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 Picture Post & Commentry

 Maps PPC, its about time...
 
ManDog  
Posted: Saturday, Sep 15 2012, 21:10
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Mein Kraft
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Are you converting it with the same coordinates of VC, or doing your own?
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City_Poke912  
Posted: Saturday, Sep 15 2012, 21:22
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The same coords.
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nkjellman  
Posted: Saturday, Sep 15 2012, 21:31
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Boss
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You might want to see if you can use the SOL team's IPL reduced Vice City. They combined models on their map so they can have better optimization. GTA III can't hold the whole VC map due to the IPL limit, and on the mobile devices, there is no limit adjuster. (Not even sure if there is one on III PC.)
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City_Poke912  
Posted: Saturday, Sep 15 2012, 21:37
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But they're using different ID for objects and (maybe) attached few small objects into one. The second way can help me much to get full VC map. Now I don't think about it, it's too early.
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nkjellman  
Posted: Saturday, Sep 15 2012, 21:55
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QUOTE (City_Poke912 @ Saturday, Sep 15 2012, 21:37)
But they're using different ID for objects and (maybe) attached few small objects into one. The second way can help me much to get full VC map. Now I don't think about it, it's too early.

I know. But I'll let you know now before its too late. Another person tried to convert VC to III. The original map didn't fit in III's IPL limits. The SOL team made VC use less IPL's so their VC may fit in III's IPL limit.
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City_Poke912  
Posted: Saturday, Sep 15 2012, 22:01
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I can remove dynamic objects, like boxes, bins, lampposts. I think, it isn't good topic to discussion.
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Frank.s  
Posted: Saturday, Sep 15 2012, 22:09
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QUOTE (City_Poke)
QUOTE (Nkjellman)
QUOTE (City_Poke)
Guys here are pictures of my mod, please give attention.
*Discusses the logistics of the mod and possible improvement*
That's not a good topic for discussion


Does no-one see the negativity in that?


...This is why gta modding has been going downhill for the past howevermany years.
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Blaster_nl  
Posted: Saturday, Sep 15 2012, 22:18
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Try to replace the timecyc.dat, then it will at least look like VC.
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City_Poke912  
Posted: Saturday, Sep 15 2012, 22:19
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If you aren't be mad, we can continue discuss about that, no problem wink.gif
And they are problems with porting... crash


This post has been edited by City_Poke912 on Sunday, Sep 16 2012, 19:39
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Darecki  
Posted: Thursday, Sep 20 2012, 20:20
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It's a long way to go, dude smile.gif But don't give up and try to do your best to finish this thing.
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City_Poke912  
Posted: Thursday, Sep 20 2012, 21:05
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Thanks, dude smile.gif
Anyway, new screen is coming here:)
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nkjellman  
Posted: Thursday, Sep 20 2012, 21:11
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This is almost like a glimpse into the future if Rockstar does VC on mobile devices.

However, when cars are added, don't replace the Dodo with a helicopter. It will look very retarded when it flies.
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City_Poke912  
Posted: Thursday, Sep 20 2012, 21:52
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Thanks smile.gif Are you tried to test it on iPod?
Anyway, I need help with convert weapons from VC to III, radar files and car paths, any help here?
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nkjellman  
Posted: Thursday, Sep 20 2012, 22:39
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I haven't tested it yet. Busy schedule.
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City_Poke912  
Posted: Friday, Sep 21 2012, 15:53
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Anyone know, how LOD is stored in IPL? I can't place it on a map. They doesn't appear.
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Frank.s  
Posted: Friday, Sep 21 2012, 16:23
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Keep it up. I agree with Blaster that the timecyc should be changed though. icon14.gif

Replace the first three letters of the dff+col name with "LOD" (example = LODmple) and set the draw distance higher than 300 and it becomes an lod.

Also, Weapons can be changed via importing the "weapons.dff" model to zmodeler/3dsmax.

This post has been edited by Frank.s on Friday, Sep 21 2012, 16:26
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City_Poke912  
Posted: Friday, Sep 21 2012, 16:51
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I changed the timecycle, on PC looks great, but here, on mobile there is small difference.
When I tried to do a LOD of airport tower, model was white, or doesn't appear.
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This post has been edited by City_Poke912 on Friday, Sep 21 2012, 22:24
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nabo45  
Posted: Saturday, Oct 27 2012, 16:35
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Yaw! First of all what the f*ck happened to this topic? It was on the second page? Come on, that's not good enough. Somebody has to revive it. (:
Anywho, so I made this beacuse I've been, like, really bored lately. It's supposed to be a neighboorhood (and maybe a whole city, who knows?) and kinda be in the same style as the middleclass neighboorhoods in the 1930-40's New York/Chicago. I don't know, but I kinda like it. What do you guys think?

It needs a lot of detailing and texturing still, but this is what I've got so far. I spent a few hours on it today, and I'm gonna keep working on it, and post more updates if any of you guys like it.

Anyway, I know the lightning sucks and the render is really bad, but here it is:

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I might make a TC some day soon, if I can get a team. So please, contact me if you're intrested. (:
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epoxi  
Posted: Sunday, Nov 4 2012, 15:49
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Didn't want to make a new topic for this so I thought I'd post it here.

I've made a program that reads and logs your coordinates once a second (adjustable interval) on SA. I've also made a plotting program to plot the results.

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The points are transposed onto a 800x800 window. The blue lines are simply to connect the logged green points, redder points signify that point has been logged several times (either through the player stopping there or multiple visits).

The data shown is about an hour's play on CrazyBob's Cops 'n' Robbers SA:MP server.

The plotting program supports teleporting to interiors (hence the random dots in the middle) and does not join dots if they are more than a Hydra's terminal distance per second apart.

This post has been edited by epoxi on Monday, Nov 5 2012, 14:39
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EvilRaptor  
Posted: Tuesday, Nov 6 2012, 15:25
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That's epic, is there any way of translating the points into coords or logged into a txt/ini in coord form? This could be damn useful for custom maps with plotting roads and ped-paths biggrin.gif
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