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Attention:
BUGS, GLITCHES, and INCOMPLETES Report stuff to be fixed (read 1st post)
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Smellton  |
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Can't get off my chair

Group: Members
Joined: Mar 22, 2005

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Got this when i did a 'R' mission (forgot his name but it says Ray in the message
Exception at address: 0x00402315
Last opcode executed: 02E6 set_cutscene_anim
In thread: ray2
Registers -----------------------------------------------------
EAX: 0x00000000 EBX: 0x074D3B00 ECX: 0x00000001 EDX: 0x0516E220
ESI: 0x0516E220 EDI: 0x000002E6 EBP: 0x403D811B ESP: 0x0012FBA8
EFLAGS: 10000001000000110
// THREAD "train"
00023436: mulgf $var0F70, 2.0000
00023440: if 0
00023444: gtfg 20.0000, $var0F70
0002344E: jf @00023390
00023390: wait 100
// THREAD "noname"
000370E8: gosub @0003710C
0003710C: increment_mission_attempts
0003710E: name_thread "RAY2"
// THREAD "ray2"
00037118: select_gxt_key_table "RAY2"
00037122: setgi $var04E4, 1
00037129: setgi $var070C, 1
00037130: setgi $var0C40, 1
00037137: setgi $var08AC, 1
0003713E: wait 0
// THREAD "noname"
0001BB30: if 0
0001BB34: NOT is_defined $var0008
0001BB39: jf @0001BB47
0001BB47: jump @0001BAFC
0001BAFC: if 0
0001BB00: is_player_near_point_3d_on_foot $var0008, -296.7500, -725.3750, 28.7500, 1.1875, 1.1875, 2.0000, 0
0001BB25: jf @0001BB4E
0001BB2C: wait 0
// THREAD "bust_h"
000187CB: if 0
000187CF: is_defined $var0008
000187D4: jf @000187C7
000187DB: if 2
000187DF: is_player_in_zone $var0008, "S_VIEW"
000187EC: egi $var04E4, 0
000187F3: egi $var0034, 1
000187FA: jf @000187C7
000187C7: wait 0
// THREAD "wast_h"
00018752: if 0
00018756: is_defined $var0008
0001875B: jf @0001874E
00018762: if 2
00018766: is_player_in_zone $var0008, "S_VIEW"
00018773: egi $var04E4, 0
0001877A: egi $var0028, 1
00018781: jf @0001874E
0001874E: wait 0
// THREAD "subway"
00022DEA: if 0
00022DEE: eli 15, 1
00022DF5: jf @00022E2C
00022E2C: setlg 3, $var0E88
00022E34: gosub @00023BB3
00023BB3: opcode_0400 3, 1.0000, 9.5000, 0.0000, 7, 8, 9
00023BD0: if 0
00023BD4: is_defined $var0008
00023BD9: jf @00023C4C
00023BE0: setli 15, 0
00023BE7: if 1
00023BEB: eli 0, 0
00023BF2: is_player_near_point_3d $var0008, 7, 8, 9, 2.0000, 2.0000, 1.9000, 0
00023C11: jf @00023C4C
00023C4C: return
00022E3B: get_object_coords $var0E88, $var0EC8, $var0ECC, $var0ED0
00022E49: setggf $var0ED4, $var0EC4
00022E51: opcode_0509 $var0ED8, $var0EDC, $var0EC8, $var0ECC, $var0EC4
00022E62: setggf $var0EE0, $var0EC4
00022E6A: mulgf $var0EE0, 2.0000
00022E74: if 0
00022E78: gtfg 20.0000, $var0EE0
00022E82: jf @00022DE6
00022DE6: wait 100
// THREAD "usj"
00016702: if 0
00016706: NOT is_defined $var0008
0001670B: jf @00016719
00016719: if 0
0001671D: NOT is_player_driving $var0008
00016722: jf @00016730
00016729: jump @000166FE
000166FE: wait 0
// THREAD "hj"
00012345: if 0
00012349: NOT is_defined $var0008
0001234E: jf @0001235C
0001235C: if 0
00012360: is_handling_cheat_enabled
00012362: jf @00012370
00012370: if 0
00012374: NOT is_player_driving_car_model $var0008, 194
0001237C: jf @000123B1
00012383: if 0
00012387: opcode_04C9 $var0008
0001238C: jf @0001239A
0001239A: if 0
0001239E: opcode_04A8 $var0008
000123A3: jf @000123B1
000123B1: if 0
000123B5: is_player_driving $var0008
000123BA: jf @000129AE
000129AE: jump @00012341
00012341: wait 0
// THREAD "rctrig"
0001E1D7: if 1
0001E1DB: is_defined $var0008
0001E1E0: egi $var0CCC, 0
0001E1E7: jf @0001E35F
0001E1EE: if 0
0001E1F2: is_player_driving_car_model $var0008, 189
0001E1FA: jf @0001E35F
0001E35F: if 0
0001E363: is_defined $var0008
0001E368: jf @0001E1D3
0001E36F: if 0
0001E373: NOT is_player_driving_car_model $var0008, 189
0001E37B: jf @0001E1D3
0001E382: setgi $var0CCC, 0
0001E389: jump @0001E1D3
0001E1D3: wait 0
// THREAD "cop_m"
0001F4FB: if 0
0001F4FF: is_defined $var0008
0001F504: jf @0001F4F7
0001F50B: if 23
0001F50F: is_player_driving_car_model $var0008, 156
0001F517: is_player_driving_car_model $var0008, 157
0001F51F: is_player_driving_car_model $var0008, 162
0001F527: is_player_driving_car_model $var0008, 220
0001F52F: jf @0001F670
0001F670: if 0
0001F674: egi $var0CF0, 1
0001F67B: jf @0001F4F7
0001F4F7: wait 0
// THREAD "fire_m"
