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Pages: (13) « First ... 10 11 [12] 13   ( Go to first unread post ) Reply to this topicStart new topicStart Poll

 [General] Discussion & Ideas

 Give your ideas/views
 
Jorge F.  
Posted: Wednesday, Apr 19 2006, 14:54
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QUOTE (SeaNorris @ Apr 19 2006, 14:00)
Use the Pimp Paradise:

user posted image

As a Transfender?

I don't really think Pimp Paradise is a good choice for a transfender.
Why?

Because if you want to make a transfender of that building you have to edit it. There is as far as I know no garage or something in it.
Only that sign and the windows.
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Mouzerball1000  
Posted: Wednesday, Apr 26 2006, 23:59
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How about a small jungle island? You could add pitfalls (an area of leaves on the ground) and just not make it solid so you'd fall right through, with water. You could then climb out, but there would be soldiers dressed in 3D camo with sniper rifles around there that would just randomly shoot you without even you doing a thing to them (like the Ballas do). And if you reach the middle of the jungle, there would be an awesome army base with missions and rare guns. You could make it a mission to sneak in there, and once you beat it, missions spawn there. Well, at least make the pitfalls someplaces on the island if it seems a little... Much.
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locO G  
Posted: Thursday, Apr 27 2006, 01:55
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LocO by name... But keeping an even keel.
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QUOTE
...if it seems a little... Much.
Wahay, easy cat.
It's not my place to authorise new islands.
If you model it, skin them and script it, then why not.
A bunch of survivalist nutters like the ones in SA, who knows.
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VinnyGouveia  
Posted: Monday, May 1 2006, 00:42
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Imma be a ONE-MAN, CHEEZBURGA APOCALYPSE
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I've got an idea... Make a vehicle museum(not non-door vehicles). Put the vehicles with 100% doorlock in the building:)!But please, who do that, do for both Vice City and San Andreas colgate.gif.
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locO G  
Posted: Monday, May 1 2006, 01:29
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LocO by name... But keeping an even keel.
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QUOTE (vinnygouveia @ May 1 2006, 00:42)
Make a vehicle museum... Put the vehicles with 100% doorlock in the building:)

I think I know what you mean. An opportunity to unlock cars which may not be available at the time by blowing them up and towing them back to ones garage (if that cheat works, I've never tried it). Good idea!

QUOTE
do for both Vice City and San Andreas

This mod is for GTA-SA now, but those who want to convert it back to VC will do.

PS: Happy International Workers day.

This post has been edited by locO G on Monday, May 1 2006, 02:51
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GTA_Erik  
Posted: Monday, May 1 2006, 20:06
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Just a thought, can't you make all the fireladders(stairs) on the outside of the buildings solid? So you can jump up on them and make your way to the top.
I've thought about it since GTA III, and I thinks it's a good idea that's not so complex.
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locO G  
Posted: Tuesday, May 2 2006, 00:55
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QUOTE
  Just a thought, can't you make all the fireladders(stairs) on the outside of the buildings solid? So you can jump up on them and make your way to the top.
I've thought about it since GTA III, and I thinks it's a good idea that's not so complex.


It's so funny, I thought exactly the same thing whilst playing GTA III, all those years ago .
Unfortunately, I think it's not just complex, it's impossile.
GTA SA isn't hard-scripted with any 'climb ladder' behaviour as far as I know.
The only thing we could do is put a marker at the foot of the stairs that respawns the character at the top and vice versa, like roof access in VC. Not the same thing at all, as I'm sure you'll agree.

Maybe Rockstar will put ladder climbing into GTA IV, but let's not go there. It's taking long enough to convert this mod to GTA SA.

