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Pages: (47) [1] 2 3 ... Last »  ( Go to first unread post ) Closed TopicStart new topicStart Poll

 [Official] Mission Script Topic

 Updated 7th September '05
 
Barton Waterduck  
Posted: Monday, Nov 10 2003, 16:05
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retired modder
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MI Vice FinalLast Update: New pickups ect.
Mirror 1Thanks to GTA Universe
Mirror 2Thanks to Me (Knife)
Mirror 3Thanks to Suction Testicle man
SAN ANDREAS SCRIPT COMING SOON!
MORE MIRRORS WELCOME!


ALL LINKS ARE WORKING!

San Andreas Progress

A new modshop has been coded
I have converted 2 missions (Job on the line & Five Alive)
Some dev. code that will not be in the release
All of Mission 0 (parked cars, weapons, pickups ect.)
Opius had re written the master thread

A test of these features is avalible to myriad developers


This post has been edited by Knife on Monday, Jan 2 2006, 13:59
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brokenfish  
Posted: Monday, Nov 10 2003, 16:08
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no ambulance or fire truck or police?

i would like to see... more interiors to buildings if possible.
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rackellar  
Posted: Monday, Nov 10 2003, 16:11
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A lil game where you stop UFO's, CLASSIC!!!
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-Decay-  
Posted: Monday, Nov 10 2003, 16:23
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QUOTE (brokenfish @ Nov 10 2003, 16:08)
no ambulance or fire truck or police?

i would like to see... more interiors to buildings if possible.

Many of the bulidings are coming with an interior to explore already.

I dont really care about violence or not. I would just leave it as is.
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Barton Waterduck  
Posted: Monday, Nov 10 2003, 17:02
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QUOTE (brokenfish @ Nov 10 2003, 17:08)
no ambulance or fire truck or police?

i would like to see... more interiors to buildings if possible.

too violent for a Sims game. colgate.gif
Fires are scary you know. Cops too. dozingoff.gif
I guess I need to come up with something funny that isn't violent. Something involving driving a car without hitting people on accident. dozingoff.gif
There won't be any weapons in there. Thats for sure (except, I'm not the boss, so dozingoff.gif )
edit: Killing aliens in UFOs is sort of violent. According to UFO fanatics anyway. dozingoff.gif
QUOTE
Many of the bulidings are coming with an interior to explore already.

I dont really care about violence or not. I would just leave it as is.
That would make it easier to code it. All it needs then is the code to load the interiors. dozingoff.gif

(Wonders why nobody want gangs to do random drive-by's. dozingoff.gif )


This post has been edited by Barton Waterduck on Monday, Nov 10 2003, 17:11
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JernejL  
Posted: Monday, Nov 10 2003, 17:15
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mail transport missions (mail trucks, mail planes, mail helicopters, special delivers etc.. )
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Un3462  
Posted: Monday, Nov 10 2003, 17:29
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garbage truck missions!!!!!
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Opius  
Posted: Monday, Nov 10 2003, 20:54
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Hmm, I'll be doing the coding for my area myself, but I'd like to see things you'd really see in the city or subburbs, like busses and taxis driving around, and actually picking people up.
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_punK noodleS_  
Posted: Monday, Nov 10 2003, 21:08
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firsh off this is GRAND THEFT AUTO devil.gif !!!!! who that duys this game expects not to be able to kill someone at random.....o well i sugest not going all out on wepons but scattering a few weapons around (ex.=baseball bat in the backyard of someones house,handgune in a parking lot to a robable store) maby and on foot delivery mission if posible confused.gif
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brokenfish  
Posted: Monday, Nov 10 2003, 21:15
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the GAME is called grand theft auto.

the MOD is called empty city.
so no violence, nothing.

heres another hopefully non-violent idea: be a tourist, and then your mission is to take as many scenery pictures as you can. turn.gif

QUOTE
Many of the bulidings are coming with an interior to explore already.
QUOTE
i would like to see... more interiors to buildings if possible.
QUOTE
just a little MORE

smile.gif

i like the garbage truck mission. thats original.

This post has been edited by brokenfish on Monday, Nov 10 2003, 21:16
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Quantum_Destabilizer  
Posted: Monday, Nov 10 2003, 21:17
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So, you want to make game inside out, so instead of killing people, do Tommy make new people biggrin.gif

Erm.. I mean dating, partying, hanging out etc.

P.S: Somebody asked that - also need to sleep
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illspirit  
Posted: Tuesday, Nov 11 2003, 06:37
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Well, I wouldn't go as far as saying this should be a safe and sanitized The Sims mod. The engine doesn't really have enough options to provide a totally non-violent gameplay experience, does it? I mean, yea, if we can come up with fun pacifist missions, then by all means use 'em. I know I often wondered why there was no garbage truck missions (good thinking CyQ), and things like pizza delivery in VC were fun too. But Punk Noodles does have a point- Most (if not all) people who play the game expect some sort of, erm, anti-social behavior, so the remove all weapons and such might be a bit odd.

And besides, I'm about half way into modelling the police station, and part of the plan was to have supply and evidence rooms for weapon pick-ups. Then there's the jail cells, which I'd like to have peds locked in, and I was thinking of making one of them a torture/interrogation room complete with bloodstains and a police baton pick-up. devil.gif

Oh, and I happen to like the idea of random gang drivebys too.
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Demarest  
Posted: Tuesday, Nov 11 2003, 10:51
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Am I the only one who got CyQ's garbage-man joke? I hope not. That might upset Barton for sure.

If you're going to do mailman, why not also Paperboy? Then again, I'm not sure why Barton's so married to the non-violent aspect. It would be unique, but not nearly as interesting.

