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 [ Rel || V2.0 ] Interstate 420-C

 The finalized and much better version.
 
DeathSquad  
Posted: Thursday, Mar 24 2005, 20:52
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Interstate 420-C

VERSION 2.0

By. Deathsquad Industries


I420 V2.0 Manual Download (Rar Archieve: 6.43mb)
I420 V2.0 VCMM Download (Rar Archieve: 7.99mb)


Knife's Interstate 420 Mission Script V2.2 [0.5mb]


Spaceeinstein's I420 Paths [0.2mb]


Happy Fun Time Island [2.0mb]


This is the final version of the Interstate 420 project, my brain has exploded and its time to move on. Soon San-An will be here, and I will be busy playing it, as I have yet to really play it. I have a few plans for mods for the game, I will design a bunch of trailers for the tractors, and whatever else I can find. So enjoy this mod.

Version 2.0 could possibly kill your computer if you have a slow machine. If I must I can put instruction for uninstalling a few of the map pieces, so you'd have more of the interstate. First what is new.....

1. New Ramps & Interchanges: All the on/off ramps have been changed with a redesign piece that has more curves, along with the interchanges. More or less everything has been smoothed out mroe. Many of the ramps have been redone, explanded and redesigned so they are not as steep in some areas, mainly along Washington Beach.

2. The Crosstown Express: This is a piece of highway that crosses roughly in the middle of Vice, allows you to jump between the three main stretches quickly. Connecting with the center piece of the interstate is a cloverleaf interchange.

3. This is just for show but there is now a very tall and large Pastor Richards Salvation Statue, something I thought Vice City needed.

4. Reaper Island is a small map mod I created, features the Deathsquad/Vice City Gas Works, Morningwood Cementary, a half pipe, some sharp hills, a few ramps, a power substation and powerlines that run along the middle of the map.

5. EDS' French Fregate Vehicle Mod is placed within this game AS A MAP PIECE, and not a vehicle. Allows those who cannot get that mod to work to at least see the great work EDS did with the mod. A little texture and collision work is needed.

6. New Bridge Design near the arena, a large suspension bridge.

Along with this are the regular 15 exits, traffic, and peds in the rest area. More information can be found in the DSREADME file.

Hopefully sometime in the near future we will have a MAIN replacement that will place the VC Races on the Interstate, along with some other features like NOS, missing coding being done by Knife.

[ Features ]

- Scratch Build Models by DS
* On/Off Ramps
* Interchanges
* Highway Roadbeds
* Highway Supports
* Billboards & Exit Signs
* Highway Markers
* Rest Area Main Structure
* Reaper Island (Minus Statue)

- I420C Mission Script by Knife features
* Checkpoint Mission
* Direct Start @ Washington Rest Area
* Parked Vehicles, Health, Weapons Pickups @ Restareas
* Nitro
* Auto Car Flip
* Buy a Hotring Racer
* All Islands Open
* Bodyguard Feature

- Spaceeinstein's I420 Paths
"Designed as seen in San-An"

(Note: Rest Area Interior, Buildings & Trailers, along with the Pastor Richard Statue and Deathsquad Statue taken from in-game models, © R*)

- 15 On/Off Ramps allowing access to areas even when zones are blocked in the regular game.

- Vehicle Traffic on the interstate and Peds in the Rest Areas.

- French Fregate Model created by EDS (With Permission Of Course)

- Rockstar Heights Manor by Solo (With Permission of Course)


user posted image

Interstate 420-C Happy Fun-Time Island (INCOMPLETE)

Happy Fun Time Island [2.0mb]


Happy Fun-Time Island was a mountainous region that was going to be located on the eastern side of Vice City, and basically took up the entire east side. It was two tall mountains, with a sharp landscape, with a circular track around the island, and two cross-over sections that pass through the middle. This is the last of the I420 Map Work as of this time, the island only has general textures and the road has no texture at all (yes, I'm that lazy atm). On the top of one of the mountains features the beautiful house by Solo from Rockstar Heights for GTA3. Along side of the house is the trailer from Phil's Junkyard. The island itself is named after the only island the crew of Sealab ever visited during their show (R.I.P.). Adding this piece of I420 will remove several ramps, and relocate pastor richard to one end of the mountain island. As said, its unfinished work, I would have removed other ramps, but once again too lazy to fix it. But it adds a nice background to Vice City. Enjoy.


[ INFO ]

This mod has been tested with various versions of Vice City, one version containing roughly 35 mod vehicles ranging from low to high polygon counts, and Spaceeinstein's All In One Mod. The mod has also been installed into a clean version of vice city. All were tested and ran fine. The VCM Version has been installed, tested, and uninstalled, the script works perfectly fine. As far as I know this mod will run on your system, but as anything in the modding world you can never been sure or suprised when things explode. I'll try to help if I can.

