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 [WIP|SCR] GTA_Illegal_Sectors

 bored in the house doing a map
 
Frank.s  
Posted: Friday, Apr 6 2012, 17:31
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IV Scripter, Modeler.
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QUOTE (Yuvalo)
Could i get a download of the newest version of gta illegal with thoes graphics and the completed map [most completed map]?
Image One Image Two
It looks great there however in actuality it's misaligned and crashy. Currently i'm adding prelighting and connecting the objects Junox sends me without gaps then exporting in-game without crashing.
Refining the map like this should add the best "finishing polish" to the game. smile.gif

This post has been edited by Frank.s on Friday, Apr 6 2012, 18:26
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junox  
Posted: Sunday, Apr 8 2012, 19:57
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watch out for gimps
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QUOTE (Frank.s @ Friday, Apr 6 2012, 17:31)
QUOTE (Yuvalo)
Could i get a download of the newest version of gta illegal with thoes graphics and the completed map [most completed map]?
Image One Image Two
It looks great there however in actuality it's misaligned and crashy. Currently i'm adding pre-lighting and connecting the objects Junox sends me without gaps then exporting in-game without crashing.
Refining the map like this should add the best "finishing polish" to the game. smile.gif

nice 1 frank
just about finished texture'n the coast road section " again" .. after data error on old Hdd so was nice to get this part back
ill add this section on Dropbox frank n Mon \Tues + i will check through all the dffs think ive got all the textures fixed bar 2 dff file
anyways coast road is fun

ive added more polys to the road corners as you said frank takes a bit longer to texture but much nicer (i think you said add more again though) confused.gif
still to deform mountain rock and to work more on mountain texture
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This post has been edited by junox on Monday, Apr 9 2012, 22:21
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Yuvalo  
Posted: Tuesday, Apr 10 2012, 05:46
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junox u said that u will post beta file
of 2012
can u do it???
plzz can u send me beta file? i want to help u mod the game
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Mr. Myriad  
Posted: Tuesday, Apr 10 2012, 05:54
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Yuvalo, do you know something about GamerSuper?
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Lori 666  
Posted: Wednesday, Apr 11 2012, 09:32
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Tummy Banana :)
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I've actually been following this for years now, long before I joined GTA Forums anyways. Junox do you actually have an overlay of your entire map so far? I just can't comprehend how this is all fitting within the limited boundary that Vice City offers.
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junox  
Posted: Thursday, Apr 12 2012, 03:46
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QUOTE (Lori 666 @ Wednesday, Apr 11 2012, 09:32)
I've actually been following this for years now, long before I joined GTA Forums anyways.  Junox do you actually have an overlay of your entire map so far?  I just can't comprehend how this is all fitting within the limited boundary that Vice City offers.

Lori 666 -
its much larger than vice city probably about 4 x the size if you check the first post in the topic youll see you need to install with the VC limit adjuster to increase the objects paths water map area - yeah its massive

Yuvalo
i did ask for modders help before youve just joined and i did ask to see your work in modding

please note there are some real big changes coming to gta-illegal

https://www.dropbox.com/lightbox/home/Photos/Sample%20Album
EDIT - ingame coast road
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This post has been edited by junox on Wednesday, Apr 18 2012, 12:28
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Timske  
Posted: Thursday, Apr 19 2012, 20:42
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Street Cat
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In Holland we say:
"Goei werk het tijd nodig"

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Tomorow (20th april) is my 3TH GTAF bday biggrin.gif[U]
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junox  
Posted: Friday, Apr 20 2012, 16:30
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Happy 3rd,
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Revolution-Designes  
Posted: Friday, Apr 20 2012, 17:40
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AKA JopperX9
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QUOTE (Timske @ Thursday, Apr 19 2012, 22:42)
In Holland we say:
"Goei werk het tijd nodig"

cookie.gif cookie.gif

Tomorow (20th april) is my 3TH GTAF bday biggrin.gif[U]

I guess you mean 'goed werk heeft tijd nodig'?

