IMG

 
IMG
IMG   IMG
  Welcome to GTAForums! Be sure to check out the Grand Theft Auto V Forum.

You are not registered! (If you are, click here to login) Registering is fast, free and easy and allows you to instantly reply to any topic on GTAForums.
Why wait? Click here to register your own unique username and become part of the ever-growing community!


( Log In | Register | Revalidate Validation E-mail )
Quick Log-In:
  IMG
       
>
Forum Rules GTA: San Andreas

GTA San Andreas

GUIDES, WALKTHROUGHS, AND USEFUL LINKS:

Girlfriends · Supply Lines · Clothes · Gang Territory · Car Mods · Burglaries · Schools · Stunting · Vehicles · Weapons

Modding questions belong in the modding forums!

Pages: (7) 1 2 [3] 4 5 ... Last »  ( Go to first unread post ) Reply to this topicStart new topicStart Poll

 CAR MOD Reference Sheet

 List of Cars and Parts.
 
Technical Difficulty  
Posted: Monday, Nov 29 2004, 23:47
Quote Post


Run for your life.
Group Icon
Group: BUSTED!
Joined: Nov 27, 2004

sj.gif

XXXXX



So, I can change that in my options panel on the Pause menu? If so thanks Kremit.
Users WebsitePMMSN
  Top
 

 
Kremit  
Posted: Monday, Nov 29 2004, 23:51
Quote Post


Maximum Modifier
Group Icon
Group: Members
Joined: Jun 11, 2003

XXXXX



yup ^^
PM
  Top
 

 
Kremit  
Posted: Wednesday, Dec 1 2004, 22:35
Quote Post


Maximum Modifier
Group Icon
Group: Members
Joined: Jun 11, 2003

XXXXX



*bump the update*
PM
  Top
 

 
chimneyrock  
Posted: Thursday, Dec 16 2004, 04:57
Quote Post


Player Hater
Group Icon
Group: Members
Joined: Nov 6, 2004

XXXXX



Besides the nitrous, are the modifications purely cosmetic, or do they affect the cars performance characteristics? I saw a thread where someone mentioned having preferences on how certain wheels handled, but I've never noticed a difference...Does a spoiler really create downforce? Does a new exhaust increase horespower?

PM
  Top
 

 
Jackie Flannery  
Posted: Thursday, Dec 16 2004, 11:40
Quote Post


Westies forever
Group Icon
Group: Members
Joined: Sep 18, 2002

XXXXX



QUOTE (chimneyrock @ Dec 16 2004, 04:57)
Besides the nitrous, are the modifications purely cosmetic, or do they affect the cars performance characteristics? I saw a thread where someone mentioned having preferences on how certain wheels handled, but I've never noticed a difference...Does a spoiler really create downforce? Does a new exhaust increase horespower?

I reckon I just saw the "wheel" thread you mention and I too was wondering whether buying off road wheels give you better grip. I would be very surprised if this was the case - I was under the impression that the mods were just for "looks".
PM
  Top
 

 
Kremit  
Posted: Thursday, Dec 16 2004, 17:50
Quote Post


Maximum Modifier
Group Icon
Group: Members
Joined: Jun 11, 2003

XXXXX



QUOTE
QUOTE (chimneyrock @ Dec 16 2004, 04:57)
Besides the nitrous, are the modifications purely cosmetic, or do they affect the cars performance characteristics? I saw a thread where someone mentioned having preferences on how certain wheels handled, but I've never noticed a difference...Does a spoiler really create downforce? Does a new exhaust increase horespower? 

I reckon I just saw the "wheel" thread you mention and I too was wondering whether buying off road wheels give you better grip. I would be very surprised if this was the case - I was under the impression that the mods were just for "looks".


Ermmm... Do you believe in bigfoot? Cause they both hold the same probability of being true.

There's a few files the game uses to distinguish car info.

handling.cfg (handling settings.. this is where the turning ratios and all handling properties are adjusted). In order for different wheels to have different handling effects, this file would have to be changed in memory, on the fly, with new handling settings. However, there's nothing that triggers this change.