GTA III has always straddled genres. Delighting some, including me, and displeasing others.
1. The car handling and damage aren't real enough (not at all) for the fans of racing games.
2. The character behaviours and AI aren't diverse enough for a 1st person shooter, although wasn't it a good idea the include swimming in SA, and let's not forget the targeting system.
3. The characterisation and plot development aren't deep enough for an adventure game, though it's a cut above the average FPS.
4. With SA, the clothes, girlfriends, food, dancing, tattoos, and the whole 'homeboys in da hood' at the start of the game wouldn't be enough to satisfy the fans of RPGs, plus there's no character interaction options (yawn).

If Rockstar ever went down one of these roads at the expense of the others it would, in my opinion, spoil the whole.

GTA is good at what it is, a truely immersive, compelling, believable world.
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GTA_Erik  
Posted: Tuesday, May 2 2006, 05:44
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No, I mean that when cj jumps up he would grab the ladder and climb up, just like on walls and such.

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Mouzerball1000  
Posted: Wednesday, May 3 2006, 00:30
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Ok... A little motivated again in modeling islands and stuff, I'm gonna try making an island (Mouzer Jungle, I think I'll call it) and make unsolid pitfallls that lead into water. I can't code, but it doesn't need much. I could make weapon spawnpoints for the island... Yeah, that could work. One problem: my trial for 3ds max 8 expired, and now I can't make SA .dffs. The best I could do is... Make a .3ds and .txd file for them. I can't make spawnpoints unless MJ (Mouzer Jungle) is in MI, so I'll do that when MI for SA (Maybe a beta or alpha) is released so I can get the weapon coords. All the help I'd need is... Someone to tell me how to make an object unsolid, someone to convert my objects, and someone to pick a good place for them and put the island in MI: SA. I'm also doing this for the fate of MI (people not being so interested any more because they think no work is being done). Well, I'm not going to request a lot, I'll let you guys pick a spot for it. Maybe I can make it, otherwise, well, model it or not in case I can't do it. If you guys think it isn't a good idea, then dont do it. Just if I can make it, gimme a helping hand in converting and mapping it in there if you choose to use it. Maybe give me answers when I can't figure out what is going on if I have problems. Well, I'll post back here with pics if things go well, otherwise, I'll post my failed results confused.gif .
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spaceeinstein  
Posted: Sunday, Dec 23 2007, 01:58
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I have some questions. Why are the images directly linking to myriadislands.com not fixed? Like the banner or this? And why does adding one more line in illcomNE.ipl crashes the game?


I don't know where should I put this fix so I am just going to post it here.
Additions for illcomSW.ipl
Find
13009, LODr8_garage

Add after
CODE
1220, cardboardbox2, 0, -98.548, 53.14, 10.7423, 0, 0, 0, 1, -1
1220, cardboardbox2, 0, -97.763, 53.62, 10.7423, 0, 0, 0.382683, 0.92388, -1
1220, cardboardbox2, 0, -98.309, 53.36, 11.4116, 0, 0, 0.258819, 0.965926, -1
1679, chairsntableml, 0, -98.609, 29.69, 10.6963, 0, 0, 0, 1, -1
1679, chairsntableml, 0, -94.439, 23.28, 10.7423, 0, 0, 0, 1, -1
1617, nt_aircon1_01, 0, -92.915, 22.19, 14.3848, 0, 0, 0.130526, 0.974095, -1
1289, newstandnew1, 0, -92.251, 28.42, 10.9386, 0, 0, 0.939693, -0.34202, -1
1286, newstandnew4, 0, -91.89, 28.15, 10.9386, 0, 0, 0.939693, -0.34202, -1
640, kb_planter+bush2, 0, -94.995, 30.53, 10.9386, 0, 0, 0.422618, -0.906308, -1
1209, vendmach, 0, -91.144, 27.39, 10.4128, 0, 0, 0.353788, 0.935326, -1
1216, phonebooth1, 0, -91.823, 24.71, 10.9386, 0, 0, 0.866025, 0.5, -1
1245, newramp, 0, -89.282, 45.71, 11.8437, 0, 0, 0.819152, -0.573576, -1
1219, palette, 0, -91.958, 33.19, 11.238, 0.254887, 0.0449435, 0.167731, 0.951251, -1
1219, palette, 0, -92.387, 31.88, 10.8355, 0.0429567, 0.0801818, 0.154028, 0.98387, -1
1227, dump1, 0, -108.39, 39.85, 10.632, 0, 0, -0.181843, 0.983328, -1
1236, rcyclbank01, 0, -103.871, 39.63, 10.6831, 0, 0, -0.258819, 0.965926, -1
1230, cardboardbox, 0, -108.578, 39.56, 11.7368, -0.0871557, 4.56959E-011, 8.26212E-010, 0.996195, -1
1620, nt_vent2_01, 0, -96.811, 41.97, 13.3869, 0.465315, -0.26865, -0.730398, 0.421696, -1
1210, briefcase, 0, -97.005, 42.32, 13.1571, 0.664463, 0.241845, -0.241845, 0.664463, -1
1210, briefcase, 0, -97.026, 42.26, 13.2264, 0.664463, 0.241845, -0.241845, 0.664463, -1
1210, briefcase, 0, -97.021, 42.31, 13.2992, 0.664463, 0.241845, -0.241845, 0.664463, -1
1210, briefcase, 0, -96.986, 42.37, 13.3758, 0.664463, 0.241845, -0.241845, 0.664463, -1
1210, briefcase, 0, -96.986, 42.37, 13.4507, 0.664463, 0.241845, -0.241845, 0.664463, -1



