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This is for the discussion and releasing of tutorials for modifying GTA. Anything that isn't a tutorial will be deleted without notification.

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 Requests

 Submit your tutorial requests
 
Demarest  
Posted: Friday, Jun 25 2004, 13:17
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what could be
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If you'd like a tutorial on a particular subject, post it here smile.gif

Thanks to Dup for this idea and all his help in making the subforum a reality.
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Augh  
Posted: Monday, Jun 28 2004, 09:52
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Unspoiled by progress
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Thanks Dup, Demarest, everyone biggrin.gif

First request! I'd love to get ahold of a GTA3/GTA:VC specific uniting + detaching/'surfaces' tute, to help with smoothing and reflections etc.

I'm sure I'll think of many more smile.gif

Cheers, and looking forwards to helping get this all underway.

EDIT (already) : Would it be possible to create a sort of equivalent to the Showroom picture post and commentary thread? So we can fully check that tutorials are clear, concise and easy to follow before submitting them properly for the forum's use. It might help things run smoothly smile.gif

This post has been edited by Augh on Monday, Jun 28 2004, 09:55
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The Warlock  
Posted: Monday, Jun 28 2004, 11:11
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Six men with guns drawn.
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The only request I have is a tutorial on how to make true GTAVC and GTA3 style HUD Weapon icons.
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iRloading  
Posted: Monday, Jun 28 2004, 11:18
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Kool Kid Krew
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i highly suggest a tutorial on "normals" and on "alpha" textures...
particularly in zmodeler, since most beginners like me start out in zmod and have little clue on matters such as normals and alphas... wink.gif
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Dup  
Posted: Monday, Jun 28 2004, 11:55
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Retired Lurker
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Thanks for the suggestions. When i have a free afternoon (probs wed) i will knock some up.

I also have a revision for the collision tutorial to be written too. I forgot collision faces, which enable shooting though the windscreen etc.

So stay tuned!
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Superb@ll  
Posted: Monday, Jun 28 2004, 12:14
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Gangsta
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QUOTE (irloading @ Jun 28 2004, 11:18)
i highly suggest a tutorial on "normals" and on "alpha" textures...
particularly in zmodeler, since most beginners like me start out in zmod and have little clue on matters such as normals and alphas... wink.gif

Hmm, normals and alphas. I think i should write a short tutorial about alphas.
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GameMaster90  
Posted: Monday, Jun 28 2004, 14:16
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Andolini Badfella
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How to convert a NFS4 Car to Vice City and if that is not possible, then how to make windows and how to texture cars in Zmod.
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Viperman  
Posted: Monday, Jun 28 2004, 14:17
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Logically Horizontal
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I will be writing a tutorial on "Basic Car Rendering in Lightwave" sometime soon
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Thunda  
Posted: Monday, Jun 28 2004, 14:56
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I may be writing a small tutorial about how to change where parked cars are ingame. Yet, i am still pretty new at modelling and I would like to know if anyone here woud be interested in making a texturing tutorial for regular objects like buildings... Like how do you make textures in Paintshop for 3ds max.

I would also like to see a tutorial on modelling cars if anyone is interested.

-Cheers...long live GTAF 2.0
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ghost of delete key  
Posted: Monday, Jun 28 2004, 17:04
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ಠ_ಠ ... otter ...
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Well, this gives me a reason to filter through all my stuff and organize it into tuts. Now instead of posting one gargantuan Opus Magnus on modding philosophy, this would be the perfect place for depositing bite-sized chunks of tedium. tounge2.gif

I guess a tut forum is a Good Thing, but I would have figured the whole rest of the forums are alredy saturated with what will go here.

I only wonder how long it will be before someone posts "how do I move the dummies?" right next to the six other posts answering that same Q. This baby's butt has only just been smacked, and already I see O/T cry.gif

Quite possibly the Mods may want to consider somewhat modified posting rules here, like limiting thread replies to specific corrections, omissions, and errata
concerning the thread topic; and not requests, O/T questions/comments, or other banter. Unless of course this has been considered and rejected, in which case, show me the door nervous.gif

Anyway, let's do our best to keep this new subforum fresh and orderly, and make a sweet tech library.
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WhoooMan  
Posted: Monday, Jun 28 2004, 20:18
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wut.
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I'll try to make a UV mapping tutorial for Zmodeler by this week. Stand by. wink.gif
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commando  
Posted: Monday, Jun 28 2004, 21:14
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Gta-NY Leader
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Guys how about a tutorial to how to make objects with damaged models working ingame "like the VC lampposts" i think this could be something important.
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CorKey723  
Posted: Tuesday, Jun 29 2004, 01:25
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Mr. Mr.
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a tutorial on how to convert vice city cars to GTA:III cars this would be very helpful.



