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Attention:
VEHICLES general vehicles discussion
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Mark Pagliaro  |
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Minutes To Midnight

Group: Members
Joined: Dec 14, 2003


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| QUOTE | CraigKostelecky Knux, about the new list. Does the new information you've learned about cars include convertibles? For example, by replacing the banshee with the banshee are you able to jump over the doors?
My two cents on the Vicechee, use Mark's car without the your chest if you want me to. PM me if you don't want to tell sirens on top (but add reflections)
And finally, is there anything you would like me to help with concerning the new cars? I'll do what I can to take a load of everybody about it.
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It looks like he is going to do that! See here:
| QUOTE | Knux should be ok now, Except for the Vice Cheetah remplacement, we could take the no sirens version ( only remove the sirens from the top and put the little one in the dash, changing the col to get all 4 doors, and let the decals on the cars, some cop cars are like that. ( I think someone already did that)
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Only his will have 4 working doors plus reflections Yeah!
But the GTALC banshee will = the GTAIII as you wont be able to jump over the doors which isn't too bad as it doesn't happen in GTAIII however the user can simply edit it so that it does.
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ghost of delete key  |
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ಠ_ಠ ... otter ...

Group: The Connection
Joined: Dec 27, 2003



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Erm, I'm at a slight disadvantage here, as I don't have GTA III, but am I to understand that the III Banshee has no roof? Anyway, setting the animation to jump over the doors is easy, just set the appropriate flag in handling.cfg- HAS_NO_ROOF, and Tommy jumps over the door. Remove it, and he opens the door. As I'm sure everyone already knows, the position of the police emergency lights is hard coded to the position, so it's just a simple matter of adding a red dome to the dashboard in the correct position; you can import the vicechee chassis_hi for reference. It doesn't need to exact, since the light itself is rather vague in form.
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Outback  |
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GTA:LC Team

Group: Members
Joined: Dec 20, 2003


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Haha, this is kinda funny, if you think about it. With all the progress made on the big picture, it ends up being an issue like this that stumps the best of us. About the locked doors, that's easy to remedy with a baton or hammer or the like. It's still one of my peeves, though, as you can't just smash the window in to unlock it, you have to knock the door completely off. Anyway, yes, I do agree with you guys that the door problem should be worked on, but don't go making it your life dream just yet.
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ghost of delete key  |
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ಠ_ಠ ... otter ...

Group: The Connection
Joined: Dec 27, 2003



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| QUOTE | [4D]Outback Posted on Feb 8 2004, 19:35 What the big question is, what about convertibles that SOMETIMES have a roof. What is the setting for those?
I would figure that if (and when) the game knows to display the roof, then it would also know not to let you jump over the door. Does the HAS_N_ROOF flag prevent the roof (which is a seperate object on convertibles) from showing up at all?
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Hehe, you give the game engine credit for being smarter than it really is The Stallion, which sometimes has a roof, is NOT set to HAS_NO_ROOF. If you notice, Tommy never jumps over the Stallion's door. The exe never makes the distinction between the two versions of the model, other than choosing extra1 for rendering... so the flag is not set. It would look pretty funny to have Tommy jump through the roof.  The Stinger, on the other hand, always has the top down, so the flag HAS_NO_ROOF is set, and he has the option of jumping over the door. (You notice he doesn't always jump.) Incidentally, you could remove the extra1 from the Stallion, and set the flag, and have another permanent convertible. Inversely, you could give the Stinger an extra1 roof, and unset it,s flag, yadda yadda... | QUOTE | Demarest Posted on Feb 8 2004, 19:36 It is true that the Banshee has no roof. In my opinion, it should replace the Banshee in VC because Fido never jumped into cars. Miniscule admittedly, but...
Either way, I though HAS_NO_ROOF was not enough. I thought provisions also had to be made in the vehicle's COL. Am I mistaken? |
The collision model makes no difference. It seems that the game engine ignores collision faces and collision spheres (but not collision boxes... I tried it) when you enter / drive a vehicle. It's only when you are out of the vehicle can you collide with it. If you look at the Stinger's coll model, you will notice it has a continuous upper surface which you can walk over, but when you get in and drive, Tommy's head would be sticking out through the collision "roof". Also, Tommy has to plow through collision spheres to get into or on virtually any vehicle. Really, the only thing affecting the jumping animation is that flag. I have to agree with spaceeinstein... these little "tweaks" in the engine I thought were part of the reason for porting III to the VC engine. Otherwise, why re-invent the wheel? (forgive the obvious vehicle pun  ) Oh, and cant locked doors be easily doctored in the scm? Can the probability of locked doors be controlled ratiometrically, or is it an all-or-nothing affair? It would be neat if there were an option in the setup menu for locked doors, and other details of that nature. Sort of a cheat without cheat codes.
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Craig Kostelecky  |
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GTA:LC Team Leader

Group: The Connection
Joined: Jan 28, 2004



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| QUOTE | GoDK Posted on Feb 8 2004, 13:38 The Stallion, which sometimes has a roof, is NOT set to HAS_NO_ROOF. If you notice, Tommy never jumps over the Stallion's door. |
In my copy of Liberty City (which has the original GTA3 cars ported over and the orginal GTA3 handling, default, etc. files) I jump over the doors of the Stallion when there is no roof and I open the doors when there is. It's the same way in Vice City with the Stallion. When there's no roof, Tommy jumps over the doors. When there is a roof, he opens the door.
Another thing to note. When I was modding my copy of Vice City a few months back, I put a Mustang (hard top) in the slot of the Stallion. And I always jumped through the roof. Even after I tried changing the HAS_NO_ROOF tag, I still always jumped through the roof.
This post has been edited by CraigKostelecky on Monday, Feb 9 2004, 15:06
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