Carmods.dat (file that holds info of car mods available). List the cars and the mods that go on them... nothing more. Only defines the mods that go on cars... there's no numbers, no variables... no alterations to performance.

Other than nitros (which isn't really performance boosting, it just puts you up to top speed really fast.), I would say: "No, the mods do not have performance/weight/aerodynamic benefits. It is simply cosmetic like NFS:U."
PM
  Top
 

 
adamcs  
Posted: Thursday, Dec 16 2004, 18:10
Quote Post


Pixelante
Group Icon
Group: Network Admins
Joined: Jul 28, 2002

sj.gif

XXXXX



Nice work. I'll pin it for now, and unpin it when I get a chance to add it to the HTML header. smile.gif +1 Karma, etc.
PM
  Top
 

 
Jackie Flannery  
Posted: Friday, Dec 17 2004, 09:31
Quote Post


Westies forever
Group Icon
Group: Members
Joined: Sep 18, 2002

XXXXX



QUOTE (Kremit @ Dec 16 2004, 17:50)
QUOTE
QUOTE (chimneyrock @ Dec 16 2004, 04:57)
Besides the nitrous, are the modifications purely cosmetic, or do they affect the cars performance characteristics? I saw a thread where someone mentioned having preferences on how certain wheels handled, but I've never noticed a difference...Does a spoiler really create downforce? Does a new exhaust increase horespower? 

I reckon I just saw the "wheel" thread you mention and I too was wondering whether buying off road wheels give you better grip. I would be very surprised if this was the case - I was under the impression that the mods were just for "looks".


Ermmm... Do you believe in bigfoot? Cause they both hold the same probability of being true.

There's a few files the game uses to distinguish car info.

handling.cfg (handling settings.. this is where the turning ratios and all handling properties are adjusted). In order for different wheels to have different handling effects, this file would have to be changed in memory, on the fly, with new handling settings. However, there's nothing that triggers this change.

Carmods.dat (file that holds info of car mods available). List the cars and the mods that go on them... nothing more. Only defines the mods that go on cars... there's no numbers, no variables... no alterations to performance.

Other than nitros (which isn't really performance boosting, it just puts you up to top speed really fast.), I would say: "No, the mods do not have performance/weight/aerodynamic benefits. It is simply cosmetic like NFS:U."

I concur. Very Doubtful about mods to the handling file just cos you buy some new wheels. Would have been a good though.

Thanks for mentioning Bigfoot - I saw it talking to a mysterious figure in the tunnel from San Andreas to Vice City.

Now Im gonna start a thread about searching for Bigfoot.
PM
  Top
 

 
Marine Machine  
Posted: Monday, Dec 20 2004, 09:48
Quote Post


Player Hater
Group Icon
Group: Members
Joined: Dec 4, 2004

XXXXX



Youve missed out the Elegy by the way - which is really nice car smile.gif
PM
  Top
 

 
Kremit  
Posted: Monday, Dec 20 2004, 17:51
Quote Post


Maximum Modifier
Group Icon
Group: Members
Joined: Jun 11, 2003

XXXXX



QUOTE (Marine Machine @ Dec 20 2004, 09:48)
Youve missed out the Elegy by the way - which is really nice car smile.gif

uhm... no I didn't. The elegy doesn't go into TransFender.

QUOTE
Wheels Arch Angels:
Wheels Arch Angels is another custom shop similar to Loco Low Co. However, where as Loco Low Co specializes on lowriders out of a home garage, this is a car modification garage near the southwest corner of San Fierro. To unlock Wheels Arch Angels, you must obtain a bronze medal or better on Driving School test: "City Slicking" and also finish mission: "Yay-Ka-Boom-Boom" in order to be able to purchase Wang's Cars. After purchasing Wang's Cars, finish the first mission and you will unlock Wheels Arch Angels.

Cars that can be modded at Wheels Arch Angels:
Elegy
Flash
Jester
Stratum
Sultan
Uranus

This garage features paintjobs for Street Racer vehicles as well as high end performance parts such as: "Alien" and "X-Flow" performance exhausts and body kits.


