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Attention:
COL Discussion Making things solid
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charlesbesso  |
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Player Hater

Group: Members
Joined: Feb 14, 2005

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ryan if you're up to it I have a list of 25 collision glitches I compiled last night with screenshots of them all if you're up to taking a look and perhaps correcting them. incase you want the file it's at collision.ziphere's my notes I compiled on the problems I hope this helps, I'll be searching for more tomorrow and compiling screenshots and making more notes collision1.jpg upper-half of building is non-solid needs collision files to fit proper height/width collision2.jpg all four rooftops solid need collision files edited to proper roof heights collision3.jpg building past this point is non-solid needs collision file for proper height collision4.jpg rooftops solid but need to have collision files leveled to proper height collision5.jpg all building's using same collision file, need individual files for ground in center as well as all buildings in this group collision6.jpg higher roofs infront non-solid in need of collision files, lower roofs solid single collision file for entire roof, needs seperate collision files for each individual height collision7.jpg rooftop solid but collision file needs to be raised to proper height of building collision8.jpg rooftop solid but collision file needs to be raised to proper height of building collision9.jpg rooftop solid but collision file needs to be lowered to proper height of building collision10.jpg blue rooftop buildings on right all solid but in need of adjustments to proper height collision11.jpg taller rooftops non-solid, need collision files collision12.jpg rooftop solid but collision file(s) needs to be adjusted to rooftop heights collision13.jpg smokestack solid up until this point, needs collision files collision14.jpg the other smokestack solid up until this point, needs collision files collision15.jpg top of structure is non-solid, needs collision file collision15.jpg a: underside is non-solid needs collision file, b: top of structure is non-solid needs collision file (there are two of these in the portland docks both have the same exact issue) collision16.jpg a: entire structure above this point non-solid needs collision file (there are two of these with the same problem on portland docks) collision17.jpg a: minor issue this little part is non-solid, at some point in the future it should be fixed with a collision file collision18.jpg a: minor issue boats are non-solid, needs collision file, there are six dupelicates collision19.jpg a: rooftop's collision file extends over rooftop b:, file needs to be lowered to proper height of b: collision20.jpg a: rooftop's collision file height makes b: c: & d: impossible to land on, file(s) need to be altered for proper heights of b: c: & d: collision21.jpg a: rooftop's collision file extends over b: through e:, need collision files for proper heights of b: through e: collision22.jpg a: rooftop's collision file extends over b: through e:, need collision files for proper heights of b: through e: collision23.jpg a: rooftop's collision file extend over b:, need collision files for proper height of b: collision24.jpg a: rooftop's collision file extends over b: through e: (and the backside of the buildings edges you can't see in the pic), need collision files for proper heights of b: through e: and the back collision25.jpg a: rooftop's collision file extends over b: through c: (and is solid on a: behind the building where there is no ledge), a: needs to be altered for the backside with no ledge & b: - c: need collision files
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Y_Less  |
Posted: Tuesday, Mar 22 2005, 00:39
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629

Group: Members
Joined: Mar 14, 2004



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Yes it would affect the alley.
Jcabs method would just put a huge solid block over the whole thing, not alot of use in all cases (although in some, e.g. the terraced houses in St. Marks, that method would be fine).
Although the cols are prefferably to be kept to a minimum, some detail must remain. E.g. the broken building (again in St. Marks), if you used that method on that, you would lose all the intricies of the damage, it would just be a lump, if you tried to fly through the gaps in the top of the wall, you would just him them. But not every little nook and cranny need to be cold over. As a general rule, if the detail is smaller than the player, it is not likely to affect him much, so you can smooth over it. But this is NOT a steadfast rule, there may be times when it is better or neccessary not to.
I am going to try compile a list of all the buildings that need updating/doing and put them in a topic for everyones reference. It would be much appreciated if anyone could help with this.
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