Despite some sites confusing how this project has been going on for roughly a year and a half, this mod has taken me roughly three months to complete, and has been 99.9% done by me, alone. I give thanks to Spaceeinstein who created the paths for the original I420 which helped me get the paths on, Duder for the texture to the statue, and everyone's support. While checking out maps of San An, I do see a possible interstate to add to their already good system. Plus San An has some features like the interstate pile-ups and really fast moving traffic, so hopefully we'll have fun.

rah.gif [ NEEDED ] rah.gif

You -MUST- use Steve-M's VC Limit Adjuster which can be downloaded from www.Steve-M.com,
see installation instructions on how to use this.

[ RECOMMENDED ]

- SpaceeinStein's All In One Mod (V2.0)

- Knife's Interstate 420-C Mission Script
* Checkpoint Mission
* Direct Start @ Washington Rest Area
* Parked Vehicles, Health, Weapons Pickups @ Restareas
* Nitro
* Auto Car Flip
* Buy a Hotring Racer
* All Islands Open
* Bodyguard Feature

[ CREDITS ]

- Knife and his I420 Mission Script
- Spaceeinstein and his I420 San-An Style Paths
- EDS and his French Fregate Model
- Solo and his Rockstar Height Manor
- And all the wounderful people of the GTA Community

====
The Deathsquad
===
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spaceeinstein  
Posted: Thursday, Mar 24 2005, 21:00
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巧克力
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Member Award




SPACEEINSTIEN'S NEW PATHS PROGRESS
user posted image

Interstate 420 Paths

Hey, want to use this image somewhere?
http://img.photobucket.com/albums/v41/spac...yltweedy2ti.bmp


This post has been edited by spaceeinstein on Saturday, Apr 30 2005, 18:57
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wiseblood  
Posted: Thursday, Mar 24 2005, 21:01
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great to finally see it completed. thanks for the great mod deathsquad rah.gif
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DeathSquad  
Posted: Thursday, Mar 24 2005, 21:17
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Hey look, there's an extra E in your name, when did you get that? Joking, bad eye sight, high resolution and sitting 3 feet from my monitor biggrin.gif Fixed, and thanks Wiseblood, you can also thank Winter cause I work for an ice factory, and no one wants ice in -40'f weather, but luckly with global warming we're in the positives, and I'll return back to work, so I can buy San An (and a dvd-rom..or a new computer). I'll try and use the calandar image somewhere but I can't promise it though, my brain as turned into mush, but if there's a 2.1 I'll put it in. And yeah, the paths I had to remove does suck, but I can tell you that its right at the limit, so i didn't delete anything unessessary to the cause. Only the airport & golf course were sliced up thankfully though. *3rd edit*

Heh, then I noticed the links & title on the mod post stil said 1.6... suicidal.gif

This post has been edited by DeathSquad on Thursday, Mar 24 2005, 21:28
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splitty  
Posted: Thursday, Mar 24 2005, 21:45
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nvm

This post has been edited by splitty on Friday, Jun 3 2005, 09:54
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DeathSquad  
Posted: Thursday, Mar 24 2005, 22:05
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Crap on a stick...

--> VCM USERS, READ THIS

I forgot to mention in the "VCM Installation" instructions of the DSREADME file that you still need to use the VC Limit Adjuster, available at Steve-M's page, his page is linked off my page, and I believe above. You need to use this program to make the mod work, its very simple, look in the manual installation for the instructions on this. Hopefully that'll help you splitty.

This post has been edited by DeathSquad on Thursday, Mar 24 2005, 22:11
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splitty  
Posted: Thursday, Mar 24 2005, 22:54
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i narrowed it down to the dff or txd files it must be one of those
as to which one, well i betta get started smile.gif

p.s. like ur site, nice cars wink.gif

This post has been edited by splitty on Thursday, Mar 24 2005, 22:58
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DeathSquad  
Posted: Friday, Mar 25 2005, 02:18
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Well, as said in the description I did test the mod out on a modded VC and a clean VC, all seems to work. Previous version had some odd problem with Dmagic's Wheels despite being really no relation between the two. If I removed a certain piece (LODogo.dff which is no longer used) the game would work with Dmagic, put that piece (and I think only that piece) back in, the game worked. But 2.0 has been tested with Dmagic in place, so hopefully its not this mystery.

If you find something of course let me know, anyone else having problems getting this thing to worK?
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weaselman  
Posted: Friday, Mar 25 2005, 02:54
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i downloaded the vmm version 2.0 and it seems to be working fine even with the wheel mod
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Wannabe729  
Posted: Friday, Mar 25 2005, 03:19
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Around 15-20 cars replaced, and been playing for 15 minutes without any errors. Looks very promising as a final version.
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Ducati996  
Posted: Friday, Mar 25 2005, 03:37
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damn... that's cool. Have to post on that.

