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Attention:
VEHICLES general vehicles discussion
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Knux  |
Posted: Saturday, Feb 7 2004, 16:33
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ex-GTA:LC co-leader

Group: Members
Joined: Sep 9, 2003


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THe problem with dummies/removing parts, is that all cars have their own associated in the main exe. like, the sandking have dummies for both bumpers, hood, back door and 2 side doors. the Cartel Cruiser is suposed to have 2 for the bumpers, one for the hood, one for the back little door and FOUR for the doors. what will happen for the 2 door what are not assiociated in the exe will simpoly not work at all. like for the Banshee, VC Banshee have no boot and no rear bumper so no dummie associated in the exe for them, so when you remplace it with the GTA3 Banshee, the boot and teh rear bumper will be here but will never get damaged/removed or be affected in any way (used like normal parts of the body)
This post has been edited by Knux on Saturday, Feb 7 2004, 16:34
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ghost of delete key  |
Posted: Saturday, Feb 7 2004, 20:52
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ಠ_ಠ ... otter ...

Group: The Connection
Joined: Dec 27, 2003



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Just a word about the Cartel Cruiser / Sandking...
| QUOTE | | THe problem with dummies/removing parts, is that all cars have their own associated in the main exe. like, the sandking have dummies for both bumpers, hood, back door and 2 side doors. the Cartel Cruiser is suposed to have 2 for the bumpers, one for the hood, one for the back little door and FOUR for the doors. what will happen for the 2 door what are not assiociated in the exe will simpoly not work at all. like for the Banshee, VC Banshee have no boot and no rear bumper so no dummie associated in the exe for them, so when you remplace it with the GTA3 Banshee, the boot and teh rear bumper will be here but will never get damaged/removed or be affected in any way (used like normal parts of the body) |
That's not entirely true. All cars can take rear doors, and also extra[x], ped_backseat, boot, bonnet, bumpers, etc. Rear wings can also be used, but cars with animated parts use wing_lr_dummy for the hard-coded animation, and cars that don't, give very comical results when using this- it becomes a sort of particle generator! Exhaust is only allowable on wheeled vehicles, and is ignored by helicopters, even though their models are technically cars. wheel_rm & wheel_lm, are hard coded to those models that already have them, but as with all the dummies (except the root and chassis dummies) they may be omitted. In other words, you can put a boot on a Banshee, but you can't give it six wheels. By the same token, you can have a four-wheeled Flatbed with rear doors. Just make sure the collision model has spheres for any parts that are there, and none for non-existant parts, and everything will work. Go ahead and use the Sandking, you can have 4 doors with no problem. I just added rear doors with damage models to the Sandking and tested it, and it works just fine. I gave the model two collision spheres with rear door attributes, and they take damage.
This post has been edited by ghost of delete key on Saturday, Feb 7 2004, 21:12
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ghost of delete key  |
Posted: Saturday, Feb 7 2004, 22:54
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ಠ_ಠ ... otter ...

Group: The Connection
Joined: Dec 27, 2003



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Heh, the answer is in my previous post  The collision model needs to be edited to include the parts you want damaged. If a part shows up ingame on a model, then obviously the model supports that object. If it doesn't support it, it will simply be ignored and not drawn. The difficulty arises when the game tries to damage or otherwise access a dummy that is not there, there is a possibility of a crash. You can see these error messages in DebugView... "Trying to damage component [xx] of model so-and-so". So like I said, you just need to make sure that any damageable parts have a corresponding collision sphere in its coll model, and everything works. And also make sure you don't have any coll spheres for non-existant parts. Any sphere can be set to damage any part and be placed anywhere on the vehicle, so you could knock out, say, the bonnet with a sphere located at the rear of the vehicle. You can also determine the sound made when the sphere is hit, so you could have glass doors. Or cardboard. Instead of CollEditor, ST.MU should have named it COOL Editor. Is teh shizz! <edit> heh, I spelled dummy "dubby". D'OH! This post has been edited by ghost of delete key on Saturday, Feb 7 2004, 23:44
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Knux  |
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ex-GTA:LC co-leader

Group: Members
Joined: Sep 9, 2003


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converted too, actually, only the Triad Fish van(Belly up), the corpse and another one I forgot aren't converted, but I'm doing them, I'll make the pack, I just need to talk a bit with Craig to get right remplacement list (official) with good carcols.dat/handling.cfg/vehicles.col
I'll redo the list since we can now change the ammount of cars/and other stuffs:
Ambulance -> Ambulance Banshee -> Banshee (need to remplace the Col) Barracks OL -> Barracks OL Belly Up Van -> Boxville (need to remplace the Col) BF Injection -> BF injection Blista -> Blista Compact (need to remplace the Col) Bobcat -> Bobcat Borgnine -> Zebra Bus -> Bus Cabbie -> Cabbie Cheetah -> Cheetah Coach -> Coach Cartel Cruiser -> Sandking (need to remplace the Col) Corpse -> Romero's Hearse (need to remplace the Col) Diablo Stallion -> Sabre Turbo Dodo -> RC Baron (need to remplace the Col) Enforcer -> Enforcer Esperanto -> Esperanto FBI Car -> FBI Rancher (need to remplace the Col) Firetruck -> Firetruck Flatbed -> Flatbed Ghost -> Coastg Hoods Rumpo XL -> Gang Burrito Idaho -> Idaho Infernus -> Infernus Kuruma -> Admiral Landstalker -> Landstalker Linerunner -> Linerunner Mafia Sentinel -> Sentinel XS Manana -> Manana Moonbeam -> Moonbeam Mr. Whoopie -> Mr. Whoopie Mr. Wongs -> Benson (need to remplace the Col) Mule -> Mule Panlantic -> Mesa Grande (need to remplace the Col) Patriot -> Patriot Perennial -> Perennial Police -> Police Police -> Vicechee <-last thing to discuss Pony -> Pony Predator -> Predator Reefer -> Reefer Rhino -> Rhino Rumpo -> Rumpo Securicar -> Securicar Sentinel -> Sentinel Speeder -> Speeder Stallion -> Stallion Stinger -> Stinger (need to remplace the Col) Strech -> Strech Taxi -> Taxi Toyz van -> Top Fun Van Trashmaster -> Trashmaster Yakuza Stinger -> Pheonix Yankee -> Yankee Yardie lobo -> Voodoo
should be ok now, Except for the Vice Cheetah remplacement, we could take the no sirens version ( only remove the sirens from the top and put the little one in the dash, changing the col to get all 4 doors, and let the decals on the cars, some cop cars are like that. ( I think someone already did that)
Edit: I'll make an GTA3 version of the packer.
This post has been edited by Knux on Sunday, Feb 8 2004, 16:52
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Demarest  |
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what could be

Group: BUSTED!
Joined: Jul 12, 2003

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| QUOTE (Dale Massey @ Feb 8 2004, 12:05) | @modeling man : because i believe 2pac is the greatest rapper of all time , i tried to upload all of the vc files 4 u to use - but it failed , coz sum stuff was hardcoded onto the disk and couldnt be uploaded easily , i can upload GTA3 pc , which works , but no vc , so ........ *cough*mo*cough*rp*cough*eu*cough*s! |
Are you kidding me? We were not given a sub-forum to promote theft from R*. While I don't believe it is our job to police how our work is used, I can say that Tank and illspirit did not give us this privilege for individuals to abuse it. I would just edit/delete the post, but I think staff needs to see it. Please do not engage in this activity anymore. Thank you.
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