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Attention:
This is for the discussion and releasing of tutorials for modifying GTA. Anything that isn't a tutorial will be deleted without notification.
- Please read the Official Modification Forum Rules & Procedure BEFORE posting!
- Data topics: The following topics contain information for formatting and writing tutorials.
- Requests are to be made in the pinned topic.
- New topics to this forum are subject to moderation, and will not appear immediately. Pending approval by a moderator, if a topic is deemed unsuitable it will be deleted without notification.
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Requests Submit your tutorial requests
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Superb@ll  |
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Gangsta

Group: Members
Joined: Oct 29, 2003

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| QUOTE (irloading @ Jun 28 2004, 11:18) | i highly suggest a tutorial on "normals" and on "alpha" textures... particularly in zmodeler, since most beginners like me start out in zmod and have little clue on matters such as normals and alphas... | Hmm, normals and alphas. I think i should write a short tutorial about alphas.
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ghost of delete key  |
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ಠ_ಠ ... otter ...

Group: The Connection
Joined: Dec 27, 2003



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Well, this gives me a reason to filter through all my stuff and organize it into tuts. Now instead of posting one gargantuan Opus Magnus on modding philosophy, this would be the perfect place for depositing bite-sized chunks of tedium. I guess a tut forum is a Good Thing, but I would have figured the whole rest of the forums are alredy saturated with what will go here. I only wonder how long it will be before someone posts "how do I move the dummies?" right next to the six other posts answering that same Q. This baby's butt has only just been smacked, and already I see O/T Quite possibly the Mods may want to consider somewhat modified posting rules here, like limiting thread replies to specific corrections, omissions, and errata concerning the thread topic; and not requests, O/T questions/comments, or other banter. Unless of course this has been considered and rejected, in which case, show me the door Anyway, let's do our best to keep this new subforum fresh and orderly, and make a sweet tech library.
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WhoooMan  |
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wut.

Group: Members
Joined: Aug 3, 2002


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I'll try to make a UV mapping tutorial for Zmodeler by this week. Stand by.
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Augh  |
Posted: Tuesday, Jun 29 2004, 10:21
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Unspoiled by progress

Group: Members
Joined: May 11, 2004



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While I decide what to write, I'm sorta noting down when I notice that there's a method or process I'm not familiar with, and to find out about it/note others may also not know what's what. Meantime I thought of something else, simple but more specific than it sounds maybe. We need a tute for people who are competant in basic Zmod controls, but not great at modelling, to cleanly model correct, perfectly centered wheels from scratch. Possibly this is more of a checklist of things to remember while doing it (snapping, axis etc). I know once again it sounds very very obvious and basic, but just take a look at some of the mishmashed wheels out there o_O I think there's a few elements like that which newcomers could really use tutorials on. But Killa makes a good point... Example; I was thinking that I could easily collate tips that helped me modelling my spoilers from square objects, but Lego encouragement = not so hot. Anyway, I shouldn't drone on in here, suggestion sumitted
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WhoooMan  |
Posted: Tuesday, Jun 29 2004, 20:44
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wut.

Group: Members
Joined: Aug 3, 2002


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As I've wrote my UV Mapping tutorial, I might as well take on CorKey723's request. Stand by.
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