See, didn't forget it. cookie.gif
PM
  Top
 

 
GTAPoliceMan  
Posted: Thursday, Dec 23 2004, 01:13
Quote Post


HELLS YA
Group Icon
Group: Members
Joined: Nov 28, 2004

XXXXX



What about the hotknife?
Users WebsitePMMSNYahoo
  Top
 

 
Kremit  
Posted: Thursday, Dec 23 2004, 17:59
Quote Post


Maximum Modifier
Group Icon
Group: Members
Joined: Jun 11, 2003

XXXXX



QUOTE (GTAPoliceMan @ Dec 23 2004, 01:13)
What about the hotknife?

The hotknife is not moddable... so why would it be on the Car Mod Reference List?
PM
  Top
 

 
GTAPoliceMan  
Posted: Friday, Dec 24 2004, 23:16
Quote Post


HELLS YA
Group Icon
Group: Members
Joined: Nov 28, 2004

XXXXX



I was just asking?
Users WebsitePMMSNYahoo
  Top
 

 
Zeek911  
Posted: Sunday, Dec 26 2004, 03:35
Quote Post


Peon
Group Icon
Group: Members
Joined: Dec 22, 2004

XXXXX



IM JUST WONDERING......
WHERE DO U GET THOSE AWOMSE PAINT JOBS? dontgetit.gif
PMAOL
  Top
 

 
Kremit  
Posted: Sunday, Dec 26 2004, 10:28
Quote Post


Maximum Modifier
Group Icon
Group: Members
Joined: Jun 11, 2003

XXXXX



QUOTE (Zeek911 @ Dec 26 2004, 03:35)
IM JUST WONDERING......
WHERE DO U GET THOSE AWOMSE PAINT JOBS? dontgetit.gif

at the custom shops. Loco Low Co for the lowriders and Wheels Arch Angels for the street racers.
PM
  Top
 

 
Zeek911  
Posted: Monday, Dec 27 2004, 20:13
Quote Post


Peon
Group Icon
Group: Members
Joined: Dec 22, 2004

XXXXX



thanks biggrin.gif
PMAOL
  Top
 

 
918033  
Posted: Thursday, Dec 30 2004, 15:23
Quote Post


Player Hater
Group Icon
Group: Members
Joined: Dec 25, 2004

XXXXX



where do u get the slamvan i had it once in ls is there anywhere else i can get it
PM
  Top
 

 
Stewlil  
Posted: Thursday, Dec 30 2004, 19:00
Quote Post


Player Hater
Group Icon
Group: Members
Joined: Dec 23, 2004

XXXXX



MY GOD ! U REALLY DID ALL THAT URSELF? colgate.gif good work
Users WebsitePMMSNAOLYahoo
  Top
 

 
Kremit  
Posted: Thursday, Dec 30 2004, 20:16
Quote Post


Maximum Modifier
Group Icon
Group: Members
Joined: Jun 11, 2003

XXXXX



Slamvan can usually be found on the strip in LV...

@Stew: I did enough research to figure out which equip code related to which mod part... with that info, I was able to take the info from carmods.dat and replace the equip codes with the mod's name... So after about 16-20 cars, I was able to fill in the blanks on the rest. I have no interest in doing the custom garages as the part names are all the same for all the cars, however, I did notice in Loco Low Co, you could add other parts to other cars (like remington has a misc. section for a grill) whereas Wheels Arch Angel, all the cars have the same parts, just different design.
PM
  Top
 

 
irulesk8  
Posted: Friday, Dec 31 2004, 03:44
Quote Post


Player Hater
Group Icon
Group: BUSTED!
Joined: Dec 29, 2004

XXXXX



Did you no you can get nos in every car same with hydolics and paintjobs
PM
  Top
 

 

0 User(s) are reading this topic (0 Guests and 0 Anonymous Users)

0 Members:

Pages: (7) 1 2 [3] 4 5 ... Last »

Topic Options Reply to this topicStart new topicStart Poll
Search topic for posted by (exact match)



 
IMG IMG