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 VEHICLES

 general vehicles discussion
 
Craig Kostelecky  
Posted: Saturday, Feb 7 2004, 16:33
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Dem I can tell you that the doors will have no affect on a mission. For example in my Vice City game. I have KITT (from Knight Rider) replacing the admiral (which has 4 doors). In the guardian angel mission, 4 people get out of the car. There's just no animation for the rear door opening. It just looks a little weird. But the game goes on fine.
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Knux  
Posted: Saturday, Feb 7 2004, 16:33
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THe problem with dummies/removing parts, is that all cars have their own associated in the main exe. like, the sandking have dummies for both bumpers, hood, back door and 2 side doors. the Cartel Cruiser is suposed to have 2 for the bumpers, one for the hood, one for the back little door and FOUR for the doors. what will happen for the 2 door what are not assiociated in the exe will simpoly not work at all. like for the Banshee, VC Banshee have no boot and no rear bumper so no dummie associated in the exe for them, so when you remplace it with the GTA3 Banshee, the boot and teh rear bumper will be here but will never get damaged/removed or be affected in any way (used like normal parts of the body)

This post has been edited by Knux on Saturday, Feb 7 2004, 16:34
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Demarest  
Posted: Saturday, Feb 7 2004, 16:39
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I'm impressed! Thanks for letting me know. I think the engine is a good reason to make the Cruiser replace the Sandking unless there are any objections.
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Knux  
Posted: Saturday, Feb 7 2004, 16:50
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there is none smile.gif
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Craig Kostelecky  
Posted: Saturday, Feb 7 2004, 16:56
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None from me.
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ghost of delete key  
Posted: Saturday, Feb 7 2004, 20:52
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Just a word about the Cartel Cruiser / Sandking...

QUOTE
THe problem with dummies/removing parts, is that all cars have their own associated in the main exe. like, the sandking have dummies for both bumpers, hood, back door and 2 side doors. the Cartel Cruiser is suposed to have 2 for the bumpers, one for the hood, one for the back little door and FOUR for the doors. what will happen for the 2 door what are not assiociated in the exe will simpoly not work at all. like for the Banshee, VC Banshee have no boot and no rear bumper so no dummie associated in the exe for them, so when you remplace it with the GTA3 Banshee, the boot and teh rear bumper will be here but will never get damaged/removed or be affected in any way (used like normal parts of the body)


That's not entirely true. All cars can take rear doors, and also extra[x], ped_backseat, boot, bonnet, bumpers, etc.
Rear wings can also be used, but cars with animated parts use wing_lr_dummy for the hard-coded animation, and cars that don't, give very comical results when using this- it becomes a sort of particle generator!
Exhaust is only allowable on wheeled vehicles, and is ignored by helicopters, even though their models are technically cars.
wheel_rm & wheel_lm, are hard coded to those models that already have them, but as with all the dummies (except the root and chassis dummies) they may be omitted.
In other words, you can put a boot on a Banshee, but you can't give it six wheels. By the same token, you can have a four-wheeled Flatbed with rear doors.
Just make sure the collision model has spheres for any parts that are there, and none for non-existant parts, and everything will work.
Go ahead and use the Sandking, you can have 4 doors with no problem. I just added rear doors with damage models to the Sandking and tested it, and it works just fine. I gave the model two collision spheres with rear door attributes, and they take damage.



This post has been edited by ghost of delete key on Saturday, Feb 7 2004, 21:12
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Knux  
Posted: Saturday, Feb 7 2004, 22:14
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I didn't say the boots/doors won't be here, I said that they won't be usable, won't be able to smash them/remove them in game (when hit or if the car explode)

tell me then how to make the 4 doors to work on the sandking, rmeplace the model by a 4 door car and tell me waht you changed plz.

This post has been edited by Knux on Saturday, Feb 7 2004, 22:15
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ghost of delete key  
Posted: Saturday, Feb 7 2004, 22:54
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Heh, the answer is in my previous post colgate.gif The collision model needs to be edited to include the parts you want damaged.

If a part shows up ingame on a model, then obviously the model supports that object. If it doesn't support it, it will simply be ignored and not drawn. The difficulty arises when the game tries to damage or otherwise access a dummy that is not there, there is a possibility of a crash. You can see these error messages in DebugView... "Trying to damage component [xx] of model so-and-so". So like I said, you just need to make sure that any damageable parts have a corresponding collision sphere in its coll model, and everything works. And also make sure you don't have any coll spheres for non-existant parts.
Any sphere can be set to damage any part and be placed anywhere on the vehicle, so you could knock out, say, the bonnet with a sphere located at the rear of the vehicle. You can also determine the sound made when the sphere is hit, so you could have glass doors. Or cardboard.
Instead of CollEditor, ST.MU should have named it COOL Editor. Is teh shizz!

<edit> heh, I spelled dummy "dubby". D'OH!

