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 Using Moo Mapper

 [Documentation | Moo Mapper+VC]
 
Impulse101  
Posted: Wednesday, Jan 26 2005, 10:39
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Player Hater
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Joined: Jan 26, 2005

XXXXX



Hey, I just did this tutorial and its awesome. But i have a question because of an error sad.gif I made the pipe etc. and did everything how it said, using all the tools it said and when playing mta i can see the pipe (which is outside the mansion)..i can shoot it, look at it but when i goto touch it, it crashes.
the first time i just tried to jump on it and instant crash, the second time i slowly side stepped towards it and touch it without crashing, then about 5 times later it crashed...and it keeps crashing when i touch it. then in single player i cant even get within 100m of it without it crashing. any suggestions or solutions? bbq.gif

thanks in advance,
Impulse101
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Superb@ll  
Posted: Wednesday, Jan 26 2005, 15:33
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I'm guessing you forgot to set the LOD value under 300.
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Sodisna  
Posted: Sunday, Feb 13 2005, 08:43
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how do I make a txd?
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chaIned  
Posted: Friday, Mar 25 2005, 14:18
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hey, I am trying to add a small island to VC, but after doing the tutor, I cant see my object, and when I approach it, my game crashes...
this is my .ide file, textures and models exist in the archive:
CODE

objs
4794, CI_base2, CI_base, 1, 250, 0
end

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mickarrow  
Posted: Friday, Mar 25 2005, 15:09
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make a lod for your model, put it ingame as well, and I think it'll work
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68K  
Posted: Thursday, Apr 21 2005, 16:36
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Just your average criminal
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Hey guys.

I've downloaded MOO Mapper and it's a fine product, especially considering the price.

I decided to get started by creating a new road from the first savepoint in GTA3. I've used road pieces from the area near the savepoint and created my own IPL file to house them. I've saved the IPL and it's linked from GTA3.dat OK.

However, when I try and load the game the progress bar gets about 75% of the way through and then freezes.

I read about .COL files and whatnot in this game but I'm unsure if I need one (I've not added any new models, textures or anything - just used the road pieces already declared in the game). I wouldn't know how to construct one for the road pieces on the new map I've created.

I've been doing some reworking on the road today and maybe when I tried it last night I didn't give the duplicated objets any names. That might have been why it was crashing last night. I'm going to give it a try when I get home and see if the duplicated-objects-now-with-proper-names might work better.

I guess I might have already fixed the problem, but I figured I'd throw this out there in the hope someone can confirm or deny something that I'm doing wrong before I get home. lol.gif

Cheers,
~S
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68K  
Posted: Thursday, Apr 21 2005, 21:29
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Just your average criminal
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QUOTE (68K @ Apr 21 2005, 16:36)
Hey guys.

I've downloaded MOO Mapper and it's a fine product, especially considering the price.

OK, so that didn't work.

All I've been able to do at this point is move an object that's already on the map. Whenever I try and add a new one, whether it's a duplicated road piece into one of the existing IPL files, or creating a new IPL and adding it to that, the game won't load.

Any ideas? I've checked the help file and added the piece by 'add instance' within the object definitions (IDE) to create the instance. Still doesn't make any difference.

Any ideas?
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OG_GhostDog  
Posted: Saturday, Jan 14 2006, 12:46
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after u create example.col from example.x, what do u do with the col file?
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