This post has been edited by spaceeinstein on Sunday, Dec 23 2007, 05:09
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aad  
Posted: Sunday, Dec 23 2007, 13:47
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QUOTE (spaceeinstein @ Dec 23 2007, 01:58)
I have some questions. Why are the images directly linking to myriadislands.com not fixed? Like the banner or this? And why does adding one more line in illcomNE.ipl crashes the game?


I don't know where should I put this fix so I am just going to post it here.
Additions for illcomSW.ipl
Find
13009, LODr8_garage

Add after
CODE
1220, cardboardbox2, 0, -98.548, 53.14, 10.7423, 0, 0, 0, 1, -1
1220, cardboardbox2, 0, -97.763, 53.62, 10.7423, 0, 0, 0.382683, 0.92388, -1
1220, cardboardbox2, 0, -98.309, 53.36, 11.4116, 0, 0, 0.258819, 0.965926, -1
1679, chairsntableml, 0, -98.609, 29.69, 10.6963, 0, 0, 0, 1, -1
1679, chairsntableml, 0, -94.439, 23.28, 10.7423, 0, 0, 0, 1, -1
1617, nt_aircon1_01, 0, -92.915, 22.19, 14.3848, 0, 0, 0.130526, 0.974095, -1
1289, newstandnew1, 0, -92.251, 28.42, 10.9386, 0, 0, 0.939693, -0.34202, -1
1286, newstandnew4, 0, -91.89, 28.15, 10.9386, 0, 0, 0.939693, -0.34202, -1
640, kb_planter+bush2, 0, -94.995, 30.53, 10.9386, 0, 0, 0.422618, -0.906308, -1
1209, vendmach, 0, -91.144, 27.39, 10.4128, 0, 0, 0.353788, 0.935326, -1
1216, phonebooth1, 0, -91.823, 24.71, 10.9386, 0, 0, 0.866025, 0.5, -1
1245, newramp, 0, -89.282, 45.71, 11.8437, 0, 0, 0.819152, -0.573576, -1
1219, palette, 0, -91.958, 33.19, 11.238, 0.254887, 0.0449435, 0.167731, 0.951251, -1
1219, palette, 0, -92.387, 31.88, 10.8355, 0.0429567, 0.0801818, 0.154028, 0.98387, -1
1227, dump1, 0, -108.39, 39.85, 10.632, 0, 0, -0.181843, 0.983328, -1
1236, rcyclbank01, 0, -103.871, 39.63, 10.6831, 0, 0, -0.258819, 0.965926, -1
1230, cardboardbox, 0, -108.578, 39.56, 11.7368, -0.0871557, 4.56959E-011, 8.26212E-010, 0.996195, -1
1620, nt_vent2_01, 0, -96.811, 41.97, 13.3869, 0.465315, -0.26865, -0.730398, 0.421696, -1
1210, briefcase, 0, -97.005, 42.32, 13.1571, 0.664463, 0.241845, -0.241845, 0.664463, -1
1210, briefcase, 0, -97.026, 42.26, 13.2264, 0.664463, 0.241845, -0.241845, 0.664463, -1
1210, briefcase, 0, -97.021, 42.31, 13.2992, 0.664463, 0.241845, -0.241845, 0.664463, -1
1210, briefcase, 0, -96.986, 42.37, 13.3758, 0.664463, 0.241845, -0.241845, 0.664463, -1
1210, briefcase, 0, -96.986, 42.37, 13.4507, 0.664463, 0.241845, -0.241845, 0.664463, -1


