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New GTA2 multiplayer map - MibCity First made in Poland GTA2 map :)
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mibars  |
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GTA2 Mapmaker

Group: Members
Joined: Jul 17, 2004


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Hi! I just made new GTA2 map for multiplayer, and now I have a small problem. But first some screens to show my work: Building full of jumps  Over the road passes  Wide pavements to allow fast traveling between buildings  Two-level roads  One wide road comes into 2 narrow ones  OK, as You see my map is 99% done (only few bugs to delete), and now I'm writing script for it. And I found somme difficulties in creating "Double Damage" power-up generator. I Write line like this: | QUOTE | | GENERATOR d_damage_prawy_skok = ( 84.0 , 156.0 , 4.0 ) 0 MOVING_COLLECT_35 3000 3000 |
( generator name = (x y z) angle, type, min.delay, max.delay ) And it's not working... I have this problem only with double damage... Anyone knows how to make it working? BTW I'm also waiting for some map comments  Sorry for my English - I'm from Poland
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Cerbera  |
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Ben "Cerbera" Millard

Group: Members
Joined: Jun 22, 2002



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Wide, open areas are really bad in multiplayer. Lots of odd-shaped buildings with stairs and things to dodge behind make for great games. In my MultiSlayer level I use fences and planters (solid boxes with small or large trees in them) to let players dodge behind, or throw molotovs and grenades over. In the industrial areas I use cargo containers and have lots of different sized warehouses with doorways you can use to get cover from weapons. It makes the game a lot more strategic. It is just "point and shoot" when you use areas with nothing in them. Overhead walkways and stuff like that are cool, though. The windows of the buildings are not all the same so that makes things a bit more interesting. You've used the textures very carefully to make sure the pavement edges are correct and stuff like that, which is excellent, it's just that an open map like this won't play well in multiplayer. How big is it overall? Taking a screenshot of the little overall map in the top-right of the editor and posting it in this thread would help us to see. Big maps play badly online. (EDIT) I'm not sure what the problem with your Double Damage is. | CODE | //double damage GENERATOR pupgen_ddmg_1 = (124.5,177.0,255.0) 0 collect_35 2000 2000 GENERATOR pupgen_ddmg_2 = (072.0,097.5,255.0) 0 collect_35 2000 2000
[...]
SWITCH_GENERATOR (pupgen_ddmg_1, ON) SWITCH_GENERATOR (pupgen_ddmg_2, ON) |
Maybe your names are just too long, or they don't match? Or perhaps your use of "MOVING_COLLECT" is not correct? My edited version of Pyro's tutorial on the subject might help you: GTA2 Coding: Weapons This post has been edited by Cerbera on Sunday, Apr 24 2005, 16:07
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mibars  |
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GTA2 Mapmaker

Group: Members
Joined: Jul 17, 2004


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Hey! nice to see someone, that has used Map Editor  I tried "collect_35", and then "moving_collect_35" and they both didn't work... I tried not to make big open areas, because in multiplayer they are useless, but I made few wide passes beetween roads to allow fast car chases. Map will be avaliabe in few days, because I have to set weapons and powerups, some cars, then betatests, correcting bugs, then again tests ,and then relase  BTW - 3 years ago I started making full-size industrial map, and I stopped making it when I discovered, that I don't know how to make trains. Do You know how to do this? Edit: S3ktor - Yes, I used switch generator ON, but it didn't work in any coords.. EDIT2: PROBLEM SOLVED - It just begin working after namechange  Now double damage + fast reload can make dual pistol better than flamer This post has been edited by mibars on Sunday, Apr 24 2005, 17:00
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mibars  |
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GTA2 Mapmaker

Group: Members
Joined: Jul 17, 2004


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MIBCITY RELASED!!!now ver. 1.1 Here U are: www.mibars.republika.pl/mibcity.zip www.myserver.neostrada.pl/mibcity.zip Please play with Sektor's Game Hunter - many people there has downloaded it yesterday and today! Size - small (like TinyTown etc.) Players 1-6 (for single player look in multiplayer map menu for "mibcity single player") fun -  As U see at screens this is small city adopted to be multiplayer (it isn't an arena, or race track) it's like default multi maps. OK - HAVE FUN!! This post has been edited by mibars on Sunday, May 15 2005, 20:55
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DracoBlue  |
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GTA:T-Coder/Leader

Group: Members
Joined: Sep 22, 2003


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Great MAP!!!!! I would love to host it here. Is this ok for you, because it really rocks  . cu, Draco PS: Mibars, keep on creating a such good gta2 maps
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mibars  |
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GTA2 Mapmaker

Group: Members
Joined: Jul 17, 2004


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Oh thanx a lot  As I see u have hosted new (1.1) version just few minutes after uploading it on my servers  Some facts about v1.1: - more respawn points-diffrent remaps of players 3, 4, 5 and 6 -added "1 player multiplayer" - single play in multiplayer menu New "bugs" (but I don't think, that this is so important to make new version): -one place is not textured - single strip near place when 1 player begins game -no invisibility at the end of this narrow windy pavement BTW - I see, that You have been on my homepage. Look into GTA2 section and then "Mapa do GTA2 V.0.3.2 (26.03.2004)" <--it is my first map. or only half-map without powerups, and weapons, BUT with GUN SHOPS like flame thrower shop (in this small estate) or machine-gun shops (one is in "zaibatsu styled" sections in docks) There are few more shops, but U have to found it yourself  (hint - play in night - look for yellow flashing signs) Screens - http://mibars.w.interia.pl/gta2mapa.htmldownload - http://mibars.w.interia.pl/super.zipagain - sorry for my english... This post has been edited by mibars on Sunday, May 15 2005, 20:59
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