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 Picture Post & Commentry

 Maps PPC, its about time...
 
timmy2004  
Posted: Wednesday, Dec 22 2004, 12:09
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Heh, I love that crack donalds, I want that in my game. smile.gif
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brendan62  
Posted: Wednesday, Dec 22 2004, 12:12
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QUOTE
Quality displacement mapping represent.



Superb@ll thats some detailed land u do that in terragen?

The one i did in that program came out at over 20.000 faces
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Superb@ll  
Posted: Wednesday, Dec 22 2004, 12:20
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Nah, I did it with Photoshop and 3dsmax.
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Monitor57  
Posted: Wednesday, Dec 22 2004, 14:36
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QUOTE (Superb@ll @ Dec 22 2004, 10:57)
Quality displacement mapping represent.
user posted image
The roads will be a pain in the ass when attaching them to this 347k poly monster.

dude! use the optimizer tool on it.. that may reduce... 50 poly's lol, naah go on, see what it will do, it wont hurt smile.gif


pix of my map soon... ph34r.gif





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Superb@ll  
Posted: Wednesday, Dec 22 2004, 14:40
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Optimize modifier won't work on booleaned land anyway.

I don't even know why dontgetit.gif
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Monitor57  
Posted: Wednesday, Dec 22 2004, 14:41
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QUOTE (Superb@ll @ Dec 22 2004, 14:40)
Optimizer tool won't work on booleaned land anyway.

I don't even know why dontgetit.gif

that would mean that there is not a single flat piece of land in sight...


oh dear god.



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PsychoFreak  
Posted: Wednesday, Dec 22 2004, 14:45
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lmao.
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BCspeed34  
Posted: Wednesday, Dec 22 2004, 17:09
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QUOTE (GT-1 @ Dec 22 2004, 03:00)
QUOTE (BCspeed34 @ Dec 22 2004, 02:56)
No not yet, but i will do some tommorow, for Monitor  inlove.gif

Well there is this also:

Pic.
Im a SA Fanatic, look in the pic, Cluckin bell, CJ, SA HUD, And SA PCJ600 (looks better now) which you can download now btw  wink.gif

Didnt I hear somewhere that ripping textures from warez wasnt actually allowed, or was that just the tools that ripped em from it. wow.gif Cant remember anyway, this iwll die if its not pinned imo also.

Well .txd's and other stuff are allowed, just not the engine and audio files xmas.gif

more work coming btw,

Sewp, lol it looks like the moons surface
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commando  
Posted: Wednesday, Dec 22 2004, 17:23
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user posted image user posted image


A New York view. tounge.gif
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Superb@ll  
Posted: Wednesday, Dec 22 2004, 17:29
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QUOTE (BCspeed34 @ Dec 22 2004, 17:09)
QUOTE (GT-1 @ Dec 22 2004, 03:00)
QUOTE (BCspeed34 @ Dec 22 2004, 02:56)
No not yet, but i will do some tommorow, for Monitor  inlove.gif

Well there is this also:

Pic.
Im a SA Fanatic, look in the pic, Cluckin bell, CJ, SA HUD, And SA PCJ600 (looks better now) which you can download now btw  wink.gif

Didnt I hear somewhere that ripping textures from warez wasnt actually allowed, or was that just the tools that ripped em from it. wow.gif Cant remember anyway, this iwll die if its not pinned imo also.

Well .txd's and other stuff are allowed, just not the engine and audio files xmas.gif

more work coming btw,

Sewp, lol it looks like the moons surface

Moon surface has craters. But yeh, it looks like that because it's untextured. And I wouldn't bother texturing it, you know that it's a bitch.
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-GRAVITY2-  
Posted: Wednesday, Dec 22 2004, 17:49
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Hey. Good job every1 on this. Well im going to go the mall soon and pick up a book on 3ds max if i see one. May i request a sticky? I think it deserves on as when san andreas hits it will be san andreas and vice modding and lots of people like map mods soooo. Lets just see how it goes.

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Monitor57  
Posted: Wednesday, Dec 22 2004, 23:20
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Lynx City Racecourse, the Drag strip early Beta:

user posted image
user posted image
user posted image
user posted image
user posted image

Thanks to ImageShack for Free Image Hosting
^^ i think they deserve it

anyway i cant figure out why the map is all wierd colours confused.gif its pre-lit with max but its all.. red and green and... yeah

next pix will be of a parking lot, and a few grandstands and the commentry building (B2)

and then, when B2 is done i will touch the place up with car parks, caravan sites shops etc and make a Lynx City Teaser, with a Few cars....

c'mon, its Christmas i think i owe u guys atleast something! xmas.gif xmas.gif



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brendan62  
Posted: Wednesday, Dec 22 2004, 23:45
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i guess ill throw something in but only 50% scratch
user posted image

QUOTE
anyway i cant figure out why the map is all wierd colours  its pre-lit with max but its all.. red and green and... yeah


most likely Z modeler finding non existant alphas when u import from 3ds
check all your textures before you export to dff
Nice work on the race track

QUOTE
that would mean that there is not a single flat piece of land in sight...


oh dear god.


Have fun texturing that
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DoKeR  
Posted: Wednesday, Dec 22 2004, 23:55
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Nice lookin b62 wink.gif and that dragstrip looks like one that earns its name finaly,good work man cookie.gif
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Monitor57  
Posted: Thursday, Dec 23 2004, 00:14
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QUOTE (brendan62 @ Dec 22 2004, 23:45)
i guess ill throw something in but only 50% scratch
user posted image

QUOTE
anyway i cant figure out why the map is all wierd colours  its pre-lit with max but its all.. red and green and... yeah


most likely Z modeler finding non existant alphas when u import from 3ds
check all your textures before you export to dff
Nice work on the race track

QUOTE
that would mean that there is not a single flat piece of land in sight...


oh dear god.


Have fun texturing that

i exported it from 3ds max 3 mate, otherwise it wouldnt be pre-lit (wich it is, its just evening in the pix)




@ Doker, thx man smile.gif


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brendan62  
Posted: Thursday, Dec 23 2004, 07:00
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i exported it from 3ds max 3 mate, otherwise it wouldnt be pre-lit (wich it is, its just evening in the pix)


sorry forgot there was export filter for max 3 i have 4.2 and have to export to 3ds then import in Zm
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PsychoFreak  
Posted: Thursday, Dec 23 2004, 09:44
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erm...why? That guy made the DFF exporter for all MAX's. Wel i at least use it notify.gif
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brendan62  
Posted: Thursday, Dec 23 2004, 09:59
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erm...why? That guy made the DFF exporter for all MAX's. Wel i at least use it


The only Dff expoter for Max ive been able to find doesnt work with 4.2 otherwise id be using it
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Monitor57  
Posted: Thursday, Dec 23 2004, 10:29
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QUOTE (PsychoFreak @ Dec 23 2004, 09:44)
erm...why? That guy made the DFF exporter for all MAX's. Wel i at least use it notify.gif

its completely bollox (at the moment anyway) and in truth is completely useless for map .dff exporting wink.gif its only really for cars, as u cant pre-light properly.. which is the whole point 3ds map exporting confused.gif


oh well, kam is working on it, lets see what he can give us tounge.gif





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brendan62  
Posted: Thursday, Dec 23 2004, 13:16
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oh well, kam is working on it, lets see what he can give us


Yeh ZM is pain in the a**e with its consistant crashing (for me anyway)
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