This post has been edited by ghost of delete key on Saturday, Feb 7 2004, 23:44
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Knux  
Posted: Saturday, Feb 7 2004, 23:17
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I know now (before even reading your last post)

less work: exporting GTA3 coll for needed car and remplace smile.gif

Cartel Cruiser = WORKING PERFECTLY biggrin.gif all 4 doors, boot/hood windshield and all biggrin.gif

Also fixed the Banshee smile.gif will not work perfectly too biggrin.gif

This post has been edited by Knux on Saturday, Feb 7 2004, 23:20
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ghost of delete key  
Posted: Saturday, Feb 7 2004, 23:21
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Good deal!
QUOTE
Also fixed the Banshee  smile.gif  will not work perfectly too  biggrin.gif


Is that a typo, or doesn't it work?
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Knux  
Posted: Saturday, Feb 7 2004, 23:31
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This post has been edited by Knux on Saturday, Feb 7 2004, 23:37
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Mark Pagliaro  
Posted: Saturday, Feb 7 2004, 23:57
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Good find thankz GODK! I believe the whole door issue was due to my saying so. I never thought of the col file.
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Demarest  
Posted: Sunday, Feb 8 2004, 08:44
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ghost of delete key now credited for mod support

@GODK: Thank you very much! I've always enjoyed the way you've taken your time to always post informative posts. Always the diplomat as well. Good show smile.gif
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ModelingMan  
Posted: Sunday, Feb 8 2004, 10:12
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how many of the cars have been converted?
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Craig Kostelecky  
Posted: Sunday, Feb 8 2004, 10:14
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All of them. The package should be released very soon.
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ModelingMan  
Posted: Sunday, Feb 8 2004, 10:57
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I wish i had VC to test it out but it is sold out everywhere, I'll need to order it

This post has been edited by ModelingMan on Sunday, Feb 8 2004, 10:59
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GT-1  
Posted: Sunday, Feb 8 2004, 11:35
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QUOTE (CraigKostelecky @ Feb 8 2004, 10:14)
All of them. The package should be released very soon.

Im very impressed with the way that this mod is going. Have you even converted the Sentinel's and Idaho's or have you left them as they are in VC.

Good work to all involved, looking forward to seeing this pack.
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Knux  
Posted: Sunday, Feb 8 2004, 16:44
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converted too, actually, only the Triad Fish van(Belly up), the corpse and another one I forgot aren't converted, but I'm doing them, I'll make the pack, I just need to talk a bit with Craig to get right remplacement list (official) with good carcols.dat/handling.cfg/vehicles.col

I'll redo the list since we can now change the ammount of cars/and other stuffs:


Ambulance -> Ambulance
Banshee -> Banshee (need to remplace the Col)
Barracks OL -> Barracks OL
Belly Up Van -> Boxville (need to remplace the Col)
BF Injection -> BF injection
Blista -> Blista Compact (need to remplace the Col)
Bobcat -> Bobcat
Borgnine -> Zebra
Bus -> Bus
Cabbie -> Cabbie
Cheetah -> Cheetah
Coach -> Coach
Cartel Cruiser -> Sandking (need to remplace the Col)
Corpse -> Romero's Hearse (need to remplace the Col)
Diablo Stallion -> Sabre Turbo
Dodo -> RC Baron (need to remplace the Col)
Enforcer -> Enforcer
Esperanto -> Esperanto
FBI Car -> FBI Rancher (need to remplace the Col)
Firetruck -> Firetruck
Flatbed -> Flatbed
Ghost -> Coastg
Hoods Rumpo XL -> Gang Burrito
Idaho -> Idaho
Infernus -> Infernus
Kuruma -> Admiral
Landstalker -> Landstalker
Linerunner -> Linerunner
Mafia Sentinel -> Sentinel XS
Manana -> Manana
Moonbeam -> Moonbeam
Mr. Whoopie -> Mr. Whoopie
Mr. Wongs -> Benson (need to remplace the Col)
Mule -> Mule
Panlantic -> Mesa Grande (need to remplace the Col)
Patriot -> Patriot
Perennial -> Perennial
Police -> Police
Police -> Vicechee <-last thing to discuss
Pony -> Pony
Predator -> Predator
Reefer -> Reefer
Rhino -> Rhino
Rumpo -> Rumpo
Securicar -> Securicar
Sentinel -> Sentinel
Speeder -> Speeder
Stallion -> Stallion
Stinger -> Stinger (need to remplace the Col)
Strech -> Strech
Taxi -> Taxi
Toyz van -> Top Fun Van
Trashmaster -> Trashmaster
Yakuza Stinger -> Pheonix
Yankee -> Yankee
Yardie lobo -> Voodoo

should be ok now, Except for the Vice Cheetah remplacement, we could take the no sirens version ( only remove the sirens from the top and put the little one in the dash, changing the col to get all 4 doors, and let the decals on the cars, some cop cars are like that. ( I think someone already did that)

Edit: I'll make an GTA3 version of the packer.

This post has been edited by Knux on Sunday, Feb 8 2004, 16:52
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Dale Massey  
Posted: Sunday, Feb 8 2004, 17:05
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@modeling man : because i believe 2pac is the greatest rapper of all time , i tried to upload all of the vc files 4 u to use - but it failed , coz sum stuff was hardcoded onto the disk and couldnt be uploaded easily , i can upload GTA3 pcs texture files , which works , but no vc ,

This post has been edited by Dale Massey on Sunday, Feb 8 2004, 17:20
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Demarest  
Posted: Sunday, Feb 8 2004, 17:16
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QUOTE (Dale Massey @ Feb 8 2004, 12:05)
@modeling man : because i believe 2pac is the greatest rapper of all time , i tried to upload all of the vc files 4 u to use - but it failed , coz sum stuff was hardcoded onto the disk and couldnt be uploaded easily , i can upload GTA3 pc , which works , but no vc , so ........ *cough*mo*cough*rp*cough*eu*cough*s!
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Are you kidding me? We were not given a sub-forum to promote theft from R*. While I don't believe it is our job to police how our work is used, I can say that Tank and illspirit did not give us this privilege for individuals to abuse it. I would just edit/delete the post, but I think staff needs to see it. Please do not engage in this activity anymore. Thank you.
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