0001F36E: if 0
0001F372: is_defined $var0008
0001F377: jf @0001F36A
0001F37E: if 0
0001F382: is_player_driving_car_model $var0008, 137
0001F38A: jf @0001F4CB
0001F4CB: if 0
0001F4CF: egi $var0CE8, 1
0001F4D6: jf @0001F36A
0001F36A: wait 0
// THREAD "taxi_l"
0001F1E4: if 0
0001F1E8: is_defined $var0008
0001F1ED: jf @0001F1E0
0001F1F4: if 0
0001F1F8: is_player_driving_taxi $var0008
0001F1FD: jf @0001F33E
0001F33E: if 0
0001F342: egi $var0CE0, 1
0001F349: jf @0001F1E0
0001F1E0: wait 0
// THREAD "ambul_m"
0001F6A0: if 0
0001F6A4: is_defined $var0008
0001F6A9: jf @0001F69C
0001F6B0: if 0
0001F6B4: is_player_driving_car_model $var0008, 146
0001F6BC: jf @0001F7FD
0001F7FD: if 0
0001F801: egi $var0CF8, 1
0001F808: jf @0001F69C
0001F69C: wait 0
// THREAD "ilandid"
0001093F: if 0
00010943: is_defined $var0008
00010948: jf @0001093A
0001094F: if 0
00010953: NOT is_player_in_rect $var0008, 365.0000, 1900.0000, 1915.0000, -1900.0000, 0
0001096E: jf @000109F1
00010975: if 22
00010979: is_player_in_rect $var0008, -2335.0000, 70.0000, -720.0000, -1900.0000, 0
00010994: is_player_in_rect $var0008, -2335.0000, 175.0000, -575.0000, 50.0000, 0
000109AF: is_player_in_rect $var0008, -2335.0000, 1900.0000, -500.0000, 170.0000, 0
000109CA: jf @00010A11
00010A11: if 0
00010A15: NOT egi $var0024, 2
00010A1C: jf @0001093A
0001093A: wait $var0634
// THREAD "noname"
0001E600: if 0
0001E604: egi $var0758, 1
0001E60B: jf @0001E619
0001E619: if 0
0001E61D: egi $var04E4, 0
0001E624: jf @0001E637
0001E637: disable_phone $var0808
0001E63C: if 0
0001E640: is_defined $var0008
0001E645: jf @0001E74D
0001E64C: if 0
0001E650: is_player_near_point_3d_on_foot_still $var0008, 603.3750, -230.5000, 9.8750, 1.0000, 1.0000, 2.0000, 0
0001E675: jf @0001E74D
0001E74D: jump @0001E5FB
0001E5FB: wait $var0634
// THREAD "ray2"
00037142: setgi $var2AD4, 0
00037149: setgi $var2AD8, 0
00037150: setgi $var2ADC, 0
00037157: setgi $var2AE0, 0
0003715E: setgi $var2AE4, 0
00037165: setgi $var2AE8, 0
0003716C: setgi $var2AEC, 0
00037173: setgi $var2AF0, 0
0003717A: setgi $var2AF4, 0
00037181: setgi $var2AF8, 0
00037188: setgi $var2AFC, 0
0003718F: setgi $var2B00, 0
00037196: setgi $var2B04, 0
0003719D: setgi $var2B08, 0
000371A4: setgi $var2B0C, 0
000371AB: setgi $var2B10, 0
000371B2: setgi $var2B14, 0
000371B9: setgi $var2B18, 0
000371C0: setgi $var2B1C, 0
000371C7: setgi $var2B20, 0
000371CE: setgi $var2B24, 0
000371D5: setgi $var2B28, 0
000371DC: setgi $var2B2C, 0
000371E3: setgi $var2B30, 0
000371EA: setgi $var2B34, 0
000371F1: setgi $var2B38, 0
000371F8: setgi $var2B3C, 0
000371FF: setgi $var2B40, 0
00037206: setgi $var2B44, 0
0003720D: setgi $var2B48, 0
00037214: setgi $var2B4C, 0
0003721B: setgi $var2B50, 0
00037222: setgi $var2B54, 0
00037229: setgi $var2B58, 0
00037230: setgi $var2B5C, 0
00037237: setgi $var2B60, 0
0003723E: setgi $var2B64, 0
00037245: setgi $var2B68, 0
0003724C: setgf $var2B6C, -197.8750
00037256: setgf $var2B70, 192.3750
00037260: setgf $var2B74, -161.0000
0003726A: setgf $var2B78, 170.0000
00037274: setgf $var2B7C, -182.0000
0003727E: setgf $var2B80, 220.0000
00037288: setgf $var2B84, -163.0000
00037292: setgf $var2B88, 207.0000
0003729C: setgf $var2B8C, -183.0000
000372A6: setgf $var2B90, 204.0000
000372B0: setgf $var2B94, -198.5000
000372BA: setgf $var2B98, 176.6880
000372C4: setgf $var2B9C, 17.5625
000372CE: setgf $var2BA0, -189.5000
000372D8: setgf $var2BA4, 170.0000
000372E2: setgf $var2BA8, -191.5000
000372EC: setgf $var2BAC, 170.0000
000372F6: setgf $var2BB0, -193.5000
00037300: setgf $var2BB4, 170.0000
0003730A: setgf $var2BB8, -208.0620
00037314: setgf $var2BBC, 198.1880
0003731E: setgf $var2BC0, 20.5000
00037328: setgf $var2BC4, -208.0620
00037332: setgf $var2BC8, 191.6880
0003733C: setgf $var2BCC, 20.5000
00037346: load_special_char 1, "PLAYER9"
00037352: request_model 65371
00037357: load_requested_models
00037359: if 21
0003735D: NOT is_special_char_available 1
00037361: NOT is_model_available 65371
00037366: jf @00037378
00037378: load_cutscene_data "R2_AP"
00037382: toggle_streaming 1
00037386: set_cutscene_pos -295.6250, -726.6250, 27.6875
00037397: create_cutscene_object 0, $var1014
0003739E: set_cutscene_anim $var1014, "PLAYER"
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spaceeinstein  |
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巧克力

