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 VEHICLES

 general vehicles discussion
 
Luke  
Posted: Sunday, Feb 8 2004, 17:48
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Everybody on the GTALC team, and in fact everyone using it should by law have BOTH legal copies of Vice City and GTA3.

For that reason, anyone wanting to be on the team wont need to download files to convert, they should already own them. I think Dem understood you perfectly.
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Dale Massey  
Posted: Sunday, Feb 8 2004, 17:51
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the files used for the mod - not the game - if modlerman didnt have the gta3 pc, i could have sent him the files he needed to put into GTALC , NOT the game , i said i had all the files - he could have which ever 1s he needed to convert
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Knux  
Posted: Sunday, Feb 8 2004, 17:54
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if he don't legaly have the game, he's not supposed to


anyway, THIS IS A VEHICLE DISCUSSION THREAD!

This post has been edited by Knux on Sunday, Feb 8 2004, 17:56
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Dale Massey  
Posted: Sunday, Feb 8 2004, 17:57
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i get that , but say , he wanted to put the gta3 cop car in lc (EVEN tho u already converted it) he isnt playing the game , nor playing GTA LC , hes using a GTA3 file to mod a different game
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Demarest  
Posted: Sunday, Feb 8 2004, 18:01
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So he then uses whatever cop car is already in VC. No big loss really. This is a vehicle discussion thread. You've already made me delete 2 of your posts and this is AFTER I warned you to cool it! Just forget about giving somebody the game. You're not fooling anybody so just drop it and show that you've learned, acknowledge, and plan to comply with the fact that anybody who BUYS the game will have all the files they would need.
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Craig Kostelecky  
Posted: Sunday, Feb 8 2004, 21:35
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Knux, about the new list. Does the new information you've learned about cars include convertibles? For example, by replacing the banshee with the banshee are you able to jump over the doors?

My two cents on the Vicechee, use Mark's car without the sirens on top (but add reflections)

And finally, is there anything you would like me to help with concerning the new cars? I'll do what I can to take a load of your chest if you want me to. PM me if you don't want to tell everybody about it.
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Mark Pagliaro  
Posted: Sunday, Feb 8 2004, 22:54
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QUOTE
CraigKostelecky
Knux, about the new list. Does the new information you've learned about cars include convertibles? For example, by replacing the banshee with the banshee are you able to jump over the doors?

My two cents on the Vicechee, use Mark's car without the your chest if you want me to. PM me if you don't want to tell sirens on top (but add reflections)

And finally, is there anything you would like me to help with concerning the new cars? I'll do what I can to take a load of everybody about it.


It looks like he is going to do that! See here:

QUOTE
Knux
should be ok now, Except for the Vice Cheetah remplacement, we could take the no sirens version ( only remove the sirens from the top and put the little one in the dash, changing the col to get all 4 doors, and let the decals on the cars, some cop cars are like that. ( I think someone already did that)


Only his will have 4 working doors plus reflections Yeah!

But the GTALC banshee will = the GTAIII as you wont be able to jump over the doors which isn't too bad as it doesn't happen in GTAIII however the user can simply edit it so that it does.
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Knux  
Posted: Sunday, Feb 8 2004, 23:04
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actually, I didn't thought abot the damn roof (that we still dunno how to fix) so it will be the comet.

I don't have time for that tonight, I'll see that this week (evn if it's a really busy week)

This post has been edited by Knux on Sunday, Feb 8 2004, 23:05
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ghost of delete key  
Posted: Monday, Feb 9 2004, 00:18
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Erm, I'm at a slight disadvantage here, as I don't have GTA III, but am I to understand that the III Banshee has no roof? Anyway, setting the animation to jump over the doors is easy, just set the appropriate flag in handling.cfg- HAS_NO_ROOF, and Tommy jumps over the door. Remove it, and he opens the door.
As I'm sure everyone already knows, the position of the police emergency lights is hard coded to the position, so it's just a simple matter of adding a red dome to the dashboard in the correct position; you can import the vicechee chassis_hi for reference. It doesn't need to exact, since the light itself is rather vague in form.
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Outback  
Posted: Monday, Feb 9 2004, 00:35
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What the big question is, what about convertibles that SOMETIMES have a roof. What is the setting for those?

I would figure that if (and when) the game knows to display the roof, then it would also know not to let you jump over the door. Does the HAS_N_ROOF flag prevent the roof (which is a seperate object on convertibles) from showing up at all?

This post has been edited by [4D]Outback on Monday, Feb 9 2004, 00:36
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Demarest  
Posted: Monday, Feb 9 2004, 00:36
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It is true that the Banshee has no roof. In my opinion, it should replace the Banshee in VC because Fido never jumped into cars. Miniscule admittedly, but...

Either way, I though HAS_NO_ROOF was not enough. I thought provisions also had to be made in the vehicle's COL. Am I mistaken?
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Craig Kostelecky  
Posted: Monday, Feb 9 2004, 01:23
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Something extra has to be done for convertibles. Look at the stinger as an example. In Vice, it's always a convertible, but in GTA3 it sometimes has a roof. So in Liberty City you sometimes jump through the roof. The Stallion is also sometimes a convertible (but it's the same way in Vice so it works all of the time).

I'm guessing it's somewhere in the dff file file becuase it's directly related to whether the roof is drawn.

I'm not skilled in moedelling at all, but if you can compare the Stallion files to the Stinger files in Vice City, you might be able to learn more about this.
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Mark Pagliaro  
Posted: Monday, Feb 9 2004, 01:41
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I actually assumed you open the door to the stallion as I dont remember jumping over, But the fact is jumping over should be disabled in official d/l but it could be used as an unofficial!
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spaceeinstein  
Posted: Monday, Feb 9 2004, 02:36
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I thought we should use Vice City's advantage over GTA3, like the jumping-over-roof part.
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Craig Kostelecky  
Posted: Monday, Feb 9 2004, 03:04
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I agree with Einstein. One thing I hated abpout part 3 was not being able to steal a banshee because the door was locked. That's one advatage of Vice that shouldn't be lost.

