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 Picture Post & Commentry

 Maps PPC, its about time...
 
ManDog  
Posted: Wednesday, Jun 20 2012, 19:59
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Mein Kraft
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Had a random idea of a random field in a desert.. so i went with it.
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ManDog  
Posted: Thursday, Jun 28 2012, 20:43
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Double Post, so i think it's okay.. as it's been like 8 days.

Random Farm in Desert..
http://i.imgur.com/hzgFb.png
HD Dirt textures FTW
http://i.imgur.com/Zw23P.jpg
Cave what looks like Plastic, anyone?
http://i.imgur.com/i5EqF.png
Interior of first Cave Room
http://i.imgur.com/QjxV1.png
Interior of 2nd Cave Room, gonna totally re-model this, I didn't put any imagination into this.
http://i.imgur.com/H4uwn.png
Last Cave Room, I think this was great for a final room.
http://i.imgur.com/qexD3.png
And a Ravine, in the story; the floors gonna collapse. Right at the exit of the last Cave Room.
http://i.imgur.com/dpWFj.png

So as you can see, I'm making my very own game tounge.gif All made in 3ds max.
BTW: Everything is links, because i tried to do Thumbnails, but my internet is such a idiot that it can't manage to load pages properly.. so you'll have to just see the pictures through these links, sorry.
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Mark01  
Posted: Friday, Jun 29 2012, 23:14
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STUPENDOUS!!
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QUOTE (goin-god @ Wednesday, Jun 20 2012, 10:59)
I can't decide. They all look really good on their own. 1° 3° and 5° are my favourites.
Did you model the path by hand or used one of thouse Unity plugins like the Road/Path tool?. It looks procedural.

max all the way biggrin.gif , spline + sweep modifier

QUOTE (ManDog @ Thursday, Jun 28 2012, 20:43)
Double Post, so i think it's okay.. as it's been like 8 days.

pics

So as you can see, I'm making my very own game tounge.gif All made in 3ds max.
BTW: Everything is links, because i tried to do Thumbnails, but my internet is such a idiot that it can't manage to load pages properly.. so you'll have to just see the pictures through these links, sorry.


Your cave entrance looks like that because your specular is too strong and it seems like you have no bump and/or diffuse applied, maybe a very low detailed one but I can't barely see details of the diffuse on that pic.

Otherwise nice start, good luck with that project smile.gif
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jtr007  
Posted: Saturday, Jun 30 2012, 09:05
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Sup?
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Some renders in 3ds max, its my unity game i've been working on for awhile. smile.gif

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This was in BETA stages. smile.gif
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ManDog  
Posted: Saturday, Jun 30 2012, 13:59
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QUOTE (Mark01 @ Friday, Jun 29 2012, 23:14)
QUOTE (goin-god @ Wednesday, Jun 20 2012, 10:59)
I can't decide. They all look really good on their own. 1° 3° and 5° are my favourites.
Did you model the path by hand or used one of thouse Unity plugins like the Road/Path tool?. It looks procedural.

max all the way biggrin.gif , spline + sweep modifier

QUOTE (ManDog @ Thursday, Jun 28 2012, 20:43)
Double Post, so i think it's okay.. as it's been like 8 days.

pics

So as you can see, I'm making my very own game tounge.gif All made in 3ds max.
BTW: Everything is links, because i tried to do Thumbnails, but my internet is such a idiot that it can't manage to load pages properly.. so you'll have to just see the pictures through these links, sorry.


Your cave entrance looks like that because your specular is too strong and it seems like you have no bump and/or diffuse applied, maybe a very low detailed one but I can't barely see details of the diffuse on that pic.

Otherwise nice start, good luck with that project smile.gif

It might actually look like that because of the bumpmap, but when i did actually remove the bumpmap from it, it stayed like that confused.gif
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goin-god  
Posted: Wednesday, Jul 11 2012, 19:54
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High Roller
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QUOTE (ManDog @ Saturday, Jun 30 2012, 10:59)
QUOTE (Mark01 @ Friday, Jun 29 2012, 23:14)
QUOTE (goin-god @ Wednesday, Jun 20 2012, 10:59)
I can't decide. They all look really good on their own. 1° 3° and 5° are my favourites.
Did you model the path by hand or used one of thouse Unity plugins like the Road/Path tool?. It looks procedural.

max all the way biggrin.gif , spline + sweep modifier

QUOTE (ManDog @ Thursday, Jun 28 2012, 20:43)
Double Post, so i think it's okay.. as it's been like 8 days.

pics

So as you can see, I'm making my very own game tounge.gif All made in 3ds max.
BTW: Everything is links, because i tried to do Thumbnails, but my internet is such a idiot that it can't manage to load pages properly.. so you'll have to just see the pictures through these links, sorry.


Your cave entrance looks like that because your specular is too strong and it seems like you have no bump and/or diffuse applied, maybe a very low detailed one but I can't barely see details of the diffuse on that pic.

Otherwise nice start, good luck with that project smile.gif

It might actually look like that because of the bumpmap, but when i did actually remove the bumpmap from it, it stayed like that confused.gif

Even if you do that Unity still uses a Specular made from a grayscale image of your texture. Don't use a Bumped Specular material.
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Rawra  
Posted: Thursday, Jul 12 2012, 13:40
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Daedric Prince of Madness
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ManDog: I really like your caves and the picture of an ingame San Andreas cave. Are the caves all modeled in Max?
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ManDog  
Posted: Thursday, Jul 12 2012, 14:04
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Yeah, all made in MAX.
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goin-god  
Posted: Monday, Jul 30 2012, 18:57
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High Roller
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quechus13  
Posted: Thursday, Aug 2 2012, 03:04
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Boss
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ThreeTon  
Posted: Sunday, Aug 12 2012, 08:01
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I'm working on my project, here you can see the size of island.

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This post has been edited by ThreeTon on Monday, Aug 13 2012, 07:52
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1aqswdefr  
Posted: Monday, Aug 13 2012, 16:26
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Crackhead
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gta sa NY terrorist attackgta sa ny
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ThreeTon  
Posted: Saturday, Aug 18 2012, 08:32
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Please help. I have a problem when I export the location in GTA SA, and CJ gets on it, CJ's getting dark.
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City_Poke912  
Posted: Saturday, Aug 18 2012, 10:19
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@up
Find in Collision Editor, a Brightness option and change it to max.
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Frank.s  
Posted: Saturday, Aug 18 2012, 11:52
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IV Scripter, Modeler.
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QUOTE (City_Poke912 @ Saturday, Aug 18 2012, 10:19)
@up
Find in Collision Editor, a Brightness option and change it to max.

*2/3rds of the way to the top. wink.gif
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City_Poke912  
Posted: Sunday, Sep 9 2012, 19:24
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Just 4 fun wink.gif
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quechus13  
Posted: Wednesday, Sep 12 2012, 20:34
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Boss
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Just something I was working on for GTA IV:

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City_Poke912  
Posted: Wednesday, Sep 12 2012, 20:42
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nkjellman  
Posted: Wednesday, Sep 12 2012, 21:22
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QUOTE (City_Poke912 @ Wednesday, Sep 12 2012, 20:42)
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Finally. Nice work man. I'm hoping this will be released.
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City_Poke912  
Posted: Saturday, Sep 15 2012, 21:03
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My progress with VC to III port wink.gif
LC map is temporary, because this give me stability ingame.
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