IMG

 
IMG
IMG   IMG
  Welcome to GTAForums! Be sure to check out the Grand Theft Auto V Forum.

You are not registered! (If you are, click here to login) Registering is fast, free and easy and allows you to instantly reply to any topic on GTAForums.
Why wait? Click here to register your own unique username and become part of the ever-growing community!


( Log In | Register | Revalidate Validation E-mail )
Quick Log-In:
  IMG
       
>
Forum Rules Attention:

This is for the discussion and releasing of tutorials for modifying GTA. Anything that isn't a tutorial will be deleted without notification.

GTAGarage.com
free mod hosting from GTANet, simply login with your GTAForums account details

GTAModding.com
GTANet's modding wiki

GTA Modding Chatroom
provided by irc.gtanet.com (Don't have an IRC client? Click here)


Pages: (44) 1 [2] 3 4 ... Last »  ( Go to first unread post ) Reply to this topicStart new topicStart Poll

 Requests

 Submit your tutorial requests
 
Thunda  
Posted: Wednesday, Jun 30 2004, 02:02
Quote Post


The O.P. is back
Group Icon
Group: Members
Joined: Dec 20, 2003

us.gif

XXXXX



lmao cerb you kicked him in the shin? Just punch because its works a heck of a lot easier. Oh and btw GK has a point yet as cerb pointed out: this is a tutorial area. Oh well, if you guys don't allow that tutorial in the end then you guys can put it on my forums and we can just link all the newbs who want to convert cars to the page with the tutorial. Oh and can you make the UV Mapping Tutorial for 3dsmax if it was for zmod.-Payce OuT- BrIaN}
PMMSN
  Top
 

 
Andrew  
Posted: Wednesday, Jun 30 2004, 06:00
Quote Post



Group Icon
Group: Forum Admins
Joined: Jul 21, 2003

Member Award




I know its a tutorial area, and I know I'm not a led-by for it. But I don't want to see converted cars being released without the authors permission. I mean we've got enough of that already, but whatever.
PM
  Top
 

 
azzza  
Posted: Wednesday, Jun 30 2004, 06:24
Quote Post


Square Civilian
Group Icon
Group: Members
Joined: Feb 3, 2004

XXXXX



i like to see a tutorial on creating a island using moo mapper, cause i'm trying to find out how to do this as i done basic stuff with it a the present time and i think i am ready to make my first island.
PMMSNAOLYahoo
  Top
 

 
bjiz  
Posted: Wednesday, Jun 30 2004, 10:05
Quote Post


Poly pleasure
Group Icon
Group: Members
Joined: Feb 16, 2004

nl.gif

XXXXX



QUOTE (Superb@ll @ Jun 28 2004, 12:14)
QUOTE (irloading @ Jun 28 2004, 11:18)
i highly suggest a tutorial on "normals" and on "alpha" textures...
particularly in zmodeler, since most beginners like me start out in zmod and have little clue on matters such as normals and alphas...  wink.gif

Hmm, normals and alphas. I think i should write a short tutorial about alphas.

I also would really really really like a tutorial on alphas...
PM
  Top
 

 
Andrew  
Posted: Wednesday, Jun 30 2004, 11:47
Quote Post



Group Icon
Group: Forum Admins
Joined: Jul 21, 2003

Member Award




Azzza, if you've already got the models I've made a tutorial on how to add it into the game..
PM
  Top
 

 
firelizard  
Posted: Wednesday, Jun 30 2004, 16:16
Quote Post


Baka Neko
Group Icon
Group: Members
Joined: Jun 29, 2004

XXXXX



How can I give lowrider capabilities to cars other than the Voodoo?
PM
  Top
 

 
WhoooMan  
Posted: Wednesday, Jun 30 2004, 16:26
Quote Post


wut.
Group Icon
Group: Members
Joined: Aug 3, 2002

us.gif

XXXXX



QUOTE (gansta killa @ Jun 29 2004, 22:00)
I know its a tutorial area, and I know I'm not a led-by for it. But I don't want to see converted cars being released without the authors permission. I mean we've got enough of that already, but whatever.

Then it's our duty to teach them in the tutorial to get the mdel arthur's permission. On the other hand, whoever releases a model without permission deal with it, not us.
Users WebsitePMMSNAOLYahooPlayStation Network
  Top
 

 
92F  
Posted: Thursday, Jul 1 2004, 00:11
Quote Post


Gangsta
Group Icon
Group: City Link
Joined: Aug 22, 2002

sj.gif

XXXXX



Would it be possible for a rendering tutorial. I read that Viper was goin to make one for lighwave (if i remember right), but i have Zmod.

