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GTA Modification Forums
San Andreas Vehicle Tech Doc (PC only!) Model, Wheel & Texture Layout, Mar-10-06
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ascendence  |
Posted: Thursday, Sep 1 2005, 14:33
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Rat

Group: BUSTED!
Joined: Jul 20, 2005


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| QUOTE (namman3 @ Aug 31 2005, 11:16) | | ascendence do you mean if i used a .col file from vc the car will not work? | From what I've experienced, the .col files from VC won't export correctly into the San Andreas .dff format. The script freezes 3dsmax when using one. So the best way to do it, is use an existing San Andreas .dff car as the collision file, unless you have a valid col3 file that will work for your car and SA. On the wheel issue, the only way to fix a downloaded car's wheels from being large is to change the vehicle.ide's values. If you're making the car yourself, in 3dsmax, its easy to change. Just select the wheel, reset the X-Form, and Collapse it. Then resize the wheel to the appropriate size. This will allow the car to no longer have oversized wheels, and let you use a -1 default setting in the vehicles.ide so custom added rims in shops show up correctly instead of resized pizza cutters.
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