I remember this project from way back, like you said, good to hear there is a final version now. I will definitely have to check that one out.

Good stuff, Respect, I'm sure tons of hours of work went into that MOD... inlove.gif

rahkstar2.gif ph34r.gif
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DeathSquad  
Posted: Friday, Mar 25 2005, 06:43
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Thanks again biggrin.gif it does feel good to have this mod done, only took me nearly two years and many versions. Time wise for this specific I420 is about.......I can't really say, I can say I pretty much spent 4 to 8 hours a day working on this, and yes I have no life suicidal.gif er well, no job until the snow melts. Of course it still could use some work, but I'm happy with it (textures could be redone, I pinched alot on the newer models, highway part alignment, etc) but I figured with SA out on the PS2 and the PC version coming up, get'r done.

Knife here on the forums is working on a Mission Script addition for the I420, right now includes a checkpoint mission, parked cars, pickups, nos and other features for the highway. Unfortunatly he posted his work today only a few hours before I posted V2, but it still works. The zip of his mod includes a replacement IPL for the interstate, which replaces the gas station you're suppose to start at on the map, it had been moved as you will see due to the Crosstown Express section, but it almost works out fine. Give him props and support so we can see more happy.gif

Knife's Interstate 420 Mission Script Beta [0.5mb]
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Fro  
Posted: Friday, Mar 25 2005, 07:36
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A suggestion to the Mission thing:

A FREEWAY CHASE. That will set you in the record books as a hero.
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splitty  
Posted: Friday, Mar 25 2005, 08:53
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i gave up, armybase and a ton of other files were corrupt or didnt work sad.gif
downloading again now hopefully it should work biggrin.gif
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splitty  
Posted: Friday, Mar 25 2005, 10:57
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for some reason vcmm is refusing to install thid mod angry.gif
and i dont get along with rar files, unless they have scripting files
could u put it in a zip for me rolleyes.gif please smile.gif
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GT-1  
Posted: Friday, Mar 25 2005, 11:17
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Try to refrain from double posting please, next time just edit your first post and add the text in you want instead of posting twice in a row. smile.gif

Nice work on the mod, I will hopefully get around to trying it out at some point. Next to see your still working on it after all this time also.
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Wannabe729  
Posted: Friday, Mar 25 2005, 15:15
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QUOTE (splitty @ Mar 25 2005, 10:57)
for some reason vcmm is refusing to install thid mod angry.gif
and i dont get along with rar files, unless they have scripting files
could u put it in a zip for me rolleyes.gif please smile.gif

Seems like a problem with your VCMM. The file opened and installed fine for me.
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masterwiz2003  
Posted: Friday, Mar 25 2005, 15:17
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all i get when i click on that link is a bunch of text from a website called waterdeepmud.com
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DeathSquad  
Posted: Friday, Mar 25 2005, 17:58
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@masterwiz2003: which link you're talking about? Waterdeepmud.com is where my web site is hosted, along with the mod files (I own the entire site), but I just checked all the links and got download prompts. They are RAR ARCHIEVE files, and not zips, so if you're not use to downloading them, I think when you attempt it would open the file, thus giving you a lovely screen of garbled text characters.

@splitty: Check in later this evening, I have a zip version uploading right now, but it'll take about an hour or so to upload (dialup...).
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Ducati996  
Posted: Friday, Mar 25 2005, 18:42
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rahkstar2.gif rah.gif cookie.gif cookie.gif inlove.gif inlove.gif biggrin.gif

My emotions in emoticons... lol

Anyway... i will try to keep it short. I just had a go with your mod. I have installed it manually. I have an older PC (AMD 1000Mhz, 256 MB RAM, Geforce2 GTS Pro Grafx and stuff...).

I am running a fully modded Vice and every car has been replaced, even boats and planes and weapons and billboards and textures and god knows what... I removed the two mapmods i had on, and put yours in instead...

I must say I am in love, it works fine. A few minor lags I guess, but that's my system... I love the MOD... You get my full respect for this. I wub you... Man this truly is the shizzle. I found two things for now, but I guess you know... first of all the ramp east of the mall, when you drive it up, the car sinks into the road... (colfile I guess), and on starfish island there are cables through the road and on the Intercity Express somewhere a few trees... but I love it still... I will enjoy this one much longer I guess... Brilliant MOD... Total respect.

I don't know if I didn't install everything, but I guess the Pay'n'Spray's don't work or do they?

Lovin' it really... Keep it up, looking forward to other stuff of yours... pics can be enlarged...

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