adding 1 more line always needs to be added to the end of the file, if you place it underneath one line in the midle of the file the whole numbering of the lines will be ruined, so always be sure you check where you add them, second thing is that sometimes tiny bits of numbers will crash the game example

0.00 doesnt work but 0.0 will same thing with coordinates 0,09 doesnt work but making it 0,1 will make it work just be sure you use the right characts like points and comma's

cya

hope it helps you

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Gforce  
Posted: Monday, Dec 24 2007, 18:51
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the answer is as Aad mentions with the LOD numered ipl lines, if you add any ipl line in between numbered ipl lines, the game WILL crash.

anyway, add the numbers to the ipl file just before the first "end"

heres a link for lazy ppl, an updated illcomSW.ipl with the spaceeinstein generics added to a working location along with #comment lines to show location in the file wink.gif

updated illcomSW.ipl

i think this is where some of the objects are added to the map ........

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spaceeinstein  
Posted: Tuesday, Dec 25 2007, 04:10
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This is odd. I can add all these lines but only a few at a time. Adding all at once will crash the game. Why? THis is for Laziofreak's swimming pool, illcomNE.

CODE
615, veg_tree3, 0, 34.748, 410.156, 10.6764, 0, 0, 0.267238, -0.96363, -1
615, veg_tree3, 0, 35.051, 387.081, 10.6764, 0, 0, 0.00872627, -0.999962, -1
615, veg_tree3, 0, 33.456, 364.955, 10.6764, 0, 0, -0.25038, -0.968148, -1
617, veg_treeb1, 0, 33.526, 377.334, 10.6764, 0, 0, -0.25038, -0.968148, -1
617, veg_treeb1, 0, 35.655, 400.19, 10.6764, 0, 0, -0.566406, -0.824126, -1
615, veg_tree3, 0, 8.289, 361.392, 10.6764, 0, 0, -0.374606, -0.927184, -1
615, veg_tree3, 0, -16.356, 356.461, 10.6764, 0, 0, -0.566406, -0.824126, -1
617, veg_treeb1, 0, 20.579, 364.202, 10.6764, 0, 0, -0.492423, -0.870356, -1
617, veg_treeb1, 0, -3.31, 361.518, 10.6764, 0, 0, -0.861629, -0.507538, -1
615, veg_tree3, 0, -40.901, 347.997, 10.6764, 0, 0, -0.861629, -0.507538, -1
615, veg_tree3, 0, -52.435, 373.493, 10.6764, 0, 0, -0.97437, -0.224951, -1
615, veg_tree3, 0, -66.217, 394.758, 10.6764, 0, 0, -0.999391, 0.0348994, -1
615, veg_tree3, 0, -83.912, 408.245, 10.6764, 0, 0, -0.956305, 0.292372, -1
615, veg_tree3, 0, -103.266, 416.029, 10.6764, 0, 0, -0.848048, 0.529919, -1
615, veg_tree3, 0, 34.568, 431.293, 10.6764, 0, 0, -0.681998, 0.731354, -1
615, veg_tree3, 0, 6.54303, 431.28, 10.6764, 0, 0, -0.469472, 0.882948, -1
615, veg_tree3, 0, -17.387, 441.439, 10.5774, 0, 0, -0.182236, 0.983255, -1
615, veg_tree3, 0, -46.746, 441.162, 10.6764, 0, 0, 0.078459, 0.996917, -1
617, veg_treeb1, 0, 33.314, 422.124, 10.6764, 0, 0, -0.760406, -0.649448, -1
617, veg_treeb1, 0, 18.416, 431.465, 10.6764, 0, 0, -0.902585, -0.430511, -1
617, veg_treeb1, 0, -4.09198, 439.969, 10.6764, 0, 0, -0.97437, -0.224951, -1
617, veg_treeb1, 0, -32.421, 440.664, 10.6764, 0, 0, -0.996917, 0.078459, -1
617, veg_treeb1, 0, -58.678, 441.395, 10.6764, 0, 0, -0.990268, 0.139173, -1
617, veg_treeb1, 0, -93.421, 414.308, 10.6764, 0, 0, -0.902585, 0.430511, -1
