|
 |
|
|
|
|
|
Attention:
|
The Mod Showroom is only for posting previews/downloads of completed or near finished mods. All help topics should be posted in the Editing Discussion forums. Help topics and mod requests posted here will be locked or binned. Thank you.
|
|
GTAGarage.com : Free mod hosting, attach your files and screenshots to your topics
GTAModding.com : A wiki for everything related to GTA modding, including documentation and tutorials
|
Picture Post & Commentry Maps PPC, its about time...
 |
|
 |
| |
ManDog  |
Posted: Thursday, Jun 28 2012, 20:43
|
Mein Kraft

Group: Members
Joined: Apr 6, 2011


|
Double Post, so i think it's okay.. as it's been like 8 days. Random Farm in Desert.. http://i.imgur.com/hzgFb.pngHD Dirt textures FTW http://i.imgur.com/Zw23P.jpgCave what looks like Plastic, anyone? http://i.imgur.com/i5EqF.pngInterior of first Cave Room http://i.imgur.com/QjxV1.pngInterior of 2nd Cave Room, gonna totally re-model this, I didn't put any imagination into this. http://i.imgur.com/H4uwn.pngLast Cave Room, I think this was great for a final room. http://i.imgur.com/qexD3.pngAnd a Ravine, in the story; the floors gonna collapse. Right at the exit of the last Cave Room. http://i.imgur.com/dpWFj.pngSo as you can see, I'm making my very own game  All made in 3ds max. BTW: Everything is links, because i tried to do Thumbnails, but my internet is such a idiot that it can't manage to load pages properly.. so you'll have to just see the pictures through these links, sorry.
|
|
|
|
|
 |
|
 |
 |
|
 |
| |
Mark01  |
|
STUPENDOUS!!

Group: Members
Joined: Sep 21, 2009


|
| QUOTE (goin-god @ Wednesday, Jun 20 2012, 10:59) | I can't decide. They all look really good on their own. 1° 3° and 5° are my favourites. Did you model the path by hand or used one of thouse Unity plugins like the Road/Path tool?. It looks procedural. |
max all the way  , spline + sweep modifier | QUOTE (ManDog @ Thursday, Jun 28 2012, 20:43) | Double Post, so i think it's okay.. as it's been like 8 days.
pics
So as you can see, I'm making my very own game All made in 3ds max. BTW: Everything is links, because i tried to do Thumbnails, but my internet is such a idiot that it can't manage to load pages properly.. so you'll have to just see the pictures through these links, sorry. |
Your cave entrance looks like that because your specular is too strong and it seems like you have no bump and/or diffuse applied, maybe a very low detailed one but I can't barely see details of the diffuse on that pic. Otherwise nice start, good luck with that project
|
|
|
|
|
 |
|
 |
 |
|
 |
| |
jtr007  |
Posted: Saturday, Jun 30 2012, 09:05
|
Sup?

Group: Members
Joined: Dec 29, 2009


|
|
|
|
|
|
 |
|
 |
 |
|
 |
| |
ManDog  |
Posted: Saturday, Jun 30 2012, 13:59
|
Mein Kraft

Group: Members
Joined: Apr 6, 2011


|
| QUOTE (Mark01 @ Friday, Jun 29 2012, 23:14) | | QUOTE (goin-god @ Wednesday, Jun 20 2012, 10:59) | I can't decide. They all look really good on their own. 1° 3° and 5° are my favourites. Did you model the path by hand or used one of thouse Unity plugins like the Road/Path tool?. It looks procedural. |
max all the way , spline + sweep modifier
| QUOTE (ManDog @ Thursday, Jun 28 2012, 20:43) | Double Post, so i think it's okay.. as it's been like 8 days.
pics
So as you can see, I'm making my very own game All made in 3ds max. BTW: Everything is links, because i tried to do Thumbnails, but my internet is such a idiot that it can't manage to load pages properly.. so you'll have to just see the pictures through these links, sorry. |
Your cave entrance looks like that because your specular is too strong and it seems like you have no bump and/or diffuse applied, maybe a very low detailed one but I can't barely see details of the diffuse on that pic.
Otherwise nice start, good luck with that project | It might actually look like that because of the bumpmap, but when i did actually remove the bumpmap from it, it stayed like that
|
|
|
|
|
 |
|
 |
 |
|
 |
| |
goin-god  |
Posted: Wednesday, Jul 11 2012, 19:54
|
High Roller

