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Attention:
BUGS, GLITCHES, and INCOMPLETES Report stuff to be fixed (read 1st post)
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SteaVor  |
Posted: Saturday, Feb 17 2007, 07:59
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GTA:LC Contributor

Group: Members
Joined: Dec 17, 2005


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| QUOTE (Craig Kostelecky @ Feb 17 2007, 00:17) | | I don't remember the exact specifics, but I coded it that way to avoid having the same thread starting twice. It's possible that I made a mistake though and disabled something I shouldn't have. Besides, I think the game has been played through in non-debug mode enough times to know that the triggers are now done correctly. |
The mission triggers for standard, non-debug gameplay are right, and I didn't recall problems in debug mode being found until recently, so there's probably nothing wrong with your coding. Kon, am I right to suppose that you tried out some time ago, what you posted last time as not working, and it worked back then? Or didn't you try to start missions after Chaperone until now? | QUOTE | | The debug mode is simply for testing to see if each mission plays like it should. It's not meant to be a different version of TimeTwister™. |
Alright, so if Kon can confirm that the problem didn't appear until very recently, wouldn't it be better to just revert the SCM? All the other trigger threads seem to work in both modes. This post has been edited by SteaVor on Saturday, Feb 17 2007, 08:05
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Konstantinos  |
Posted: Saturday, Feb 17 2007, 10:50
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Just passing by

Group: Members
Joined: Jul 29, 2005


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| QUOTE (SteaVor @ Feb 17 2007, 08:59) | | Kon, am I right to suppose that you tried out some time ago, what you posted last time as not working, and it worked back then? Or didn't you try to start missions after Chaperone until now? | I've played all through the game in debug mode before (in the proper sequential way, just with debug) and this didn't occur. But it was quite some time ago, the scm must've changed a dozen times since that. Look, I didn't mean to cause any hassle. It's just that I saw debug-only issues on the checklist (such as 3-5), so I reported it. If you guys think it's unimportant, fine - let's just throw it off the table and not waste another post on it.  It doesn't hamper testing anyway, since you can access any mission by disabling/enabling the starter threads. So no big deal.
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SteaVor  |
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GTA:LC Contributor

Group: Members
Joined: Dec 17, 2005


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I also experienced the Callahan bridge bug now for the first time, so that's something to look into. Thanks for your reports! It's not only the model that is misplaced, but also its COL data, which is problematic because it blocks the main road!  Since it was reported before, I was simply lucky not to be affected until now it seems. I do honestly think about reverting to an old IMG file and adding the updates one-by-one to pinpoint the errors. (The SSV LOD ones I reported etc.) 3-21 (Crash at AmmuNation when missions are done in the wrong order) is fixed, it doesn't crash anymore and does work like it's supposed to. However, the UZI pickup is spawned twice (it's visually noticeable and when you pick it up, you lose $1600 instead of $800). And what about this one? | QUOTE | | 19 After a cutscene for a Donald Love mission, PEDs look skyward - perhaps Love was waving at them |
Looks more like a coincidence to me than a reproducable bug. The building model that contains the Hyaku Dojo in Staunton (area5build5.dff) has two shops with transparent windows (the white ones one the screen)  The building north of it (area5build2.dff) has a flickering texture.  Both shots were taken from MEd. This post has been edited by SteaVor on Sunday, Feb 18 2007, 12:35
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Konstantinos  |
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Just passing by

Group: Members
Joined: Jul 29, 2005


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Here are some more differences between LC and GTA3 I've noticed. It wasn't until recently that I completed GTA3, so sorry if they've been discussed before, and maybe rejected or stated to be undoable. They aren't on the checklist, that's all I know. - Mr. Whoopees occasionally appear in traffic in GTA3, but never in LC - In GTA3, criminal peds steal from others. This results in the victim fighting them or running away. - There are 3 rampages where only headshots are supposed to count, but in LC normal kills count too. - In GTA3, respraying the car removes wantred level immediately, instead of suspending it like in VC/LC (sorry if this is covered by 2-3: "Different wanted level system") - GTA3 has a foggy weather condition, but you never see it in LC, unless you enter the CANTSEEATHING cheat code. Also: | QUOTE (Checklist 3-17) | | In some missions, the Mission Passed segment doesn't appear, even though you have completed it correctly (eg - Silence The Sneak and Love's Disappearance). |
The message isn't supposed to appear in Love's Disappearance (probably because it ain't really a mission). It's fixed in Silence the sneak.
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