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The Mod Showroom is only for posting previews/downloads of completed or near finished mods. All help topics should be posted in the Editing Discussion forums. Help topics and mod requests posted here will be locked or binned. Thank you.
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Picture Post & Commentry Maps PPC, its about time...
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Monitor57  |
Posted: Wednesday, Dec 22 2004, 14:36
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LC - II Designer

Group: Members
Joined: Aug 31, 2002


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| QUOTE (Superb@ll @ Dec 22 2004, 10:57) | Quality displacement mapping represent.
 The roads will be a pain in the ass when attaching them to this 347k poly monster. | dude! use the optimizer tool on it.. that may reduce... 50 poly's lol, naah go on, see what it will do, it wont hurt 
pix of my map soon...
- M57
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Superb@ll  |
Posted: Wednesday, Dec 22 2004, 14:40
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Gangsta

Group: Members
Joined: Oct 29, 2003

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Optimize modifier won't work on booleaned land anyway.
I don't even know why
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Monitor57  |
Posted: Wednesday, Dec 22 2004, 14:41
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LC - II Designer

Group: Members
Joined: Aug 31, 2002


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| QUOTE (Superb@ll @ Dec 22 2004, 14:40) | Optimizer tool won't work on booleaned land anyway.
I don't even know why | that would mean that there is not a single flat piece of land in sight...
oh dear god.
- M57
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BCspeed34  |
Posted: Wednesday, Dec 22 2004, 17:09
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Evolve

Group: $outh $ide Hoodz
Joined: Jun 24, 2004


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| QUOTE (GT-1 @ Dec 22 2004, 03:00) | | QUOTE (BCspeed34 @ Dec 22 2004, 02:56) | No not yet, but i will do some tommorow, for Monitor
Well there is this also:
Pic. Im a SA Fanatic, look in the pic, Cluckin bell, CJ, SA HUD, And SA PCJ600 (looks better now) which you can download now btw |
Didnt I hear somewhere that ripping textures from warez wasnt actually allowed, or was that just the tools that ripped em from it. Cant remember anyway, this iwll die if its not pinned imo also. | Well .txd's and other stuff are allowed, just not the engine and audio files
more work coming btw,
Sewp, lol it looks like the moons surface
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commando  |
Posted: Wednesday, Dec 22 2004, 17:23
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Gta-NY Leader

Group: Members
Joined: Nov 18, 2003


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Superb@ll  |
Posted: Wednesday, Dec 22 2004, 17:29
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Gangsta

Group: Members
Joined: Oct 29, 2003

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| QUOTE (BCspeed34 @ Dec 22 2004, 17:09) | | QUOTE (GT-1 @ Dec 22 2004, 03:00) | | QUOTE (BCspeed34 @ Dec 22 2004, 02:56) | No not yet, but i will do some tommorow, for Monitor
Well there is this also:
Pic. Im a SA Fanatic, look in the pic, Cluckin bell, CJ, SA HUD, And SA PCJ600 (looks better now) which you can download now btw |
Didnt I hear somewhere that ripping textures from warez wasnt actually allowed, or was that just the tools that ripped em from it. Cant remember anyway, this iwll die if its not pinned imo also. |
Well .txd's and other stuff are allowed, just not the engine and audio files
more work coming btw,
Sewp, lol it looks like the moons surface | Moon surface has craters. But yeh, it looks like that because it's untextured. And I wouldn't bother texturing it, you know that it's a bitch.
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Monitor57  |
Posted: Wednesday, Dec 22 2004, 23:20
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LC - II Designer

Group: Members
Joined: Aug 31, 2002


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Lynx City Racecourse, the Drag strip early Beta:





Thanks to ImageShack for Free Image Hosting ^^ i think they deserve it
anyway i cant figure out why the map is all wierd colours its pre-lit with max but its all.. red and green and... yeah
next pix will be of a parking lot, and a few grandstands and the commentry building (B2)
and then, when B2 is done i will touch the place up with car parks, caravan sites shops etc and make a Lynx City Teaser, with a Few cars....
c'mon, its Christmas i think i owe u guys atleast something!
- M57
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Monitor57  |
Posted: Thursday, Dec 23 2004, 00:14
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LC - II Designer

Group: Members
Joined: Aug 31, 2002


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| QUOTE (brendan62 @ Dec 22 2004, 23:45) | i guess ill throw something in but only 50% scratch

| QUOTE | anyway i cant figure out why the map is all wierd colours its pre-lit with max but its all.. red and green and... yeah
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most likely Z modeler finding non existant alphas when u import from 3ds check all your textures before you export to dff Nice work on the race track
| QUOTE | that would mean that there is not a single flat piece of land in sight...
oh dear god. |
Have fun texturing that | i exported it from 3ds max 3 mate, otherwise it wouldnt be pre-lit (wich it is, its just evening in the pix)
@ Doker, thx man
- M57
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PsychoFreak  |
Posted: Thursday, Dec 23 2004, 09:44
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Trick

Group: Members
Joined: May 16, 2004

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erm...why? That guy made the DFF exporter for all MAX's. Wel i at least use it
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Monitor57  |
Posted: Thursday, Dec 23 2004, 10:29
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LC - II Designer

Group: Members
Joined: Aug 31, 2002


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| QUOTE (PsychoFreak @ Dec 23 2004, 09:44) | erm...why? That guy made the DFF exporter for all MAX's. Wel i at least use it | its completely bollox (at the moment anyway) and in truth is completely useless for map .dff exporting its only really for cars, as u cant pre-light properly.. which is the whole point 3ds map exporting 
oh well, kam is working on it, lets see what he can give us 
- M57
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