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 Picture Post & Commentry

 Maps PPC, its about time...
 
Superb@ll  
Posted: Thursday, Dec 23 2004, 16:42
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Gangsta
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Meh first hand modeled island, 8000 polys after meshsmoothing.

No roads yet, my apologies for the size of the images.

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jcab42  
Posted: Thursday, Dec 23 2004, 17:13
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Custom Planet Builder
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that looks super!!! I'd sure like to drive on that rah.gif
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Direct!  
Posted: Thursday, Dec 23 2004, 17:23
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Yeah. I don't think I could pull that off, btw looks good smile.gif
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PsychoFreak  
Posted: Thursday, Dec 23 2004, 17:50
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Woah. Like, how big is that? (In-game) wow.gif
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aad  
Posted: Thursday, Dec 23 2004, 19:42
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3d artist
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I thought why should i not post a few screens of what i made a few days ago its simple but i like it tounge.gif tounge.gif
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and another simple building.


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and a ingame screenshot

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This post has been edited by aad on Thursday, Dec 23 2004, 20:15
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Superb@ll  
Posted: Thursday, Dec 23 2004, 21:27
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LMAO @ GT-1.

Well, to be honest. I haven't put it in game yet, but expect a release soon.
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BCspeed34  
Posted: Friday, Dec 24 2004, 02:50
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Evolve
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@GT-1 omg, i rember that!, i had it installed on my Vice way back when! lol.gif its kinda funny seeing it again, and its lookin better! smile.gif

Ask Mon for my work tounge.gif
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cR  
Posted: Friday, Dec 24 2004, 09:08
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Thats looking very nice sofar! @ Superb@ll

Hmm pretty cool but kinda unrealistic but that might be what u wanted... @ GT-1

Nice models sofar, aldo I can't really see the use of that building... kinda like a small firestation? @ aad

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Check out my little Go-Kart track in the works over here, you can find it at Previews > Landscape, Buildings, etc.

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Oh yeah another one @ Superb@ll,

QUOTE
Optimize modifier won't work on booleaned land anyway.


Convert it to Editable Mesh, right click the object and it should be there... and about that texturing you asked me to do... kinda impossible for me lol

This post has been edited by cR on Friday, Dec 24 2004, 09:17
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cR  
Posted: Friday, Dec 24 2004, 11:39
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Hah pretty cool! A bit to low poly tho confused.gif
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Monitor57  
Posted: Friday, Dec 24 2004, 14:15
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omg GT1, that looks ACE




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^^ release tonite cool.gif



- M57
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jcab42  
Posted: Friday, Dec 24 2004, 15:11
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LOL!!! N1 bro lol.gif

Monitor, yours looks good too.
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Monitor57  
Posted: Friday, Dec 24 2004, 15:32
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that there GT1 is teh Shiznit!!!

my wire:
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all hand modeled, not a single max tool used wink.gif (trying to keep poly's down as much as i can) smile.gif


Rockstar mapping:
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and they wondered why SA PS2 was lagging with realtime...
if they used the same method they used on there cars with there map, u cud have realtime on everything and it wouldnt lagg!!!

^^thats lc btw, just thought i might point this out

p.s i need someone who can main .scm code for my release tonight, this is gna need a fresh vice install and an ide strip.. so i need main.scm for placing of cars and player position etc..

thx, if u can help msn me! Monitor57@hotmail.com



- M57


This post has been edited by Monitor57 on Friday, Dec 24 2004, 15:41
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cR  
Posted: Friday, Dec 24 2004, 15:37
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Nice Mon as allways rah.gif

You can overdo it with high-polyness lol the track mebbe shouldnt be that real smooth but it seemed kinda blocky to me, a little bit to much of it to... thats all @ GT-1
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brendan62  
Posted: Saturday, Dec 25 2004, 12:42
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old fart
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QUOTE (GT-1 @ Dec 24 2004, 10:57)
Well if you set out to make a map mod personally I think you should make it more fun than maybe realistic. Anyway blaer made it not me im not taking credit for the modelling side. Same with this one also....

Anyway not many people have seen this other race track, the one above is a rally map type mod. This is a race track type mod. smile.gif

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GT1 JCAB have fixed that invisible col wall problem lowered and rotated the lot will send tomorrow
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GT-1  
Posted: Saturday, Dec 25 2004, 12:57
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This the mod park you talk of? These tracks were used in the mod park yes but these are for VC, might release em anyway. As long as its fine with blaer.
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brendan62  
Posted: Sunday, Dec 26 2004, 00:55
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QUOTE
This the mod park you talk of? These tracks were used in the mod park yes but these are for VC, might release em anyway. As long as its fine with blaer.


Ive been mucking around with Modpark this was one of the 1st i did u dont have the invisible wall problem with oyur VC one?

ITs a great track though be good to release (hard to drive on makes it more interesting)

This post has been edited by brendan62 on Sunday, Dec 26 2004, 00:57
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Black-hawk  
Posted: Sunday, Dec 26 2004, 11:45
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Monitor57  
Posted: Monday, Dec 27 2004, 19:42
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i like it black hawk, but the house is kinda thin for a land plot of that size sad.gif u need to make the house bigger ande maybe add garage? looks cool tho




- M57
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Kitteh  
Posted: Monday, Dec 27 2004, 22:12
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My first attempt at an at least mildly detailed house uses 6 or 7 GTA 3 textures smile.gif

90 polygons for the house, 98 for the entire lot.

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Cran.  
Posted: Tuesday, Dec 28 2004, 05:23
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Looks Pretty good Kitteh, good use of GTA3 Textures but change the grass texture. Great for 98 Polies.
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