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Pages: (2) 1 [2]   ( Go to first unread post ) Reply to this topicStart new topicStart Poll

 Starters Guide To Total Conversions

 Read Before Starting.
 
Cerbera  
Posted: Thursday, Oct 28 2004, 15:20
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Ben "Cerbera" Millard
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No, I will not be learning advanced GTA2 scripting. I think I have just about retired from GTA2 now that MultiSlayer v4.1 has been released.


I wanted to put into words what I think about people who make suggestions and then fervently urge people to make these suggestions for them. Not just suggest something, supply some concept drawings and ask if anyone is interested. Posting three sentances in bright red, mostly in capitals, telling people that they MUST work on this project because IT RELLY WILL B KEEWL!
QUOTE (Cerbera)
Unless you are Superman (and even if you are) you will not be able to complete even one mod by yourself if you work on anything larger than a single Myriad Islands property. There is a brilliant topic called Starters Guide to Total Convertions which explains how much work is required for these. It makes for sobering reading if you do not know the facts about how many TC's are proposed and fail - even those with lots of people involved.

As far as I am aware, there have not been ANY scratch-made total conversions for GTA3 or GTAVC which have been completed yet. GTA3 was released two years ago and even the most talented and dedicated figureheads in the modifications community have not been able to finish any. There have already been dozens of mods which have been cancelled because the makers realised how much work is required.

If you are just coming up with ideas and don't have any actual skills of your own then not only will your TC not work but it is insulting. Insulting that you, without even the commitment to develop your ideas in any way, would have the disrespect to try and tell talented people what they should be making. Capitalising your request makes it all the more obnoxious.


I hope you are just going through a phase and will realise the merit of what I am saying. In the modern era of GTA, it is impossible to make TC's in less than five years. The GTA scene is already oversaturated with them and the only one I am aware of which stands the faintest hope of completion is Myriad Islands. Therefore my genuine concern is that you might con talented people into working for you, wasting thier time when they could be doing something constructive with Myriad Islands or even something much less ambitious like Curveshire.


The best move you could make is to abandon your over-blown, under-educated ideas and work on something more modest by yourself as part of Myriad Islands.
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KoLSPD2  
Posted: Monday, Nov 8 2004, 13:28
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The Lurker
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Here's another thing to go with this:

Don't start too early. If you have a mod idea, write it on paper, or Notepad. Don't discuss this, then end it too early.

Experience with programs to get better. MooMapper, CyQ's or Delfi's .gxt editor, Barton's Mission Editor, a .sdt editor, like LithJoe's, dff and txd editors, and editing files (i.e. default.ide and pedstats.dat) with Notepad will get you a better chance.

Pushing your luck too far. Sometimes, you want to add things, but then you get glitches, such as buildings not appearing, game crashes, or falling into Blue Hell randomly.

Having problems? Don't fret, and always ask in the correct forum for the problem (i.e. Cars for handling, creating a mission in Mission Coding). You'll get answers.

Backing up is a good idea. Always back up your files for GTA3 or Vice City, regardless of progress.

Those are my steps for dealing with a TC.
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Cerbera  
Posted: Thursday, Nov 11 2004, 16:52
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Ben "Cerbera" Millard
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Good tips there, K. smile.gif

I just saw this topic and nearly wet myself laughing - I think Ashdexx should add it to his list. It is that good!
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NathanHenry  
Posted: Monday, Jun 20 2005, 06:05
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Could someone please make a total conversion mod for San Andreas that would delete San Andreas land and put a Liberty City with a snow mod installed into it into the San Andreas waters .
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masterpole  
Posted: Wednesday, Jul 20 2005, 05:59
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what is a mod request but ideas of people giving the mod community something to gro the totale conversions from some ideas are good some arnt but what im saying is that to make full conversions is to come up with something every body will like not just one person every bodys taste is diferent but for a total conversion for me would be like the fast and furious but take and comebine both movies for ultiment game play do the mission so they carry over to the next movie and then do a third movie ending gtasa has three major bodys of land that can be setup for this mod we could get the modding comunity to all come together for the ultimant 3rd movie ending basicly use every bodys ideas that has one that will fit the mod base were working on and give it anew name besides to make it interesting for the new third movie prequell we could bring back all the carectors in the third movie for one heck of a surprise ending to 2 kikazz movies make some kickazz mission for it like jessie didnt die like every one thought all kinds of posibilitys the moders have to get there insperation from some where thats what requests r for right rip odie cryani.gif
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DexX  
Posted: Wednesday, Jul 20 2005, 15:33
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QUOTE (masterpole @ Jul 19 2005, 23:59)
what is a mod request but ideas of people giving the mod community something to gro the totale conversions from some ideas are good some arnt but what im saying is that to make full conversions is to come up with something every body will like not just one person every bodys taste is diferent but for a total conversion for me would be like the fast and furious but take and comebine both movies for ultiment game play do the mission so they carry over to the next movie and then do a third movie ending gtasa has three major bodys of land that can be setup for this mod we could get the modding comunity to all come together for the ultimant 3rd movie ending basicly use every bodys ideas that has one that  will fit the mod base were working on and give it anew name besides to make it interesting for the new third movie prequell we could bring back all the carectors in the third movie for one heck of a surprise ending to 2 kikazz movies make some kickazz mission for it like jessie didnt die like every one thought all kinds of posibilitys  the moders have to get there insperation from some where thats what requests r for right    rip odie  cryani.gif

