\illurb_SE.ipl copy maps\illurb_SW\illurb_SW.col to data\maps\illurb_SW\illurb_SW.col copy maps\illurb_SW\illurb_SW.ide to data\maps\illurb_SW\illurb_SW.ide copy maps\illurb_SW\illurb_SW.ipl to data\maps\illurb_SW\illurb_SW.ipl
col open data\maps\illcomNE\illcomNE.col col delete illcom_c5_r1 col addfile illcom_c5_r1.col col close
gta_vc.dat open gta_vc.dat add IDE data\maps\illnorth\illnorth.ide gta_vc.dat add IDE data\maps\illres_Crater\illres_Crater.ide gta_vc.dat add IDE data\maps\illres_NE\illres_NE.ide gta_vc.dat add IDE data\maps\illres_NW\illres_NW.ide gta_vc.dat add IDE data\maps\illres_SE\illres_SE.ide gta_vc.dat add IDE data\maps\illres_SW\illres_SW.ide gta_vc.dat add IDE data\maps\illurb_NE\illurb_NE.ide gta_vc.dat add IDE data\maps\illurb_NW\illurb_NW.ide gta_vc.dat add IDE data\maps\illurb_SE\illurb_SE.ide gta_vc.dat add IDE data\maps\illurb_SW\illurb_SW.ide
gta_vc.dat add COLFILE 0 data\maps\illnorth\illnorth.col gta_vc.dat add COLFILE 0 data\maps\illres_Crater\illres_Crater.col gta_vc.dat add COLFILE 0 data\maps\illres_NE\illres_NE.col gta_vc.dat add COLFILE 0 data\maps\illres_NW\illres_NW.col gta_vc.dat add COLFILE 0 data\maps\illres_SE\illres_SE.col gta_vc.dat add COLFILE 0 data\maps\illres_SW\illres_SW.col gta_vc.dat add COLFILE 0 data\maps\illurb_NE\illurb_NE.col gta_vc.dat add COLFILE 0 data\maps\illurb_NW\illurb_NW.col gta_vc.dat add COLFILE 0 data\maps\illurb_SE\illurb_SE.col gta_vc.dat add COLFILE 0 data\maps\illurb_SW\illurb_SW.col
gta_vc.dat add IPL data\maps\illnorth\illnorth.ipl gta_vc.dat add IPL data\maps\illres_Crater\illres_Crater.ipl gta_vc.dat add IPL data\maps\illres_NE\illres_NE.ipl gta_vc.dat add IPL data\maps\illres_NW\illres_NW.ipl gta_vc.dat add IPL data\maps\illres_SE\illres_SE.ipl gta_vc.dat add IPL data\maps\illres_SW\illres_SW.ipl gta_vc.dat add IPL data\maps\illurb_NE\illurb_NE.ipl gta_vc.dat add IPL data\maps\illurb_NW\illurb_NW.ipl gta_vc.dat add IPL data\maps\illurb_SE\illurb_SE.ipl gta_vc.dat add IPL data\maps\illurb_SW\illurb_SW.ipl gta_vc.dat close
print In \data\maps\streetlights.ipl find and delete (or disable) the following line: print 351, lamppost3, 0, 464.7, -514.2, 18.1, 0, 0, 0, 0, 0, 0.694658, -0.71934 print Install finished, use LimitAdjuster to check and correct the map object limits
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-Mike This post has been edited by mikechml on Wednesday, May 25 2005, 17:57
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Black-hawk  |
Posted: Wednesday, May 25 2005, 18:08
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Boss

Group: The Connection
Joined: Mar 28, 2004

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 Cabin anyone? Also I've a shack done too. Already in-game, on Black-mesa, but I've put it in LC
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spaceeinstein  |
Posted: Wednesday, May 25 2005, 18:27
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巧克力