617, veg_treeb1, 0, -73.376, 403.191, 10.6764, 0, 0, -0.788011, 0.615661, -1
617, veg_treeb1, 0, -57.484, 384.411, 10.6764, 0, 0, -0.601815, 0.798635, -1
617, veg_treeb1, 0, -45.182, 358.411, 11.681, 0, 0, -0.333807, 0.942641, -1
1280, parkbench1, 0, -38.525, 374.609, 12.4243, 0, 0, -1, 6.12303E-017, -1
1280, parkbench1, 0, -38.525, 389.609, 12.4243, 0, 0, -1, 6.12303E-017, -1
1280, parkbench1, 0, -38.525, 404.609, 12.4243, 0, 0, -1, 6.12303E-017, -1
1280, parkbench1, 0, -22.525, 366.609, 12.4243, 0, 0, -1, -0.707107, -1
1280, parkbench1, 0, -7.52502, 366.609, 12.4243, 0, 0, -1, -0.707107, -1
1280, parkbench1, 0, 7.47498, 366.609, 12.4243, 0, 0, -1, -0.707107, -1
1280, parkbench1, 0, 22.475, 366.609, 12.4243, 0, 0, -1, -0.707107, -1
1280, parkbench1, 0, 30.475, 376.609, 12.4243, 0, 0, -1, -1, -1
1280, parkbench1, 0, 30.475, 391.609, 12.4243, 0, 0, -1, -1, -1
1280, parkbench1, 0, 30.475, 406.609, 12.4243, 0, 0, -1, -1, -1
1280, parkbench1, 0, 20.475, 412.609, 12.4243, 0, 0, -1, 0.707107, -1
1280, parkbench1, 0, 5.47498, 412.609, 12.4243, 0, 0, -1, 0.707107, -1
1280, parkbench1, 0, -15.525, 412.609, 12.4243, 0, 0, -1, 0.707107, -1
1280, parkbench1, 0, -30.525, 412.609, 12.4243, 0, 0, -1, 0.707107, -1
1232, Streetlamp1, 0, -38.229, 412.897, 14.7528, 0, 0, 0, 1, -1
1232, Streetlamp1, 0, -2.229, 412.897, 14.7528, 0, 0, 0, 1, -1
1232, Streetlamp1, 0, 30.771, 412.897, 14.7528, 0, 0, 0, 1, -1
1232, Streetlamp1, 0, -2.229, 366.897, 14.7528, 0, 0, 0, 1, -1
1232, Streetlamp1, 0, -38.229, 366.897, 14.7528, 0, 0, 0, 1, -1
1232, Streetlamp1, 0, 30.771, 366.897, 14.7528, 0, 0, 0, 1, -1
1232, Streetlamp1, 0, 30.771, 388.897, 14.7528, 0, 0, 0, 1, -1
1232, Streetlamp1, 0, -38.229, 387.897, 14.7528, 0, 0, 0, 1, -1
1640, beachtowel04, 0, -49.434, 400.075, 12.0973, 0.0087262, -0.0087262, -7.61524E-005, 0.999924, -1
1640, beachtowel04, 0, -36.486, 419.273, 12.0701, -0.0111845, -0.00521541, 0.342066, 0.939595, -1
1641, beachtowel03, 0, -44.255, 393.227, 12.0034, 0, 0, 0.300706, 0.953717, -1
1641, beachtowel03, 0, -46.14, 411.195, 11.9984, -0.00113446, 0.00418889, -0.258816, 0.965915, -1
1642, beachtowel02, 0, -50.017, 387.289, 12.1981, 0.00842919, -0.00225859, 0.258809, 0.965889, -1
1642, beachtowel02, 0, -44.436, 419.306, 11.9902, -0.00500533, 0.00714836, 0.819121, 0.573554, -1
1643, beachtowel01, 0, -44.906, 380.129, 12.0896, 0.0230832, 0.000360387, 0.939397, 0.342053, -1
1643, beachtowel01, 0, -54.582, 407.923, 12.0689, 0.00337559, 0.00120564, 0.999054, -0.0433409, -1
1640, beachtowel04, 0, -52.61, 419.406, 11.9533, 0.00368743, -0.000533502, 0.422538, 0.906338, -1
1643, beachtowel01, 0, -56.564, 396.323, 12.1943, 0.00194409, 0.00301142, 0.766219, -0.64257, -1
1641, beachtowel03, 0, -63.549, 403.132, 12.1732, 9.77186E-011, 1.8757E-010, 0.819152, 0.573576, -1
1642, beachtowel02, 0, -59.213, 413.07, 12.0692, 0.0116003, 0.0156647, 0.984435, -0.174665, -1
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spaceeinstein  
Posted: Friday, Dec 28 2007, 17:38
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Add this to the cull section of illcom_dynamic.ipl.
CODE
#space culls
#illy's station
# (58.85, -80.04, 12.93) to (83.04, -43.84, 20.68)
70.945, -61.94, 16.805, 0, 18.1, 12.93, 12.095, 0, 20.68, 8, 0