Can Zmod even render objects?
PMMSNXbox Live
  Top
 

 
azzza  
Posted: Thursday, Jul 1 2004, 03:45
Quote Post


Square Civilian
Group Icon
Group: Members
Joined: Feb 3, 2004

XXXXX



QUOTE (gansta killa @ Jun 30 2004, 22:47)
Azzza, if you've already got the models I've made a tutorial on how to add it into the game..

@gansta killa i need to know how to create a new island in moo mapper and i have read your tutorial and that dosen't help on island creation only how to add objects.

another tutorial is about the if statements for mission coding and what are teh if numbers there are when to best to use them <-- this is the area i'm having problems with.

personal note: i can make save points very easy as i use save7 as base of my own.
PMMSNAOLYahoo
  Top
 

 
Andrew  
Posted: Thursday, Jul 1 2004, 07:04
Quote Post



Group Icon
Group: Forum Admins
Joined: Jul 21, 2003

Member Award




Ok, would you be using your own custom objects? If not then I'll write a completly new tutorial, on using in game objects and creating an island. Should be done over this weekend. And maybe even tonight if I'm lucky. I'm away for the weekend from friday till saturday.

@92f, I'm not sure about zmodeler rendering... I've heard some ways to do it, but I don't know them.

@Whooman, true thats the respectable and trustworthy communitys duty to teach those who aren't. Maybe a huge red text at the top and bottom of the tutorial would grab their attention?

List Of New Tuts I'm Making/ Updates to Mine
  • Moo Mapper Tutorial getting a new layout and updated slightly
  • New Moo Mapper Tutorial on adding your own island.
PM
  Top
 

 
azzza  
Posted: Friday, Jul 2 2004, 00:27
Quote Post


Square Civilian
Group Icon
Group: Members
Joined: Feb 3, 2004

XXXXX



well i can make a tutorial on making custom save points as i know how to do them without crashing vice. that is no one else is doing one.

on the other hand where's the edit button to edit an topic so people can't double or triple post for that mutter?
PMMSNAOLYahoo
  Top
 

 
Andrew  
Posted: Friday, Jul 2 2004, 06:37
Quote Post



Group Icon
Group: Forum Admins
Joined: Jul 21, 2003

Member Award




Aye, of course you can make a tutorial. Don't think anyones doing that subject. The edit button is in the top right hand corner of your post next to the quote button.
PM
  Top
 

 
jcab42  
Posted: Friday, Jul 2 2004, 08:00
Quote Post


Custom Planet Builder
Group Icon
Group: Members
Joined: Sep 21, 2002

us.gif

XXXXX



QUOTE (bjiz @ Jun 30 2004, 04:05)
QUOTE (Superb@ll @ Jun 28 2004, 12:14)
QUOTE (irloading @ Jun 28 2004, 11:18)
i highly suggest a tutorial on "normals" and on "alpha" textures...
particularly in zmodeler, since most beginners like me start out in zmod and have little clue on matters such as normals and alphas...  wink.gif

Hmm, normals and alphas. I think i should write a short tutorial about alphas.

I also would really really really like a tutorial on alphas...

Well then if noone posts an alpha tutorial in the next few days, I'll do one.
Users WebsitePM
  Top
 

 
DexX  
Posted: Saturday, Jul 3 2004, 04:51
Quote Post


Black Hat
Group Icon
Group: Retired Staff
Joined: May 16, 2002

Member Award




Actually, i think a good a tutorial would be one for starting TC's (total conversions). If you havent noticed, alot of n00bs come here, and thats the first thing on their mind. some of the things the tutorial should cover:

-examples from and links to Successful TC's, Myriad and GTA:LC
-An overview of exactly what is involved, and necessary for tools
-How to gather a team and start off simple, gradually working up to a TC

Bearing in mind tha a true TC replaces almost every part of the game, it should also include links on getting started in the various other aspects, modelling, textureing, scripting, etc.

In contrast to tutorials that explain what is possible, and how do it, i think we should also have one pinned topic about what major features are NOT editable (feasibly anyway. hex editing doesnt count) editing player animations, Changing text colors and fonts (MAJOR font changes arent really possible) Movng lights on emergency vehicles, etc, etc. Sure they've been documented before, but having a fairly complete list in one spot is easier to go through and more organized. Things that become possible later on, could stay on the list until a tutorial or method of how to alter them is available.
PM
  Top
 

 
Thunda  
Posted: Saturday, Jul 3 2004, 05:09
Quote Post


The O.P. is back
Group Icon
Group: Members
Joined: Dec 20, 2003

us.gif

XXXXX



ashdexx: I was thinking the exact same thing. i figured i would write one on TC's also yet Im sure you would do alot better job. I was part of one of these that never worked out sadly. If you would like any help in writing it then i would be gald to help. Talk to me on msn if you'd like to hear a few ideas i have on a tutorial about the subject.

some of you may remember GTA:USA (R.I.P.)