There are alot of vc cars that peeps have made that i want in gta3.


Thank you ahead of time
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Andrew  
Posted: Tuesday, Jun 29 2004, 06:22
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Cool ideas guys, if I've got the time I'll write one or two... I would like to add that if there is a tut on converting nsf4 cars to vice. Then it won't be posted here.

Why?

Think about it, post the tut here... n00bs come in, find it and convert loads or user models and rip the cars claiming to be theirs. We don't want that...

Keep the good ideas coming guys...
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Augh  
Posted: Tuesday, Jun 29 2004, 10:21
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While I decide what to write, I'm sorta noting down when I notice that there's a method or process I'm not familiar with, and to find out about it/note others may also not know what's what.

Meantime I thought of something else, simple but more specific than it sounds maybe. We need a tute for people who are competant in basic Zmod controls, but not great at modelling, to cleanly model correct, perfectly centered wheels from scratch. Possibly this is more of a checklist of things to remember while doing it (snapping, axis etc). I know once again it sounds very very obvious and basic, but just take a look at some of the mishmashed wheels out there o_O

I think there's a few elements like that which newcomers could really use tutorials on. But Killa makes a good point... Example; I was thinking that I could easily collate tips that helped me modelling my spoilers from square objects, but Lego encouragement = not so hot.

Anyway, I shouldn't drone on in here, suggestion sumitted colgate.gif
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Cerbera  
Posted: Tuesday, Jun 29 2004, 12:34
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Ben "Cerbera" Millard
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http://www.gtaforums.com/index.php?showtopic=114724

This is ashdexx's sensationally complete thread dealing with the rudiments of setting up GTA cars. It's the tutorial everyone needs after they've learnt how to make shapes and need to turn thier shape into the parts of a GTA car. Indispensable, so it should be here imho.


(EDIT) I might add some more links to threads into this post as I might have a rummage around for good tutorials at some point.

This post has been edited by Cerbera on Tuesday, Jun 29 2004, 15:25
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CorKey723  
Posted: Tuesday, Jun 29 2004, 13:00
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Mr. Mr.
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i would really like to convert cars from vc to gta3 but i would keep the read me that came wit the car and not take any credit. i would ask for permission before using one of there cars.


Please could u try to make a vc to gta3 tut. Thanx
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Andrew  
Posted: Tuesday, Jun 29 2004, 17:21
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So there you have it... Someone wants a conversion tutorial so he can release the cars... Sorry man but no. If its written I'll not let it be posted here. So that people can rip others cars... As much as ones intentions are to use it for good, people will use it the wrong way and then cars will start to be ripped man. Sorry I can't have that happening.
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Cerbera  
Posted: Tuesday, Jun 29 2004, 18:26
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Ben "Cerbera" Millard
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QUOTE (gansta killa @ Jun 29 2004, 17:21)
So there you have it... Someone wants a conversion tutorial so he can release the cars... Sorry man but no. If its written I'll not let it be posted here. So that people can rip others cars... As much as ones intentions are to use it for good, people will use it the wrong way and then cars will start to be ripped man. Sorry I can't have that happening.
Grow up GK. He said he would ask permission from the authors and only take credit for what he actually did, not ripping the car as his own. The purpose of this area is to provide tutorials and tips on all aspects of computing applicable to this community. It is not here to push your personal greviances, valiant though they may be.


(EDIT) You aren't even listed as an area leader here, so you couldn't stop if from happening even if there was any reason to.
Cerbera kicks GK in the shins.
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WhoooMan  
Posted: Tuesday, Jun 29 2004, 20:44
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wut.
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As I've wrote my UV Mapping tutorial, I might as well take on CorKey723's request. Stand by. smile.gif
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