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Pages: (3) 1 2 [3]   ( Go to first unread post ) Reply to this topicStart new topicStart Poll

 
[RE-RELEASE] illcom_c4_r2

 All it needs is lighting. ;)
 
JKidd  
Posted: Friday, Mar 12 2004, 15:47
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well if you look a little closer youll see that there is a tiny gap between the grass and also on the road.

Edit:As you can see in the last pic im sorta goin in the gap.That happens if you go over this weird gap.
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Superb@ll  
Posted: Friday, Mar 12 2004, 16:46
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yes, ive seen that gap before you...it's not really a important bug, simply move the lot a bit if you want no gap wink.gif
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Decay  
Posted: Friday, Mar 12 2004, 20:10
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Teh new dl.

f*ck My ass turn.gif

This post has been edited by Decay on Saturday, Mar 13 2004, 06:46
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Superb@ll  
Posted: Friday, Mar 12 2004, 20:48
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have you even tested the link, it's not working confused.gif ...
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caponester  
Posted: Friday, Mar 12 2004, 20:48
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why is it that every single link you post either never works or is slow as hell?????
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Decay  
Posted: Saturday, Mar 13 2004, 04:45
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download

This post has been edited by Decay on Saturday, Mar 13 2004, 06:45
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spaceeinstein  
Posted: Saturday, Mar 13 2004, 13:32
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For all the lazy people here's the install script

CODE
print Installing c4_r2
dir select illcom_c4_r2\dffs
img opendef
img add LODcom_c4_r2.dff
img add stairs.dff
img add sh*te.dff
img add junk.dff
img add back.dff
dir select illcom_c4_r2
img add illcom_c4_r2.txd
img close

col open data\maps\illcomNW\illcomNW.col
col delete illcom_c4_r2
col addfile illcom_c4_r2\cols\sh*te.col
col addfile illcom_c4_r2\cols\stairs.col
col addfile illcom_c4_r2\cols\junk.col
col addfile illcom_c4_r2\cols\back.col
col addfile illcom_c4_r2\cols\LODcom_c4_r2.col
col close

ide open data\maps\illcomNW\illcomNW.ide
ide del objs 2150,*
ide add objs 2150, sh*te, illcom_c4_r2, 1, 300, 1
ide add objs 2151, stairs, illcom_c4_r2, 1, 300, 1
ide add objs 2153, junk, illcom_c4_r2, 1, 300, 1
ide add objs 2154, back, illcom_c4_r2, 1, 300, 1
ide add objs 2152, LODcom_c4_r2, illcom_c4_r2, 1, 1800, 1
ide close

ipl open data\maps\illcomNW\illcomNW.ipl
ipl del inst 2150,*
ipl add inst 2150, sh*te, 0, 429, -586.9, 3, 0, 0, 0, 0, 0, 1, 1.47748E-007
ipl add inst 2151, stairs, 0, 429, -586.9, 3, 0, 0, 0, 0, 0, 1, 1.47748E-007
ipl add inst 2153, junk, 0, 429.008, -586.9, 3, 0, 0, 0, 0, 0, 1, 1.47748E-007
ipl add inst 2154, back, 0, 429, -586.9, 3, 0, 0, 0, 0, 0, 1, 1.47748E-007
ipl add inst 2152, LODcom_c4_r2, 0, 429, -586.9, 3, 0, 0, 0, 0, 0, 1, 1.47748E-007
ipl close


If there's any errors, please tell me.

Damn censor. Edit the shi word when you are installing.

This post has been edited by spaceeinstein on Saturday, Mar 13 2004, 14:22
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spaceeinstein  
Posted: Saturday, Mar 13 2004, 14:18
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Why are the textures flashing?

user posted image
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coolcat  
Posted: Saturday, Mar 13 2004, 17:06
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QUOTE (spaceeinstein @ Mar 13 2004, 14:18)
Why are the textures flashing?

I would assume you didn't put the txd at the bottom
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spaceeinstein  
Posted: Sunday, Mar 14 2004, 02:17
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Obviously I put the txd on the bottom. I used my own script! This also happens at rkland but not as much.
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GT-1  
Posted: Sunday, Mar 14 2004, 11:57
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QUOTE (spaceeinstein @ Mar 14 2004, 02:17)
Obviously I put the txd on the bottom. I used my own script! This also happens at rkland but not as much.

Well this does'nt happen with my RK land, and I could never get a scipt working with that anyway. I used a readme I made and that works fine, I will go and install this now. smile.gif
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Barton Waterduck  
Posted: Sunday, Mar 14 2004, 12:18
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QUOTE (spaceeinstein @ Mar 13 2004, 15:18)
Why are the textures flashing?

Looks like that (edit: those) texture(s) is (are) stretched to destruction. Like a bad texture job. I could be wrong (could be the exe, TXD.IMG, ...).

This post has been edited by Barton Waterduck on Friday, Mar 19 2004, 11:19
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spaceeinstein  
Posted: Sunday, Mar 14 2004, 15:33
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The textures flashes at certain angles. At other angles the building look fine but laggy.
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Decay  
Posted: Monday, Mar 15 2004, 04:09
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Cant say I know why thats happening for you. Its still working for me. notify.gif
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Gforce  
Posted: Thursday, Mar 18 2004, 22:57
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works fine for me thanks Decay smile.gif
@spaceeinstein how much memory r u using? not enough and the game engine struggles big time
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GT-1  
Posted: Friday, Mar 19 2004, 11:31
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I dont remember is I have replied here before, but I actually like this building it just needs pre-lighting done which you already know. The reason why I like the building is because its simple and will not slow Myriad down, I used the install script from Spaace and it works fine.

Good job Decay and RK. smile.gif Works fine for me, looking forward to the FINAL release of it.
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Redkiller  
Posted: Monday, Mar 22 2004, 14:35
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QUOTE (spaceeinstein @ Mar 13 2004, 20:18)
Why are the textures flashing?

user posted image

Try updating your graphic drivers, or you might need to put the V.C. 1.1 patch on. smile.gif
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