Group: $outh $ide Hoodz
Joined: Mar 18, 2007



|
| QUOTE (ManDog @ Saturday, Jun 30 2012, 10:59) | | QUOTE (Mark01 @ Friday, Jun 29 2012, 23:14) | | QUOTE (goin-god @ Wednesday, Jun 20 2012, 10:59) | I can't decide. They all look really good on their own. 1° 3° and 5° are my favourites. Did you model the path by hand or used one of thouse Unity plugins like the Road/Path tool?. It looks procedural. |
max all the way , spline + sweep modifier
| QUOTE (ManDog @ Thursday, Jun 28 2012, 20:43) | Double Post, so i think it's okay.. as it's been like 8 days.
pics
So as you can see, I'm making my very own game All made in 3ds max. BTW: Everything is links, because i tried to do Thumbnails, but my internet is such a idiot that it can't manage to load pages properly.. so you'll have to just see the pictures through these links, sorry. |
Your cave entrance looks like that because your specular is too strong and it seems like you have no bump and/or diffuse applied, maybe a very low detailed one but I can't barely see details of the diffuse on that pic.
Otherwise nice start, good luck with that project |
It might actually look like that because of the bumpmap, but when i did actually remove the bumpmap from it, it stayed like that | Even if you do that Unity still uses a Specular made from a grayscale image of your texture. Don't use a Bumped Specular material.
|
|
|
|
|
 |
|
 |
 |
|
 |
| |
goin-god  |
|
High Roller

Group: $outh $ide Hoodz
Joined: Mar 18, 2007



|
|
|
|
|
|
 |
|
 |
 |
|
 |
| |
quechus13  |
Posted: Thursday, Aug 2 2012, 03:04
|
Boss

Group: Members
Joined: Dec 19, 2008


|
|
|
|
|
|
 |
|
 |
 |
|
 |
| |
ThreeTon  |
|
Player Hater

Group: Members
Joined: May 13, 2011

|
I'm working on my project, here you can see the size of island. This post has been edited by ThreeTon on Monday, Aug 13 2012, 07:52
|
|
|
|
|
 |
|
 |
 |
|
 |
| |
City_Poke912  |
|
Group: Vice City Stories team

Group: Members
Joined: Dec 27, 2007



|
Just 4 fun 

|
|
|
|
|
 |
|
 |
 |
|
 |
| |
City_Poke912  |
Posted: Wednesday, Sep 12 2012, 20:42
|
Group: Vice City Stories team

Group: Members
Joined: Dec 27, 2007



|
|
|
|
|
|
 |
|
 |
 |
|
 |
| |
City_Poke912  |
Posted: Saturday, Sep 15 2012, 21:03
|
Group: Vice City Stories team

Group: Members
Joined: Dec 27, 2007



|
My progress with VC to III port  LC map is temporary, because this give me stability ingame.



|
|
|
|
|
 |
|
 |
 |
|
 |
| |
0 User(s) are reading this topic (0 Guests and 0 Anonymous Users)
0 Members:
Pages:
(247) « First ... 242 243 [244] 245 246 ... Last »
Track this topic
Receive email notification when a reply has been made to this topic and you are not active on the board.
Subscribe to this forum
Receive email notification when a new topic is posted in this forum and you are not active on the board.
Download / Print this Topic
Download this topic in different formats or view a printer friendly version.
| |
 |
|
 |
|
|
|
|