# (59.89, -150.92, 7.83) to (82.67, -43.87, 12.24)
71.28, -97.395, 10.035, 0, 53.525, 7.83, 11.39, 0, 12.24, 8, 0

# (80.67, -141.54, 7.83) to (91.15, -52.25, 12.24)
85.91, -97.395, 10.035, 0, 45.145, 7.83, 6.24, 0, 12.24, 8, 0

# (61.84, -66.04, 17.28) to (69.83, -63.95, 22.98)
65.835, -64.995, 20.13, 0, 1.045, 17.28, 3.995, 0, 22.98, 8, 0

#lazzy's park
# (185.1, -35.63, 14.29) to (206.01, -15.63, 20.36)
195.56, -25.63, 17.325, 0, 10.0, 14.29, 10.46, 0, 20.36, 8, 0

#diesel
# (-2.35, 738.78, 3.44) to (3.18, 748.61, 9.13)
.415, 744.695, 6.285, 0, 4.915, 3.44, 5.53, 0, 9.13, 8, 0

# (-26.25, 682.61, 3.58) to (26.99, 722.97, 10.26)
.37, 702.79, 6.92, 0, 20.18, 3.58, 26.62, 0, 10.26, 8, 0

# (30.82, 683.82, 3.59) to (82.06, 718.75, 7.17)
56.44, 701.285, 5.38, 0, 17.465, 3.59, 25.62, 0, 7.17, 8, 0

#odie
# (-129.47, 518.81, 10.55) to (-124.56, 529.06, 13.84)
-127.015, 523.935, 12.195, 0, 10.25, 10.55, 2.455, 0, 13.84, 8, 0