-Payce OuT- BrIaN}
PMMSN
  Top
 

 
oetlul  
Posted: Monday, Jul 5 2004, 10:22
Quote Post


still learning...
Group Icon
Group: Members
Joined: Apr 7, 2004

XXXXX



it would be nice if there was a tutorial on memory-hacking, with more people knowing how to do that, we might be able to find a lot more adresses....
so in the tutorial there should be the kind of programs you use, how to use them, some info on pointers and memory-blocks etc etc
PM
  Top
 

 
Augh  
Posted: Tuesday, Jul 6 2004, 09:45
Quote Post


Unspoiled by progress
Group Icon
Group: Members
Joined: May 11, 2004

jolly-roger.gif

Member Award




Sortof the nearest approximation for an appropriate place to post this I could find...

I was just looking over a thread which had apparently been serially moved, and Delfi had commented that we need a general help and support forum, with more helping, and less (my interpretation, not Delfi's own words) "Don't post here! No, of course I won't give you the answer... I'm not about to post that I wouldn't have anyway". I would have replied in the correct thread but it was locked as I pushed 'quote'. I know it isn't all forum users that post discouragement, inadvertantly or otherwise, and so do many, but the guilty parties probably know who they are (I hope). A lot of the time I have the solution to a question but feel wierd about posting if several forum members already derailed the thread to talk about silly newbies who attempt to contribute... In a dedicated help forum, well, that's what it's there for. I know also that the current forums are intended to provide help and support, but I think a lot of users are aware of the little equation I'm talking about.

All in all, I think a dedicated, cooperative help forum would be a wonderful resource, if we can keep it from being 'protected' so severely that noone dare use it. If SA is going to have any nice modding, these people need support and training. I've learned every single thing I know about modding from this forum, so have others, we can raise that headcount.

Cheers all. rampage_ani.gif

Edit to answer Dup without cluttering further wink.gif

That sounds pretty much the ideal solution, should you decide to accomodate that sort of back and forth (An all tutes forum is MUCH cleaner, totally agree, that's how it should stay, dedicated functional etc), it would possibly draw some fire too, from the 'straight' threads.

Whatever you decide to do man, thanks again just for getting this forum going... tutorial forum is pretty much vital imo cookie.gif

This post has been edited by Augh on Tuesday, Jul 6 2004, 13:43
PMXbox Live
  Top
 

 
Dup  
Posted: Tuesday, Jul 6 2004, 12:51
Quote Post


Retired Lurker
Group Icon
Group: Zaibatsu
Joined: May 18, 2002

uk.gif

Member Award




I know what you mean, i do point out the error and then i do my best to help the person in question.

I am now the led-by for this forum, what i bout i make a pinned thread for quick questions/answers for those quick off-topic questions like "how to make low riders" etc. The aim here is to have a directory of dedicated tutorials, where we aren't cluttered with one question one answer.

A lot of the problems are that people just do not look, search or pay any attention. They sign up just to post a pretty obvious question, and post it in the wrong place due to ignorance.

Most of us have done it before so I can't complain really. I will think about that thread further but for now, keep this topic on-topic please smile.gif
Users WebsitePMMSNXbox Live
  Top
 

 
micster  
Posted: Wednesday, Jul 7 2004, 18:25
Quote Post


Rat
Group Icon
Group: Members
Joined: Apr 15, 2004

XXXXX



sounds noobish but a tutorial on weaponmaking
PMMSN
  Top
 

 
cammy12345  
Posted: Wednesday, Jul 7 2004, 18:52
Quote Post


Player Hater
Group Icon
Group: Members
Joined: Jul 7, 2004

XXXXX



hi my name is cameron and i am very new to this modding stuff so i apologize if i sound really stupid blush.gif i am trying to take my vice city generic txd's (road textures and trees etc) and kind of cel shading them with photoshop. basically i am going to use the cut out style of filtering in the program. well i did all of the textures in the generic txd and i saved them all as 16 bit bmp's cuz thats how they were originally. well here's where the problem starts... confused.gif i have tried using that txd gold program for vc and vice txd and can successfully export the textures for editing but when i go to import them back i get a stream read error it is really annoying cuz i was looking forward to seeing how my simple mod looked sad.gif could you guys help me (and keep it simple cuz i am a noob with this stuff) if i am at the wrong place pls don't yell at me cuz i might cry. just guve me the exact link of where to go or e-mail me at: nofriendlyskies@hotmail.com

thank you and don't be afraid to e-mail me cuz i don't bite!!!!!!!!!!!!!
PM
  Top
 

 

0 User(s) are reading this topic (0 Guests and 0 Anonymous Users)

0 Members:

Pages: (44) 1 [2] 3 4 ... Last »

Topic Options Reply to this topicStart new topicStart Poll
Search topic for posted by (exact match)



 
IMG IMG