Here's an idea, since this is a community project, have it be like each lot BELONGS to its occupier. So if one person and another don't normally get along in the forums, have one of them hire you to go blow up the others building or something like that. Have alliances between the authors and represent "gangs" or something.
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Opius  
Posted: Tuesday, Nov 11 2003, 10:56
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QUOTE (Demarest @ Nov 11 2003, 21:51)
Here's an idea, since this is a community project, have it be like each lot BELONGS to its occupier. So if one person and another don't normally get along in the forums, have one of them hire you to go blow up the others building or something like that. Have alliances between the authors and represent "gangs" or something


[Wishful Thinking]MTA, anyone?[/Wishful Thinking]

This post has been edited by Opius on Tuesday, Nov 11 2003, 10:58
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Barton Waterduck  
Posted: Tuesday, Nov 11 2003, 11:05
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I made this thread to start a heated debate about this project. Looks like it's working. A "long advanced great" mission storyline would be great. I would love to see some city (island) zone organizing.
QUOTE
people who play the game expect some sort of, erm, anti-social behavior, so the remove all weapons and such might be a bit odd.
ye, I know. I just don't have any great ideas about where to put the weapons yet.
QUOTE
And besides, I'm about half way into modelling the police station, and part of the plan was to have supply and evidence rooms for weapon pick-ups. Then there's the jail cells, which I'd like to have peds locked in, and I was thinking of making one of them a torture/interrogation room complete with bloodstains and a police baton pick-up. 

Oh, and I happen to like the idea of random gang drivebys too.
ye, but what about the children playing the game ? I don't really care about them (I think), but maby somebody do. notify.gif Anyway, I think random gang drivebys would be easy enough to code.

QUOTE
So, you want to make game inside out, so instead of killing people, do Tommy make new people 

Erm.. I mean dating, partying, hanging out etc.
ye, making Tommy into some woman that gets pregnant all the time could get very funny. I think....... I guess I don't think alot. whatsthat.gif
QUOTE
Hmm, I'll be doing the coding for my area myself, but I'd like to see things you'd really see in the city or subburbs, like busses and taxis driving around, and actually picking people up.
ye, that's interresting. There is only one mission script and I'm the official Script Admin. If you send me your code, it would work. That's how I wanted people to do it anyway. And I will fix any codes I get if I see any serious flaws with it. Simple mods activated by pressing keys is not very likely to happen (my coordsmod will be removed later), because there aren't that many keys to use to begin with. Like, if somebody wants to buy places in the game, the ACTION key will get reserved for buying places. If people wants bodyguards or stuff like that, they must reserve a place to put a sphere that activates the bodyguard mod. If you want to be a passanger in a bus, you need a sphere. If you want a NOD mod, you need to get some sort of NOS upgrade and the NOD mod will only be activated as long as you have Nitro left in your NOS. That way, whatever button reserved for NOS will be available for other mods when you don't need NOS. It would make the game cleaner. Like, if you want a speedo mod, you just drive your car into some garage to buy a speedo. If you hate speedo mods, you just stay away from the garage. Would make everybody happy. And mixing mods should be easy enough.
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Am I the only one who got CyQ's garbage-man joke?
He didn't say if it was a joke or not. There are two types of garbage man missions. 1) The mission I made for GTA 3 (that demarest never played (dunno really)) with a psyco killing people and throwing them into a garbage truck and 2) a normal boring garbage man mission.
QUOTE
If you're going to do mailman, why not also Paperboy?
Nobody would play it, but sure, I could make it. Could get interresting. Drive a moped, timer, gta stuff....
Or just make a Paperboy mod with some crazy guy on a moped throwing newspapers in your face.
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Spawn cars anywhere
Not a problem, just needs a sphere for activation.
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Demarest's VC mods
An activation sphere would do.

I not saying I'm the big mission script boss here, I'm just trying to be. tounge.gif I want to make the best out of this project. That's all. I know you all wants me to be your Script Admin. tounge.gif Thanks for your support. I know you all believe in me. tounge2.gif

This post has been edited by Barton Waterduck on Tuesday, Nov 11 2003, 11:50
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Demarest  
Posted: Tuesday, Nov 11 2003, 12:54
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QUOTE (Barton Waterduck @ Nov 11 2003, 06:05)
...
QUOTE
Am I the only one who got CyQ's garbage-man joke?
He didn't say if it was a joke or not. There are two types of garbage man missions. 1) The mission I made for GTA 3 (that demarest never played (dunno really)) with a psyco killing people and throwing them into a garbage truck and 2) a normal boring garbage man mission...

Well I just assumed he said that because you made the garbage man missions before. I could be wrong.
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Decay  
Posted: Tuesday, Nov 11 2003, 16:09
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You should make a mission where a house is on fire and you have to go in and save some people. And then put out the fire. colgate.gif
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brokenfish  
Posted: Tuesday, Nov 11 2003, 17:40
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too scary tounge.gif

how about a mission where you have to jump off of something high? i dont know where
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Redkiller  
Posted: Wednesday, Nov 12 2003, 02:30
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How about we make a whole group of people, AND BLOW THEM UP! blush.gif
confused.gif
You know what would be cool though? Making a golf game! Might be a little hard but its could happen! turn.gif
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brokenfish  
Posted: Wednesday, Nov 12 2003, 02:34
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How about we make a whole group of people, AND BLOW THEM UP!
thats violent. cry.gif
but what you could do is just spawn a hundred people around the same area, then make a big explosion there tounge.gif

QUOTE
You know what would be cool though? Making a golf game! Might be a little hard but its could happen!
someone suggested this before... i think they wanted tommy golf. but it never got made.
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