Group: Members
Joined: Jul 17, 2003



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In Cutting the Grass, when you kill the taxi driver fore Curly comes out, the game crashes.
In Arms Shortage, WTF?

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i-reika  |
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Player Hater

Group: Members
Joined: Mar 23, 2005

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This post has been edited by i-reika on Sunday, Apr 17 2005, 15:19
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{DBC}Lance  |
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Most Wanted

Group: Members
Joined: Jun 14, 2004

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i have found one minor issue. in the mission "cutting the grass", sometimes the taxivehicle randomly stops for a few seconds, and then it starts driving again. by the way, didn't the taxivehicle have a radar icon(when curly bob is inside the taxi)? EDIT: found another issue, in the mission "i scream you scream", when i press the fire button, to blow up the icecream van with the remote control, the game freezes. no unhandled exceptions however. EDIT2: the gate at the army base refuses to open from the outside(even with an army vehicle), though once you're inside, the gate will open, so you can exit the area. EDIT3: the game randomly freezes, which is caused by explosions, but the weird thing is, the game only freezes with some explosions(with some i mean it doesn't happen with all explosions, it doesn't matter which kind of explosion it is).no unhandled exceptions. EDIT4: it seems that the mission bling bling scramble will only start if you drive with a bike into the blue teleporter/marker EDIT5: the mission sayonara salvatore still causes the game to freeze(when the mafia was supposed to arrive to pick up salvatore) i have the latest scm, but i have to stop testing the latest package, because of the random crashes(i've had to restart my computer quite a few times  ) This post has been edited by {DBC}Lance on Monday, Apr 18 2005, 16:46
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[DMA]Blunted  |
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Rat

Group: Members
Joined: Apr 5, 2005

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I exibit the same issues as lance in "i scream you scream"
as for lances EDIT2 comment, I believe he is referring to Phil Cassidy's Army Supply, I noticed the Gate won't open from the outside, though I'm not certain if it ever did before you passed "Arm's Shortage" in GTA3, if someone can tell me how to use the GTA3 mission editor to unlock all the missions I'd be happy to go check ingame.
and as for his EDIT3 comment, I exibit the same problem, it only seems to happen when I've just blown up a car, as far as I can tell from debugview (the few times I could popup the windows start bar and terminate gta-vc.exe with task manger) is that the bug is in the process of attempting to damage the parts of the car in question.
glad in a sad way to see it's not just me with this bug/glitch/error.
I'll try and cause the crashes and have debug view auto log them. I'll post whatever information I collect here.
This post has been edited by [DMA]Blunted on Monday, Apr 18 2005, 23:27
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