Screens look nice junox! Only some textures look like they are not connecting very well with each other. Anyway, keep it up!
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junox  
Posted: Sunday, Apr 22 2012, 16:21
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- EDIT ingame
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video test
linki
VIDEO http://www.youtube.com/watch?v=53gX3QltY2Y...Z1_G96HE9XMXvM=

VIDEO http://www.youtube.com/watch?v=6PZLqGHhRYE

This post has been edited by junox on Tuesday, Apr 24 2012, 20:06
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Mr. Myriad  
Posted: Monday, Apr 23 2012, 04:48
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Awesome pics!
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junox  
Posted: Thursday, Apr 26 2012, 12:31
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do roundabouts work with gta vice ?

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This post has been edited by junox on Thursday, Apr 26 2012, 12:49
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ALMOST610  
Posted: Thursday, Apr 26 2012, 12:48
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QUOTE (junox @ Thursday, Apr 26 2012, 23:31)
do roundabouts work with gta vice ?

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I do not think anyone has ever tried one but, but in theory it could be possible if executed properly.

I have an idea in my head of how it could be setup but weather that would work exactly as I think it should is another story.
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junox  
Posted: Thursday, Apr 26 2012, 12:50
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thanks ALMOST610
ill probably just add some traffic lights on the roundabout ... they seem to be doing that in the real world here

ALSO a BIG thanks to CHonG McBonG for letting US use his cars in this mod sabb, fiesta, sierra,capri icon14.gif icon14.gif

can anyone convert S.A. car format to other game engine ?
update
started work on top land section all is now in-game

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edit
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INGAME
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edit
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another roundabout hope they work ingame
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https://thisbrownngirl.files.wordpress.com/...gtumbleweed.gif

This post has been edited by junox on Tuesday, May 15 2012, 11:21
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junox  
Posted: Thursday, May 17 2012, 16:36
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sorry double post shame about the TUMBLEWEED in here ... . . . this WILL be my last post for a while will be incontact cry.gif

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EDIT
Commando .. Vitor ! - AHHH .. The class of 2003 bring's back good memories of modding gta-3

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Update 06\09
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This post has been edited by junox on Thursday, Sep 6 2012, 07:05
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yurban  
Posted: Thursday, May 17 2012, 16:52
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QUOTE (junox @ Thursday, May 17 2012, 20:36)
sorry double post shame about the TUMBLEWEED in here ... . . . this WILL be my last post for a while will be incontact cry.gif

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https://thisbrownngirl.files.wordpress.com/...gtumbleweed.gif

Your map looks interesting because its non-standart and good quality. Keep it up.
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3niX  
Posted: Thursday, May 17 2012, 20:12
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Well...

Its actually amazing that you still keep this project going (in-fact its existed longer than Ive been a member here) and most of the work youve done is quite good.

Keep up the great work mate.

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Mr. Myriad  
Posted: Friday, May 18 2012, 04:27
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Very good!
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commando  
Posted: Thursday, Jul 12 2012, 20:51
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QUOTE (junox @ Thursday, May 17 2012, 16:36)
sorry double post shame about the TUMBLEWEED in here ... . . . this WILL be my last post for a while will be incontact cry.gif

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https://thisbrownngirl.files.wordpress.com/...gtumbleweed.gif

My old friend. You are my hero. Amazing that after all these years you still working on the project like it was your first day on it.

Yes... I'm back from the dead...
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Steff R  
Posted: Tuesday, Aug 7 2012, 01:20
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QUOTE (commando @ Thursday, Jul 12 2012, 20:51)
QUOTE (junox @ Thursday, May 17 2012, 16:36)
sorry double post  shame about the TUMBLEWEED in here ... . . . this WILL be my last post for a while  will be incontact    cry.gif   

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https://thisbrownngirl.files.wordpress.com/...gtumbleweed.gif

My old friend. You are my hero. Amazing that after all these years you still working on the project like it was your first day on it.

Yes... I'm back from the dead...

commando I'm just new here but I've always been about, what ever happened to your NYC mod I was soooo excited about that release! suicidal.gif

Junox this is looking freaking awesome as ever!!!
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