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Attention:
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The Mod Showroom is only for posting previews/downloads of completed or near finished mods. All help topics should be posted in the Editing Discussion forums. Help topics and mod requests posted here will be locked or binned. Thank you.
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GTAGarage.com : Free mod hosting, attach your files and screenshots to your topics
GTAModding.com : A wiki for everything related to GTA modding, including documentation and tutorials
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Picture Post & Commentry Maps PPC, its about time...
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Superb@ll  |
Posted: Thursday, Dec 23 2004, 16:42
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Gangsta

Group: Members
Joined: Oct 29, 2003

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Meh first hand modeled island, 8000 polys after meshsmoothing.
No roads yet, my apologies for the size of the images.


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Direct!  |
Posted: Thursday, Dec 23 2004, 17:23
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joker, toker, midnight smoker

Group: Members
Joined: Feb 1, 2004


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Yeah. I don't think I could pull that off, btw looks good
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PsychoFreak  |
Posted: Thursday, Dec 23 2004, 17:50
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Trick

Group: Members
Joined: May 16, 2004

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Woah. Like, how big is that? (In-game)
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aad  |
Posted: Thursday, Dec 23 2004, 19:42
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3d artist

Group: Members
Joined: Mar 15, 2004



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BCspeed34  |
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Evolve

Group: $outh $ide Hoodz
Joined: Jun 24, 2004


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@GT-1 omg, i rember that!, i had it installed on my Vice way back when! its kinda funny seeing it again, and its lookin better!
Ask Mon for my work
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cR  |
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Gangsta

Group: Members
Joined: May 31, 2004


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Thats looking very nice sofar! @ Superb@ll Hmm pretty cool but kinda unrealistic but that might be what u wanted... @ GT-1 Nice models sofar, aldo I can't really see the use of that building... kinda like a small firestation? @ aad -------------------------------------------------------------- Check out my little Go-Kart track in the works over here, you can find it at Previews > Landscape, Buildings, etc. -------------------------------------------------------------- Oh yeah another one @ Superb@ll, | QUOTE | | Optimize modifier won't work on booleaned land anyway. |
Convert it to Editable Mesh, right click the object and it should be there... and about that texturing you asked me to do... kinda impossible for me lol This post has been edited by cR on Friday, Dec 24 2004, 09:17
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Monitor57  |
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LC - II Designer

Group: Members
Joined: Aug 31, 2002


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omg GT1, that looks ACE

^^ release tonite
- M57
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Monitor57  |
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LC - II Designer

Group: Members
Joined: Aug 31, 2002


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that there GT1 is teh Shiznit!!!
my wire:

all hand modeled, not a single max tool used (trying to keep poly's down as much as i can)
Rockstar mapping:

and they wondered why SA PS2 was lagging with realtime... if they used the same method they used on there cars with there map, u cud have realtime on everything and it wouldnt lagg!!!
^^thats lc btw, just thought i might point this out
p.s i need someone who can main .scm code for my release tonight, this is gna need a fresh vice install and an ide strip.. so i need main.scm for placing of cars and player position etc..
thx, if u can help msn me! Monitor57@hotmail.com
- M57 This post has been edited by Monitor57 on Friday, Dec 24 2004, 15:41
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brendan62  |
Posted: Saturday, Dec 25 2004, 12:42
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old fart

Group: Members
Joined: Sep 14, 2003

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Black-hawk  |
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Boss

Group: The Connection
Joined: Mar 28, 2004

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Monitor57  |
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LC - II Designer

Group: Members
Joined: Aug 31, 2002


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i like it black hawk, but the house is kinda thin for a land plot of that size u need to make the house bigger ande maybe add garage? looks cool tho
- M57
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Kitteh  |
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^___________^

Group: Members
Joined: Jan 3, 2004


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My first attempt at an at least mildly detailed house uses 6 or 7 GTA 3 textures 
90 polygons for the house, 98 for the entire lot.
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