# (-59.43, 537.56, 8.65) to (-50.59, 550.45, 11.85)
-55.01, 544.005, 10.25, 0, 6.445, 8.65, 4.42, 0, 11.85, 8, 0

#hotel
# (16.78, 526.51, 9.14) to (47.14, 536.63, 11.93)
31.96, 531.57, 10.535, 0, 5.06, 9.14, 15.18, 0, 11.93, 8, 0

# (45.22, 500.11, 9.85) to (52.70, 508.52, 12.67)
48.96, 504.315, 11.26, 0, 4.205, 9.85, 3.74, 0, 12.67, 8, 0

#opie
# (20.59, 289.79, 12.49) to (50.72, 298.34, 23.04)
35.655, 294.065, 17.765, 0, 4.275, 12.49, 15.065, 0, 23.04, 8, 0

# (88.10, 318.80, 11.18) to (96.65, 353.42, 14.82)
92.375, 336.11, 13.0, 0, 17.31, 11.18, 4.275, 0, 14.82, 8, 0

#boat
# (145.62, 459.49, 3.47) to (157.26, 479.65, 9.52)
151.44, 469.57, 6.495, 0, 10.08, 3.47, 5.82, 0, 9.52, 8, 0

#nron
# (119.91, -305.76, 11.69) to (130.0, -268.78, 14.76)
124.955, -287.27, 13.225, 0, 18.49, 11.69, 5.045, 0, 14.76, 8, 0

#nuclear, the first custom angled cull ever made
258.3, -420.35, 13.775, 10.405, 10.405, 12.0, 5.7, -5.7, 15.55, 8, 0

This creates rain-free zones. I did these all by hand so until someone makes a tool to calculate this I'll leave this alone.


This post has been edited by spaceeinstein on Friday, Jan 4 2008, 19:46
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locO G  
Posted: Saturday, Dec 29 2007, 23:49
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LocO by name... But keeping an even keel.
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QUOTE
...I did these all by hand so until someone makes a tool to calculate this I'll leave this alone.


There is a tool. Kam's wonderful MapI/O can create, adjust cullzones and export the info to the MaxScript Listener. (F11 brings up the Listener).

I should create cullzones for Brownwater.
Correct me if I'm wrong, cullzones can't overlap.

This post has been edited by locO G on Saturday, Dec 29 2007, 23:52
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spaceeinstein  
Posted: Sunday, Dec 30 2007, 00:26
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Overlapping zones should work. There are two lines above that have overlapping zones and it works.

I request an addition to all missing files defined in the object.dat file to be added to the IMG file. The missing files are used to be in the gta_int.img file.


This post has been edited by spaceeinstein on Sunday, Dec 30 2007, 00:38
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locO G  
Posted: Sunday, Dec 30 2007, 00:58
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Do you have a list of what needs adding or would you like me to compile it?
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spaceeinstein  
Posted: Sunday, Dec 30 2007, 01:17
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The main object I want added is cj_juice_can.dff. I tried to add it but it always end up crashing the game. Can you try to add it?
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locO G  
Posted: Sunday, Dec 30 2007, 02:24
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QUOTE (spaceeinstein @ Dec 30 2007, 01:17)
The main object I want added is cj_juice_can.dff. I tried to add it but it always end up crashing the game. Can you try to add it?

I've found the files you need to add. My game doesn't crash.

Download

Add the .DFF/.TXD/.COL to an .IMG of your choice

Replace props2.IDE in maps/interiors with the version enclosed and unhash the relevant line in gta.DAT

I hope this helps

PS. If you need any 'real-time' help, why not pop into Myriad IRC channel

This post has been edited by locO G on Sunday, Dec 30 2007, 02:45
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spaceeinstein  
Posted: Monday, Dec 31 2007, 07:23
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Thanks. I forgot about adding collision files. Now I can add all those objects that uses the mission script. The next update will include all gym equipments, basketballs, and cranes.
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