Group: Members
Joined: Jul 17, 2003



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AH f*ck! Because of this site being down so often, I don't come here anymore and I made a script for no apparent reason.
| CODE | print Installing Illspirit's Northern Islands...
dir select add_to_img img opendef img addall img close
col open data\maps\illcomNE\illcomNE.col col addfile illcom_c5_r1.col col close
ipl open data\maps\streetlights.ipl ipl del inst 351, lamppost3, 0, 464.7, -514.2, 18.1, 0, 0, 0, 0, 0, 0.694658, -0.71934
dir create data\maps\illnorth dir create data\maps\illres_Crater dir create data\maps\illres_NE dir create data\maps\illres_NW dir create data\maps\illres_SE dir create data\maps\illres_SW dir create data\maps\illurb_NE dir create data\maps\illurb_NW dir create data\maps\illurb_SE dir create data\maps\illurb_SW copy maps\illnorth\illnorth.col to data\maps\illnorth\illnorth.col copy maps\illnorth\illnorth.ide to data\maps\illnorth\illnorth.ide copy maps\illnorth\illnorth.ipl to data\maps\illnorth\illnorth.ipl copy maps\illres_Crater\illres_Crater.col to data\maps\illres_Crater\illres_Crater.col copy maps\illres_Crater\illres_Crater.ide to data\maps\illres_Crater\illres_Crater.ide copy maps\illres_Crater\illres_Crater.ipl to data\maps\illres_Crater\illres_Crater.ipl copy maps\illres_NE\illres_NE.col to data\maps\illres_NE\illres_NE.col copy maps\illres_NE\illres_NE.ide to data\maps\illres_NE\illres_NE.ide copy maps\illres_NE\illres_NE.ipl to data\maps\illres_NE\illres_NE.ipl copy maps\illres_NW\illres_NW.col to data\maps\illres_NW\illres_NW.col copy maps\illres_NW\illres_NW.ide to data\maps\illres_NW\illres_NW.ide copy maps\illres_NW\illres_NW.ipl to data\maps\illres_NW\illres_NW.ipl copy maps\illres_SE\illres_SE.col to data\maps\illres_SE\illres_SE.col copy maps\illres_SE\illres_SE.ide to data\maps\illres_SE\illres_SE.ide copy maps\illres_SE\illres_SE.ipl to data\maps\illres_SE\illres_SE.ipl copy maps\illres_SW\illres_SW.col to data\maps\illres_SW\illres_SW.col copy maps\illres_SW\illres_SW.ide to data\maps\illres_SW\illres_SW.ide copy maps\illres_SW\illres_SW.ipl to data\maps\illres_SW\illres_SW.ipl copy maps\illurb_NE\illurb_NE.col to data\maps\illurb_NE\illurb_NE.col copy maps\illurb_NE\illurb_NE.ide to data\maps\illurb_NE\illurb_NE.ide copy maps\illurb_NE\illurb_NE.ipl to data\maps\illurb_NE\illurb_NE.ipl copy maps\illurb_NW\illurb_NW.col to data\maps\illurb_NW\illurb_NW.col copy maps\illurb_NW\illurb_NW.ide to data\maps\illurb_NW\illurb_NW.ide copy maps\illurb_NW\illurb_NW.ipl to data\maps\illurb_NW\illurb_NW.ipl copy maps\illurb_SE\illurb_SE.col to data\maps\illurb_SE\illurb_SE.col copy maps\illurb_SE\illurb_SE.ide to data\maps\illurb_SE\illurb_SE.ide copy maps\illurb_SE\illurb_SE.ipl to data\maps\illurb_SE\illurb_SE.ipl copy maps\illurb_SW\illurb_SW.col to data\maps\illurb_SW\illurb_SW.col copy maps\illurb_SW\illurb_SW.ide to data\maps\illurb_SW\illurb_SW.ide copy maps\illurb_SW\illurb_SW.ipl to data\maps\illurb_SW\illurb_SW.ipl
gta_vc.dat open gta_vc.dat add IDE data\maps\illnorth\illnorth.ide gta_vc.dat add IDE data\maps\illres_Crater\illres_Crater.ide gta_vc.dat add IDE data\maps\illres_NE\illres_NE.ide gta_vc.dat add IDE data\maps\illres_NW\illres_NW.ide gta_vc.dat add IDE data\maps\illres_SE\illres_SE.ide gta_vc.dat add IDE data\maps\illres_SW\illres_SW.ide gta_vc.dat add IDE data\maps\illurb_NE\illurb_NE.ide gta_vc.dat add IDE data\maps\illurb_NW\illurb_NW.ide gta_vc.dat add IDE data\maps\illurb_SE\illurb_SE.ide gta_vc.dat add IDE data\maps\illurb_SW\illurb_SW.ide gta_vc.dat add COLFILE 0 data\maps\illnorth\illnorth.col gta_vc.dat add COLFILE 0 data\maps\illres_Crater\illres_Crater.col gta_vc.dat add COLFILE 0 data\maps\illres_NE\illres_NE.col gta_vc.dat add COLFILE 0 data\maps\illres_NW\illres_NW.col gta_vc.dat add COLFILE 0 data\maps\illres_SE\illres_SE.col gta_vc.dat add COLFILE 0 data\maps\illres_SW\illres_SW.col gta_vc.dat add COLFILE 0 data\maps\illurb_NE\illurb_NE.col gta_vc.dat add COLFILE 0 data\maps\illurb_NW\illurb_NW.col gta_vc.dat add COLFILE 0 data\maps\illurb_SE\illurb_SE.col gta_vc.dat add COLFILE 0 data\maps\illurb_SW\illurb_SW.col gta_vc.dat add IPL data\maps\illnorth\illnorth.ipl gta_vc.dat add IPL data\maps\illres_Crater\illres_Crater.ipl gta_vc.dat add IPL data\maps\illres_NE\illres_NE.ipl gta_vc.dat add IPL data\maps\illres_NW\illres_NW.ipl gta_vc.dat add IPL data\maps\illres_SE\illres_SE.ipl gta_vc.dat add IPL data\maps\illres_SW\illres_SW.ipl gta_vc.dat add IPL data\maps\illurb_NE\illurb_NE.ipl gta_vc.dat add IPL data\maps\illurb_NW\illurb_NW.ipl gta_vc.dat add IPL data\maps\illurb_SE\illurb_SE.ipl gta_vc.dat add IPL data\maps\illurb_SW\illurb_SW.ipl gta_vc.dat close |
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steve-m  |
Posted: Wednesday, May 25 2005, 19:20
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Group: Members
Joined: Jul 26, 2002



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Wee, 3 different install scripts. Which one is better?
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Mike  |
Posted: Wednesday, May 25 2005, 20:38
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Hustler

Group: The Connection
Joined: Mar 31, 2002

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Again, great work!
-Mike
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BCspeed34  |
Posted: Wednesday, May 25 2005, 20:49
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Evolve

Group: $outh $ide Hoodz
Joined: Jun 24, 2004


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Downloaded it yesterday
Loved it
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