mod requests are for, uh, requesting mods. not all mods have to be a tc, and not everyone is going to be interested in the same thing. this is just common sense.
The mods should be for whoever is doing the work to create them. the people with the actual ability to create stuff control what the content will be, not the person who posts an idea. everyone has ideas, and i have to say, most of them suck. combined with the lack of skilled modders (or modders who are willing to contribute to poorly thought out ideas by 13 year olds with delusions of grandeur) and the market for new TC's is dead.

on a side note; spelling and grammar are not your enemies. learn to use both.
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Blankhand  
Posted: Saturday, Mar 25 2006, 03:07
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Doom, Doom2; I believe it is quite possible that more TCs were actually completed for the Doom/Doom2 engine than has been done for any games since.. I could be wrong but there was actually quite a few highly polished and very complete TCs for the Doom/Doom2 Engine - The Aliens TC for Doom2 was just Sick and a fantastic cooperative game experience.

Sorry, a little off topic I realize - and yet.. That Engine was ultra-primitive compared to GTA3 and very easy to work with as well with an arsenal of highly polished tools to make it even easier, yet still while 100s of TCs were started for that Engine only a handfull were ever finished and they took years to complete as well - back then though there had never been anything like doom so people didn't just lose interest when the next cool game came out a month later.

[Edited a couple things for the sake of semantics]

This post has been edited by Blankhand on Saturday, Mar 25 2006, 03:14
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Andrew  
Posted: Sunday, Jul 22 2007, 20:17
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Bump.

Minor update to the guide, added choice of GTA engine to consider.
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Urban Legend  
Posted: Friday, May 22 2009, 15:22
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No, f*ck no.
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The "How to do it" link is no longer working in the 1st post.
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lpgunit  
Posted: Sunday, Nov 22 2009, 13:39
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It's L, as in Lpgunit, not I.
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Sorry for the bump, but this made me realise about my failed effort in making a GTA: Manila TC. It does need a good amount of effort to make such big mods, which most noobs don't seem to realise.
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Lok  
Posted: Friday, Apr 30 2010, 04:58
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High all day
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thanks man, that helped a lot.
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Lutten.J  
Posted: Wednesday, Jan 12 2011, 07:10
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The Champion
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What tools I require creating a map mod for gta3 & vc?
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fireguy109  
Posted: Saturday, Feb 5 2011, 00:47
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Come in, cause trouble, leave for another week.
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Unfortunately, all the "this TC sucks" mod pages don't work, sadness. cryani.gif I was going to laugh at them all. This is a very good tutorial/guideline page, man. icon14.gif I was thinking the other day about a "Gone in 60 Seconds" mod for 3, although apparently people tried (and failed) to do it already, and I doubt I could do it myself after reading this. (Really though, I was just going to make spawn locations and ask the player to take the car)mostly copy>pasting code from R*'s missions where you steal something. ph34r.gif

Cookies for the guidelines, I never would've bumped if this wasn't A. pinned and B. bumped 3 weeks earlier. cookie.gif cookie.gif cookie.gif
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radioman  
Posted: Friday, Apr 22 2011, 19:09
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Big Homie
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Just a heads up guys, but ALL the links in the second post in this topic are dead and just have an error when clicked. Since this is a Pinned topic, I thought it would be best to point it out, so it can be fixed that way it can help people out better. smile.gif
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