But if it's not official, I can change my game myself, so it doesn't matter too much to me.
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Outback  
Posted: Monday, Feb 9 2004, 03:16
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Haha, this is kinda funny, if you think about it. With all the progress made on the big picture, it ends up being an issue like this that stumps the best of us.

About the locked doors, that's easy to remedy with a baton or hammer or the like. It's still one of my peeves, though, as you can't just smash the window in to unlock it, you have to knock the door completely off. lol.gif

Anyway, yes, I do agree with you guys that the door problem should be worked on, but don't go making it your life dream just yet. tounge.gif
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ghost of delete key  
Posted: Monday, Feb 9 2004, 13:38
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QUOTE
[4D]Outback Posted on Feb 8 2004, 19:35
  What the big question is, what about convertibles that SOMETIMES have a roof. What is the setting for those?

I would figure that if (and when) the game knows to display the roof, then it would also know not to let you jump over the door. Does the HAS_N_ROOF flag prevent the roof (which is a seperate object on convertibles) from showing up at all? 

Hehe, you give the game engine credit for being smarter than it really is biggrin.gif

The Stallion, which sometimes has a roof, is NOT set to HAS_NO_ROOF. If you notice, Tommy never jumps over the Stallion's door. The exe never makes the distinction between the two versions of the model, other than choosing extra1 for rendering... so the flag is not set. It would look pretty funny to have Tommy jump through the roof. wow.gif The Stinger, on the other hand, always has the top down, so the flag HAS_NO_ROOF is set, and he has the option of jumping over the door. (You notice he doesn't always jump.) Incidentally, you could remove the extra1 from the Stallion, and set the flag, and have another permanent convertible. Inversely, you could give the Stinger an extra1 roof, and unset it,s flag, yadda yadda...

QUOTE
Demarest Posted on Feb 8 2004, 19:36
  It is true that the Banshee has no roof. In my opinion, it should replace the Banshee in VC because Fido never jumped into cars. Miniscule admittedly, but...

Either way, I though HAS_NO_ROOF was not enough. I thought provisions also had to be made in the vehicle's COL. Am I mistaken? 


The collision model makes no difference. It seems that the game engine ignores collision faces and collision spheres (but not collision boxes... I tried it) when you enter / drive a vehicle. It's only when you are out of the vehicle can you collide with it. If you look at the Stinger's coll model, you will notice it has a continuous upper surface which you can walk over, but when you get in and drive, Tommy's head would be sticking out through the collision "roof". Also, Tommy has to plow through collision spheres to get into or on virtually any vehicle.
Really, the only thing affecting the jumping animation is that flag.

I have to agree with spaceeinstein... these little "tweaks" in the engine I thought were part of the reason for porting III to the VC engine. Otherwise, why re-invent the wheel? (forgive the obvious vehicle pun tounge2.gif )

Oh, and cant locked doors be easily doctored in the scm? Can the probability of locked doors be controlled ratiometrically, or is it an all-or-nothing affair?
It would be neat if there were an option in the setup menu for locked doors, and other details of that nature. Sort of a cheat without cheat codes.
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Demarest  
Posted: Monday, Feb 9 2004, 14:08
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The main reason for the port is helis and bikes. I know that sounds too simplistic with all the work it takes for that, but that really is it. Some say too that it is for those whose machines can play VC, but not GTA3 because of its inefficiencies. This too will be true of a final release. Little things like being able to get away quicker via jumpin in could effect the gameplay of some missions. Then again, so will helis and bikes! So if everybody feels that allowing jumping in is acceptable, go for it. I've always enjoyed VC's hopping in.
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Blunted1  
Posted: Monday, Feb 9 2004, 14:23
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My vote is all for jumping into convertibles instead of useing doors.
I don't think it will effect gameplay, and if it does only in a very minor way.

Dem, I think there is a slight bit more to the porting of Liberty City. For example, now we can shoot out tires, or shoot people through the windsheild of their car. This port will allow much more than the addition of bikes and helis. Hopefully we can take advantage of as many new features in Vice City with the port to gta3 without affecting gameplay.

I know this is going off the vehicle topic, but why do we need to remove the poilce nightsticks? I know they didn't have them in gta3 but there were no bikes in gta3 either. I thought this kind of adds to the game, but I am sure there is a reason why it is being removed so I thought I would ask.

As close of a port as this will definitly be in the end, there will be differences. Hopefully they will all be benificial to gameplay.
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Craig Kostelecky  
Posted: Monday, Feb 9 2004, 14:37
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QUOTE
GoDK Posted on Feb 8 2004, 13:38
The Stallion, which sometimes has a roof, is NOT set to HAS_NO_ROOF. If you notice, Tommy never jumps over the Stallion's door. 


In my copy of Liberty City (which has the original GTA3 cars ported over and the orginal GTA3 handling, default, etc. files) I jump over the doors of the Stallion when there is no roof and I open the doors when there is. It's the same way in Vice City with the Stallion. When there's no roof, Tommy jumps over the doors. When there is a roof, he opens the door.

Another thing to note. When I was modding my copy of Vice City a few months back, I put a Mustang (hard top) in the slot of the Stallion. And I always jumped through the roof. Even after I tried changing the HAS_NO_ROOF tag, I still always jumped through the roof.

This post has been edited by CraigKostelecky on Monday, Feb 9 2004, 15:06
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